It took roughly five minutes and several analogies, before Alarion felt confident that Alex understood his explanation of the System.
Understood. Not accepted.
The white haired youth said nothing, for there was nothing to say.
This box was slightly smaller than the last two, its lid emblazoned with the slightly less than heroic depiction of Alarion smashing a bunch of electronics. A much more impressive victory, according to the System, if somewhat lacking in visual flair.
Its lid came away with a thought, carefully stowed in Alarion’s pack before he took stock of the items inside.
The first was a bracer. At least, that was what Alarion eventually determined after a short bout of trial and error. Unlike the supple leather of the one he currently wore, this one was grey and black cloth wrapped around a blackstone core. It fit neatly over his left arm, his thumb hooked through a hole in its side, a thin metal brace down his inner arm for support when lifting heavy objects. Given how hard he knew the stone to be, it would have been an improvement over his non-magical gear, even without the curious benefits it displayed upon inspection:
> B̷̯̘̀l̴̦̎̈́ȁ̸̯͛c̸͉̀́ǩ̸̼̪̎s̷̟̓ͅt̴͓̭̓̈́ǒ̵͍ͅn̶͎̾͒e̶̮̐ Bracer [Uncommon](Rank Nil)
>
> Description: A system created facsimile of e̴̼͈̓̑ŕ̵͖ṟ̷̆o̵̊͊ͅͅr̵̪͑́ ̴̰͊̇c̵͔͂o̵̩͒͝d̸͚̱̔̿e̴̢̥͊ ̷̺̺̄͘1̷̯͑̈́8̶͈̣͌̒2̸̡̯̀̽8̵͇̀͛1̶̙͇̋.
>
> Requirements: None
>
> Attunement Cost: None
>
> Type: Bracer
>
> Enchantment: None
>
> Additional Effect: Produce a UCL equivalent particle shield at moderate effect at a minor per second stamina cost.
>
> Ability Bonuses: +54 Vit. (Scales with highest rank class level).
That was a lot to take in.
For the first time, Alarion felt the distinct lack of advice. Qualified advice, anyway. The item seemed… abnormal. Not just from the obvious glitches, but from its very structure. +54 was considerably more than what his sandals gave him, but with a sample size of three he wasn’t sure if his existing items were very bad, or this one was very good. The fact that it took no attunement was certainly promising.
So was the effect.
There was no command word, just a thought. One moment the bracer was still, the next it vibrated against his skin as a small translucent shield shimmered into existence over his left arm. It was identical in concept to the shields the sentries hand deployed against him, only writ small. While theirs were effectively tower shields, his extended only slightly past the edges of his arm. Closer to a buckler. It was something that had to be actively interposed, not simply hidden behind.
The stamina cost was also higher than he’d like, enough of a drain that leaving the shield active would deplete the whole of his stamina in a little under two minutes. There was no cost to turn it on or off, but as with his greatsword there was a cooldown of roughly a second in each direction. Rapidly cycling the shield on and off without warning was out of the question, even if he had the mental capacity to devote to such a gambit mid-fight.
The second and final item in the box was a diamond shaped crest. Violet backed with a sigil lovingly rendered in green, Alarion recognized it instantly for what it was and slotted the crest into the open space on his greatsword:
> Dual-Shifting Imperial Greatsword [Exceptional](Incomplete 2/3)
>
> Description: A miniature Imperial Greatsword created to match the aesthetic tastes of Alarion, Ward of the House of Hunger. This item is semi-complete.
>
> Requirements: None
>
> Type: Weapon
>
> Enchantment: On mental command, this weapon can shift between a miniature state and that of an Imperial Greatsword ideally sized to the user’s current height and strength scores. On mental command, this weapon can shift its bonded user to its current location. This costs a variable amount of MP depending on distance traveled. The effect is instantaneous.
Alarion stared at the text on his screen, reading those bottom two paragraphs over and over again as he tried to make sense of them. It could shift him?
Alarion’s answer came in waves. First there was the non-committal grunt. Next he abruptly stabbed his blade into the tile work and concrete. Then he walked a short distance and stared at the weapon, considering it.
Bssht
One moment they had been standing by the central server racks. The next they were fifteen feet away, Alarion’s right hand wrapped around the hilt of his sword.
Alarion’s explanation was incredibly unhelpful, but Alex had no time to ponder it as reality skipped again.
Bssht
They were two feet to the left, Alarion’s hand still on that hilt. The effect for them was instantaneous, but there was a sound that came with it. A mix between static and tearing paper, along with the slight pop of rapidly displaced air.
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Alarion considered the words briefly, but with no reason to refuse he peeled away the bracelet and set it on one of the destroyed server racks. Then he teleported again.
From outside the effect was somehow even more uncanny. There was no lag time, no delay, no puff of smoke and reappearance. One instant he was here, the next instant he was there. A perfectly seamless transition, punctuated by sound.
Actual magic.
If Alarion noticed Alex’s awe, he said nothing. Instead he continued to flicker every few seconds, each time under a different circumstance. Testing some new facet of his ability. He appeared upside down in mid-air, hand wrapped tight around the hilt as he fell to the ground in a heap. He took a running start and vanished, appearing mid stride with all of his momentum. He threw the dagger into the air, and caught it an instant later twenty feet off the ground. That time he stuck the landing.
Over and over the boy experimented. Until something went wrong.
Alarion nodded.
A wireframe projection sprung into being from the nearby bracelet. Colored in stylized green and black, it hovered in the air in a manner similar to ZEKE’s [Display Status] spell, though the individual rays of light refracted on what little gas still remained in the air.
Small red dots began to populate the map. First individually, then in twos and threes. The projection made counting a total number difficult, but if Alarion had to guess, it would be at least forty.
Alex replied honestly.
Alarion raised an eyebrow.
The two discussed the plan in detail for a few minutes longer, plotting their route, revising and restructuring. When that was done only one thing remained.
He’d waited long enough.
> Steel Wall [Common]
>
> Description: Your violent experiences have taught you the value of having something else take the hit for you. This has revealed the truism of blocking. Sometimes defen-
No.
He hadn’t taken it as his first level skill, and Alarion saw no reason to take it now. Maybe if the other skills were somehow even worse, but he had an actual shield now anyways.
> Intercepting Parry [Uncommon]
>
> Description: If knowing when to-
No. Were they all going to be like this?
> Unyielding Defiance [Exceptional]
>
> Description: The mere fact that an opponent is overwhelmingly powerful is no reason to back down from a fight. You have bested such opponents in the past, and with the help of this skill, you may do so again.
>
> Requirements: Defeat one opponent of at least four times your UCL.
>
> Type: Passive
>
> Effects: Gain a slight to minor increase to the effects of all attributes when fighting alone against an opponent of a higher UCL. The effect of this ability scales with the UCL of the foe, reaching its maximum when a foe is five times your UCL.
>
> Growths: STR +2. AGI +2. VIT +2. WIL +2.
This one was at least an improvement. His alternate choice for his first level skill, there was still quite a bit to like about Unyielding Defiance. Once again, his reasons hadn’t changed, though this one remained on his short list.
> Soulless Giant-Slayer [Rare]
>
> Description: Soulless have fallen under your blade by the dozen. More are undoubtably soon to follow. This violent experience has bestowed upon you an intimate knowledge of the weaknesses of Soulless and, to a lesser extent, the Steelborn.
>
> Requirements: Defeat at least 50 Soulless of at least twice your UCL
>
> Type: Passive
>
> Effects: Gain a moderate bonus to damage against all Soulless opponents. Gain a minor bonus to damage against all Steelborn opponents. You will instantly recognize points of vulnerability on any Steelborn or Soulless you encounter. Soulless killed by your blade will always experience True Death, regardless of mitigating factors.
>
> Growths: STR +6. AGI +4.
New was good. Rare was better. Pity this ability was useless.
It would be nice to upstage, or at least surprise ZEKE with its secondary effect, and it would be useful in the here and now if the next batch of Soulless proved to be more than he could handle. But if Alarion survived this place, he did not intend the rest of his days hunting down Soulless and Steelborn, regardless of the numerical bonuses he might get for doing so.
If anything the skill only reinforced what ZEKE had told him about class growth and the risks of overspecializing. If he took this skill it would only incentivize him to fight more Soulless, which would no doubt result in being offered yet more related skills. Even classes. Trapping him in a cycle with a limited end.
The only thing that gave him pause was that last line. It felt like bait. As though the system were preying on his morality to get him to take an awful skill. He didn’t like that, even if the reality was that it was offering him what he wanted.
—-
> The Best Offence is a Good Offense [Exceptional]
>
> Description: Your face is your shield. Regardless of the conventional wisdom of such an approach, you find that the least dangerous opponent is a dead one, even if you sometimes come away bloody in the process.
>
> Requirements: Defeat at least one opponent of a higher UCL while your HP total is below zero.
>
> Type: Passive
>
> Effects: Gain a moderate decrease to all damage received while attacking. Gain a minor decrease to all damage received while channeling an offensive ability. Gain a major resistance to stunning effects while attacking. If you strike an opponent within one second of being struck by that opponent, add 10% of the damage inflicted upon you to your strike.
>
> Growths: STR +2. AGI +2. VIT +2. WIL +2.
Alarion was hard pressed not to choose the skill on the spot, hesitating only as Sierra’s warning rang in his ears.
His single-mindedness was a flaw, not a feature. This ability was clearly a follow-on from his Pig-Headed Resilience; he could not have even met its requirements without first having selected Resilience after all. The siren song of its appeal was founded in the fact that it was an ability made for him, or at least someone like him.
Selecting it would be one more step down the road of a stubborn swordsman, cementing him into his role as much as a focus on slaying Soulless.
Unyielding was the rational answer, Offense the one in his heart.
He took Sierra’s advice, and flipped a coin.