Novels2Search
Overpowered Wizard (3 Weeks Till Stub)
108: B2: C8: Zarian’s Party Notes

108: B2: C8: Zarian’s Party Notes

<>

Naomi Washington: Age 26, Level 50, Rumble Psion (Epic), Freedom Alignment (Free For Real).

Traits: Psionic Affinity (Rare), Physical Phenom (Uncommon), High Intimidation (Uncommon), Juggernaut Hitter (Rare), Little Giant (Rare), Aura Ignition/First Stage (Epic), Barehanded Mastery (Uncommon).

Alpha Skills: Tranquil Mind +2 (Level 26), Mind Spike +1 (Level 20), Overclock +1 (Level 12), Psychokinesis +1 (Level 15), Earth-Sky Meditation +1 (Level 11).

Beta Skills: Adrenaline Jolt (Level 0), Willful Might (Level 0), Wondrous Speed (Level 0), Mystic Toughness (Level 0), Summon Wizard Hat (Level 0).

Stats Per Level: +3 Willpower, +1 Strength, +1 Agility, +7 Free.

Stats: 300 Willpower, 200 Strength, 184 Agility, 30 Wonder, 30 Mysticism, 0 Free.

Achievements: Junior Manslaughterer (Uncommon), Barehanded Enthusiast (Rare), Perfected First Stage Aura Ignition (Legendary), Cannon Arm (Rare), Lizard Slayer (Uncommon), Freedom Leader (Divine).

Thoughts: Naomi’s the best min-maxer of the entire party. Better than me. She can keep Wonder and Mysticism low because of her Earth-Sky Meditation. She has a decent amount of achievements, but I think she’ll need more to fight people and creatures who’ll naturally have her outmatched.

At least her traits synergize with what she wants most, being physical while layering psychic abilities over that. She can pretty much deliver big bad psychic punches to things and blow up their skulls.

I’m proud of her for being able to use Aura Ignition, although she can’t use her skills properly while using the First Stage of Aura Ignition. She needs to get to the Second Stage for her to use Aura Ignition techniques based on her abilities.

I still haven’t inserted my aura into her while she’s using Aura Ignition.

I need to do that. I bet it’ll be glorious.

Her alpha skills synergize very well. Tranquil Mind +2 is a nice mood relaxer while removing mental debuffs and detrimental effects, and she can also use this for others now. Mind Spike +1 delivers direct mind damage to multiple targets within her vision, which is better the closer they are.

Overclock +1 intensifies mind, body, and psionic abilities. Psychokinesis +1 grants her powerful telekinetic powers around her, which dials up even more when she uses it close up. Then there’s Earth-Sky Meditation +1, which lets Naomi cheat by raising her Wonder and Mysticism so she doesn’t have to put stats toward it.

Overall, Naomi is an epic workhorse trying to keep up with the legendary classes. I think she still wants to match up with me, or at least my mortal body. It’s kind of hard to do that. But she’s the type who enjoys the chase and challenge like a proper thrill-seeking murderhobo.

Side Note: I want to do something nice for Naomi. But the more I think about it, the more I realize she’s good at putting aside what makes her a person. She’s so focused on becoming stronger and keeping up with the rest of us while fighting above her weight class that she’s not much of a person outside of that.

Granted, she can joke, drink, and be a comforting friend when you don’t think she can. She’s also good at taking flak thrown her way. But between all of that, Naomi’s also … guarded. Or it’s hard to pinpoint the things that she likes or dislikes that’s personal to her outside of adventuring, grinding, and being loyal to others.

I need to watch her more to see more of her secretive quirks.

<>

<>

Gilbert McDonald: Age 29, Level 49, Knighted healer (Legendary), Freedom Alignment (Free For Real).

Traits: Extra Life (Uncommon), Shield Mastery (Uncommon), Health Affinity (Rare), Berserk Vitality (Rare), Knighted Rider (Rare), Stalwart Defender (Rare), Battle Supporter (Rare).

Alpha Skills: Healing Force +1 (Level 24), Adrenaline Jolt +1 (Level 22), Tranquilizing Touch +1 (Level 18), Summon Spirit Steed +1 (Level 12), Sacrificial Blow (Level 9).

Beta Skills: Tranquil Mind (Level 0), Willful Might (Level 0), Wondrous Speed (Level 0), Mystic Toughness (Level 0), Summon Wizard Hat (Level 0).

Stats Per Level: +3 Strength, +1 Agility, +3 Wonder, +6 Free.

Stats: 75 Willpower, 150 Strength, 100 Agility, 250 Wonder, 144 Mysticism, 0 Free.

Achievements: Reliable Tank (Rare), Mass Healer (Epic), Siege Rider (Rare), Constant Siege Support (Epic), Freedom Leader (Divine).

Thoughts: I always get this feeling that Gilbert’s lacking, but he really isn’t. Yes, he’s not a brutal fighter like Naomi or supercharged like Bianca, but he’s very solid, and he has a legendary class.

I guess what bugs me is that he has it the hardest when killing enemies most of the time. But to ignore how useful his abilities are is the mark of a fool. I hope he gets more achievements. He seems really determined now that he wants to make sure I follow the righteous path, which is interesting.

As for his abilities, I still want more for Gilbert. Another trait or two would make me feel at ease. If he’s going to be the big berserker and defender, he needs a trait that straight up raises his toughness. Stalwart Defender is for helping others, and so is Battle Supporter. Yeah, getting him a more powerful toughness trait, or another overall Strength-booster trait is something to work on.

His alpha skills are the reason Gilbert is important. They’re useful in many situations. Healing Force +1 is a godsend skill, able to heal and supercharge anyone’s vitality rapidly, so I’m expecting big things from Healing Force +2 or an evolved version. Adrenaline Jolt +1 from Gilbert has no bad side effects and juices people’s bodies up hardcore.

Tranquilizer Shot +1 isn’t always useful, but it can save the day, just like how it put Bianca to sleep and kept her sluggish. Last, there’s Summon Spirit Steed +1, which now gives Slip the Sleipnir spirit armor and a bladed horn for an extra cost.

If you encounter this story on Amazon, note that it's taken without permission from the author. Report it.

In conclusion, Gilbert’s a work in progress that will leave me constantly frustrated even though he’s a hugely important component of our party. I guess I have to accept that he’s not a big damage dealer and works in ways that I have no control over.

Honestly, he’s a miracle worker, and he can level up from helping people and healing unlike me.

Side note: I have this weird feeling that he wants to be a big brother to me. I don’t know how to deal with that. I’ve never had a big brother. What do you do with those? It’s weird.

Maybe I should call Ariana for help. But I can’t. I have to make a barrier of sorts to keep her from spying too much. Okay, tangent over.

Side note 2: Big Brother Gilbert is a weird thought to have. Will he make me fish with him?

<>

<>

Hannah Townhouse: Age 30, Level 59, Runic Engineer (Legendary), Freedom Alignment (Free For Real)

Traits: Weakness Sensor (Uncommon), Rune Affinity (Rare), Swift Research (Uncommon), Lore Eater (Epic), Runic Mystic Intensity (Epic), Runic Inventive Genius (Epic).

Alpha Skills: Enchantment +1 (Level 22), Rune Alteration +1 (Level 22), Rune Scan +1 (Level 20), Cube Maker Magic + 1 (Level 19).

Beta Skills: Tranquil Mind (Level 0), Adrenaline Jolt (Level 0), Willful Might (Level 0), Wondrous Speed (Level 0), Mystic Toughness (Level 0), Summon Wizard Hat (Level 0)

Stats Per Level: +2 Willpower, +1 Agility, +1 Wonder, +3 Mysticism, +6 Free.

Stats: 100 Willpower, 45 Strength, 123 Agility, 200 Wonder, 350 Mysticism, 0 Free.

Achievements: Rune Seeker of the Forgotten Kingdom (Epic), SSS Genius Beyond the Lore Eater (Epic), Enchantment Jammer (Rare), Rapid Fortress Builder (Epic), Freedom Leader (Divine)

Thoughts: Hannah’s scary.

I mean, I’m not exactly threatened by her too much, but the more I think about it, the more I can see the absolute danger Hannah poses the more she grows. It’s funny because she doesn’t see how scary she is currently, and I think she’s being cold right now because she wants more and more.

The truth of my origins might’ve made her feel insecure when she shouldn’t. She’ll become a powerful goddess one day, I think.

But until then, Hannah’s a little tricky to manage at times. I like that she’s being more of herself. Pragmatic, cold, and sometimes ruthless, even when she’s not evil aligned or free evil.

It’s probably a good thing that she doesn’t touch evil because she might become a true villainess at that point.

The reason Hannah is scary is that she’s highly favored by the System. Hannah can mess with enchantments and runes, which is just a lesser version of what the Star System uses to give us our profiles and record our skills, traits, stats, and other stuff.

She can’t mess with the System stuff just yet, but she often gets special quests from the System just for her. She’s able to grow through combat or by being a builder, crafter, enchantress.

She doesn’t seem like she has much, but the sheer potential of what she can do is the highest among the squad other than me. Technically, it’s higher than me, based on sheer potential. I already know how far my capabilities can go.

Anyway, I have no issues with Hannah right now. I think as long as I circle my attention back to her here and there, she’ll grow and continue becoming a monster.

Her traits help her be the main researcher and runic expert. Her alpha skills stack up on top of that even more so except for Cube Maker Magic +1. That one is the only out-of-box skill that seemed like a side-project skill until Hannah created walls made of cubes that follow their own physics. She did that for an entire fortress, all overnight.

Hannah’s incredible. I want to see her grow further. I want to help her become a goddess. I just hope she doesn’t lose too much of her heart along the way.

I like how uniquely pragmatic she can be, but she’s the wrong person who should fall into being evil. Or Hannah might literally step on the innocent for her own progression.

Side Note: Hannah can be cute and bratty when it’s only the two of us. That’s surprising. She acts as the more mature and reserved one among the girls and Gilbert. I wonder why she changes up with me. Would I get to see that side of her again after what happened?

<>

<>

Bianca Garcia: Age 19, Level 56, Light Princess (Legendary), Freedom Alignment (Free Good +5).

Traits: Shining Trust (Uncommon), Light Affinity (Rare), Lesser Smite (Rare), Aura Charge (Rare), Wondrous Princess Regality (Epic), Feathery Grace (Uncommon), Overcomer (Epic), Hellish Endurance (Rare).

Alpha Skills: Searing Flash Array +2 (Level 27), Light Step +1 (Level 19), Refraction +1 (Level 24), Light Construction +1 (Level 17), Shining Mark +1 (Level 13).

Beta Skills: Tranquil Mind (Level 0), Adrenaline Jolt (Level 0), Willful Might (Level 0), Wondrous Speed (Level 0), Mystic Toughness (Level 0), Summon Wizard Hat (Level 0).

Stats Per Level: +1 Agility, +5 Wonder, +1 Mysticism, +6 Free.

Stats: 70 Willpower, 40 Strength, 126 Agility, 349 Wonder, 176 Mysticism, 0 Free.

Achievements: Heroes of the Eternal Garden Kingdom (Legendary), Junior Manslaughterer (Uncommon), Crusader Annihilation (Rare), First Corma Dragon Slayer in Many Years (Legendary), Lizard Slayer (Uncommon), Hell Slayer (Rare), Freedom Leader (Divine).

Thoughts: If it wasn’t for my Void Layer spell from Grimoire of the Mad Voidling Exile, I might’ve had to kill Bianca to survive her overwhelming power.

It’s crazy how busted being higher on the good alignment can be. It’s an unfair power-up cheat. But it makes me theorize why Bianca is so special. She can get her good alignment raised way faster than the local do-gooders favored by the gods.

Then again, that might be because she’s an Outsider and because I’m involved. I guess the gods rarely pay this much attention otherwise. Or they could simply be more into Bianca.

The crazy thing is that Bianca’s pretty damn strong as her base self, without the good alignment. But she makes issues more trivial when she intertwines her good alignment with her light powers.

Now that she’s free good, she has to summon that huge depth of power herself, and she doesn’t look like she’s capable of doing it automatically yet. Unfortunately, she seems heavily traumatized from the good +5 takeover and getting forced to fight me.

I’m glad she’s back to her regular self, but it’s at the loss of how assertive and mighty she can be when she’s fully confident of herself and her power.

Her last two traits are interesting, since one came from killing a wolf dragon, and the other came from fighting my Dread Mire Hell Gator. She can boost her abilities when up against a more powerful force. And her endurance is so much higher now.

Her other traits range from being a better manipulator to improving her for being a princess, stacking over each other when she’s being hero material.

The alpha skills work well together and are the only skills I really can’t copy because they’re an antithesis to me.

Searing Flash Array +2 is both a deceptive supportive skill and hugely destructive as the prime skill of Bianca’s annihilating style. Light Step +1 turns her into a flurry of lights that can damage enemies she touches or eradicate them. Refraction + 1 lets her control her light and creates light illusions in many flexible ways.

Light Construction +1 lets her create hard light objects at a lower cost, and can lead to her own illusions being more solid than most would expect. Then there’s Shining Mark +1, which is the fuck-you skill for anyone who wants to run, hide, or do evil stuff because it makes them easy for her to track while disrupting certain dark or evil powers.

Yeah, so Bianca’s scary for most evil-doers. And that’s not going over how she’s picked up swordplay and combat faster than what her personality would suggest.

Side Note: She’s going to need time and support to recover from her trauma. I hope she’ll take advantage of her free good +5 and become the awesome demigoddess she is meant to be. I’ll do all I can to support and hope the other girls do what they can to build Bianca back up.

At least Naomi’s on top of it already. So is Para, who is speaking fluent Spanish better than everyone else other than Bianca.

<>