Allen watched Camila’s bout with Nora with about half of his attention. The other half was focused on going through the massive amount of skill points that he still had to spend. After all, it was better that he get his build figured out before too long. Andy said he would be back in a month, and it had been almost two weeks, but Allen had no faith in the god not just showing up tomorrow.
He had ninety seven skill points left over after spending a few on his four Neuromancer skills. He still had to max out all of his skills to as close to tier fifteen as possible, but first he needed to replace a few skills. That meant Suppression and Damage Control had to go; Suppression was redundant with Destabilization and Havoc, and Damage Control was fighting an uphill battle against his Chaos aspect.
Allen needed a speed skill that wasn’t restricted to the first move, and he needed a heavy hitting finisher that worked well with Assassinate. Lurker’s Step was good, but it didn’t add any speed, just stealth and fall damage reduction. So, he opened up the list of available skills and looked for anything that caught his interest.
Skills Available to Job: Dusk Lurker
Tier 6 – Active: Hide Presence – Category: Repression Magic – Use Dusk magic to hide your presence from magical senses.
Tier 5 – Active: Dusk Vault – Category: Dusk Magic – Use your enemy’s blind spots to your advantage; move with great speed, in silence.
Tier 4 – Passive: Cowling of Silence – Category: Repression Magic – Absorb and suppress the light and magic around you to hide from enemy’s perception.
Tier 5 – Meta: Distortion – Category: Corruption Magic – Distort magic in spells or enchantments with corrupting influence.
Tier 3 – Meta: Into Night – Category: Dusk Magic – You and your magic become harder to sense after the sun has set, or in complete darkness.
Skills Available to Job: Spellspear of Chaos
Tier 7 – Active: Fractured Nova – Category: Destruction Magic – Charge an attack with pure destructive power; release it in an instant and reduce all you touch to dust.
Tier 4 – Active: Surge of Chaos – Category: Launch a large burst of chaotic miasma to deal extensive damage to enemys and magic.
Tier 3 – Passive: Last Stand – Category: Chaos Magic – Cornered and mortally wounded, you can reach for great power, at a great cost.
Tier 4 – Meta: Random Factor – Category: Chaos Magic – Induce random effects to your magic, results vary wildly.
Removing Suppression and Damage Control returned two skill points each, which was normal. Dropping a skill always refunded less points than what had been invested into it, but there wasn’t anything he could do about it. He needed more damage and speed. Of course, nothing in a Dusk aspect job would turn him into a supper speedster: Dusk focused on suppression, not enhancement. Still, Dusk Vault couldn’t be that bad. Allen dropped six points into the skill, watching the various numbers go up as he did so. Finally, he nodded inwardly at the end result.
Skill: Dusk Vault
Use your enemy’s blind spots to your advantage; move with great speed, in silence.
Category: Dusk Magic – Type: Active – Tier 15 Max
Effects: While outside of your enemy’s perception or in complete silence, your SPD is increased by 10% when active. If your enemy loses track of your position or fails to sense you, you can choose to augment a single step with an instantaneous forward vault with speed equal to 300% of your current speed; no additional momentum will be gained. Vaulting through dense Dusk miasma or areas of silence and repression will allow you to pass through stable mundane materials with no additional cost; unstable or magical materials will cause adverse effects.
Cost: 10MP/s base; 100MP for vault
“Like the classic Shadow Vault, but weirdly restrictive and strange. The first part is just a flat speed increase, but I can’t use any other active skills while that’s on. The second part is like Shadow Vault but… I have to be sneaky. It’s also relative to my current speed, so I can’t just be standing still, or I won’t go anywhere, I guess. The last part is weird though. It’s noclip but extremely niche. Who knows, it could be good.” Allen nodded to himself, satisfied with the skill.
It wouldn’t allow him to sprint right up to somebody and kill them, or teleport behind somebody and slice their throat open, but it was still a really good skill. “I hate teleporters so fucking much. At least at this low of a level I don’t have to deal with them. At the six-hundred mark it just seems like every motherfucker has a Blink variant, it’s almost as bad as passive regen. As a non-healer, sacrificing much more powerful paths for self-healing seems good in theory, you die a little slower, but all it really does is make you weak for your level-class… Although maybe I could use some passive regen, given how much I damage myself, the question is how the fuck I’m supposed to get it with Dusk and Chaos magic.” Allen shook his head and moved onto his other new skill, upgrading it to the max as well.
The next skill he got was Fractured Nova. Allen hoped it would be as simple as the skill card said it was. He had his doubts though. He would have to get Ty to help test it with him at some point; the Defender could probably use the opportunity to test his own skills as well.
Skill: Fractured Nova
Charge an attack with pure destructive power; release it in an instant and reduce all you touch to dust.
Category: Destruction Magic – Type: Active – Tier 15 Max
Effects: Be it stone, flesh, water, bone, magic, or the very air itself, destroy everything in your path. Channel pure chaotic destruction into anything that comes into contact with your mana. The destructive magic will spread from the point of contact as fast as it can; stability, magical effects, and the resistances of your target will restrict the spread and cause potentially severe backlash; damage and rate of spread is proportional to MP used, Intelligence, and the tier of this skill. Once the chaotic magic has spread, you can activate it all in a single instant, creating a nova of destruction that turns your target into corrupted dust; the potential for backlash effects is significant and unpredictable.
Cost: MP according to usage; cooldown in seconds equal to 2x MP used.
“Oh, I like the sound of this one.” Allen smiled to himself after reading through the huge skill card. Fractured Nova was probably one of the most dangerous skills he had ever seen in the two hundred range, and ‘dangerous’ as in dangerous to himself. “It’s not proportional to how hard I physically hit something, which could be a plus or it could be a minus, it depends. What’s more alarming is that the amount of mana it lets me use is infinite, which is why this is so fucked up. I wonder how many mana potions can I chug before using this skill without insta-killing myself? That’s what I really need to know.”
Allen had eighty-eight points left for the rest of his skills, which was probably enough to get them all to tier fifteen. First, though, he needed to test Fractured Nova. After a moment’s thought as to how he would do the testing, Allen picked up a roughly head-sized rock from somewhere behind where everybody was sitting. Amelia and Christopher gave him a passive glance while Ty was still watching the bout and grinning like an idiot.
“Here goes nothing,” Allen thought. He reached out to that spot in the back of his mind where his skills resided and activated Nova. At first it felt like he was just transferring his mana to fuel an item, only much more aggressively than normal. That only lasted for a fraction of a second before the air around the rock started to ripple and distort as if it were covered by Cloak of Chaos. A very primal part of Allen could sense that something very bad was about to happen and he reflexively activated the magic he had flooded the rock with like he would yank his hand away from a hot stove. The rock instantly exploded with a very distinctive warbling crack, shooting debris all around the forest and sending out a small cloud of still-crackling dust.
“Oh shit!” Ty cried out, ducking behind a stump.
It had all happened in a split second. The rock got soaked by nearly eight hundred MP, and then it got absolutely dusted. Luckily Allen had been standing with his back turned, so the debris had all hit him instead of his teammates, not that it would have done any damage to them.
“Um, oops,” Allen managed to say. He coughed on the dust and winced as a few broken ribs made themselves known. The hand he had used to hold the rock also felt like he had just slammed a door shut on it full force. “New skill,” he said, cracking a grin. “I should probably pull back on the reigns a little bit,” he thought. “I guess it’s pretty much instant if there’s nothing to resist the magic. Good to know.”
Ty whistled. “Giving me flashbacks, man, sheesh.”
Camila and Nora shared a glance before continuing with their fight; it wasn’t going well for Nora, and she was probably grateful for the interruption. Christopher had that calculating look of his while Allen made eye contact with Amelia. He didn’t need telepathy to tell her he needed some healing, the look of pain in his eyes and the purpleness of his hand were enough.
Eventually Camila decided she was done playing around. She used the punch skill again, sending a wave of force at Nora. Without Havoc interfering with the skill, the Rogue was sent flying into a tree. She let out a grunt of pain before Camila grabbed her by the ankle and threw her into another tree before she had even hit the ground. The fight was over after that, and Camila moved on to fighting Ty. It wasn’t so much a fight as it was a competition to see how much damage Camila could actually do to Ty, which wasn’t a whole lot, it seemed. Neither of them looked serious though.
By the time that was over, Allen had finished upgrading all the skills in his two main jobs as far as they would go. He scrolled though all of them, only lingering on the ones that provided more than a simple increase to the numbers.
Skill: Waiting Dusk
Lurking quietly in the silence of dusk, you build speed and power in hiding.
Category: Martial Arts – Type: Active – Tier 15 Max
Effects: While remaining motionless, you become harder to perceive indirectly, your miasma reacts less with your surroundings, and your synergy and focus increase; +0.125%/s, max of 75% modifier. Apply an instantaneous burst of speed in any direction proportional to the previous modifier, the amount of stamina used, and the speed stat.
Cost: +5%SP usage while still — 1SP to 500SP on activation.
“Flat number increase.”
Skill: Lurker’s Step
Deaden your presence and become one with the setting Dusk.
Category: Repression Magic – Type: Passive – Tier 15 Max
Effects: Reduces the sound and vibrations caused by all movement by 60%. While moving slowly, you become harder to perceive through indirect means; your steps leave no physical trace and have decreased weight proportional to MP used. While moving at 15% you’re your base speed or slower your steps grip the ground 25% more. Eliminates any damage you take from falling if you land on your feet at an additional cost.
Cost: >10 MP/s while in use; >50 MP to cancel fall damage.
“Just extra grip if I’m jogging.”
Skill: Lurker’s Sense
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While waiting out of sight, your mind stills and becomes aware of more.
Category: State of Mind – Type: Passive – Tier 14
Effects: Use your intuition to find cover. While remaining motionless, the range and precision of your senses are increased by 600% and the speed of your thoughts are increased by 500%. Only a single sense can be augmented at one time. While moving, the effect is diminished by half (300%) and will cause extreme mental strain.
Cost: 25 SP/s; 100 HP to accelerate thoughts.
“Huh,” Allen looked over the skill again. “I never really had the chance to test the thought acceleration, but it has to be better if it’s costing HP to use now. Also has something about intuition.”
Skill: Killer Instinct
Estimate the success of your moves before you make them.
Category: State of Mind – Type: Passive – Tier 15 Max
Effects: Your instincts sharpen in battle. Estimate the damage dealt to your enemies and damage dealt to yourself. Predict your enemy’s vital zones, vulnerabilities, and weaknesses. Vaguely sense when you are in danger and whether your moves will prove successful. When faced with lethal damage, your mind races for a way out.
Cost: None
Not much was going to happened to either Killer Instinct or Dead Calm until tier twenty, so Allen glossed over them.
Skill: Dead Calm
Become like a true assassin: Dead inside.
Category: State of Mind – Type: Passive – Tier 13
Effects: The furor of battle calms you; the stress of pursuit steadies you mind. As the fight drags on, your focus, wisdom, dexterity, and stability increase; +12.5%/min, max of +500% modifier.
Cost: +3% SP usage while active.
Skill: Body of the Lurker
Your body changes to blend in with the silence.
Category: Enhancement Magic – Type: Passive – Tier 15 Max
Effects: Your body is 45% lighter and 30% more flexible. Your bones are 25% more elastic. You can double these effects at will for a much greater cost. Your body will absorb 5% of incoming Dawn magic. You become harder to perceive while in your enemy’s peripheral vision. Your body will no longer make sounds or vibrations on its own. Effective power of channeled Dusk miasma is increased by 25%.
Cost: 50MP/min – 100MP/s(enhanced)
“Dawn magic resistance.” Allen noted.
Skill: Assassinate
Deal more damage when your enemies are unaware.
Category: Martial Arts – Type: Meta – Tier 15 Max
Effects: 400% base damage when attacking while unnoticed by the target; bypass 5% of the target’s resistance when they are not in conflict. 200% base damage when attacking while imperceivable to the target. Successful activation can be given an additional paralysis effect to enemies below 3/5 of your level; duration proportional to the difference in level between you and the target; max of 10s.
Cost: 100 SP to bypass resistance; 400SP to paralyze
“Bypassing resistance if I attack a passive.”
Skill: Ruptured Maelstrom
Bombard your enemy with a vicious storm of chaos and destruction.
Category: Destruction Magic – Type: Active – Tier 15 Max
Effects: Send a surge of destructive magic into your enemy through physical contact. The chaotic miasma will spread out and break apart as it is able. Chaotic miasma will disrupt enemy’s magic, and natural health regeneration while dealing continuous physical and magical damage until purged from the enemy’s body (dependent on enemy stats). Damage dealt is proportional to strength, intelligence, and the tier of this skill. Cooldown in minutes is equal to 10% MP used.
Cost: 150MP to 1500MP
“Now it fucks up passive regen, I like that a lot.”
Skill: Chaotic Bolt
Apply damaging magic to your attacks.
Category: Chaos Magic – Type: Active – Tier 15 Max
Effects: Launch a bolt of condensed chaotic miasma that deals blunt damage on impact and leaves lingering miasmic corruption. Damage dealt is proportional to strength, intelligence, and the tier of this skill. More mana charging the bolt will cause it to become more erratic and unpredictable. You can apply the chaotic bolt to a projectile with low enough mana impedance.
Cost: 15MP to 150MP
“I can put it on my needles now, epic.”
Skill: Havoc
Bring chaos and danger; cause magic around you to wreak havoc.
Category: Chaos Magic – Type: Passive – Tier 13
Effects: Instantaneously disrupt the miasma in magic around you within a radius of 13m. Disrupted miasma will lose stability and become unpredictable and dangerous. Only Chaotic miasma will additionally be accelerated in charging, casting, propagation, and cooldown speeds.
Cost: 10% of MP from affected magic.
Skill: Cloak of Chaos
Shroud yourself in a cloak of chaotic miasma to defend yourself.
Category: Miasma Manipulation – Type: Passive – Tier 15 Max
Effects: Cover your body and infuse your weapons with a chaotic aura. The aura will distort and corrupt incoming magic to a certain degree; proportional to MP used. The aura will absorb 25% of all incoming damage in exchange for mana if possible.
Cost: <15 MP/s; proportional to damage absorbed.
Skill: Chaotic Synergy
You become more in tune with chaotic miasma despite its nature.
Category: Enhancement Magic – Type: Passive – Tier 12
Effects: Chaotic miasma is 35% more stable under your control. Chaotic magic is more instinctual to you. You are able to more easily predict the effects of chaotic miasma by any means; effect proportional to focus and the tier of this skill.
Cost: None
Skill: Vital Strike
Your strikes land true and cripple your enemy.
Category: Martial Arts – Type: Meta – Tier 15 Max
Effects: Your enemy’s vital zones are 20% larger against your attacks. Attacking your enemy’s critical vital zones will ignore 15% of their resistance. Taking more than 50% of your enemy’s HP in a single hit will cause paralysis; duration proportional to the difference in level between you and the target. Max of 10s.
Cost: 50SP Base – 100SP to cause paralysis
None of the last few sills provided anything more than better numbers. Cloak of Chaos allowed Allen to cover his weapons again, but Mana Shroud had done the same much earlier. It was only catching up. Destabilization added a perpetual lingering effect, making it a lot like Ruptured Maelstrom without the damage. “This is probably the next skill I’ll replace,” Allen told himself, looking at his last skill card. He still had around twenty skill points for his Neuromancer Job, but that could wait.
Skill: Destabilization
Destabilize your enemy’s magic and afflict them with chaotic synergy.
Category: Chaotic Magic – Type: Meta – Tier 12
Effects: Take more than 50% of an enemy’s HP in a single attack to decrease their synergy by 12% and destabilize their magic; corrupting magic will remain in enemy until purged (dependent on enemy stats); magnitude proportional to Intelligence and Focus.
Cost: +20% MP use per attack.
Status:
Jeremiah Allen Durand
Human – Rogue – Level 231
XP: 71325/78453 (8,314,416)
Stat Points: 0, Skill Points: 18, Job Points: 5
Jobs:
Dusk Lurker
Advanced – Tier 13
Spellspear of Chaos
Advanced – Tier 14
Neuromancer
Basic – Tier 10
Stats:
HP: 11700/11700
Regen: 188/min
SP: 16920/16290
Regen: 130/min
MP: 9375/9375
Regen: 155/min
Primary:
STR: 188
INT: 125
VIT: 117 (130)
WIS: 57 (60)
END: 72 (90)
FCS: 162 (155)
Secondary:
DEX: 268 (224)
PER: 62
RES: 59
STB: 205 (187)
SPD: 306 (323)
LCK: 50
---
Shoam and Phantom had already returned by the time the group got back to the hotel room. Allen informed both about their plans for the next day, then he went straight to sleep. He still needed it, no matter how much he disliked it. Vitality and Endurance just weren’t his stats. Thankfully, being sleep deprived meant he slept like a rock and didn’t dream about anything.
Their meeting with the Hillford Governor was scheduled for dinner in the evening. The beginning of the next day was spent preparing for the event. Most of the group set out to investigate the city underground nearby and around the wealthy district. Jack’s psychic net and wind magic were all they needed for communication within the city, and they all had the totems for backup.
For Christopher, Allen, and Amelia their morning involved semi-legally acquiring a few magicarriages, and some clothes shopping, but only for the latter two. Allen had already looted many wealthy looking outfits off that Lanthinus noble, all of which fit Christopher nicely. For Amelia and himself, they bought mostly generic servant outfits. The three looked like a proper noble and his attendants by the time they pulled up in front of the Hillford capital building. They weren’t alone though, all the mercenaries had come with them, dressed in armor they had borrowed from the Hillford guard barracks.
Amelia scratched Phantom behind his head. The spider purred softly in her lap; his eyes closed in bliss. Unfortunately for the little guy, their travel time was over.
[“Phantom, time to go. Recon.”] He sent to the spider, only grinning when Phantom jumped up in Amelia’s lap and stared back at him.
[“Allen speak! Why you no tell?”]
[“Surprise,”] he said back, still grinning.
Phantom seemed stunned for a moment before making a noise Allen knew was as close to a pout that the spider was capable of. Then with little more than a blur of motion, the spider vanished with neither sound nor gust of wind in his trace. Amelia also looked confused and maybe a little unhappy happy at Phantom leaving her lap, but she quickly hid her reaction when her eyes met Allen’s
“Okay, like I said before,” Allen began, addressing the two others with him. “The calmer and more blasé you are, the more powerful you’ll seem. Christopher is an ESF middle court member, which is sort of like the equivalent of a viscount in ESF ministry terms. Amelia, we do exactly what he says immediately, and Christopher, you expect us to do everything for you automatically. Don’t even acknowledge our presence unless explicitly making a command.”
“I know that,” Amelia replied, making a strange face as Allen stepped out of the magicarriage and held the door open for Christopher. “I’ve been a servant before. What I’m more concerned about is how exactly you plan to get any information from—”
[“Talk though this, it’s safer.”] Allen said, interrupting Amelia. He had used his magic to form a three-way telepathic link between the three of them, which drew both Amelia’s and Christopher’s attention. The mercenaries had already encircled their carriage before Christopher had even exited the carriage, followed by Amelia. They were playing their part much better than Allen had expected given their lack of practice. That was something he would have to look into after the meeting. [“To answer your question, we’re here on the grounds of discussing new federal laws put into place by the ESF ministry. Suggestive language is always a good place to start; make him think you’re trying to warn him about the new law attacking the slave trade to see if your can get him on your side. These kinds of people are all working together under the table, if we can catch one, all we need to do is pull and we have a good chance of finding everybody who went missing from that village.”]
Amelia was nonplussed for a moment before she schooled her expression and formed up on Christopher’s right flank, Allen taking the left.
[“We’ll do our best, I suppose,”] Christopher replied with a mental sigh. “Three of you take the carriages to the garage, the rest follow,” the professor added. His authoritative noble voice was spot on, almost disturbingly so.
“Yes, my lord,” the lead mercenary said, winking before he turned around and arranged his group accordingly.
Allen had to suppress a grin. “I can’t tell who I know less about, Amelia, or him,” he thought, watching as the professor briskly marched up the steps of the capital building, already eyeing the four guards stationed at the front entrance.
Hillford wasn’t the wealthiest city, or even wealthy by any metric, and the capital building was more like a town hall than anything else, but it was still a sizable stone building. The sun was just beginning to set behind the tall main tower of the building, the tallest point in the city, right ahead of the church steeple in the background. Allen could feel Amelia’s slight fear and hesitation through the link, and he would have felt the same if he were still really seventeen, but at the moment, he only felt excitement. It wasn’t the excitement of battle though, more like the anticipation of pulling a really funny prank or doing something really stupid just for the fun of it.
“Man, it really has been almost three years since I’ve gotten to do something like this. We could have just used overwhelming violence, but the Spade’s have a reputation to uphold. This way is also just more fun.” With that final thought, as the front doors opened inward, Allen dropped his eyes to the floor and put on a humble and calm expression. “This had better be entertaining.”