Ragun has existed since time immemorial. In epochs past, dragons roamed the land with no restraint. Clashing with the humans and immortals the land was torn apart, leaving a graveyard of dragons in their wake. This is the continent of Ragun.
Noble houses, merchant unions and imperial clans dot the sprawling continent of Ragun. Aristocrats and the affluent are aplenty and abound, attentively waiting for an opportunity at immortalization; it is they who archive history. Millenia of conflicts, with powers swinging like pendulums back and forth across Ragun, has left it to reconstructing itself in an effort to restore its former resplendence and stability.
Thousands of years since ‘Dragon Fall’ and most of the civilized and literate world has settled around what is commonly known now as ‘Lake Centra’ or the ‘Holy Sea’ by the less secular. The lake is not situated directly at the centre of Ragun; instead it’s location lays southwest of the Fangclaw Range, a cordillera that divides the continent between north and south. North of this divide lives the diverse and indigenous Drunians.
Drunian people inhabit the largely uncultivated lands to the north. The temperate climate around Fangclaw becomes more and more stifling as the temperature increases in intensity the further north one travels. Deadlands filled with conflict and bloodshed yield to an expanse of scattered flatlands and rolling hills past the dividing sierra.
As the continent of Ragun extends northward the landmass stops shy on its western half, ending at the Orange Desert. On the continent’s eastern half, Ragun stretches further north into lands uncharted by the powers gathered around ‘Lake Centra’.
On the southeast of the Fangclaw Range, parallel to the Lake Centra, was the Reunified Larson Empire. A major superpower that seems to always find itself in the throes of reunification every couple of centuries. Warring imperial lines each claim they are the ones who carry the now extinct dragons rightful mandate.
Further east to Larson was the United Free City-states of Aventis that line the eastern coast of Ragun with their free cities. These free cities started as trading posts that peppered the east coast. Trading posts turned to towns, towns eventually became cities that unified and created the most strongest merchant alliance. Larson’s constant infighting assisting in the meteoric rise of Aventis.
The author's narrative has been misappropriated; report any instances of this story on Amazon.
These two behemoths are constantly at each others throats on their southern border but up north their constant clashes are far more muted. Sandwiched between these two behemoths was the anarchic land of Freedrun. Tribes, clans and small villages dispersed in a land overrun with bandits, outlaws and other unsavoury folks. Majority of Freedrun has been settled by Drunians even though the land has been administered by Larson multiple times throughout history.
Antithetical to the straightforward dynamic found in the east of Ragun with only three forces of note; the complex political landscape of the west provides a complimentary contrast.
Two empires fighting to reclaim lost glory.
Nations founded by merchant unions competing to control the market and ensure their own continuation.
Vigilance of a young, growing and multiplying Drun population increase the tension along the full span of Fangclaw.
It’s been 20,000 years since the Era of Dragons has ended.
4,000 since the Ajin Crusade by the Holy Alliance of Athuria.
Larson has pulled itself together again and Aventis is finding itself with its back against the wall.
The year is 4001 P.A.(Post-Ajin) to those who settle by Lake Centra while Larson has begun restarted their calendar yet again. The standard calendar used by the rest of Ragun is the Valorian Calendar in which the year is 20,044 D.F.
Larson has begun an campaign into Freedrun, an archaic buffer nation overrun by bandits that cushions the borders between Larson and its coastal rival, Aventis.
Millions of Drunian and other inhabitants of Freedrun are left distraught, displaced and desperate. Fleeing west to the free cities of Aventis they are met with closed gates as they pile up outside Galis, Fiona, Thundra and Fanis.
Seeking refuge are broken families and guilty survivors.
Numb to what they’ve endured but sensitive to the whims of the world.
History repeats itself as these broken families lay the seeds for new growth.
Family trees grow and entwine with each other as their roots extend in earnest to lap the essence of immortals and giants of bygone era’s. At the detriment of severing branches who collapse and crumble until all that left are twigs and sticks. With no essence to wet them these withered and wilted branches become the kindling to ignite a new generation.