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OMEGA
Prologue & Epilogue

Prologue & Epilogue

Emma Stone: The Protagonist of OMEGA

Emma Stone stands as the central figure in OMEGA, and her lineage traces back to the great immortal Dracula, the sole supernatural to attain the coveted status of an OMEGA. Endowed with the comprehensive abilities of various supernaturals, Emma bears the weighty responsibility of a singular mission – to forge peace among the diverse colonies and clans.

In her pursuit of peace, Emma encounters formidable adversaries seeking to seize what she uniquely possesses, even as she endeavors to champion the greater good for all.

Synopsis: A World in Turmoil

For centuries, supernaturals and mortals coexisted, forming an alliance to combat the looming threat known as the IMPERISHABLES. Dracula, patriarch of all vampires and the immortal realm, made the ultimate sacrifice, ushering in an era of peace that endured for five centuries.

Yet, the echoes of conflict reverberated anew among the supernaturals, leading to a war that fractured their unity and power. Amidst this discord, factions emerged, dividing the supernaturals into colonies and clans, where the insidious allure of absolute power continued to sow corruption.

Content Warning: A Tale of Strife

Readers delving into OMEGA should be prepared for chapters that vividly depict violence, touch upon themes of sexism, and include elements of LGBTQ representation. These facets, while integral to the narrative, may be unsettling for some readers.

COLONIES / CLAN

Vampire

Lycanthropy: Werewolves (Lycans) & wolves

Fairies

Witches

Therianthropy: Shape shifters

Humans

COLONIES

Human

Fairy

Therianthropy: Shape-shifters

CLANS

Vampire

Lycanthrope: Werewolves (Lycans) & Wolves

Witches

LOCATION IN OMEGA: AOUGST TOWN

Aougst Town stands as the focal point and a fictional haven within the Omega universe. While the name carries a subtle familiarity and allure, it serves as the epicenter where the IMPERISHABLES forged connections with mortals, both preceding and following the war. Aougst Town bears witness to the ebb and flow of relationships, experiencing the highs and lows shared by its diverse inhabitants.

This expansive locale boasts a multitude of routes and geographical features, rendering it a diverse and hospitable dwelling for a myriad of beings. Within its bounds, supernaturals and descendants coexist seamlessly with humans. Noteworthy residents include The Stones, The Jacobs, The Lances, The O'Haras, and The Wises, who dwell in proximity to the town, contributing to the rich tapestry of life in Aougst Town.

Aougst Town: The Unique Hub

As the center of attraction in Omega, Aougst Town stands out as a distinctive haven with a thriving economy. What sets this town apart is not just its financial prosperity but also the strong sense of community, where residents exhibit a remarkable protectiveness towards one another, even in the face of challenges within its premises. Renowned for nurturing the best hunters, Aougst Town has become a sanctuary where many descendants choose to reside.

Delving into the origin of its name, the author initially contemplated christening the town as Transylvania or Pennsylvania, drawn to their catchy and widely recognized associations with supernatural tales in various media. However, a unique perspective emerged, leading to the creation of Aougst Town. Derived from the month "August," the transformation into "Aougst" town set it apart. This distinctive name, not only relatable but also memorable, became the perfect fit for the center of attention within the narrative. Perhaps, in the realm of fantasy and horror, Aougst Town will carve its place among the illustrious fictional locales in the future.

THE COUNTRYSIDE OF WEST

While the countryside of West may appear to be a product of fiction, it surprisingly has a real-world counterpart. The author, unaware of its existence during the book's creation, stumbled upon its reality after completing the manuscript. This accidental discovery added an unexpected layer of authenticity to the narrative.

In the realm of Omega, the countryside of West stands as a welcoming residence for all, mirroring the inclusive spirit found in Aougst Town. Within this geographic expanse, the West family manages their business, coexisting with the Hathaways. The genuine existence of the real countryside of West adds an intriguing dimension to the novel's depiction of a place that, unbeknownst to the author, had roots in reality.

West Sussex: Real-world Inspiration

The picturesque West Sussex, a county in South East England, graces the English Channel coast. Its ceremonial county encompasses the shire districts of Adur, Arun, Chichester, Horsham, and Mid Sussex, alongside the boroughs of Crawley and Worthing. Encompassing 1,991 square kilometres, West Sussex shares borders with Hampshire to the west, Surrey to the north, and East Sussex to the east.

Chichester, nestled in the southwest, holds the distinction of being both the county town and the sole city in West Sussex. The establishment of West Sussex Council in 1888 solidified its legal standing, preserving its place within the ceremonial Sussex. However, the landscape of local governance underwent a transformative shift in 1974, leading to the division of the ceremonial functions between two distinct counties – West Sussex and East Sussex. Following this reorganization, existing councils in East and West Sussex assumed control over their respective territories, with portions of Crawley and Mid Sussex transitioning to the West Sussex administration from East Sussex.

As of the 2011 census, West Sussex boasted a population of 806,900, contributing to the vibrant tapestry of England's southeastern landscapes.

John Hitchens: Landscape Painter

John Hitchens, born in 1940, is a distinguished English painter renowned for his profound connection to the South Downs landscape. His primary focus lies in capturing the essence of the West Sussex countryside, crafting artworks that echo the patterns and textures inherent in the natural surroundings. While the South Downs holds a special place in his artistic inspiration, Hitchens has also delved into the landscapes of North Wales and North West Scotland. Over the decades, his artistic journey has evolved into an abstract style, employing a palette dominated by earthy hues.

Sussex: A Historical Tapestry

Sussex, stemming from the Old English 'Sūþsēaxe' meaning 'South Saxons,' is a historic county in South East England. It once stood as an independent medieval Anglo-Saxon kingdom. Bordered by Hampshire to the west, Surrey to the north, Kent to the northeast, and the English Channel to the south, Sussex is ceremonially divided into West Sussex and East Sussex. Rich in history, Sussex encapsulates the heritage of the South Saxons.

Poppy de Villeneuve: A Country Upbringing

Poppy, born in Hampstead, London, enjoyed her formative years in the countryside of West Sussex, England. The youngest child of model Janet de Villeneuve and manager/photographer Justin de Villeneuve, Poppy's family roots intertwine with the serene landscapes that characterize West Sussex. Her sister, Daisy de Villeneuve, is recognized as an illustrator.

Pease Pottage to Brighton via A23 Road: A Journey through West Sussex

Pease Pottage serves as the southern junction with the M23, guiding travelers through the rural countryside of West Sussex. This road traverses valleys, crosses the iconic South Downs, and leads to Brighton, where East Sussex unfolds. The A23 road, weaving through the region, encapsulates the scenic beauty of West Sussex, connecting its rural landscapes with the vibrant city of Brighton.

WICCA SABBAT: The Homeland of Witches

As per the English dictionary, Wicca is a neopagan religion popularized by Gerald Gardner in the mid-20th century. It involves the worship of a horned male god and a moon goddess, the celebration of eight Sabbats, and the enactment of various rituals. A Sabbat, in this context, is any of the eight major holy days observed in Wicca.

In simpler terms, Wicca Sabbat is synonymous with the Witches' Sabbath, denoting "a supposed meeting of witches at midnight to practice sorcery or take part in a demonic orgy." Alternatively, it signifies "a religious gathering of a Wiccan coven at a covenstead or circle."

However, in the context of Omega, Wicca Sabbat takes on a unique meaning as the homeland of all witches. Crafted by Sarah Lance, the mother of all witches, it stands as a sacred space that goes beyond the conventional definitions, embodying the essence of unity and mystical practices within the narrative.

FAIRYLAND: The Enchanted Realm

Fairyland, also known as the fairy colony, stands as the mystical home and birthplace of fairies within the Omega narrative. Accessible exclusively to fairies, its entrance remains shrouded in magical secrecy.

In various myths and folklore, fairyland entrances are described through enchanting means. One prevalent notion is associated with Fairy Hills, where fairies are believed to reside either within or beneath hills and mountains in Scotland, Ireland, England, and Wales. Folktales recount instances where individuals accidentally stumble upon these entrances. Legend has it that circling the right hill or mountain nine times may unveil its secret portal.

Joseph Jacob's English Fairy Tales, published in 1890, weaves a narrative where a boy named Childe Rowland embarks on a quest to rescue his kidnapped sister, Burd Ellen, from an Elf King's Dark Tower within Fairyland. Rowland's entry into this enchanted realm involves circling a terraced mound three times in the opposite direction of the sun, chanting, "Open, door! And let me come in." Through this incantation, a door materializes, allowing him passage into the captivating depths of Fairyland.

FAIRY RINGS: Portals of Enchantment

In the heart of meadows and fields, fairy rings reveal themselves through circles of grass, darker than the surrounding blades, a canvas painted by the clandestine midnight dances of fairies. A magical spread of fungus forms these circles, and on rare occasions, a crown of mushrooms emerges, some circles standing as silent witnesses to centuries gone by.

Legend whispers that stepping inside a true fairy ring awakens an irresistible desire to dance, a bewitching allure that eradicates any inclination to depart. As we delve deeper, we'll uncover the peculiar flow of time in Fairyland – what feels like one night of enchanting revelry inside the fairy ring may unveil several years lost in our world.

Thomas Keightley's "The Fairy Mythology" unveils the perils lurking within the fairy ring. In the tale of Rhys and Llewellyn, the strains of distant music lure Rhys into the mystical circle, leaving his friend bewildered in a world where Rhys had vanished. Arrested on suspicion of causing the disappearance, Llewellyn led the locals to the site, where they discovered a fairy ring, little beings dancing, and Rhys within. Though rescued, Rhys succumbed to an inexplicable melancholy, his fate either sealed in a bed's quietude or a mysterious vanishing act, depending on the story's rendition.

Caves

Caves, perennial portals to the unknown, carve their place in fairy tales, and Fairyland is no exception. Within the obscure pages of "The True Annals of Fairyland: The Reign of King Herla" penned by William Canton and Charles Robinson, a tale unfolds. King Herla's journey into Fairyland commences through a cave perched on a lofty cliff, leading him to a palace beyond imagination. Returning home, he's met with the cruel reality that centuries have slipped away. A dwarf's curse shackles him and his men to eternal wandering, forever mounted on horses, their fate woven into the very fabric of Fairyland's mystique.

Life in Fairyland

If you’re ever fortunate to visit the sacred realm of Fairyland, please remember that all bets are off because you are living on their terms!

Fairyland & The Passage of Time

First and foremost, time flows very differently in Fairyland; what seems like an hour there could be months or even years back home. There are multiple tales about people who spent what felt like a short time in the realm that returned and found that their entire homeland had changed.

One of the most famous tales of this nature of all time involves Oisin, the son of Fionn mac Cumhaill and a fairy woman. One day, the fairy princess, Niamh of the Golden Locks, invited Oisin to Tir Nan Og and after settling there for a few months, Oisin decided to return home to tell the Fianna Finn that he was doing well. Niamh gave him a gift of a white horse and warned him not to touch the earth or else he would never return to Tir Nan Og.

Oisin was shocked and saddened to learn that everything had changed back home. The Great Fort of Tara was nothing but a hill, and the magnificent woodlands and forests were much smaller than before. It turned out that hundreds of years had passed. Oisin then encountered a group of men who struggled to move a stone. Oisin tried to help but his saddle slipped, and he fell to the ground. The proud, young and strong Oisin transformed into a weak and withered old man but lived long enough to tell others about his remarkable time in Fairyland.

Don’t Eat the Food!

While you may be enamoured by your welcome in Fairyland, it is best to decline their offer of food politely. In reality, the ‘food’ they provide is not for human consumption because it is of a completely different substance, even if it looks delicious. It is said that if you try to eat the food of the fairies, you will be trapped in Fairyland forever.

However, the opposite scenario happened to a young labourer in Lady Wilde’s Legend of Innis Sark which was published in 1887. One night, soon after Halloween, the exhausted young man fell asleep in a haystack. When he woke up, he saw fairies chopping up an old hag in the kitchen; then they boiled her and got the meat prepared for the guests!

At the banquet table, the man politely refused to eat even though the table was laden with gorgeous food such as turkey, chicken, cakes, and butter. The prince of the fairies finally persuaded the young man to drink some red wine and when he did, an enormous clap of thunder rocked the table, and the lights went off. The young man woke up and found himself back in the haystack. Given the macabre nature of the experience, perhaps he was better off!

Beware Fairy Treasure

Perhaps the biggest takeaway from life in Fairyland is that nothing is as it seems. Time flows differently, food isn’t real and glittering treasure is often a trap to snare the capricious. In 1870, William Bottrell published a collection of fairy stories entitled Traditions and Hearthside Stories of West Cornwall.

In one tale, a man named Lutey is enchanted by a mermaid named Morwenna who tried to lure him into the water kingdom with promises of incredible treasures. She handed him a pearl comb and spoke of diamond covered roofs and gems so bright that they shone through the dark waters into ocean hillsides.

However, she also spoke of “thousands of handsome bodies so embalmed” (the fate of many victims before him), and while this should have been a warning to Lutey, he was so entranced by the mermaid’s beauty that he was set to follow her and meet his doom. Fortunately, the barking of his dog broke the trance and Lutey realised the danger. As the mermaid tried to drag him down, he produced his knife, and the mermaid returned to the sea.

Alas, the mermaid vowed revenge and promised to return in nine years. She had given Lutey the power of healing, and he managed to help scores of people who came to his village for miles around. Nine years later, he went fishing with a friend and Morwenna appeared once again. Instead of resisting, Lutey said “my time has come” and jumped into the sea with the mermaid; he was never seen again. From then on, one of Lutey’s descendants died in the sea every ninth year.

Final Thoughts on Fairyland

If you wish to find an entrance to Fairyland, there are a few locations worth considering. In Welsh fairy tales, the Vale of Neath in Glamorganshire is one of the most likely passages in the realm of the fairies. More specifically, a crag named Craig u Ddinas is said to have been the location of the last fairy court.

The Hill of the Goblins (Bryn Yr Ellyllon) also in Wales, is haunted by a ghost in golden armour. Incredibly, a skeleton and a golden corselet were found by archaeologists in the 19th century.

In Scotland, Tomnahurich Hill near Inverness is one of the best-known fairy locations while in England, your best bet is arguably Glastonbury Tor in Somerset. Of course, the Hollow Hill is Ireland’s #1 location.

If you ever have the opportunity to enter Fairyland, think twice about the consequences. Perhaps you will have a once-in-a-lifetime experience but is it worth the prospect of never coming home or worse still, returning home after several centuries when all your loved ones are long gone?

In many folklore traditions, fairies are often envisioned as elf-like beings adorned with delicate butterfly wings, akin to the enchanting portrayals found in Disney animated films like "Tinker Bell" and "Pirate Fairy." These creatures, sometimes tiny sprites emanating a soft, glowing light, are synonymous with the whimsy of fairy dust and the magic they wield. Yet, Omega, the author, takes a distinctive approach in presenting fairies and their colony, crafting a narrative that diverges from the conventional depictions.

Within Omega's world, fairies emerge as extraordinary beings, their uniqueness transcending the common imagery associated with them. Unlike the prevalent portrayal of wings and fairy dust, Omega's fairies stand out as wondrous entities capable of magic. This departure from the stereotypical representation found in books, animations, or movies adds depth and intrigue to their character.

In this rendition, the concept of wings and fairy dust becomes less emphasized. Instead, the focus shifts to the inherent magical abilities that define fairies in Omega's narrative. Unlike their traditional counterparts that grant wishes through flight or magic, these fairies possess a more intricate magical prowess. The ability to perform spells and enchantments becomes their defining characteristic, showcasing a diverse range of magical capabilities.

Much like humans rely on sustenance for survival, fairies, in Omega's portrayal, depend on their magical essence to achieve tasks. The exchange of magic, whether through granting wishes or being vulnerable to enemies extracting it, forms a pivotal aspect of their existence. This distinct perspective adds layers to the narrative, emphasizing the symbiotic relationship between fairies and their magical abilities.

In contrast to the Disney fairy archetype, where fairy dust facilitates flight, Omega's fairies find their strength in a broader spectrum of magical feats. While the conventional fairies may struggle against adverse weather conditions, Omega's fairies showcase resilience and adaptability in harnessing their magic for various purposes beyond flight.

Omega's divergence from the familiar fairy depiction enriches the narrative, presenting fairies not merely as whimsical creatures with wings but as intricate beings with a profound connection to magic, weaving a tale that challenges and expands the traditional fairy lore.

The conflation of fairies and elves is indeed a common occurrence, rooted in their shared attributes and enchanting characteristics. Both beings often sport similar features, such as delicately pointed ears and a stature that exudes an otherworldly charm. The parallels extend to their attire and cultural elements, showcasing a likeness that can lead to confusion.

One notable distinction between fairies and elves lies in their modes of mobility. Fairies, as traditionally depicted, are associated with flight, a magical ability that sets them apart. On the other hand, elves, while possessing extraordinary magical prowess, are typically not portrayed as airborne beings.

Although Omega's current content hasn't introduced elves, the prospect of their inclusion in future narratives adds an intriguing layer to the fantastical world. The anticipation of encountering elves within Omega's universe holds the promise of exploring new dimensions of magical beings, further enriching the tapestry of the fantastical realm crafted by the author. The potential introduction of elves could offer a unique perspective on their cultural nuances, magical abilities, and interactions with the existing fairy inhabitants, contributing to a more diverse and captivating narrative landscape.

LYMAXILLE

Lymaxille, a captivating realm of abduction for supernaturals orchestrated by the imperishables, serves as a crucible for experimentation, research, and the intricate fusion of supernatural DNA. Within its enigmatic confines, Marcus Brian underwent mutation, emerging as a lycanthrope surpassing any known supernatural counterparts.

This clandestine location also became the backdrop for Charlie's harrowing journey, where she encountered Jeanne, a fellow captive subjected to rigorous testing for three long years. Their paths intertwined when Emma and her courageous companions embarked on a daring rescue mission.

The choice of the name "Lymaxille" is not arbitrary; it draws inspiration from "Lymantriid," denoting any member of the moth family Lymantriidae. The deliberate departure from conventional names like "the dark dungeon" or "the den" reflects the author's quest for distinctiveness. Opting for "Lymanxille," the inclusion of "xille" derived from "ville" adds a touch of uniqueness to the name, infusing it with an air of mystery and sophistication befitting the clandestine nature of the location.

PYTAMINC

Pytaminc, a mystical and fictional junction situated along the east center coast, stands as a pivotal sanctuary guarded by the Witches of Light, also known as the Sisters of Light. Their solemn duty involves protecting the Wicca Sabbat from the looming threat posed by the Sisters of the Dark Han, while simultaneously holding the responsibility of being keepers of prophecies that guide and illuminate the path against the forces of the unknown.

The very essence of Pytaminc is unique, for it was conjured into existence through the magical incantations of Sarah Lance. This enchanting place, constructed on the foundation of mere words infused with magic, serves as a formidable bulwark against the encroaching darkness, ensuring the safeguarding of the sacred prophecy.

Interestingly, the word "Pytaminc" itself carries no pre-existing meaning or origin. It emerged spontaneously, crafted without deliberation or the contemplation of alternative choices. The author's decision to invent this evocative term reflects the whimsical nature of its creation, unburdened by predetermined preferences, making Pytaminc a truly enigmatic and uniquely formed realm in the tapestry of this fantastical narrative.

AIHANDRUI

Aihamdrui, a term crafted by the author, makes a reappearance in this narrative. Previously featured in the work titled "The Future Princess of Now," where it symbolized a kingdom for monarchs under the prosperous rule of the Queen and her daughter Teresa of Aihandrui, it takes on a new role in this context.

In this iteration, Aihamdrui transforms into a town accessible to all, albeit not of considerable size. Within its confines, the immortal human John Maxwell stands as the guardian, diligently shielding its inhabitants from the looming threat of the IMPERISHABLES. This evolution of Aihamdrui from a regal kingdom to a haven for all underscores its adaptability in the author's storytelling, showcasing the versatility of this invented term across diverse narrative landscapes.

COVEN

The coven is a place for the vampire clans, they live as a family, group or assembly of vampires.

LIST OF CHARACTERS AND BIO

Emma Stone (Protagonist) (Deceased)

Age: 18

Occupation: Student and Hunter

Relation: Dracula Stone, Clair Stone and Liliana Stone

Supernatural: Omega

Meet Emma Stone, our protagonist, an 18-year-old student and hunter with a tragic twist – she's deceased. Daughter of the legendary Dracula Victor Stone and the enigmatic Clair Stone (Azriel), Emma is no ordinary supernatural. As the sole Omega, she wields a unique power, encompassing all abilities of her supernatural kin, surpassing even the Alpha king.

Tasked with a mission for peace, Emma embarks on a journey to reunite fractured clans and colonies. Along the way, she encounters kindred spirits, others like her, all fighting for the same noble cause. As she forges ahead, she forms unbreakable bonds with newfound friends and her steadfast bestie.

Together with the chosen, descendants of the first order of supernaturals and imitators, they create a formidable alliance. In their quest, they make valuable allies and successfully vanquish the formidable threat of the IMPERISHABLES. Emma's odyssey unfolds against a backdrop of supernatural intricacies, weaving a tale of unity, friendship, and triumph.

Emma, a vision in fairness, boasts blond hair framing an average-height frame, with piercing blue eyes that captivate all who meet her. Her lips, painted in hues of pink, add to her charm. Beyond her physical allure, Emma is a beacon of kindness, universally adored for her captivating personality.

A fierce protector and advocate for the greater good, Emma's journey into the supernatural realm was shaped by her childhood under the watchful eye of the Guardian. This mysterious figure prepared her for the uncertainties that awaited, molding her into the valiant defender she is today. Emma's commitment to safeguarding others and her unwavering resolve make her a compelling force in the battle against the unknown.

Emma's arsenal of abilities is nothing short of extraordinary. From vast superhuman strength to lightning-fast super speed, she effortlessly commands an array of powers. Her durability, stamina, reflexes, and agility amplify her prowess, making her an unstoppable force.

Gifted with hemokinesis, Emma manipulates blood with precision, and her clairvoyance and precognition grant her a heightened awareness of her surroundings. Enhanced senses, intelligence, and longevity contribute to her well-rounded skill set.

Emma's accelerated regenerative healing renders her virtually indestructible, while her immortal nature ensures a timeless existence. Telescopic vision sharpens her perception, and her empathic sensitivity and telepathy deepen her connection to the supernatural realm.

The mystique deepens as Emma delves into magic, seamlessly wielding elemental manipulation and sensing mystical energies. As a skilled practitioner of fairy and witch magic, she effortlessly executes teleportation, telekinesis, invisibility, intangibility, shape-shifting, flight, fawich scream, astral projection, and more.

In moments of Omega rage, Emma transcends boundaries with advanced vampiric abilities, heightened shape-shifting prowess, and an intensified mastery of both witch and fairy magic. Her powers surge to limitless heights, marking her as a formidable and unparalleled force in the supernatural realm.

Other Translation:

Abilities: Emma possesses an array of supernatural powers. Here are just a few of her remarkable abilities, given her extensive range: vast superhuman strength, incredible speed, heightened durability, enduring stamina, sharp reflexes, agility, hemokinesis, clairvoyance, and precognition. She also boasts enhanced senses, intelligence, and longevity, coupled with accelerated regenerative healing. Immortality, telescopic vision, empathic sensitivity, and telepathy are among her noteworthy skills. Emma excels in elemental manipulation through magic and has the unique ability to sense and cast spells. She is a proficient practitioner of both fairy and witch magic, showcasing talents like teleportation, telekinesis, invisibility, intangibility, shape-shifting, flight, fawich scream, astral projection, and more. Additionally, she is a skilled hand-to-hand combatant.

In moments of Omega rage, Emma's powers transcend limits, incorporating advanced vampiric abilities, heightened shape-shifting prowess, and an amplified proficiency in spellcasting and magic, encompassing both witchcraft and fairy magic.

Powers and Abilities

Emma, the offspring of the formidable Dracula and the enigmatic Clair Stone, known as Azriel, seamlessly inherits their extraordinary powers, establishing her as a formidable supernatural entity in her own right. Gifted with both profound magical prowess and formidable psychic abilities, Emma's potential is unparalleled. During her childhood, her powers not only rival but surpass those of her renowned parents, eclipsing even Dracula's formidable abilities. Within the supernatural realm, Emma stands as an unmatched force, her capabilities drawing comparisons to her mother, Azriel, as well as formidable figures like Sarah Lance and Alicia East, both acknowledged for their unparalleled strength. This cosmic hierarchy underscores Emma's prominence, her might even surpassing that of the Alpha King. As tension escalates, Azriel seeks to reclaim her relinquished powers from Emma, unveiling a riveting struggle for supremacy.

Emma, predominantly an empath, possesses an innate ability to discern both pain and impending danger, allowing her to deftly intervene and avert them in the nick of time. Delving into the intricate tapestry of emotions, she not only reads the feelings of others but also wields the power to manipulate them—a skill shared with Veronica, endowing her with a telepathic-like insight into the recesses of their minds. Emma's empathic mastery extends further; she can instill calmness, quell negativity, and even weave the ethereal strands of affection, compelling others to fall under the enchantment of love.

Beyond her empathic prowess, Emma is hailed as a sorceress of remarkable proficiency, entwined with the mystical arts, a connection that emanates from her very soul-self. Her magical repertoire spans a myriad of abilities, including teleportation, hypnosis, telekinesis, and astral projection, all channeled through her soul-self. This variant of magic, embedded in the Omega Novel's arcane fabric, allows Emma to perform feats without adhering to traditional systems like incantations, enchantments, or divinations—a testament to her extraordinary command over a boundless spectrum of magical possibilities.

Diverging from her sister's abilities, Emma wields the rare capacity to willingly induce and escalate the Omega rage, a volatile state deemed the most lethal amongst supernaturals when control falters. In this frenzied state, distinctions between friend and foe blur, as Emma's recognition becomes a casualty to the intensity of unleashed power. Augmenting this potency, she possesses sporadic precognition, granting glimpses into impending future events, though this unfolds involuntarily and infrequently. Despite her extensive abilities, Emma's prowess extends to physical combat, showcasing her excellence as a hand-to-hand combatant, a facet she rarely unveils.

In the realm of astral projection, Emma's capabilities transcend the mundane. At will, she separates her ethereal self from her physical form, rendering the latter vulnerable to harm while granting her astral body unparalleled freedom. This spectral manifestation navigates vast distances, phases through matter, and engages in telepathic communication. Functioning as both a shield and a spy, her astral form absorbs limited magical attacks, eluding detection as she clandestinely observes unsuspecting enemies. The duration of her astral sojourn remains at her discretion, a testament to her proficiency honed through training with skilled witches.

However, Emma isn't impervious, as two distinct vulnerabilities exist within her formidable arsenal. The Beta sword emerges as a perilous threat, capable of extinguishing supernaturals with ruthless efficiency. Additionally, her resilience succumbs to overwhelming mystical forces, underscoring the delicate balance in her supernatural prowess.

Victor Dracula Stone (Deceased)

Age: 3000+

Occupation: Alpha king

Spouse: Clair Stone aka Azriel Alpha Queen (Presumably deceased)

Relation: Emma Stone and Liliana Stone

Supernatural: Alpha

Victor Dracula Stone, a venerable figure aged over three millennia, held the esteemed position of Alpha King within the supernatural realm. His union with Clair Stone, also known as Azriel, bore two formidable heirs, Emma and Liliana Stone. The Alpha King, overseeing centuries of both war and subsequent peace, faced a pivotal turning point when the IMPERISHABLES emerged, unleashing a vendetta that disrupted the hard-earned tranquility.

In a selfless act for the greater good, Victor Dracula Stone made the ultimate sacrifice, relinquishing his existence to pave the way for enduring peace. His legacy lives on through his descendants, Emma and Liliana, as the supernatural realm grapples with the repercussions of his noble sacrifice.

Powers and Abilities

As the patriarch of immortals and the epitome of vampiric power, Dracula Stone commands an impressive array of enhanced abilities. Super strength, extraordinary speed, flight, telepathy, teleportation, levitation, heightened senses, immortality, and a potent healing factor are but a glimpse into his formidable arsenal. Proficient in advanced magic and spell casting, he wields limited shape-shifting capabilities, often taking the form of bats. Dracula's immunity to sunlight, swiftness surpassing any supernatural being, and acute sense of smell establish him as an unparalleled force.

In confrontations, Dracula Stone not only holds his ground against formidable opponents but, with the aid of the first order of supernaturals and the first imitators, he successfully subdued the creator of the formidable IMPERISHABLES. While capable of formidable feats, he acknowledges his limitations, recognizing the insurmountable might of the mother of all witches and the fairy godmother of the fairy colony.

Dracula's hypnotic prowess extends effortlessly to enemies, enabling him to manipulate minds with ease. Moreover, he exhibits the extraordinary ability to instantaneously heal from fatal wounds, further underscoring his supernatural might.

However, within the realm of vulnerabilities, Dracula Stone faces two distinct weaknesses: the dreaded Beta sword, with its potency to extinguish any supernatural, and susceptibility to overwhelming mystical forces, emphasizing the delicate balance within his formidable existence.

Clair Stone aka Azriel (Presumably deceased)

Age: Unknown

Occupation: Alpha Queen & Creator

Spouse: Dracula Stone

Relation: Emma Stone and Liliana Stone

Supernatural: Unknown (presumably Alpha and Omega)

Azriel's alter ego is Clair Stone, wife of Victor Dracula Stone and the mother of Emma

Clair Stone, also known as Azriel, exists as an enigmatic figure with an unknown age, serving as both Alpha Queen and Creator within the supernatural realm. As the spouse of Victor Dracula Stone and the mother of Emma and Liliana Stone, her intricate role unfolds. Clair Stone's alter ego, Azriel, stands as the central antagonist in the Omega narrative, wielding powers presumed to encompass both Alpha and Omega realms.

Approximately six thousand years in the past, Azriel, alongside her comrade Michael, descended upon Earth. Perceiving mortals as feeble, Azriel harbored intentions of conquest, a desire that triggered conflict with Michael and the first order of supernaturals. Subdued and driven to madness, Azriel embarked on a path of imitation, creating the imitators and the formidable IMPERISHABLES to wage war against those who thwarted her initial ambitions. This tumultuous era persisted for five hundred years, shrouding the world in chaos.

The origins of both Michael and Azriel remain veiled in mystery, yet their significance transcends mere existence. Azriel emerges as the mother of magic and all supernatural phenomena, while Michael assumes the role of the father of magic and the supernatural. Together, they are the architects of the entire supernatural realm, creators of all beings that inhabit this mystical tapestry. As the narrative unfolds, Clair Stone's presence, though presumably deceased, continues to cast a profound shadow over the intricate web of supernatural destinies.

Powers and Abilities

Azriel's powers are an awe-inspiring fusion, mirroring the immense capabilities of Michael and Emma. Her attributes encompass unfathomable superhuman strength, extraordinary speed, remarkable durability, unwavering stamina, lightning-fast reflexes, and unparalleled agility. This formidable physical prowess is complemented by hemokinesis, clairvoyance, and precognition, providing her with heightened sensory perception.

Azriel's intellectual acuity and longevity further contribute to her supernatural repertoire. Accelerated regenerative healing and immortality make her impervious to the ravages of time. Enhanced telescopic vision, empathic sensitivity, and telepathy augment her understanding of the supernatural tapestry.

Delving into the mystical arts, Azriel emerges as a powerhouse, proficient in both fairy and witch magic. Her spellcasting abilities encompass a wide range, from teleportation, telekinesis, invisibility, and intangibility to shape-shifting, flight, and the formidable fawich scream. The scope of her magical prowess extends to astral projection, demonstrating her mastery over ethereal realms.

Beyond the tangible, Azriel's nigh omnipotence, nigh omniscience, and nigh omnipresence elevate her to a transcendent plane of existence. These extraordinary attributes underscore her status as a supernatural force that transcends conventional boundaries, weaving a narrative of unparalleled power within the intricate fabric of the supernatural world.

Liliana Stone

Age: 25

Occupation: Explorer and Tour guide

Relation: Dracula Stone, Clair Stone and Emma Stone

Supernatural: Tribrid

Half Vampire, Half Werewolf (Lycan) and Half Witch

Liliana Stone, aged 25, charts her path as an explorer and tour guide, a profession that intertwines with her unique supernatural heritage. As the elder sister to Emma Stone and the daughter of Dracula and Clair Stone, Liliana embodies the rare status of a tribrid—a harmonious blend of vampire, werewolf (Lycan), and witch.

Diverging from Emma's Omega supernatural lineage, Liliana's tribrid nature grants her a diverse array of abilities. While she may not possess the advanced magical prowess of her sister, Liliana, under the guidance of the guardian, has honed her skills in magic tricks and can adeptly wield spells concealed within her sleeves. Her journey as a tribrid unfolds against the backdrop of exploration and guiding, revealing a dynamic mix of supernatural prowess and a venturesome spirit.

Liliana Stone's strength, while often debated without concrete evidence, appears formidable, notably demonstrated by her effortless subduing of an Omega rage Emma. As the daughter of the most powerful supernatural, Liliana exudes a potent blend of wits and brawn, positioning her as a formidable force in both mental acuity and physical prowess. This strength extends to her protective instincts, particularly when it comes to safeguarding her younger sister.

Balancing her roles as a tour guide and explorer, Liliana occasionally leverages these pursuits as a clever pretext when navigating familial dynamics, especially with her mother. Though her strength may not rival that of older supernaturals, Liliana compensates with a unique combination of skills and power, ensuring she remains a force to be reckoned with in various supernatural realms.

Powers and Abilities

Liliana Stone's supernatural prowess unfolds in a rich tapestry of abilities, drawing from her tribrid nature. As a vampire, she taps into a limited yet potent set of vampire abilities, showcasing super strength, super speed, and regenerative healing. In her Lycan form, Liliana mirrors the capabilities of a powerful werewolf, enhancing her physical attributes with heightened senses and hypermotility.

The witch aspect of Liliana's heritage manifests in her consistent and skillful spell casting, demonstrating a proficiency that extends beyond the ordinary. While she shares some magical commonalities with other witches, Liliana relies on a magical pendant for teleportation, distinguishing her approach from her sister Emma, who doesn't require such a conduit.

This magical pendant not only facilitates teleportation but also serves as a catalyst for the effectiveness of spells related to invisibility and intangibility. Liliana's reliance on this artifact might stem from fluctuating or limited magical abilities, or it could signify a continuous learning process in mastering certain magical aspects. Despite this distinction, Liliana's repertoire includes a diverse array of magical talents, from teleportation and intangibility to invisibility, all harmonizing with her tribrid heritage.

Marcus Brian (Presumably deceased)

Age: 27

Occupation: Farmer and Hunter

Supernatural: Werewolf (Lycans)

Marcus Brian, aged 27, navigates his existence as a farmer and skilled hunter, concealing beneath the surface a supernatural identity as a Werewolf, specifically a Lycan. His connection to Veronica intertwines their destinies, leading them to form a formidable alliance with the mysterious mother.

As a crucial figure within the IMPERISHABLES, Marcus assumes the role of a leader alongside Veronica, their union posing a significant challenge to Emma and her allies. His prowess extends beyond conventional Lycans, as he undergoes experimental enhancements in Lymaxille, elevating him to the status of a mutated Mega-brid and Mega wolf. This transformation transcends the limits of ordinary Lycans, positioning Marcus as a powerful adversary capable of rivaling even the most formidable supernatural forces.

In alignment with the ominous will of the mother, Marcus emerges as a key player in the unfolding narrative, his dual roles as a farmer and hunter concealing the latent power that fuels the IMPERISHABLES' pursuit of dominance over the supernatural realm.

Powers and Abilities

Marcus Brian's supernatural prowess unfolds across three distinct forms, each amplifying his abilities to extraordinary levels. In his Mega-brid form, Marcus maintains a remarkable human physique but at an imposing size, coupled with overwhelming strength, speed, stamina, agility, reflexes, and an enhanced healing factor. This form allows him to effortlessly contend with experienced vampires, establishing his dominance in supernatural combat.

Transitioning to his Mega wolf state represents an advanced transformation, wherein Marcus's capabilities soar to unparalleled heights. This form grants him the ability to go toe-to-toe with an Omega wolf, a testament to the extraordinary power he commands. The Mega wolf state not only enhances his existing attributes—super strength, super speed, enhanced senses, longevity, regenerative healing, stamina, durability, hypermotility, reflexes, and adaptability—but also introduces more extraordinary senses, further solidifying his dominance in the supernatural hierarchy.

Throughout these transformations, Marcus retains the core attributes of a werewolf (Lycans), encompassing super strength, speed, enhanced senses, healing factor, and longevity. His versatility across these forms, from Mega-brid to Mega wolf, positions Marcus Brian as an enigmatic force, a formidable adversary capable of challenging and surpassing even the most powerful entities within the supernatural realm.

Bella Grace (Deuteragonist)

Age: 20

Occupation: Student

Supernatural: Hybrid/half-breed

Half Vampire and Half Lycan

Bella Grace, the deuteragonist in the narrative, unfolds as a pivotal character at the age of 20, balancing the responsibilities of being a student while navigating the complexities of her supernatural identity. As a Hybrid or half-breed, Bella is an intricate fusion of vampire and Lycan heritage.

Her role as the second supporting character to Emma Stone extends beyond mere companionship, evolving into an unbreakable bond, as attested by Liliana. Bella's selflessness, bravery, courage, fearlessness, and determination characterize her persona, painting a portrait of a loyal friend who would go to great lengths for Emma.

Growing up together, their friendship weaves a narrative of inseparable bonds, highlighting Bella's unwavering commitment to Emma's well-being. As the narrative unfolds, Bella Grace emerges as more than just a best friend but a beacon of support and strength for the protagonist, adding layers of depth to their shared journey.

Bella Grace stands as an extraordinary force within the supernatural realm, harnessing the combined attributes of a vampire and a werewolf. Her inherent power manifests in a formidable array of abilities, solidifying her as an influential presence.

As an adept Hybrid, Bella commands super strength, speed, durability, endurance, stamina, enhanced senses, reflexes, and a potent healing factor. The amalgamation of these attributes places her on a level where few can match her prowess.

Adding to her supernatural repertoire, Bella has the unique capability to transform into a hybrid-like creature, further emphasizing the extent of her power. This transformative ability serves as a testament to her versatility, making her a force to be reckoned with in various supernatural scenarios. Bella Grace, with her remarkable combination of attributes, navigates the intricate dynamics of the supernatural world with unparalleled strength and prowess.

Clara Johnson

Age: 30

Occupation: Fortune teller

Supernatural: Witch

Clara Johnson, aged 30, is not only a seasoned witch but also a member of the esteemed Wicca Sabbat, known for her proficiency in the mystical arts. As a fortune teller, her knowledge transcends conventional realms, delving into the intricacies of witchcraft with unparalleled expertise.

Clara's magical prowess unfolds through a diverse array of abilities. From spell casting and immobilization spells to telekinesis, divination, and the manipulation of mystical elements like Cryokinesis or Witches Fire, she weaves a tapestry of supernatural talents. Clara's empathic sensitivity and telepathic abilities further deepen her understanding of the mystical forces at play.

In addition to her magical repertoire, Clara navigates through the ethereal realms with ease, utilizing teleportation, levitation, and flight. A magical pendant empowers her with invisibility and intangibility, heightening her prowess and providing her with a tactical advantage. Her proficiency extends to an attraction spell, showcasing her versatility in manipulating both magical and interpersonal forces.

Notably, Clara played a crucial role in aiding Emma and her friends by utilizing a magical compass empowered by the two most powerful descendants. This act underscored her role as a knowledgeable and resourceful ally within the intricate landscape of supernatural challenges.

Silas Deane (Deceased)

Age: 45

Occupation: Entrepreneur

Supernatural: Shape shifter

Silas Deane, though now deceased, left a legacy as a valiant entrepreneur and shape shifter in the countryside of the West. His altruistic efforts involved providing crucial information to the supernaturals, aiding them in their mission to dismantle the IMPERISHABLES. Silas met his end as a hero, courageously defending the innocent.

As a shape shifter, Silas possessed a unique set of abilities. His senses were finely tuned in any animal form he assumed, granting him the strength, speed of a cheetah, and the enhanced sight characteristic of various birds. This adaptability allowed him to harness the unique capabilities of the animals he chose to transform into, providing a strategic advantage in different situations.

Though Silas may have departed, his contribution to the fight against supernatural threats and his prowess as a shape shifter remain a testament to his enduring impact within the intricate tapestry of the supernatural world.

Dante Fowler (Tritagonist)

Age: 17

Occupation: Assassin

Supernatural: Vampire and Vampire fairy

Dante Fowler, the tritagonist in the unfolding narrative, assumes the role of a seventeen-year-old assassin with a supernatural twist. His occupation as a hired vampire assassin within the coven adds layers of complexity to his character.

Dante's journey into the supernatural realm began when he suffered alongside his childhood friend, Chris, before finding a new purpose at the hands of Charles, a vampire mentor. Turning at the age of 17, Dante's perpetual age of transformation conceals the fact that he is a hundred-year-old vampire, perpetually maintaining his youthful appearance.

Bestowed with vampire abilities, Dante commands super strength, speed, flight, telepathy, teleportation, levitation, enhanced senses, immortality, and a potent healing factor. However, his narrative takes a unique turn when he undergoes a transformation into a vampire fairy, fulfilling the last dying wish of Taylor Lance. In this hybrid form, Dante not only retains his enhanced vampire abilities but also gains access to the mystical realm of fairy magic, combining the strengths of both supernatural entities.

Dante Fowler's dual nature as a vampire and vampire fairy weaves a complex narrative, infusing the tale with a blend of youthful vigor, ancient wisdom, and the potent magic that emerges from the convergence of his two supernatural lineages.

Taylor Lance (Deceased)

Age: 33

Occupation: Teacher

Relation: Peggy Lance and Sarah Lance (Grandmother)

Supernatural: Fairy and Vampire fairy

Taylor Lance, at the age of 33, served as a teacher and held a pivotal place in the intricate supernatural tapestry as the mother of Peggy Lance. Within her lineage, Taylor connected to the formidable matriarch, Sarah Lance, who stood as the mother of all witches.

Despite her ancestry, Taylor deviated from the path of witchcraft, embodying the essence of a fairy due to the coupled bloodline within her family. This left her daughter, Peggy Lance, as the rightful inheritor of the ancestral powers tied to the legacy of Sarah Lance.

Taylor's journey took a tragic turn during a battle at the Wicca Sabbat, where she faced severe injuries amidst an abduction intended to coerce her child's surrender. Fiercely protective, Taylor fought valiantly but ultimately succumbed to the brink of death at the hands of a werewolf. In a fateful twist, she convinced Dante to transform her, a decision that proved to be both a blessing and a curse.

By becoming a vampire fairy, Taylor gained a hybrid existence, intertwining her fate with the intricate threads of fairy and vampire realms. However, this transformation came at the cost of the gift of day walking, a consequence imposed by the mother of all immortals. Taylor's legacy, marked by sacrifice and transformation, resonates within the complex supernatural dynamics that shape the unfolding narrative.

Taylor Lance, as a fairy, wields an impressive arsenal of magical abilities, showcasing the depth of her supernatural prowess:

Fairy Magic: Drawing from the mystical essence of her fairy lineage, Taylor manipulates magical energies to weave spells and enchantments.

Repelling Spell: Creates a protective barrier to repel and deflect adversaries, reinforcing her defense.

Fairy Blast: Unleashes a destructive construct that utilizes the environment, drawing life force from living organisms within its range to pulverize enemies.

Binding/Immobilization Spell: Casts a potent spell capable of immobilizing supernatural beings for twenty-four hours, with the ability for witches or fairies to break free.

Telekinesis: Moves and manipulates objects at a distance through the power of her mind.

Psychokinesis: Exerts influence over the mental state or perceptions of others.

Precognition: Gains glimpses into the future, allowing Taylor to anticipate events before they unfold.

Pryokinesis: Controls and generates fire through supernatural means.

Empathy: Feels and understands the emotions of others.

Telepathy: Communicates mentally with other beings.

Teleportation: Instantaneously moves from one location to another.

Levitation: Suspends herself in midair through magical means.

Flight: Takes to the skies with the ability to fly.

Invisibility: Renders herself unseen to the naked eye.

Intangibility: Passes through solid objects, becoming ethereal.

Attraction Spell: Manipulates forces to draw entities or objects closer.

As a Vampire Fairy, Taylor's innate abilities are elevated to their fullest potential, bolstered by additional powers:

Super Strength: Possesses enhanced physical strength.

Super Speed: Moves at supernatural speeds.

Enhanced Senses: Heightened sensory perception.

Endurance: Increased stamina and resistance to fatigue.

Durability: Enhanced resilience against physical harm.

Agility: Displays heightened reflexes and nimbleness.

Hypermotility: Experiences increased adaptability and flexibility.

This extraordinary blend of fairy and vampire attributes makes Taylor Lance a formidable force within the supernatural realm, navigating the complexities of her enhanced powers with finesse.

Peggy Lance

Age: 12

Occupation: Pupil, Guardian and First Order Witch

Relation: Taylor Lance and Sarah Lance (Grandmother)

Supernatural: Witch

Peggy Lance, at the tender age of 12, assumes an extraordinary mantle within the supernatural realm, embodying the legacy of her mother, Taylor Lance, and the formidable ancestry linked to Sarah Lance. As the great-grandchild and potentially the 6th great-grandchild of Sarah Lance, Peggy inherits the esteemed title of the most powerful witch in the entire colony—a position revered as the "Mother of All Witches."

In her multifaceted role, Peggy serves as a diligent pupil, a guardian, and a member of the prestigious First Order of Witches. Her responsibilities echo those of her ancestor, Sarah Lance, positioning her as a key figure in safeguarding the mystical myths that envelop the supernatural community.

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Peggy's supernatural capabilities transcend the known boundaries of witchcraft, reaching levels that surpass any witches documented in the entire colony. Her powers are so profound that she effortlessly summons and communicates with Emma's astral body, exemplifying a mastery over ethereal realms that distinguishes her as an unparalleled force.

In Peggy Lance, the convergence of her lineage and her inherent abilities paints a portrait of a young witch destined for greatness—a beacon within the mystical tapestry of the supernatural, carrying the legacy of her ancestors into the uncharted territories of power and responsibility.

Peggy Lance, as the inheritor of the lineage of Sarah Lance and the mantle of the most powerful witch in the entire colony, commands a repertoire of extraordinary and advanced magical abilities:

Advanced Spell Casting: Weaving intricate and potent spells that transcend the conventional boundaries of witchcraft.

Immobilization Spell: Imposing magical constraints to restrain and immobilize adversaries for a specified duration.

Telekinesis: Manipulating and moving objects at a distance through the sheer force of her magical will.

Divination: Gaining profound insights into the past, present, and future through mystical means.

Enchantment: Infusing objects or beings with magical properties, crafting potent charms or curses.

Incantation: Uttering specific words or phrases to invoke and channel magical energies.

Cryokinesis/Witches Fire: Mastering the manipulation of ice or conjuring mystical flames through magical means.

Empathy: Sensing and comprehending the emotions of others.

Telepathy: Communicating mentally with other beings.

Teleportation: Instantaneously moving from one location to another through magical means.

Levitation: Defying gravity to hover or float in midair through magical manipulation.

Flight: Soaring through the skies with the ability to fly.

Invisibility & Intangibility via Magical Pendant: Concealing herself from view and passing through solid objects using a magical pendant.

Attraction Spell: Manipulating forces to draw entities or objects closer.

Astral Projection: Projecting her consciousness or presence beyond the physical body.

Healing Spell: Channeling magical energies to mend wounds or restore well-being.

Unlimited Magic: Accessing an expansive reservoir of magical energies without inherent limitations.

These advanced abilities distinguish Peggy Lance as an unparalleled force within the supernatural realm, marking her as a beacon of magical might and a guardian of mystical knowledge.

Sarah Lance (Deceased)

Age: 666

Occupation: Guardian and keeper of the mystical myths and mother of all witches

Relation: Taylor Lance and Peggy Lance

Supernatural: Witch

Sarah Lance, at the remarkable age of 666, stands as an immortal figure within the supernatural realm, carrying the legacy of being the great-grandmother and ancestor to Taylor and Peggy Lance. Her role as the most powerful witch in the entire colony transcends time, marking her as the guardian and keeper of mystical myths and earning her the revered title of the "Mother of All Witches."

Despite her age, Sarah's supernatural abilities remain unparalleled, surpassing even the mightiest supernaturals. Her sole ability, but an incredibly potent one, is the mastery of Unlimited Magic. This exceptional power places her at the zenith of mystical prowess, allowing her to channel and wield magical energies without any inherent limitations.

In life and beyond, Sarah Lance serves as a beacon of magical might, shaping the destiny of her descendants and leaving an indelible mark on the supernatural landscape. The legacy she bequeaths to Taylor and Peggy Lance carries with it the weight of centuries of wisdom, making her a revered figure in the intricate tapestry of the supernatural world.

Eric West

Age: 35

Occupation: Plumber

Spouse: Jeanne West (Missing) Hybrid: Half Werewolf (Lycan) and Half Human

Relation: Jessica West and Mark West

Supernatural: Human

Eric West, aged 35, leads a life as a plumber in the quaint countryside of West. His union with Jeanne West, a half-werewolf (Lycan) and half-human hybrid, reflects a unique blend of the supernatural within the ordinary fabric of life. The missing status of Jeanne adds an air of mystery to their relationship.

As a human amidst a world filled with various supernaturals, Eric navigates the intricacies of his family dynamics. His two children, Jessica and Mark West, inherit a mixed heritage from their hybrid mother, embodying a fusion of human and Lycan lineage.

While Eric's professional life revolves around the mundane tasks of plumbing, the supernatural undercurrents within his family weave an engaging narrative that blends the ordinary with the extraordinary in the countryside of West.

Jessica West

Age: 20

Occupation: Salesclerk

Relation: Eric West, Jeanne West and Mark West

Supernatural: Wolf

Jessica West, at the age of 20, assumes the role of a salesclerk within the family business, navigating the delicate balance between the mundane and the supernatural. As the daughter of Eric and Jeanne West, her lineage is marked by a unique blend of human and Lycan heritage.

Unlike the traditional Lycans, Jessica identifies as a wolf by species, embracing a life committed to non-violence. Despite this choice, her wolf lineage endows her with a set of formidable abilities inherent to her species. These include immense strength, speed, durability, heightened senses, and agility, reflecting the traits of a wolf pack.

Within the familial context, Jessica's role in the family business intertwines the ordinary aspects of life with the supernatural threads that define her existence. Her sanguine nature adds a layer of warmth and positivity to the intricate dynamics within the West family.

Jeanne West

Age: 29

Occupation: Salesclerk

Spouse: Eric West

Relation: Mark West and Jessica West

Supernatural: Hybrid/half-breed

Half Human and Half Lycan

Jeanne West, at the age of 29, plays a significant role as the mother of Jessica and Mark West within the familial tapestry. Her life intertwines both the mundane and the supernatural as she works alongside Eric in the family business, serving as a salesclerk.

As a hybrid, Jeanne embodies a unique blend of human and Lycan heritage. This combination grants her a formidable set of abilities that set her apart in the supernatural realm. Her attributes include super strength, speed, enhanced senses, a potent healing factor, and longevity—reflecting the characteristics inherent to both her human and Lycan lineage.

Jeanne's life took a dramatic turn three years ago when she was captured by a group of Imperishables, subjected to experimentation. However, fate intervened as she was ultimately rescued by the hunter Tyler O'Hara, alongside Emma and her friends. This harrowing experience adds layers of complexity to Jeanne's character, as she continues to navigate the challenges of both the ordinary and the extraordinary within her family and the supernatural world.

Mark West

Age: 17

Occupation: Hustler and Farmer

Relation: Eric West, Jeanne West and Jessica West

Supernatural: Werewolf (Lycan)

Mark West, aged 17, assumes the roles of hustler and farmer, contributing to the family's endeavors in both business and agriculture. As the son of Eric and Jeanne West and the brother to Jessica West, Mark's protective instincts extend to safeguarding his family from potential threats, particularly the Imperishables.

As a werewolf (Lycan), Mark inherits a set of formidable abilities inherent to his supernatural lineage. These include super strength, speed, enhanced senses, a potent healing factor, and longevity—characteristics that mark him as a powerful force within the supernatural community.

Mark's commitment to protecting his clan from the Imperishables adds a layer of determination and resilience to his character. The juxtaposition of his everyday roles as a hustler and farmer with his supernatural capabilities paints a compelling picture of a young individual navigating the complexities of both the mundane and the extraordinary within the West family.

Hanna Wise

Age: 50

Occupation: Seeker

Relation: Agatha Wise (Grandmother Deceased) and Becca Wise

Supernatural: Human

Hanna Wise, at the age of 50, assumes the role of a seeker, inheriting a legacy from her grandmother, Agatha Wise, who was a great and noble seeker. Within the supernatural community, seekers are revered for their unique abilities and knowledge of the supernatural realm.

As a descendant of Agatha Wise, Hanna holds a position of respect among supernaturals. Seekers, being humans with extraordinary abilities, possess the remarkable power to detect newly born or created supernaturals. This ability makes them instrumental in understanding the dynamics of the supernatural world.

Moreover, seekers are not merely observers but actively seek truth and solutions. They are known for their profound knowledge of events within the supernatural community, making them valuable contributors to maintaining balance and harmony. Hanna Wise, as a seeker, navigates the intricate web of the supernatural, uncovering truths and aiding in the understanding of the supernatural phenomena that unfold around her.

Agatha Wise (Deceased)

Age: 120

Occupation: Seeker

Relation: Hanna Wise and Becca Wise

Supernatural: Human

Agatha Wise, in her lifetime, reached the remarkable age of 120 and held the distinguished role of a seeker within the supernatural realm. As the great ancestor of Hanna Wise and Becca Wise, she played a pivotal role in the establishment of a bloodline that carried the unique gift of seekers from generation to generation.

Agatha Wise's legacy was rooted in being the first seeker ever infused with the knowledge of supernaturals by Michael. This profound connection with the supernatural world became a hereditary gift, passing down to her descendants and culminating in Becca Wise, who inherited the title of the most knowledgeable seeker of all times.

The seekers, despite their human nature, possess traits that align with the supernatural due to their extraordinary abilities. Agatha Wise's unique gift granted her a nigh omniscient understanding of all things supernatural, making her a beacon of wisdom within the seeker lineage.

As Agatha Wise now rests in the annals of history, her contributions to the seekers' bloodline continue to shape the destinies of her descendants, Hanna and Becca Wise, as they navigate the intricate complexities of the supernatural world.

Becca Wise

Age: 8

Occupation: Seeker

Relation: Agatha Wise and Hanna Wise

Supernatural: Human

Becca Wise, at the tender age of 8, assumes the role of a seeker, inheriting the remarkable lineage of seekers from her mother, Hanna Wise, and great ancestor Agatha Wise. Despite her young age, Becca possesses an extraordinary level of knowledge, earning her the title of the most knowledgeable seeker in the entire colony.

Becca's unique abilities extend beyond her years, allowing her to unravel the history of the old with astonishing accuracy. Despite not having existed during those times, she imparts details as though she has experienced the past for six thousand years. This nigh omniscient quality sets her apart, making her an invaluable source of information.

As a seeker, Becca is equipped with the ability to detect newly born or created supernaturals, showcasing her role as a truth-seeker within the supernatural community. Despite her age, Becca Wise's knowledge and prowess defy expectations, contributing to the intricate understanding of the supernatural world by Emma and her friends.

Elijah Wood

Age: 24

Occupation: Guardian

Relation: Rita Wood

Supernatural: Tribrid

Half Fairy, Half Therianthropy and Half Human

Meet Elijah Wood, a 24-year-old Guardian, intricately woven into the mystical tapestry. His supernatural essence transcends conventional boundaries, being a Tribrid—part Fairy, part Therianthropy, and part Human. Crafted by the imagination of Alicia East, Elijah not only bears his creator's DNA but also carries fragments of Helen Hathaway and Agatha Wise within him.

Elijah and his counterpart, Rita Wood, both emerged as guardians of the mystical arts while still in their teenage years. Elijah, a formidable Tribrid, commands an arsenal of supernatural prowess, specializing in mystical forces. Under his guidance, individuals like Emma and Liliana Stone, along with other supernaturals, have honed their skills.

Yet, despite their incredible power, both guardians remain vulnerable to the looming shadows of their creators or any formidable descendants of the chosen ones. Their strengths are not absolute, and the balance of power can sway in the face of overwhelming adversaries.

Elijah Wood's abilities are a testament to his intricate nature—enhanced fairy magic, self-awareness, shape-shifting prowess, and the intellect of a seeker. However, even the mighty have their Achilles' heel. In Elijah's case, the Beta Sword stands as the sole weapon with the potency to vanquish him—an element that adds an edge of vulnerability to this enigmatic Guardian's narrative.

Rita Wood (Deceased)

Age: 24

Occupation: Guardian

Relation: Elijah Wood

Supernatural: Tribrid

Half Witch, Half Werewolf (Lycan) and Half Vampire

Rita Wood, aged 24, served as a Guardian and was the sister of Elijah Wood. A remarkable Tribrid, she embodied the fusion of Witch, Lycan (Werewolf), and Vampire bloodlines. Crafted by the mystical prowess of Sarah Lance, Rita's genetic makeup included elements from Sarah Lance, Isaac Jacobs, and Dracula Stone.

With a perpetually youthful appearance, Rita and Elijah were enchanted creations with no defined age. However, tragedy befell Rita when a spell, orchestrated by Veronica's spy, ensnared her affections, leading her to betray her kin. Succumbing to loyalty for the imperishables, she pilfered a legendary talisman crucial for resurrecting Veronica and partially restoring their mother.

Proficient in mystical arts and all things supernatural, Rita met her demise at Emma's hands, only to be resurrected by Azriel. The cycle of life and death took another turn when her own brother, Elijah, ended her existence during the ultimate confrontation.

Rita's abilities were an amalgamation of vampiric enhancements, potent witch magic, and the primal attributes of a lycanthrope. Yet, her Achilles' heel lay in the formidable beta sword – the sole weapon capable of vanquishing supernatural beings and their superior descendants.

Josh Adams Jacobs (Deceased)

Age: 27

Occupation: Bartender

Spouse: Beatrice Adams

Relation: Charlie Adams, and Isaac Jacobs

Supernatural: Wolf and Omega wolf

Josh Adams Jacobs, at 27, took on the role of a bartender and stood as a descendant within the lineage of lycanthropy, directly connected to the legendary Isaac Jacobs – the progenitor of both Alpha and Omega wolf packs. Tied in matrimony to Beatrice Adams, the couple welcomed their daughter, Charlie Jacobs, into their supernatural family.

A bearer of the rare Omega wolf traits passed down from his forebears, Josh embodied a lycanthropy form far surpassing conventional werewolves and even transcending regular wolves. His bloodline, intertwined with the mystical essence of lycanthropy, manifested in superior strength and resilience.

This rare heritage extended to his offspring, especially Charlie, destined to carry the mantle of lycanthropy to unparalleled heights. Josh's life met its poignant end when the imperishables sought his daughter, and he valiantly sacrificed himself in defense of his family.

Endowed with the combined attributes of a werewolf and the formidable prowess of an Omega wolf, Josh Adams Jacobs epitomized strength and resilience. His abilities, heightened to their utmost potential, mirrored the legacy of his ancient lineage.

Beatrice Adams Jacobs

Age: 35

Occupation: Bartender

Spouse: Josh Adams

Relation: Charlie Adams Jacobs, and Isaac Jacobs

Supernatural: Wolf

At the age of 35, Beatrice Adams Jacobs assumes the role of a bartender alongside her spouse, Josh Adams Jacobs. Married to Josh and mother to Charlie Adams Jacobs, Beatrice belongs to the supernatural lineage of wolves, distinguishing her from her husband and child, both of whom bear the rare and powerful status of the Omega wolf.

In contrast to the unique traits embraced by her family, Beatrice is unable to inherit the Omega wolf state. Nevertheless, the couple jointly manages their family business, navigating the balance between their human and supernatural lives.

Endowed with the inherent abilities of a wolf, Beatrice commands immense strength, unparalleled speed, unwavering durability, heightened senses, and extraordinary agility. As a steadfast protector of her family, she embodies the formidable prowess intrinsic to her lycanthropic heritage.

Charlie Adams Jacobs

Age: 9

Occupation: None

Relation: Josh Adams Jacobs, Isaac Jacobs and Beatrice Adams Jacobs

Supernatural: Lycanthrope

Alpha and Omega pack

At the tender age of 9, Charlie Adams Jacobs, daughter of Josh and Beatrice Jacobs, emerges as a distinctive figure within the supernatural legacy of Isaac Jacobs. As the sole descendant equipped with the rare duality of Alpha and Omega pack status, Charlie bears the extraordinary mantle of lycanthropy.

Unlike her parents, Charlie's abilities transcend the conventional, encapsulating both Alpha and Omega attributes. However, the formidable power she wields comes at a cost. In her Omega state, Charlie grapples with a loss of discernment, struggling to distinguish friend from foe, leading to uncontrollable attacks on her opponents.

Charlie's journey unfolds within the intricate tapestry of her lycanthropic heritage, where the convergence of Alpha and Omega forces shapes her unique place within the supernatural realm. Her abilities, marked by enhanced lycanthropy, echo the legacy of her forebears, offering a glimpse into the intricacies of her extraordinary existence.

Isaac Jacobs (Deceased)

Age: 150

Occupation: Alpha and Omega king of Lycanthropy

Relation: Josh Adams Jacobs, Charlie Adams Jacobs and Beatrice Adams Jacobs.

Supernatural: Lycanthropy

Alpha and Omega pack

Isaac Jacobs, at the age of 150, held the esteemed position of Alpha and Omega King of Lycanthropy. As the progenitor of all lycanthropes and a pivotal ancestor to the Jacobs family, Isaac served as a distinguished member of the ruling council among supernaturals.

His supernatural prowess transcended boundaries, embodying the dual essence of both Alpha and Omega packs. Isaac's legacy, intricately woven into the supernatural fabric, resonated through the generations, connecting him to his descendants, including Josh Adams Jacobs, Beatrice Adams Jacobs, and their daughter Charlie Adams Jacobs.

Isaac's abilities, rooted in enhanced lycanthropy, marked him as a formidable force within the mystical realm. Although his physical presence may have departed, his enduring impact lingered, shaping the destiny of those who inherited the extraordinary mantle of lycanthropy.

Karl Carl Hathaway (Deceased)

Age: 20

Occupation: Hustler

Relation: Helen Hathaway (Grandmother Deceased)

Supernatural: Shape shifter

At the age of 20, Karl Carl Hathaway, a resourceful hustler, traced his lineage back to the esteemed Helen Hathaway, the inaugural and venerable figure in therianthropy and the matriarch of all shape shifters. Karl, bestowed with the unique gift as the chosen one, inherited the transformative abilities that set him apart.

Legend whispered of a lost twin who shared these extraordinary shape-shifting capabilities, adding an enigmatic layer to Karl's journey. His path intertwined with that of Emma and her companions as they embarked on a quest to reunite with their elusive colony.

In the saga that unfolded, Karl met a heroic demise at the hands of the formidable mother. His legacy, etched in the annals of supernatural lore, left a lasting impression, symbolizing the sacrifices made by those who bore the weight of enhanced shape-shifting abilities.

Helen Hathaway (Deceased)

Age: 120

Occupation: Therianthropy and mother of all shape shifters

Relation: Karl Carl Hathaway

Supernatural: Shape shifter (Therianthropy)

At the age of 120, Helen Hathaway, a luminary in the realm of therianthropy, left an indelible mark as the inaugural shape-shifter and the progenitor of all those who would follow in her transformative footsteps. As a venerated figure among supernaturals, Helen not only wielded enhanced shape-shifting abilities but also stood among the esteemed council that played a pivotal role in quelling wars spanning centuries.

Her legacy reverberated through time, shaping the destiny of her descendant, Karl Carl Hathaway, who would inherit the extraordinary gift of enhanced shape shifting. Helen's profound impact on the supernatural world, both as a trailblazing shape shifter and a peacemaker on the council, left a legacy that transcended her mortal years.

Sharlene East

Age: 20

Occupation: Hustler and Princess/Queen

Relation: Alicia East (Grandmother Deceased)

Supernatural: Fairy Princess and Queen

At the youthful age of 20, Sharlene East navigates dual roles as both a street-smart hustler and an heir to fairy royalty. Descendant of the illustrious Alicia East, the revered Godmother, Queen, and mother of all fairies, Sharlene's path diverged from her princessly responsibilities until destiny intervened.

Despite neglecting her royal duties, Sharlene's return to her people became inevitable. Faced with the challenges besieging the colonies and clan, she embraced her role, saving the day and stepping into the mantle destined for her. Widely adored, Sharlene assumed the position of a Fairy Princess and Queen, ready to shoulder the weight of responsibilities for the safety and protection of her colony.

As a bearer of the Royal bloodline, Sharlene seamlessly inherits the attributes of a fairy, showcasing the enchanting legacy passed down by her mother, Alicia East. In the convergence of her street-savvy persona and regal lineage, Sharlene stands as a beacon of hope for her people.

Sharlene, as the Fairy Princess and Queen, inherits a myriad of enchanting abilities passed down through her royal bloodline. Her repertoire of fairy magic includes:

Repelling Spell: Capable of warding off adversaries and creating a protective barrier.

Fairy Blast: Unleashes a destructive construct, utilizing the environment to pulverize enemies by drawing life force from living organisms within a wide range.

Binding/Immobilization Spell: Renders foes immobile for an extended duration, lasting twenty-four hours for supernaturals. Human subjects, if not freed, face dire consequences.

Telekinesis: Manipulates objects with the power of the mind.

Clairvoyance: Gains insight into events beyond normal perception, a gift inherent in the royal bloodline.

Psychokinesis: Controls and influences physical aspects through mental prowess.

Precognition: Possesses the foresight to perceive future events.

Pyrokinesis: Commands the element of fire with a mere thought.

Empathy: Feels and understands the emotions of others.

Telepathy: Communicates mentally with others.

Teleportation: Transports instantly from one location to another.

Levitation: Elevates above the ground effortlessly.

Flight: Soars through the air with grace.

Invisibility: Conceals herself from sight.

Intangibility: Temporarily becomes insubstantial.

Attraction Spell: Draws entities or objects towards a specific point.

Unique Healing Spell: Possesses a distinctive ability for restoring health and well-being.

Unlimited Fairy Magic: Harnesses an endless wellspring of magical energy.

Sharlene's array of enchantments showcases the breadth and depth of her fairy heritage, combining both defensive and offensive capabilities to uphold the prosperity and safety of her colony.

Alicia East (Deceased)

Age: 900

Occupation: Godmother, Queen and mother of all fairies

Relation: Sharlene East

Supernatural: Fairy Queen

At the remarkable age of 900, Alicia East stood as the venerable Godmother, Queen, and matriarch of all fairies. Her supernatural lineage traced back to the extraordinary creation by Michael the Great, as fairies were not born but crafted beings, unless intertwined with other supernaturals or mortals.

Alicia, the first and noble fairy, birthed the lineage that led to her direct descendant, Sharlene East. As the Godmother and mother of all fairies, she wielded unparalleled influence and power. Alicia's significance extended beyond her fairy realm; she also played a crucial role as a member of the great council of supernaturals.

In the annals of supernatural history, Alicia East's legacy resonates as a beacon of light that combated the encroaching darkness known as the IMPERISHABLES. Her abilities were encapsulated in the boundless reservoir of Unlimited Fairy Magic, a force that not only shaped the fate of her kin but also contributed to the expulsion of malevolent forces from the mystical realm. Although Alicia may have departed, her enduring impact reverberated through the very essence of fairy lore.

Xara

Age: 17

Occupation: Hunter and Tracker

Supernatural: Human

At the age of 17, Xara emerges as an exceptional Hunter and Tracker, showcasing unparalleled skills under the mentorship of Tyler O'Hara. A steadfast ally and friend to Dante, she embodies a formidable force in the supernatural realm despite her human origins.

Xara's abilities encompass a diverse range, making her a force to be reckoned with:

Skilled Hand-to-Hand Fighter: Mastery in close-quarters combat, capable of handling adversaries with finesse.

Swordsman & Marksman: Proficient in both melee and ranged weaponry, wielding swords and mastering marksmanship with precision.

Great Tracking Skills: Adept at navigating terrains, Xara excels in tracking elusive targets.

Intellect: Possesses sharp intellect, strategizing effectively in various situations.

Utilizes High Explosives and Weaponry: Expertise in handling high-explosive dynamites and an array of weaponry for tactical advantage.

Athletic Prowess: Demonstrates exceptional physical agility and athleticism, granting her an edge in combat scenarios.

Master Tactician: Displays strategic brilliance, making Xara well-suited to lead an army of hunters to victory.

In the supernatural world, Xara's proficiency as a hunter, combined with her combat prowess and strategic acumen, positions her as a formidable presence. Her journey unfolds as a testament to human resilience and skill, challenging the preconceived boundaries between humans and the supernatural.

Lafayette O'Hara (Deceased)

Age: 100

Occupation: Hunter

Relation: Tyler O'Hara

Supernatural: Human

At the age of 100, Lafayette O'Hara, the esteemed ancestor of Tyler O'Hara, left an indelible mark as a revered Hunter. Trained by supernaturals themselves, Lafayette stood out as the finest human leader among hunters, receiving mentorship from the formidable Agatha Wise.

His abilities set him apart in the supernatural world:

Enhanced Mental Brain Activity & Heightened Senses: Lafayette possessed an advanced cognitive capacity coupled with heightened senses, allowing for unparalleled awareness and strategic thinking.

Expert Swordsman Skilled in Variety of Weaponry: Mastery in wielding swords and diverse weaponry, making him a formidable force in close-quarters combat.

Endurance: Demonstrated remarkable physical stamina, enduring through the most challenging of hunts.

Master Tactician & Strategist: Employed psychological warfare tactics, showcasing a mastery of strategic thinking that transcended mere combat skills.

Expert Marksman: Displayed precision and accuracy as a marksman, excelling in both ranged and melee confrontations.

Enhanced Physiology: Possessed a physiology beyond that of a typical human, enhancing his overall physical capabilities.

Lafayette O'Hara's legacy as a Hunter and leader paved the way for the prowess inherited by his descendant, Tyler O'Hara. His strategic brilliance, combined with physical prowess, solidified his role as a beacon among human hunters, leaving an enduring impact on the supernatural world.

Tyler O'Hara

Age: 29

Occupation: Hunter and Tracker

Relation: Lafayette O'Hara

Supernatural: Human

At 29 years old, Tyler O'Hara stands as one of the preeminent hunters in the entire colony, carrying the lineage of the legendary Lafayette O'Hara. Inheriting the formidable genes of his illustrious ancestor, Tyler further honed and amplified his abilities through rigorous training, solidifying his status as a masterful hunter and mentor.

Tyler's remarkable abilities showcase the pinnacle of human potential:

Genius Level Intellect: Possesses an exceptional intellect, facilitating astute decision-making and strategic planning.

Expert Hunter: Demonstrates unparalleled skills in tracking and hunting, earning him a reputation as one of the colony's finest.

Fighting Skills: Mastery in hand-to-hand combat, excelling in various fighting techniques.

Expert and Skilled Weaponry: Proficient with a diverse array of weaponry, adapting seamlessly to different combat scenarios.

Eidetic Memory: Possesses a photographic memory, recalling details with remarkable precision.

Expert Swordsman & Marksman: Mastery in both swordplay and marksmanship, ensuring proficiency in close-quarters and ranged combat.

Master Tactician & Strategist: Applies advanced tactical thinking and strategic prowess, inherited from his illustrious ancestor.

Endurance: Displays exceptional physical stamina, enduring through the most grueling of challenges.

Skilled Acrobatics: Executes agile and precise acrobatic maneuvers, enhancing his mobility in the field.

In his role as a mentor, Tyler O'Hara has shaped the next generation of hunters, with Xara standing out as one of his top students. The legacy of Lafayette O'Hara lives on through Tyler, a beacon of human excellence in the supernatural world.

Dorothy (Deceased)

Age: 45

Occupation: Witch leader

Supernatural: Witch

At the age of 45, Dorothy was a revered figure among witches, serving as a leader in the Wicca Sabbat. Her life took a poignant turn when she made the ultimate sacrifice, attempting to save Peggy from the relentless threat of the IMPERISHABLES. Dorothy's noble spirit shone through in her unwavering belief in Peggy during the trials of initiation, even when doubts lingered within the council.

A kind and gentle soul, Dorothy dedicated herself to the protection of her people and the chosen ones. Her magical abilities were a testament to her proficiency as a witch:

Spell Casting: Proficient in the art of casting spells, manipulating mystical energies to achieve various effects.

Immobilization Spell: Capable of rendering adversaries motionless through magical incantations.

Telekinesis: Manipulated objects with the power of her mind.

Divination: Gained insight into the unknown, foretelling events through mystical means.

Enchantment: Bestowed magical properties upon objects or individuals.

Incantation: Uttered powerful chants to channel magical forces.

Cryokinesis/Witches Fire: Controlled and harnessed the power of ice and mystical fire.

Empathy: Felt and understood the emotions of others.

Telepathy: Communicated mentally with others.

Teleportation: Moved instantaneously from one location to another.

Levitation: Elevated above the ground with supernatural ease.

Flight: Soared through the air using magical abilities.

Invisibility & Intangibility via Magical Pendant: Utilized a magical pendant for invisibility and intangibility.

Attraction Spell: Drew entities or objects toward a specific point through magical influence.

Dorothy's selfless sacrifice and mastery of magical arts left an enduring legacy, embodying the essence of a leader who placed the welfare of her people above all else.

Becca Addison

Age: 22

Occupation: Witch leader

Supernatural: Witch

At the age of 22, Becca Addison ascended to the role of Witch Leader, stepping into the esteemed position after the passing of Chancellor Fuji. Appointed by the witches in Pytaminc, Becca embraced her duty as the new chancellor, embodying the ideals of a faithful sister of light and a dedicated Witch of Light. Her commitment centered on safeguarding the Wicca Sabbat and all who sought refuge within its mystical embrace.

Becca's abilities mirrored the profound depth of her magical prowess:

Spell Casting: Proficient in the art of casting spells, manipulating the forces of magic to shape reality.

Immobilization Spell: Renders adversaries motionless through the incantation of magical enchantments.

Telekinesis: Wields the power to manipulate and move objects with the force of her mind.

Divination: Gains foresight into the unknown, unraveling hidden truths through mystical means.

Enchantment: Bestows magical properties upon objects, imbuing them with otherworldly energies.

Incantation: Utters potent chants to invoke and channel magical forces.

Cryokinesis/Witches Fire: Commands the elemental forces of ice and mystical fire.

Empathy: Senses and comprehends the emotions of others, forging empathic connections.

Telepathy: Communicates through mental channels, fostering connections beyond the physical realm.

Teleportation: Transcends space, moving seamlessly from one location to another.

Levitation: Elevates above the ground, demonstrating mastery over gravitational forces.

Flight: Soars through the air with ethereal grace, embracing the freedom of magical flight.

Invisibility & Intangibility via Magical Pendant: Utilizes a magical pendant to weave spells of invisibility and intangibility.

Attraction Spell: Draws entities or objects toward a designated point through mystical influence.

Becca Addison's devotion to her role as Witch Leader, coupled with her formidable magical repertoire, solidified her as a beacon of light within the Wicca Sabbat, guiding and protecting all who sought refuge under its mystical canopy.

Sam/Uncle Sam

Age: 45

Occupation: Pack master

Supernatural: Wolf & Omega wolf

At the age of 45, Uncle Sam, known as Sam, assumes the vital role of Pack Master, steering the course of his supernatural lineage. As the father of Josh Adams and the doting grandfather to Charlie, Sam holds a unique distinction as a descendant of Isaac Jacobs, inheriting the coveted Omega wolf status.

During a critical juncture, Uncle Sam, Josh, and Charlie became the sole possessors of the Omega wolf, a rare and potent form of lycanthropy. Sam's notable abilities, stemming from his wolf heritage, include immense strength, speed, durability, enhanced senses, and agility.

As an Omega wolf, Uncle Sam's capabilities are further elevated, encompassing vast super strength, heightened speed, enhanced senses, a potent healing factor, longevity, agility, durability, reflexes, stamina, and hypermotility. This formidable combination of attributes positions Uncle Sam as a powerful guardian and protector within the supernatural realm.

His pivotal role in rescuing Charlie from the clutches of the IMPERISHABLES, aided by Emma and their allies, underscores Sam's dedication to safeguarding his family and preserving the lineage of the Omega wolf.

Corner (Deceased)

Age: 30

Occupation: Dealer and pack member

Supernatural: Wolf

At the age of 30, Corner played a deceptive role as a pack member within the wolf clan. Operating under the guise of loyalty, he harbored ulterior motives, secretly desiring the Omega wolf's power for himself and plotting with comrades to seize control of the packs. Suspicions arose regarding his involvement in Charlie's abduction, with uncertain ties to the IMPERISHABLES.

Corner's supernatural capabilities, rooted in his wolf heritage, included immense strength, speed, durability, enhanced senses, and agility. Despite these formidable attributes, his betrayal and treacherous ambitions led to dire consequences.

The clandestine alliance with the IMPERISHABLES and his aspirations for dominance were brought to an end by a formidable adversary – a vampire witch. Corner's demise served as a cautionary tale within the supernatural realm, emphasizing the consequences of betrayal and deceit among pack members.

Damian (Deceased)

Age: 40

Occupation: Fairy Guard

Supernatural: Fairy

At the age of 40, Damian, once a trusted Fairy Guard, succumbed to treachery and betrayal. Envious of the Royal bloodline and driven by an insatiable desire for power, he betrayed the fairy colony, selling out the princess to the IMPERISHABLES in exchange for protection. His ambition extended to coveting the role of fairy king, envisioning conquest with the assistance of the malevolent forces.

In a sinister twist, Damian's treachery reached its peak when he transformed into a vampire fairy during a final confrontation with the princess. His greed for power proved to be his undoing, leading to his demise within the fairy colony. Damian's legacy serves as a cautionary tale, illustrating the perilous consequences of betraying one's own kind and succumbing to the allure of dark forces.

Damian, as a fairy and later as a vampire fairy, possessed a formidable array of supernatural abilities:

Fairy Magic: Expertise in harnessing and manipulating magical forces unique to fairies.

Repelling Spell: The ability to create protective barriers, warding off adversaries.

Fairy Blast: Unleashes a destructive construct that draws life force from living organisms within a wide range, enhancing its potential for pulverizing enemies.

Binding/Immobilization Spell: Imposes immobilization on foes, lasting twenty-four hours for supernaturals, and potentially fatal for humans if not freed.

Telekinesis: Manipulation of objects through the power of the mind.

Psychokinesis: Influencing and controlling physical aspects through mental prowess.

Precognition: The ability to foresee future events.

Pyrokinesis: Mastery over the manipulation of fire.

Empathy: Sensing and understanding the emotions of others.

Telepathy: Communicating through mental channels.

Teleportation: Instantaneous movement from one location to another.

Levitation: Rising above the ground with supernatural ease.

Flight: Soaring through the air with ethereal grace.

Invisibility: Concealing oneself from sight.

Intangibility: Temporarily becoming insubstantial.

Attraction Spell: Drawing entities or objects toward a specific point through magical influence.

As a vampire fairy, all of Damian's inherent abilities were enhanced, intensifying the potency of his magical prowess and making him a formidable force in both the fairy and vampire realms.

Margret

Age: 25

Occupation: Royal Fairy Guard

Supernatural: Fairy

At the age of 25, Margret stands as a steadfast and loyal Royal Fairy Guard, devoted to safeguarding the Queen and princess within the enchanted realms. Her unwavering commitment is exemplified by the crucial role she played in ensuring the return of the princess to her rightful place as Queen in the fairy colony.

Margret's qualities are a testament to her dedication and bravery:

Bravery: Facing challenges with a courageous spirit, Margret navigates the mystical realm fearlessly.

Strength: Possessing physical and inner strength, she stands resilient in the face of adversity.

Fearlessness: Unyielding in the pursuit of her duties, Margret confronts threats with unwavering determination.

Courage: Demonstrating moral and mental fortitude, she remains resolute in protecting the Royal bloodline.

Selflessness: Willing to lay down her own life for the safety and prosperity of the Queen and princess.

Margret's role as a Royal Fairy Guard extends beyond duty; it embodies a profound commitment to the preservation of the fairy colony's lineage and the well-being of those under her protection.

Margret, as a Royal Fairy Guard, possesses an impressive array of supernatural abilities:

1. Fairy Magic: Proficiency in the intricate art of harnessing and manipulating magical forces unique to fairies.

Repelling Spell: The capability to create protective barriers, warding off adversaries.

Fairy Blast: Unleashes a potent and destructive construct, drawing life force from living organisms within a wide range to pulverize enemies.

Binding/Immobilization Spell: Imposes immobilization on foes, lasting twenty-four hours for supernaturals, potentially fatal for humans if not freed.

Telekinesis: Mastery in manipulating and moving objects through the sheer power of the mind.

Psychokinesis: Exerting influence and control over physical aspects through mental prowess.

Precognition: Possesses the gift of foreseeing future events, providing insights into the unknown.

Pyrokinesis: Commands mastery over the manipulation of fire.

Empathy: Senses and understands the emotions of others, forging empathic connections.

Telepathy: Communicates through mental channels, fostering connections beyond the physical realm.

Teleportation: Achieves instantaneous movement from one location to another.

Levitation: Elevates above the ground with ethereal grace.

Flight: Soars through the air with supernatural agility and grace.

Invisibility: Conceals herself from sight, enhancing stealth and evasion.

Intangibility: Temporarily becomes insubstantial, allowing for evasion or passage through solid objects.

Attraction Spell: Draws entities or objects toward a specific point through magical influence.

Margret's diverse and powerful abilities make her an invaluable defender of the Royal bloodline, ensuring the safety and prosperity of the fairy colony under her vigilant watch.

Veronica (Deceased)

Age: 2000+

Occupation: Assistant

Supernatural: Hybrid/half-breed

Half vampire and Half witch

At the age of 2000+, Veronica was a formidable hybrid, a half-breed with a lineage intertwining both vampire and witch heritage. Serving as a ruthless assistant and unwavering follower of Mother (Azriel), Veronica's loyalty knew no bounds, driven by an unyielding commitment to enforce Mother's will.

Her alliance with Marcus Brian, her lover, marked a dark chapter as they jointly led an army of IMPERISHABLES/IMITATORS into war against the supernaturals. Veronica's strength and determination, fueled by her devotion to Mother, were formidable, with powers rumored to be slightly on par with the Alpha King.

However, her unwavering allegiance to Mother proved to be her downfall. Veronica met her end in a battle, fighting alongside her lover Marcus Brian. Despite her formidable powers, the conflict ultimately resulted in her demise, concluding a saga of relentless loyalty to Mother that transcended her hybrid nature.

Veronica, as a powerful hybrid, possessed a formidable array of supernatural abilities:

Super Strength: Exhibited extraordinary physical strength, surpassing conventional limits.

Speed: Moved with incredible swiftness, navigating through challenges with unparalleled agility.

Durability: Demonstrated resilience to physical harm, with enhanced durability.

Endurance: Displayed remarkable stamina, enduring prolonged exertion without faltering.

Enhanced Senses: Possessed heightened sensory perception, allowing her to perceive her surroundings in greater detail.

Reflexes: Reacted with lightning-fast reflexes, evading threats with precision.

Regenerative Healing: Capable of rapidly healing from injuries, wounds, or damage.

Spell Casting via Magic: Wielded magical spells for various effects, including teleportation, intangibility, incantation, invisibility, flight, and enhanced senses.

Hypermotility: Exhibited exceptional and precise control over her movements.

Attraction Spell: Drew entities or objects towards a specific point through magical influence.

Divination: Gained insights into the unknown, foreseeing future events.

Cryokinesis/Witches Fire: Commanded control over ice and mystical fire, unleashing elemental forces.

Empathy: Sensed and understood the emotions of others, forging empathic connections.

Telepathy: Communicated through mental channels, establishing connections beyond the physical realm.

Levitation: Elevated above the ground with ethereal grace.

Adaptability: Showed a capacity to adjust and thrive in various situations.

Veronica's diverse and potent abilities made her a formidable force, combining the strengths of both vampire and witch ancestry. Her loyalty to Mother, coupled with these supernatural gifts, marked her as a formidable and determined presence within the mystical realms.

Fuji (Deceased)

Age: 55

Occupation: Witch Leader/Chancellor

Supernatural: Witch

At the age of 55, Fuji stood as a revered and wise figure, serving as the Chancellor and leader of the Witches of Light. Renowned for her bravery, uniqueness, and selflessness, Fuji was cherished by all within the mystical community.

Her role extended beyond leadership, as Fuji played a crucial part in the training of Emma, guiding her in the ways of the witches and aiding in the harnessing of the witch side within her. Fuji's legacy is one of wisdom, benevolence, and mentorship, leaving an indelible mark on the mystical realm. Though she has passed on, her influence and teachings continue to resonate among those she guided.

Fuji, as a powerful witch leader and Chancellor, possessed a diverse array of magical abilities:

Spell Casting: Proficient in the art of casting spells, manipulating mystical energies to achieve various effects.

Immobilization Spell: Capable of rendering adversaries motionless through magical incantations.

Telekinesis: Manipulation of objects with the power of her mind.

Divination: Gained insight into the unknown, foretelling events through mystical means.

Enchantment: Bestowed magical properties upon objects or individuals.

Incantation: Uttered powerful chants to channel magical forces.

Cryokinesis/Witches Fire: Controlled and harnessed the power of ice and mystical fire.

Empathy: Felt and understood the emotions of others, forging empathic connections.

Telepathy: Communicated mentally with others.

Teleportation: Moved instantaneously from one location to another.

Levitation: Elevated above the ground with supernatural ease.

Flight: Soared through the air using magical abilities.

Invisibility & Intangibility via Magical Pendant: Utilized a magical pendant for invisibility and intangibility.

Attraction Spell: Drew entities or objects toward a specific point through magical influence.

Fuji's mastery over these magical arts made her a wise and influential leader among the Witches of Light, leaving a lasting legacy within the mystical community.

Nicki (Deceased)

Age: 18

Occupation: witch member (sisters of the dark han)

Supernatural: Witch

At the age of 18, Sister Nicki, a member of the Sisters of the Dark Han, operated covertly as a disguised sister of light in Pytaminc. Her clandestine mission was to aid Emma in fulfilling the forbidden prophecy. Nicki, driven by a hidden agenda, played a pivotal role in orchestrating an army of the Dark Han to launch an attack on the Sisters of Light, unveiling the intricate web of alliances and conflicts within the mystical realm. Though her motives were veiled, Nicki's actions left an indelible mark on the unfolding saga of forbidden prophecies and the clash between light and darkness.

In a climactic turn of events, Sister Nicki met her demise in Pytaminc at the hands of the Witches of Light, alongside her comrades. The conflict between the Sisters of the Dark Han and the Witches of Light reached its peak, concluding in a fierce battle that marked the end of Nicki's involvement in the intricate tapestry of mystical alliances and prophecies. Her fate became a poignant chapter in the ongoing struggle between opposing forces within the magical realm.

Sister Nicki, as a formidable witch and member of the Sisters of the Dark Han, possessed a diverse range of magical abilities:

Spell Casting: Proficient in casting spells, manipulating mystical energies to achieve various effects.

Immobilization Spell: Capable of rendering adversaries motionless through magical incantations.

Telekinesis: Manipulation of objects through the power of her mind.

Divination: Gained insight into the unknown, foretelling events through mystical means.

Enchantment: Bestowed magical properties upon objects or individuals.

Incantation: Uttered powerful chants to channel magical forces.

Cryokinesis/Witches Fire: Controlled and harnessed the power of ice and mystical fire.

Empathy: Felt and understood the emotions of others, establishing empathic connections.

Telepathy: Communicated mentally with others.

Teleportation: Moved instantaneously from one location to another.

Levitation: Elevated above the ground with supernatural ease.

Flight: Soared through the air using magical abilities.

Invisibility & Intangibility via Magical Pendant: Utilized a magical pendant for invisibility and intangibility.

Attraction Spell: Drew entities or objects toward a specific point through magical influence.

Nicki's mastery of these magical arts made her a formidable force within the Sisters of the Dark Han, contributing to the complexities of the mystical conflicts and alliances in the supernatural realm.

John Maxwell Aka Chris

Age: 17

Occupation: Merchandiser

Supernatural: Immortal Human

John Maxwell, also known as Chris, emerged as a 17-year-old merchandiser with an extraordinary twist to his fate. A childhood friend to Dante, John's life took a magical turn when he encountered a beautiful fairy maiden named Brenda during a chance encounter. In a courageous act of valor, he risked his life to save Brenda, a fairy on patrol, and their connection deepened into a blossoming love.

Brenda, in gratitude and affection, took John to her fairy colony, where he underwent a transformation fueled by the magical properties of the Fountain of Youth. This enchanted encounter bestowed upon John the gift of immortality, rendering him an immortal human with remarkable regenerative abilities.

John Maxwell's unique supernatural attributes include:

Immortality: Granted by the Fountain of Youth, John is impervious to aging and immune to diseases.

Regenerative Abilities: Exhibits a regenerative prowess surpassing that of vampires and other supernaturals. His capacity to heal from injuries is nearly instantaneous.

Resistance to Magical Attacks: Displays resilience against most magical assaults, making him formidable in the face of mystical threats.

Durability: Can endure extensive damage and recover promptly, showcasing an unparalleled level of physical resilience.

This newfound immortal status has not only altered John's destiny but has woven him into the intricate tapestry of the mystical realm, where he navigates his existence with newfound resilience and a perpetual embrace of life.

Shawn White

Age: 35

Vampire Age: 107

Occupation: Assassin

Supernatural: Vampire

At the age of 35, Shawn White stands as a formidable figure within the vampire coven, holding the esteemed position of an assassin and serving as the second in command after Charles the Great. Renowned for his lethal prowess, Shawn is a masterful vampire skilled in every facet of vampirism, coupled with unparalleled proficiency as an assassin.

Shawn White's supernatural abilities include:

Super Strength: Possesses extraordinary physical strength, surpassing mortal limits.

Speed: Moves with incredible swiftness, outpacing the fastest of adversaries.

Flight: Soars through the air with the grace and ease inherent to vampires.

Telepathy: Communicates mentally, forging connections beyond the physical realm.

Teleportation: Moves instantaneously from one location to another.

Levitation: Rises above the ground with ethereal grace.

Enhanced Senses: Exhibits heightened sensory perception, allowing for keen awareness of surroundings.

Immortality: Immune to the effects of aging and the passage of time.

Healing Factor: Possesses an accelerated regenerative ability, swiftly recovering from injuries.

As one of the most lethal assassins within the vampire coven, Shawn White's multifaceted abilities make him a formidable force in the mystical world, executing his duties with precision and unmatched skill.

Brenda (Deceased)

Age: 20

Occupation: Fairy Patrol guard

Supernatural: Fairy

At the age of 20, Brenda served as a highly trained fairy patrol guard dedicated to protecting the fairy colony. Her encounter with a vampire fairy during one of her patrols took a fateful turn when she was saved by a courageous mortal, John Maxwell. In gratitude for his sacrifice, Brenda used the mystical properties of the Fountain of Youth to revive John, granting him the gift of immortality.

Tragically, Brenda's story took a sorrowful turn as she met her demise during an attack on the fairy colony. Despite the challenges and perils she faced, Brenda's love endured, and she left an enduring legacy as the beloved partner of the immortal human, John Maxwell. Her sacrifice and love became an integral part of the mystical tale that unfolded within the fairy colony.

Brenda, as a skilled fairy patrol guard, possessed a diverse array of magical abilities:

Fairy Magic: Commanded the magical essence unique to fairies, allowing for a range of enchantments and spells.

Repelling Spell: Wielded spells to repel or ward off adversaries.

Fairy Blast: Unleashed a destructive construct that utilized the environment to pulverize enemies, drawing life force from living organisms within its range.

Binding/Immobilization Spell: Cast spells capable of immobilizing adversaries for an extended period, with a duration of twenty-four hours for supernaturals.

Telekinesis: Manipulated objects with the power of her mind.

Psychokinesis: Exerted influence over the physical world through mental capabilities.

Precognition: Gained glimpses into the future, foreseeing events before they occurred.

Pyrokinesis: Controlled and harnessed the power of fire.

Empathy: Felt and understood the emotions of others, forging empathic connections.

Telepathy: Communicated mentally with others.

Teleportation: Moved instantaneously from one location to another.

Levitation: Elevated above the ground with ethereal grace.

Flight: Soared through the air with mystical prowess.

Invisibility & Intangibility: Could become invisible and intangible, enhancing her stealth capabilities.

Attraction Spell: Drew entities or objects toward a specific point through magical influence.

Brenda's proficiency in these magical arts made her a formidable fairy guard, contributing to the defense of the fairy colony and weaving her abilities into the rich tapestry of the mystical world.

Charles

Age: 1000

Occupation: Coven Leader

Supernatural: Vampire

At the age of 1000, Charles stands as a venerable figure and the maker of Dante within the supernatural realm. Holding the esteemed position of the leader of the Vampire Assassin's Coven, Charles brings to the table millenniums of experience and refined leadership tactics. With almost a thousand years of existence, he stands as the epitome of strength and wisdom within the vampire coven.

Charles, the formidable coven leader, possesses a formidable array of supernatural abilities:

Super Strength: Commands extraordinary physical strength, surpassing mortal limits.

Speed: Moves with incredible swiftness, outpacing even the fastest adversaries.

Flight: Soars through the air with the grace and ease inherent to vampires.

Telepathy: Communicates mentally, forging connections beyond the physical realm.

Teleportation: Moves instantaneously from one location to another.

Levitation: Rises above the ground with ethereal grace.

Enhanced Senses: Exhibits heightened sensory perception, allowing for acute awareness of surroundings.

Immortality: Immune to the effects of aging and the passage of time.

Healing Factor: Possesses an accelerated regenerative ability, swiftly recovering from injuries.

Agility: Demonstrates nimbleness and grace in movements.

Stamina: Exhibits prolonged physical and mental endurance.

Charles's leadership, combined with his formidable array of abilities, establishes him as the strongest presence within the entire vampire coven, guiding his followers with a combination of strength, experience, and strategic acumen.

Michael (Deceased)

Age: Unknown

Occupation: Creator of the first order of supernaturals

Relation: First order of supernaturals

Supernatural: Unknown (presumably Alpha and Omega)

Michael, the enigmatic and now deceased creator of the first order of supernaturals, left an indelible mark on the mystical realm. With an unknown age that shrouds his origins in mystery, Michael's role as the father of magic and the architect behind the first order is unparalleled.

Six thousand years ago, faced with the looming threat of Azriel's conquest of the mortal world, Michael harnessed unfathomable powers to craft the first order of supernaturals. In an act of creation, he bestowed his abilities upon his supernatural progeny, empowering them to safeguard their realm. In a selfless sacrifice, Michael embraced mortality, relinquishing his powers to humanity for their protection.

Michael's extraordinary abilities include:

Nigh Omnipotence: Possessed near-unlimited power, transcending the boundaries of conventional strength.

Nigh Omniscience: Exhibited vast knowledge and wisdom, bordering on the omniscient.

Nigh Omnipresence: Manifested a near-ubiquitous presence, navigating the mystical realm with profound influence.

In his mortal demise, Michael bequeathed a legacy that shaped the destiny of the first order of supernaturals and, ultimately, the course of the supernatural world. His story, veiled in the mystique of ancient times, remains an integral part of the rich tapestry of supernatural lore.

OMEGA WILL RETURN...

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