*Creak –Creak* early in the morning, Lukito, 36 years old, twisted his backbone and heard a cracking sound.
He gradually awakened, feeling pain coursing through his body. Years of grueling manual labor had left him with persistent back pain.
‘Another day just like the ones before it,’ he thought, still groggy. ‘Sometimes I wish for something drastic to happen, like a meteor crashing to Earth, just so I can experience something different.’
Lukito began working as common construction worker at a young age in a low-income country, where he faced long hours, low wages, with no medical benefits. Although Lukito worked hard every day, his financial situation didn't improve, and he could only afford to rent a small, modest dwelling in the shape of a big wooden shoe box. As a result, he grew increasingly depressed about his bleak future prospects.
As he got older, he started grumbling about everything. With only a high school degree, his daily life became similar to a common labor ant, spending his days waking up, eating, and sleeping. He had no friends or girlfriend, and his only source of entertainment was his phone and computer.
Despite his circumstances, Lukito wasn’t just another meathead. He had a passion for medical science and had taught himself advanced concepts by surfing the internet and joining related communities. He even read manuals to gain knowledge in this field.
After a simple breakfast, Lukito headed to his workplace, riding his scooter. The construction site was already in its final stages, with only the outer part of the building and lighting left to be done. The finishing work on the first through sixth floors had been completed, so Lukito was currently working on the seventh floor. Carefully walking along the ledge, he began using a roller brush to do his job.
The wind whistled past as he balanced on the edge, his mind wandering to the medical articles he had read the night before. ‘If only I could apply this knowledge somewhere,’ he mused.
*Crack* Midway through painting the wall, he heard a cracking sound from beneath him. Panic surged through him as he felt the ledge give way. Before he could react, he was plummeting towards the unforgiving asphalt below.
The world blurred around him, and time seemed to slow as he fell. The impact was brutal, the asphalt merciless as he hit the ground. Pain exploded through his body, his head throbbing from the collision. As he lay there, dazed and broken, he cursed the tofu building and the foreman for embezzling money from the building materials budget.
His anguish only intensified as he lay helpless, the sound of his heartbeat echoing in his ears, each beat growing fainter. The edges of his vision darkened, and he felt himself slipping into unconsciousness. The last thing he heard was the distant, frantic shouts of his coworkers, their voices fading as he was engulfed by the darkness.
Lukito was going to get up subconsciously, but stopped suddenly.
‘Wait…, what is happening to me..., why am I in a field full of corpses?’
He touched his mouth tasting the metallic flavor of blood.
‘How could I end up being here…?’
Unfamiliar memories started to resurface as he held his head in the temple area, and a long Flashback began:
He slowly remembers that his name is Kaya Hikaru, age 14. He hails from the branch family of the Kaya clan, standing at a height of 140cm with features including a charming youthful face, sleek black hair, black eyes, and a velvety, creamy skin tone.
Both his father and mother died during an adventure quest when monsters ambushed them, leaving their party in disarray. Despite being severely wounded, his mother was able to switch out a bunch of soulstones before her passing. After their death, the patriarch appointed his second uncle, Kaya Hideo, as the boy's custodian. Hideo has two children: Kaya Masaru, his son, who is two years older than Hikaru, and Kaya Misaki, his daughter, who is two years younger than Hikaru.
After the loss of his parents, Hikaru found himself under the roof of his second uncle at the tender age of three. While he shared a warm bond with him, navigating the dynamics of his household was another story altogether. Hideo's household wasn’t exactly thrilled by the idea of raising someone else's child, and Hikaru himself wasn’t really given any choice. Chiba Kaede, Hideo's wife, was especially against this idea, which resulted in her openly despising him. While Kaede was a loving mother to her biological children, Hikaru sensed a clear distinction–he wasn't perceived as family but rather a perpetual outsider in her world.
On an unassuming day, the nine-year-old Hikaru diligently honed his skills at the clan training ground, the air thick with the sounds of his determined efforts.
As Hikaru's determined training echoed through the clan ground, Hideo, intrigued by the spirited display, couldn't help but offer a cheerful remark: "Impressive moves, young one! Mind if an old man joins in?"
With a big grin, young Hikaru paused his training and excitedly shouted: “Hey, Uncle! Thanks! Just practicing to be an S-rank adventurer. What brings you here, Uncle?”
Hideo then suggested with a smile to have lunch together: "Hikaru, what do you say we take advantage of this beautiful weather and head to Thousand Flower Café for lunch?"
Hikaru then replied enthusiastically: "Sure, Uncle Hideo! Lunch at Thousand Flower Café sounds awesome! Let's go!"
Inside the Thousand Flowers Cafe, Hikaru's uncle took a seat across from him and initiated casual conversation. Gradually, Hideo shifted the discussion toward matters related to Hikaru's inheritance.
Hideo leaned in, his eyes flickering with curiosity as he asked Hikaru: “I noticed you at the patriarch pavilion yesterday. What mischief were you up to?”
Hikaru beamed, all excited as he replied: “Oh yeah, yesterday the patriarch called me and gave me some stuff that belonged to my mom and dad!”
Hideo's gaze shifted thoughtfully as he asked: “Uncle wonders, did the patriarch pass down your late mother's special skills?”
Hikaru replied: “Yep, Uncle Hideo! Yesterday, the patriarch gave me lots of accessories, books, and Soulstones that belonged to my mom and dad. The other stuff, he said he recycled them for other clan folks' cause they were mostly clan things.”
Hideo's curiosity sparked as he asked: “Tell Uncle more about these Soulstones?
Hikaru: “I got L2 Wind Magic Soulstone set, L2 Neutral Magic Soulstone set, and L1 Leg Arts Soulstone. Why do you wanna know, Uncle?”
You might be wondering what these Soulstone sets are. To comprehend Soulstone, it is essential to have a basic understanding of both the Soul and the Orb.
The soul is often associated with consciousness. While all sentient beings have a Soul Core where consciousness resides, some creatures do not possess additional soul capacity. People call sentient being with extra soul capacity Orby, this type of soul as Complete Soul, and its additional soul capacity is known as Soul Space. Soul Space is only capable of holding two types of incorporeal essences: Sacred Essence and Existential Essence. Sacred essence is the purest form of essence that has the potential to become anything depending on the stimulation. Existential Essence is a sacred essence that has been converted and holds a small portion of certain attribute, special skill or talent. The two types of incorporeal essences, Sacred Essence and Existential Essence, can be exchanged through the use of an Orb.
The Orb is a tennis ball-sized fruit harvested from the Genesis Trees that contains a fixed amount of Sacred Essence, Existential Essence, or both. This fruit has its own Spiritual Space, capable of holding both Sacred Essence and Existential Essence, and linking to Orby’s Soul Space. The volume of these Orbs becomes the standard unit of measurement for incorporeal essence volume in the Spiritual Dimension, which is called the Volume of Orb Sacred Essence or abbreviated as Vose. Each level of special skill contains a fixed amount of one Vose of Existential Essence, regardless of the skill type. This ensures that there is no shortage or surplus of essence when an orby exchanges Existential Essence into Sacred Essence or vice versa using an Orb. People refer to an orb that contains only Sacred Essence as a Blank Orb. On the other hand, an orb that contains a complete special skill of a certain level, regardless of the type, is called a Soulstone. An orb that has both Sacred Essence and Existential Essence is called an Incomplete Soulstone. The collection of the same type but different level Soulstones is called Soulstone set.
How were these special skills first manifested? When an orby focuses on their Sacred Essence in their Soul Space while performing a specific action, their Sacred Essence will gradually converts into Existential Essence. Special skill manifests when one Vose of Sacred Essence inside their Soul Space is converted into one Vose of corresponding skill Existential Essence, known as the Skill Anima.
Here are some important things to note about Skill Anima. The first is that each Skill Anima must be unique within one's soul space, which means that an orby's soul space cannot contain skill anima with identical names and levels. The second is each Skill Anima can host a maximum of three sub-skills, regardless of their level, and these sub-skills can be techniques, innate abilities, or spells. The third is Skill Anima must be learned in sequential order, meaning one can't have level 2 or level 3 Skill Anima without first acquiring level 1 Skill Anima. Lastly, each Skill Anima category has a maximum of 4 levels.
For example, if an orby without any special skill focuses on the Sacred Essence in their Soul Space while training in level 1 weapon arts technique called Sword Chi, their Sacred Essence will gradually be converted into Existential Essence. This process will continue until they successfully learn Sword Chi technique, which means that 1 Vose of their Sacred Essence has been converted into 1 Vose of Existential Essence, creating a Level 1 Weapon Arts Anima. This orby can still learn two additional Level 1 weapon arts techniques, but they should now focus on the newly acquired Level 1 Weapon Arts Anima instead of their Sacred Essence when training to gain new techniques in the same Skill Anima category. They can't have another Level 1 Weapon Arts Anima, which means they can only use three techniques from this Skill Anima. However, they can replace the existing technique by focusing on the Level 1 Weapon Arts Anima while training another Level 1 Weapon Arts technique. The least used Level 1 Weapon Arts technique will be automatically replaced by the new technique eventually. After acquiring Level 1 Weapon Arts Anima, orbies can advance to acquire Level 2 Weapon Arts Anima by focusing on their Sacred Essence and successfully training any Level 2 Weapon Arts technique. However, they cannot acquire Level 3 Weapon Arts Anima until they have obtained the preceding levels sequentially. Once they have successfully acquired Weapon Arts Animas from Level 1 to Level 4 in sequence, they won't be able to reach beyond Level 4 Weapon Arts Anima, as each Skill Anima category has a maximum of 4 levels.
The process of creating a Soulstone from a Blank Orb requires the user to have both the Skill Anima and direct physical contact with the Blank Orb mentioned. The process of exchanging these essences using an orb is called a Switch. The process of absorbing Skill Anima from a Soulstone while simultaneously transferring out Sacred Essence to the Soulstone is called Switch in. Conversely, the process of transferring Skill Anima from one’s body to a Blank Orb while simultaneously absorbing Sacred Essence is called Switch out. If the switching process is disrupted, the Skill Anima will be incomplete and unusable. This means the Skill Anima possessor needs to either complete the transfer process or re-train to re-gain the associated Skill Anima. On the other hand, the used orb will transform into an Incomplete Soulstone. Similar to the acquisition of Skill Anima through training, the switching process for special skill must follow a sequential order, regardless of their type. This means that switching in is only possible from Level 1 Skill Anima to the highest level, while switching out is only possible from the highest level Skill Anima to the lowest level. As a side note, the duration of switching orb depends on the user's intelligence, as well as the level, and quality of the special skill involved.
Note:
A Special Skill: refers to either a single Level 1 Skill Anima or a collection of Skill Animas of the same category, starting from Level 1 Skill Anima to the highest level Skill Anima.
L3 Weapon Arts Anima: refers to 1 Vose of Existential Essence, which represents Level 3 Weapon Arts Anima.
L3 Weapon Arts Skill: refers to a collection of 3 Skill Animas, starting from Level 1 Weapon Arts Anima to Level 3 Weapon Arts Anima.
So back to the story:
Stolen from its original source, this story is not meant to be on Amazon; report any sightings.
Hideo leaned in, his expression somber. “Hikaru, did you know that about 10% of people choose the life of an adventurer, chasing fame and fortune? But it’s an extremely dangerous job. More than half of them don’t make it to their tenth year, and most of those who die are newcomers, drawn in by the excitement but unprepared for the risks. Your parents survived for years, but eventually, they became part of that grim statistic.”
Hikaru looked puzzled. “Why are you telling me this, Uncle?”
Hideo then slowly explained: “As you know, Hikaru, Masaru has been studying at Bailey Academy for a while now. Given our clan's potent fiery fowl fire sovereign bloodline, he holds the potential to become high-level adventurer. However, as you know, adventuring is fraught with significant risks. It's always wise to have an extra card up one's sleeve. So, Hikaru, I'm asking you a favor to entrust him with the L2 Wind Magic Soulstone set?”
In the Orb Universe, inheriting someone's special skill also means inheriting their life experiences, giving these Soulstones sentimental value. Additionally, there is a tradition to further develop special skills inherited from one's family. If one consider that L2 Wind Magic Soulstone set as a valuable commodity with a price tag of no less than 31 gold coins. It becomes evident that expecting poor Hikaru to part with it without fair compensation would be utterly unreasonable. Thus, Hideo's plea for the L2 Soulstone set without offering any compensation was not only financially unjustifiable but also morally questionable.
Note: currency
1 platinum= 100 gold = 10.000 silver =1.000.000 copper coins.
A commoner household of three people can live on 1 gold coin per month.
Hikaru was a bit surprised by Hideo’s plea and blurted his feeling: “What? But, Uncle, I also want to be an adventurer and use the Soulstone set for myself!”
Hideo than replied: “Hikaru, I understand this might be difficult for you to hear, but considering that you don't inherit our clan's bloodline, pursuing a career as an adventurer could pose significant risks. How about after your baptism Uncle provides you with a referral to become an apprentice merchant instead?”
In Bailey Kingdom where the Kaya clan is located, once a child turns 10 years old, they are required to undergo baptism in one of the three recognized official religion temples. After this baptism, they will be formally granted Bailey citizenship, which will enable them to apply for permanent jobs or apply to study at Bailey University. This permanent job typically requires a referral and starts with an apprentice position. Bailey Kingdom only allows their citizens to hold permanent job positions, while temporary residents can only engage in contract works.
After lots of talking and convincing, Hikaru finally gave in and said: “Okay, I get it. I still want to be an adventurer, but I'll give Masaru the L2 Wind Magic Soulstone set when we're home.'”
Hikaru felt conflicted about his uncle's plea, but was afraid of disappointing him and potentially damaging their relationship, so he reluctantly agreed under pressure. He decided to give the Soulstone set as a token of gratitude to his uncle for looking after him.
Back at his uncle's residence, Hikaru gave the promised L2 Wind Magic Soulstone set to Hideo and then retreated to his room.
In his room, feeling tired, Hikaru took a break to relax. His gaze wandered over his inheritance until it settled on a pair of worn-out gloves. Hikaru could sense that this mysterious pair of gloves somehow contained a soul core and sacred essence, a perception that escaped others. However, he was too afraid to experiment with them without understanding their true purpose.
After tidying up his room, he decided to switch in the L2 Neutral Magic Soulstone Set, which took him about five hours to complete. He then proceeded to meditate, while concentrating on his soul core to observe his stats. In this universe orbies can examine their stats by concentrating on their soul core.
Name : Kaya Hikaru Cell Regen Rate : Moderate Age : 9 years Lifespan : 87 / 100 years Race : Human Sub-race : Bamborean Soul Space : 10 Vose Sacred Essence : 7.7 / 7.7 Vose Chi : 27k / 27k Chi Regen : 4.5 chi / minute Mana : 36k / 36k Mana Regen : 1 mana / second
Attributes:
Str: 15 (8); Def: 14 (8); Int: 25 (12); Wits: 23 (12)
Affinities:
Fire: 10 (10); Water: 10 (10); Earth: 10 (10); Wind: 10 (10)
Resistances:
Heat: 1%; Cold: 1%; Electricity: 1%; Poison: 3%.
Existential Essence composition: 2.3 Vose (0.3 Vose of Incomplete Skill Anima)
Neutral Magic (solo skill / L1):
* Mana Control (active / L1): This spell grants the user the ability to manage mana within inanimate objects by initiating or halting mana release through direct contact, while also maintaining control over the direction of the release.
* Magnifying Glass (active / L1): This spell allows the user to temporarily create additional lenses made of mana in front of their eyes, effectively functioning as a magnifying glass to enlarge objects.
Neutral Magic (solo skill / L2 / locked): Requires at least 50 points in intelligence.
Note: Base Point.
Strength: 15 (8) -> 8 is the base point.
Hikaru possessed the stats of an untrained human adult. Although his stats were slightly better than his peers of the same age group, they were still considered nothing special. He neither had a special trait nor talent. His lifespan was declining at a faster rate due to lifestyle and stress. Although the stats show faster regeneration for mana, it's crucial to highlight a key distinction. Hikaru, much like most orbies without any special trait, can only replenish mana through meditation, unlike chi regeneration, which typically happens automatically for most orbies. The numbers inside parentheses represent Hikaru's base points, and he had the standard base points for a regular human with the Bamborean subrace.
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Note: Body & Soul
To understand the concept of Body & Soul, it is essential to comprehend both the Physical and Spiritual Dimensions. Every sentient being exists in both dimensions simultaneously, with its body occupying the Physical Dimension and its soul inhabiting the Spiritual Dimension. The Physical Dimension is comprised of tangible objects such as solids, liquids, and gases, while the Spiritual Dimension is composed solely of incorporeal matters including but not limited to Sacred Essence and Existential Essence.
The relationship between body and soul is unidirectional, with the soul playing an active role in caring and strengthening the body. The body serves as the foundation, and vehicle for the soul to fulfill its purpose.
The body influences race, subrace, lifespan, traits, resistances, base attributes, base elemental affinities, as well as energy attributes and their corresponding regeneration rates, all of which are based on one’s genetic. There are four types of Body Stats: Identity Stats, Base Attributes, Base Elemental Affinities, and Energy Attributes. Identity Stats including race, subrace, cell regeneration rate, traits, lifespan, and resistances are predetermined since birth. Base Attributes and Base Elemental Affinities represent one's inherent potential for each of their respective stats. Unlike current attributes and current elemental affinities, both base attributes and base elemental affinities won’t improve with frequent use or be affected by one’s lifespan. Energy Attributes represent one’s vitality and magical energy. These attributes come in several different types, including but not limited to chi and mana. Regardless of their type, all of them are stored within each cell of the body.
The Complete Soul is made up of two components: the Soul Core and the Soul Space. The Soul Core is an integral part of every soul, and it influences one’s current attributes and elemental affinities.
Soul Core is made up of Existential Essence known as Core Anima. Unlike other types of anima, Core Anima has a fixed amount of Existential Essence, meaning it doesn't require additional essence to level up. Core Anima is linked to one body’s base attributes and elemental affinities. Due to this connection, each stat will automatically improve with frequent usage, proportional to the potency of the corresponding Core Anima’s part. Because of Core Anima's potency limit, Core Anima-related stats can only level up four times, and each level-up will double the stat's potential from the previous level-up. So if one's stat has 8 base points, their corresponding maximum stat can reach up to 8*2^4 = 128 points without any buffs, as Core Anima can level up four times with doubling potential each time.
Each sapient being will start with level 0 attributes and affinities during their infancy, which means all parts of their Core Anima start as Type 0 Existential Essence. As time passes and their bodies gradually grow, their attributes and elemental affinities will automatically improve until all of them reach level 1. Most 5-year-old children's attributes and affinities will automatically reach level 1 without any effort, which means that all parts of their Core Anima have already been converted into stable Type 1 Existential Essence. This is important because when one doesn't use a certain attribute or affinity for an extended period or when they are at the end of their lifespan, that specific attribute or affinity will regress, but it won't drop level. So it’s important to not stop training a certain attribute or affinity when one is close to leveling up.
The Soul Space measures the capacity of Essences that one can handle, which includes both Sacred Essence and Existential Essence. While there's only one type of sacred essence, there are two types of existential essence within one's soul space. The first type of existential essence is the aforementioned Skill Anima, and the second one is Talent Anima. Unlike other existential essences, Talent Anima doesn't have levels and occupies three Vose of one's Soul Space.
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Note: Energy Attributes.
Energy Attributes are classified in two categories. The first category is Essential Energy, and the second category is Nonessential Energy.
The Essential Energy measure one’s health or vitality. Each individual can only store one type of these Essential Energies in their cells, which includes but not limited to Chi and Halorine. Although each of these attributes is an indispensable element for sustaining life, it’s important to note that having any of this energy attribute doesn't guarantee automatic healing but rather ensures one's survival during the healing process. As an example, when a Regular Human sustains critical injuries, their Chi will steadily decrease. This decline will continue until their body, which has Moderate Speed Cell Regeneration, finishes this regeneration process. In the case of Chi, its regeneration rate depends on how efficiently the body converts glycogen, lipids, or protein from food into Chi within one's cells. When an individual expends Essential energy beyond their regeneration rate, fatigue and breathlessness will slowly set in. As their Essential Energy reserve drops to 30%, they will experience sluggishness and a lack of focus. When their Essential Energy reserve drops to only 10%, they will become unconscious. Lastly, if their Essential Energy reserve is completely depleted, the individual will inevitably die.
The Nonessential Energy consists of only one type of energy known as Mana, which measures individual's capacity for magical energy. Unlike Essential Energy, Mana is not essential for sustaining one's life. For this reason, every individual can completely deplete all the mana in their body without facing any repercussions. Each individual can typically regenerate their mana by meditating, which allows them to absorb Aether from the air through their skin and convert it into mana within each cell of their body. Aether is the raw material for mana and is the purified form of Miasma. Miasma is generated when the corpse of a sentient being disintegrates in the physical dimension.
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Note: Attributes & Elemental Affinities & Resistances.
Physical Attributes do not measure one's muscle composition but instead measure both the power and protective property of one's Essential energy. These attributes include both Strength and Defense.
The Strength (Str) attribute measures the power property of Essential energy, which allows one’s muscles to generate physical force. This power property not only affects the ability of physical-based techniques to inflict damage but also influences one's speed.
The Defense (Def) attribute measures the protective property of Essential Energy, which allows one's muscles to defend against physical-based attacks. These attacks include those involving kinetic energy, such as hurling stones, throwing ice balls, or slashing with wind. Some elemental attacks can cause multiple types of damage, such as throwing an ice ball that inflicts both physical and cold energy damage.
Please note that physical attributes only affect both the power and protective properties of one's Essential energy. This means that someone with a larger size or more muscle mass sometimes can generate more force, more range, and be more durable than a smaller individual with higher strength and defense attributes. However, it’s important to note that while larger individuals enjoy these advantages, they also expend more energy for any sub-skills that use Essential energy. Additionally, they have less compact energy distribution, which results in less agility despite having greater force, and less durability per unit area despite having higher overall durability when compared to individuals with similar attributes but smaller in stature.
Mental Attributes measure nervous system effectiveness. These attributes include both Intelligence and Wits.
The Intelligence (Int) attribute measures brain processing speed during conscious operations. Since magic spells in this universe require individuals to use their imagination, intelligent individuals are able to cast spells with greater efficiency, resulting in lower energy usage and faster casting time. Every 10 points in intelligence will reduce the mana cost of spells based on complexity: two stars by 10%, three star by 5%, four star by 3%, five star by 2% until it reach 90% reduction. As a side note, intelligence only affects energy usage of spells that use mana, and not all sub-skills that use mana are considered magic spells. Every 10 points in intelligence will also reduce the casting time of spells based on complexity: two stars by 10%, three stars by 5%, four stars by 3%, and five stars by 2% until it reach 99% reduction. Moreover, every 250 points in intelligence allows the user to multicast one additional spell.
The Wits attribute measures nervous system processing speed during unconscious operations. The primary function of this attribute is to enhance one's reaction speed, accuracy, and critical hit rate, potentially leading to instant kills in physical-based attacks. Instant kills can occur during actions that require precision, such as shooting arrows, which rely on one's reaction speed, a steady hand, and muscle memory. Furthermore, this unconscious operation complements the use of one's strength attribute, boosting evasion and dexterity. Another function of this attribute is to affect both the power of illusion magic spells and one's resistance to them. Illusion magic works by transmitting mana that has unconsciously been altered through the use of an illusion magic spell by the caster's body to deceive the target's body. Therefore, the higher the caster's Wits, the more convincing the alteration becomes. On the contrary, if the target possesses sufficient Wits, their body's nervous system can automatically detect and remove this foreign mana.
Each Elemental Affinity dictates the strength and effectiveness of sub-skills, including innate abilities, techniques, and spells associated with that element. Individual’s elemental affinities are determined by their own mana’s elemental properties, and like physical or mental attributes, each elemental affinity can grow stronger through frequent usage. Each type of element have their unique specialties, such as fire for dealing elemental damage, water for chi restoration and body purification, earth for protection and kinetic energy damage, and wind for stealth.
Please note that some applications of the Wits attribute and elemental affinity are relative to one's size. These applications of the Wits attribute include reaction speed, accuracy, critical hit rate, dexterity, and evasion. This means larger individuals with the same Wits attribute will be less reactive, accurate, dexterous, and evasive than smaller individuals. On the other hand, any sub-skill that uses mana, including techniques, innate abilities, or spells, is also influenced by one's size. This means larger individuals will have larger spells with longer ranges, but they will inevitably spend more mana compared to smaller individuals.
Resistances are based on one’s genetic. These stats cannot be trained, but can be increased through equipment, special skills, or drugs. The maximum achievable resistance is 99%. Each 1% of resistance to heat, cold, electricity, or poison means that the body becomes immune to corresponding types of damage that use less than 10 points of the related affinity. For example, 1% heat resistance means the body is immune to heat damage that uses less than 10 points in fire affinity. Similarly, a 3% poison resistance means the body is immune to 3% of all natural poisons and any chemical damage with less than 30 points in the combined median value of water, wind and earth affinities, which translates to a wood affinity.