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Chapter 1

In 2034, virtual reality gaming reached a groundbreaking milestone, allowing players to fully immerse themselves within digital worlds as if they were real. A decade later, in 2044, a game called Oblivion's Embrace took the world by storm, introducing an unparalleled depth of gameplay that pushed the boundaries of what people thought possible. It was so advanced that it required its own dedicated gaming system. Despite its astonishing complexity, the developers priced it at only $200, making it accessible to millions. On launch day, the game attracted a staggering fifty million players, each eager to experience a new reality like never before.

The developers, undaunted by the massive demand, successfully met everyone's needs, bolstered by the feedback of over a million beta testers who had given it rave reviews. Yet, just three weeks after the grand launch, Oblivion's Embrace was set to alter the lives of over a million players-forever.

During character creation, the Knight Class spoke to Elara. She liked the balance it offered-heavy armor and formidable strength to withstand enemy blows, paired with the offensive capability to dish out damage in return. Since she preferred solo play, she'd invested time in skills that would allow her to be self-sufficient, like smithing and crafting, so she wouldn't have to rely on others for repairs or supplies.

As one of the lucky million beta testers, Elara had access to Oblivion's Embrace long before its official release. She'd spent countless hours exploring the realm and refining her skills, even making her own home in a forest not far from the starting city. Now, with the full release underway, she was able to keep all the progress she made and stream the new game to her adoring fans without hindrance. The Moonlight Plays gaming channel was more than just a hobby; it was her life's work, and it gave her a reason to stay within Oblivion's Embrace as long as she could.

Elara sat cross-legged in her room, carefully connecting the cables to stream her first public session of Oblivion's Embrace. Once everything was set, she reached for her Embracer, a sleek, helmet-like device that would immerse her entirely into the game's world. Lying back on her bed, she took a deep breath, then activated the device.

Upon entering the game, Elara found herself standing at the gates of Crystalline, the gleaming first city of Oblivion's Embrace. True to its name, Crystalline was a marvel of intricate crystal structures that seemed to grow naturally from the ground, glistening in various hues as they caught the light. Towering crystal spires stretched high into the sky, refracting sunlight in a mesmerizing kaleidoscope of colors that bathed the city in a soft, ethereal glow. The buildings, formed from polished stone embedded with luminous crystal veins, had an otherworldly beauty, as though the city itself were alive, breathing magic with every shimmer.

As a thank-you gift for her role as a beta tester, the game had granted her a special chest upon her first login. Inside, she'd found a full set of gleaming adamantite armor that seemed to shimmer with an otherworldly glow, a loyal personal horse with a sleek, midnight-black coat, and a mysterious egg-a rare, random companion that hadn't yet hatched. Curious, Elara had reached out to a few other beta testers she knew, wondering why her egg was taking so long. Oddly enough, they had no answers; their companion eggs had already hatched. This small mystery nagged at her, but she would have to wait regardless.

"Alright, so four hours till the egg hatches. I need to gather more adamantite..." Elara muttered to herself, glancing at her map.

She was level twenty, owing to her saved progress from the beta, but Crystalline was more than just a starting zone. It was a city brimming with quests and hidden treasures, ripe for the young completionist to take by storm. Despite this sea of opportunity, she hastily scrolled the map northwest to home in on her new objective for the coming hours.

Here lay the city's legendary mine, The Crystal Heart, a labyrinthine network that plunged deep into the earth. The air around the mine was charged with anticipation, as adventurers and traders bustled about, sharing stories of the creatures lurking within its depths. The mine's walls sparkled with raw gemstones and glowing minerals, drawing players in with the promise of treasure-and danger. Somewhere within, the game's first boss awaited, guarding the mine's depths.

As her eyes skimmed the screen, she noticed a small exclamation mark hovering over her mail icon. Curious, she opened it and read the message.

System Announcement:

⚔️ Attention, Adventurers of Oblivion's Embrace! ⚔️

We are thrilled to invite you to the first-ever global event in Oblivion's Embrace: Embracing the Void! Prepare yourselves, for this will be a test of courage, skill, and endurance like none other. Only those with the resolve to face the unknown shall prevail!

⏳ Event Countdown: Three hours and twenty-nine minutes

🕰️ Event Duration: Limited-time event! This rare opportunity will vanish if you do not log in before the starting bell tolls. Your participation invitation will be rendered invalid if you are not in the game when the event begins, so prepare yourselves and be ready!

🌌 Embrace the Unknown, Earn Eternal Glory 🌌

In Embracing the Void, you will enter a mysterious realm where darkness meets chaos, and only the strongest will survive its trials. Ancient beings, fierce beasts, and dark forces lie in wait, prepared to test you to your limits. Victory requires skill, strategy, and teamwork-or, if you are bold enough, sheer individual prowess.

Event Details:

Trials of the Abyss - Navigate perilous terrains and complete daunting challenges that adapt to your skill level.

Void Guardians - Face off against powerful Void Guardians who protect each layer of the event's domain. Each Guardian holds a unique ability that tests different aspects of your skillset.

The Final Embrace - Those who survive the challenges will face the mysterious Void Reaper, a being shrouded in legend and darkness, and the ultimate test of your abilities.

🎁 Event Rewards

Those who succeed will receive treasures befitting a true champion of Oblivion's Embrace:

Legendary Companion - A unique, mystical companion who will fight by your side and adapt to your battle style.

Mythic Armor Set - A set of unparalleled armor with enchanted properties that enhance your core abilities, strengthen your defenses, and grant you a distinct aura of power.

Only a select few will emerge victorious and earn these legendary prizes. Will you be one of them?

Gather your strength, sharpen your blades, and fortify your will. The Void awaits...

The countdown has begun. Will you answer the call?

Excited by the idea, Elara set a timer to remind her about the event before heading into the mines to gather the adamantite she needed.

After gathering her materials, she checked the time and saw there was one hour left before the event began. Using this last hour wisely, she left the city and ventured into the nearby forest, Crimson Fangs, to her little hut. There, she set to work, repairing and upgrading her gear as best as she could. From her perspective, to truly advance her blacksmithing skill, she needed to work with a rare metal called Mithril and forge a weapon with it. So far, she hadn't been able to locate any, suspecting it might be found further along in the game.

"Moonlight, you in here?" A voice called out.

"Hmm? I'm over here at the forge." She replied to them as she was currently hammering her sword.

"Oh. The voice said as they came around the corner, it was a man named NeverSmit. "Was wondering if you could upgrade my sword?"

"If you have the materials and coins, I certainly can." She told him.

"I want it to go the highest we can right now. I should have the coin for it. As for the materials." He opened up his inventory and transferred the components to her. "Here's my sword as well-Steelwing."

"So far, I can take it up to Epic. After that, we'll need to get further into the game," she replied. "About... seven hundred void coins?"

"Seven hundred? That's a lot, but it's cheaper than everyone else," he said, nodding as he transferred the coins. "How long will it take?"

"I have to finish my sword first, as you can see, but it'll be done before the event starts," she replied, never taking her attention away from hammering her own blade.

The countdown ticked away as Elara finished both her sword and NeverSmit's request, teleporting herself from her hut to the bustling center of the city just in time for the event. The countdown began:

3... 2... 1.

A deep bell rang across the realm as players were teleported in, fireworks erupting around the city. In the center stood the iconic statue from the game's cover: the Lady, gripping her sword with both hands on the pommel. As she plunged it forward, a portal materialized before the blade, and through it stepped a man clad in armor forged from a mysterious, otherworldly metal, his hands raised.

"Welcome to Oblivion's Embrace first annual event! Fifty million people have logged in for this extraordinary occasion-and for one legendary reward!" he announced with a booming laugh.

Cheers erupted as the man appeared on a giant screen in the sky, broadcasting his image and voice to all present. The crowd's anticipation grew; a strong reward at the beginning of the game was an opportunity none wanted to miss.

"Now, let's get on to the real event," he continued, his tone shifting. "This gathering was merely a ploy-to pull as many of you into the game as possible." He paused, a sinister glint in his eyes. "Take a look at your menus. You'll notice the logout button is... missing."

Confusion spread as players accessed their menus, only to find that, indeed, the logout button had vanished. Whispers turned to murmurs of alarm, but all remained riveted as he spoke again.

"The Void's Embrace has officially begun. If you wish to return to the real world, all fifty million of you will have to beat my game. But there's a catch: you only have one life. One single life. If you die in here, you die out there, too." As he spoke, screens showed live news reports, confirming his chilling claim.

"And as I finish this sentence," he continued with a smirk, "five hundred of you have already perished." His voice darkened. "If anyone attempts to remove the Embracer, it will send a fatal shock directly to the brain."

A wave of dread swept through the crowd. Players looked around, their faces reflecting the gravity of the situation. The event, which had promised excitement and rewards, had instead become a deadly trial.

"But that being said," he continued, a smirk playing across his lips, "I do believe some of you might just have what it takes to beat the game. Two hundred floors, two hundred floor bosses, and countless other challenges along the way. Quests, rewards, endless possibilities! This is what had you all so excited when we announced Oblivion's Embrace, wasn't it? A game that would revolutionize the industry, with complexity, immersion, and a level of realism beyond anything before it. This is exactly what you wanted, yes? So... what's the issue?"

He paused, his gaze sweeping across the crowd. "You got what you wanted-a realistic game. Now, before I leave you all to it, know this: we, the developers, will be keeping a close eye on the game and on all of you. We'll keep things fair. Games have bugs, and bugs can kill. Bosses can glitch, and so on. But we won't let you die because of technical malfunctions-that would spoil all the fun."

He laughed, a chilling sound that echoed across the plaza. "So, rest assured, bosses will be controlled by several of my developers who were quite eager to step into these roles. They know what's at stake, and each one has accepted the possibility of death. After all, they were the ones who pushed for this... feature. No special favors will be given, apart from the powers each boss should have. And they're looking forward to giving you all a real challenge. The ones overseeing the game, I will let this be known, they had no idea this was going to happen. So to all of you recording your gameplay, the one's overseeing the game for technical malfunctions, they are innocent. To prove this, all documentation will be in my office when the authorities raid my business. Now with this said, I bid all of you a farewell and hope to see you at the end."

Stolen from its rightful place, this narrative is not meant to be on Amazon; report any sightings.

With one final, mocking bow, he vanished, leaving the players standing in stunned silence, facing the daunting reality of the game they had once celebrated.

Everyone stood frozen, trapped in a stunned silence as the gravity of the announcement settled over them. No one dared to speak, each face shifting from disbelief to a dawning, uncontainable fear. A faint chime broke the silence, followed by a slight flicker in their inventories as an item appeared.

It was a small mirror, polished and flawless, resting in each of their hands. Confusion spread, but before anyone could react, the mirrors began to glow, radiating a soft but consuming light. One by one, players were enveloped in it, a warmth that quickly turned unnerving as the mirrors shattered, scattering fragments around them.

A ripple of realization washed over the crowd as they watched each other transform, their avatars' custom appearances flickering, reshaping, and ultimately shifting back into a form far too familiar: their own real-world selves. Stunned gasps spread, and they looked at one another with wide eyes, now confronting a game that had dissolved all distance between fantasy and reality.

The weight of the transformation hung thick in the air, and then, with a deep, ominous resonance, another bell tolled across the world. The screens around them, including their menus glewed.

System Update "Embracing the void" Initiated:

The phrase glowed, lingering as if to emphasize the magnitude of the shift. The announcement was followed by a cold, methodical list of system updates displayed on every screen, each line cascading down like a countdown to something irreversible. Every player starred in dread, witnessing the game twist and reforge itself before their eyes:

Physical Realism Overhaul

Applying Realistic Physical Weight.

The weight of every piece of armor, every weapon, and every item on their bodies suddenly became real. Armor pressed heavily against their shoulders, weapons tugged down on belts, and bags filled with supplies weighed them down. Those who had overloaded their inventory felt the burden immediately, their movements slowing, steps growing labored. Every breath felt fuller, more drawn out, as though the very air was denser.

Adjusting Pain and Sensation Thresholds.

Any injuries, whether small scrapes or bruises, flared up with real pain. Players felt a burn in their muscles after exertion, and even minor wounds ached faintly, adding an edge of caution to every move. There was no more shrugging off injuries as mere numbers—pain had become part of the game.

Revised Hunger, Thirst, and Stamina Tracking.

Hunger gnawed in their stomachs, a persistent reminder that they would need to seek food and water regularly. Thirst parched their mouths and throats, adding a weight to their actions and thoughts, affecting focus and speech. Fatigue became more than just a bar on the screen; it manifested in heavy limbs and shortness of breath, making players acutely aware of their limits.

Emotional and Social Synchronization

Amplifying Emotional States.

Anxiety, fear, and excitement took on a new, visceral quality. Adrenaline spiked as danger drew near, causing heartbeats to quicken and breathing to shallow. Every nearby movement or faint sound triggered nerves to the edge, mimicking true survival instincts. The game had connected them to an emotional depth that felt disturbingly lifelike.

Enhanced Empathy and Social Cues.

Subtle cues in other players' expressions and body language became perceptible, revealing hesitation, nervousness, or fear. Facial expressions could be read more easily, and instinctive social reactions developed, allowing players to pick up on each other's moods and intentions. This added a layer of depth to interactions, where understanding others could mean the difference between life and death.

Inventory and Weight Mechanics Update

Realistic Inventory Accessibility.

Reaching into their inventory no longer meant clicking a button; it required physically reaching for belts, bags, and pouches. In the heat of combat, this complicated things—players had to gauge safe moments to retrieve items like potions or weapons, as every action slowed their responses.

Weight Constraints and Encumbrance.

Items that couldn't fit in immediate storage had to go in backpacks, significantly slowing movement. Carrying too many items not only affected speed but also required careful management to avoid penalties. Each item now had a tangible weight, demanding attention and restraint.

Environmental and Sensory Realism

Light, Sound, and Atmosphere Enhancement.

Shadows deepened, flames flickered, and details sharpened around them. Players could feel the chill in the air and hear the slightest rustles and distant sounds, from creaking wood to the footsteps of others nearby. The sounds were so crisp that every noise carried weight, and ambient sounds heightened the tension as they immersed fully into this realistic world.

Dynamic Weather and Terrain Effects

Rain, wind, heat, and cold all had direct effects on gameplay. Rain caused slippery surfaces, making footing hazardous. In cold regions, players began to feel the chill, with their breath visible in the air, and in deserts, the heat weighed down, draining energy faster.

Increased Environmental Hazards

Players could now injure themselves from falls, environmental traps, or unstable terrain. Climbing steep or jagged areas required careful movement, as sharp edges could inflict wounds.

Smell and Taste Simulation.

Scents lingered faintly in the air—earthy dampness, metallic hints of blood, and the smell of cooked food all added to the realism. Potions tasted bitter or sour, spoiled food carried a rancid tang, and the environment itself took on sensory layers that played into the illusion of reality.

NPC and Boss Behavior Update

Enhanced AI and Developer Control.

NPCs now responded to players' movements and behavior. Guards grew suspicious at erratic actions, and vendors raised prices if they sensed desperation. Level Bosses and regular Bosses now behaved unpredictably, adapting and countering players' strategies with human-like intelligence, as developers controlled major bosses to make each encounter far more complex and deadly.

Improved Tactical Awareness.

Bosses and NPCs displayed real-time strategic adjustments, dodging predictable attacks, leveraging the environment, and targeting weak points. These were no longer scripted characters; they acted as though each battle held meaning, heightening the stakes and the difficulty of each encounter.

Interface and HUD Adjustments

Subtle HUD Elements.

Health bars, stamina, and mana meters became less prominent. Health displayed as a faint pulse, reflecting heart rate, and stamina as an aching exhaustion in limbs. Hunger and thirst became dull pangs rather than numerical values, forcing players to rely on instinct and physical cues instead of simplified displays.

Dynamic Quest Tracking.

Quest progress was no longer simply noted in a log. Clues came as verbal exchanges, written notes, or fragmented hints. Objectives weren't clearly marked but had to be pieced together from environmental cues and interactions with NPCs.

Environmental Overhaul

Weather and Terrain Effects.

Rain made surfaces slippery, causing players to lose footing if they moved too quickly. Cold climates cause a chill, draining stamina faster, and deserts fatigued players under a relentless sun. Each region had its own hazards, and players could feel the effects of temperature, terrain, and environmental elements pressing down on them, adding to the challenge.

Increased Environmental Hazards.

Players could no longer mindlessly scale cliffs or sprint through forests. Falls caused sprains or fractures, sharp objects inflicted cuts, and unstable terrain posed real dangers. Climbing required careful navigation, and running carelessly could result in injuries that hampered progress.

Without warning, everything went black, leaving players in total darkness. For three agonizing minutes, they remained in silence, aware of nothing but their own heartbeats, each pulse a reminder of the stakes now before them.

Then, vision returned, sharper and more overwhelming than before. The textures of every wall, the weight of every weapon, and the chill in the air were all too real. The world of Oblivion's Embrace had transformed, its boundaries between virtual and reality erased.

As each update loaded with countless others, tension mounted, and then the ultimate messages appeared:

Embracers Sealed—Safe Logout Disabled.

The words blazed in stark red letters, the finality of their confinement sealed by the device itself.

System Update Complete.

Main Quest Objective: Survive.

"Embracing the Void has officially begun."

"...This is it," Elara murmured to herself, her voice low amidst the quiet tension that filled the air. She shifted in her armor, surprised at how it seemed to settle on her shoulders without the strain others were clearly feeling. "My armor doesn't seem too heavy... must be thanks to all those hours grinding my skills."

She looked around the square, watching as one by one, people slowly drifted away from the center of town, each weighed down by the realization of the journey ahead.

Elara took a deep breath and decided it was time to move as well. First things first—she'd need to gather supplies. Potions, food, crafting materials, and void coins. Fortunately, her house was well-stocked, which would give her a head start. Her blacksmithing skills alone could pull in a steady stream of coins, and the other skills she'd invested in over time would give her a solid advantage.

"Alright," she mused, running a thumb over her chin thoughtfully, "I can create weapons, armor, potions... Guess it really was a good idea to invest in all those skills."

When she finally arrived at her house, she paused at the entrance, taking in the scene. "...Wow, it looks so different."

The familiar space now felt strangely alive, each item vivid and tangible. She walked over to her forge, eyeing the tools she'd crafted and refined countless times. Hesitating only a moment, she picked up her hammer, feeling the weight of it in her grip.

"Despite not knowing how to actually do this in real life... it feels as if I do." A sense of confidence washed over her, and, with steady hands, she began to work, the rhythmic clang of metal filling her workshop as she forged her first sword in this way.

After the final clang of the hammer, Elara held up the freshly forged sword, inspecting every detail under the soft glow of her forge. She let out a satisfied sigh, feeling only a slight weariness in her arms—a testament to her training. "Oh, this has to be the best one yet... The quality is outstanding. Even for a common-quality sword..." She ran her fingers over the blade, marveling at the craftsmanship, then carefully set it aside.

Just as she placed the sword down, a soft, melodic ding echoed in her ear, drawing her attention. She blinked in surprise as a familiar item materialized beside her—a small, glowing egg, radiating a gentle warmth. She stared at it, momentarily puzzled, before it hit her.

"The egg..." she murmured, a smile spreading across her face. She had completely forgotten about the companion egg she'd received at the start of the game. It hovered, glowing with a soft, pulsing light, as though ready to hatch. Elara watched, anticipation building.

As Elara watched, the soft glow around the egg intensified, shifting from a gentle warmth to a fiery radiance that filled her entire workshop. The egg's surface began to crackle, thin fissures spreading like tiny rivers of molten light. She held her breath, unable to look away as the shell finally split apart, each piece falling away to reveal a small, wriggling figure nestled within.

The creature inside stretched and unfurled itself, blinking up at her with brilliant, purple eyes that glowed like burning amethyst. It was a Baby Red Dragon, its scales a striking crimson that seemed to shimmer with hints of copper and gold in the light. Though small—no bigger than a housecat—it had a certain raw, unrefined power, as though it was already aware of the fierce creature it was destined to become.

It let out a soft, raspy growl, and then, with surprising grace, it spread its too-large wings, flapping them experimentally. Elara felt a wave of warmth emanate from its body, as if it held a tiny flame just beneath its scales, waiting to burst forth. The dragon's tail flicked, and its sharp little claws scratched against the forge floor as it clambered to its feet, steadying itself before looking up at her with a mix of curiosity and pride.

Elara knelt down, reaching out a tentative hand. The dragon sniffed her fingers, and, after a moment, it let out a satisfied snort—a small puff of flame escaping from its nose. She couldn't help but laugh, captivated by the fiery little creature that was now hers.

"Welcome to the world, little one," she murmured, running a hand gently over its smooth, warm scales. The dragon let out a soft purr-like rumble and nuzzled into her hand, sealing their bond in that moment.

"So then, what shall I call you?" Elara lifted the dragon and cradled it. "That aside, are you a girl or a boy..?"

With gentle hands, she inspected the dragon, who seemed both curious and a little indignant at her examination, letting out a faint snort of warm air. After a moment, Elara smiled, realizing her companion was, in fact, a female.

"A girl, huh?" She ran a finger along the dragon's smooth, fiery scales, feeling a sense of pride in the creature's strength and warmth. "Now, we just need a name that suits you..."

She pondered for a moment, watching as the little dragon gazed up at her, purple eyes glinting with intelligence and a spark of mischief.

"I shall call you Astra."

It seemed Astra loved the name, giving Elara a small lick on the cheek. Elara giggled and petted her, feeling a spark of happiness light up in her heart amidst this daunting new reality. After a few minutes of bonding, she gently set Astra down and decided to test her skills in the kitchen, curious about how cooking would feel in this more realistic world.

It took about thirty minutes to finish the meal. As she and Astra shared the food, Elara marveled at the taste of the freshly cooked meat and vegetables. The flavors were vivid, each bite reminding her just how immersive and lifelike this game had become. She shook her head, snapping herself out of her thoughts.

"Okay," she muttered, glancing at the clock. "It's 5:00 P.M., and it'll be dark soon. Should I grind the night monsters or...?" She scratched her cheek, weighing her options. "They give more experience, but honestly, I'm feeling pretty fatigued. Might not be worth the risk tonight."

Astra flapped her tiny wings playfully, letting out a little yawn. Despite being newly hatched, it seemed she was already feeling tired, too. Elara thought back to the beta testers' discussions. They'd mentioned that a companion's stamina was linked to their owner's; whichever stamina level was higher became the default.

Elara smiled, watching her little companion settle in, comforted by the bond they were already building. "Alright, let's rest up tonight. Tomorrow, we'll be ready for whatever this world throws at us." 

Elara worked her way out of her armor, each piece clinking as it finally slipped off. It proved to be a bit of a hassle—getting used to the heaviness and clasps in a world where every sensation was heightened took effort. But eventually, she managed, setting the armor aside and slipping into her night clothes. The softness of the fabric was a welcome contrast, comforting her weary muscles. With a contented sigh, she leaned back into her bed, sinking into the familiar warmth.

Astra clambered up beside her, curling herself atop the blankets. Her small, fiery body radiated a gentle warmth, soothing Elara's fatigue from the day's trials. She ran her fingers over Astra's smooth, scaled back, feeling the rise and fall of the dragon's tiny breaths. In this strange, dangerous world, Astra's presence was more than a comfort—it was a reminder that she wasn't alone.

"Goodnight, Astra," she murmured softly, closing her eyes. The baby dragon nestled closer, and together, they drifted into a peaceful sleep

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