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Chapter 2: Learning the Game

Chapter 2: Learning the Game

'Wow, it's like i'm playing a game.' 

He thought as he read the information about the stat and magic systems of this world.

All he had to do was think about creating a species, and a screen appeared in front of him showing a 3D model of himself and his stats to be used as an example. This is how he learned his new name: 'Trego'. He accepted it wholeheartedly as his new world name. Reading though the information also gave him the name of this world: Atomiton. He thought that name could've been better.

It gives you a million 'Evos Points' to spend on species stats, skills, and magic attributes. You could also sell stats and skills you already had for more points. If you wanted more information on something, it describes it in more detail and shows examples. 

Basically in this world all species get base stats. Sometimes they also get skills and magic attributes. The stats are as follows:

Strength: Measures muscle power and muscle reaction time.

Agility: Measures muscle flexibility and overall speed.

Dexterity: Measures overall reaction time and accuracy.

Vitality: Measures resistance to diseases and natural negative effects. Also increases health.

Endurance: Measures resistance to damage, pain, and other negative effects. Also increases stamina.

Intelligence: Measures memory and calculation making speed. Also increases mana.

Wisdom: Measures knowledge of this world and understanding of culture/language. Also increases mana recovery speed.

Charisma: Measures attraction, leadership ability, and communication ability.

Luck: Measures likely hood of things going your way.

Health is calculated by: (Level*100)+(Vitality*10), Regen = Vitality/200

Stamina is calculated by: (Level*100)+(Endurance*10), Regen = Endurance/100

Mana is calculated by: (Level*100)+(Intelligence*10), Regen = (Intelligence/500)+(Wisdom/50)

Stats are generally changed permanently by leveling up, doing activities that increase them, getting titles, and getting passive skills. They can also be changed temporarily by active skills, special items, and magic. Stats basically just represent your bodies power in vague numbers. So when your stats change, your body changes too.

Every level you get 5 points in each stat and you can appoint 10 stat points. Experience is earned by leveling up passive skills and killing things, thus taking a portion of their experience.

Most animals and monsters don't get levels the same way. They get levels assigned to them by their base stats. They can still get experience and can level up, but they don't get to assign any stat points.

By doing specific training you can increase stats. For example card games for Intelligence, running for Endurance, and talking with people for Charisma.

Titles are granted by doing extraordinary feats and give amazing stat bonuses/skills.

Passive skills can include things like increased regeneration, farming efficiency, and weapon mastery. PS generally give small stat bonuses and abilities. Most passive skills can be turned on and off, but some can't. They can be earned naturally by racial/bloodline traits, or doing an activity repeatedly. There are also skill books, but they are rare.

Active skills can include things like shape shifting, temporary buffs, and special attacks. Active Skills are skills activated for a short amount of time and/or cost mana, stamina, or health. Skill books for these are more common, but it's even more common for them to be taught. In rare cases they can be racial/bloodline traits.

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Both passive skills and active skills are ranked by how useful/powerful they are. The ranks are as follows: H>G>F>E>D>C>B>A>S>Z. Depending on the type of skill, you can rank  it up. Most racial/bloodline trait skills cannot be ranked up.

Magic should be thought of as a completely different system. Every living being in the world has mana, and almost every intelligent race has a magic attribute. To use magic you first need to learn a magic spell within your attribute and have the imaginative abilities to actually use it. Once those requirements are met you can use the spell with a thought. Most peoples imagination is bad so they can only use basic spells by reciting them.

Magic spells have the same ranks as skills, except you can't rank them up. If you want your spell to be stronger, you'll have to learn its higher level equivalent.

The attribute types are Fire, Water, Air, Earth (Ex. Stone), Lightning, Vegetation (Ex. Plants), Light (Ex. Positive buffs and lightness), Dark (Ex. negative buffs and darkness), Energy (Ex. Everything), Void (Ex. Nothing), Spirit (Ex. Souls of the dead are summoned and help the caster) , Fusis (Ex. Combining various magic types), and Lexeme (Ex. Using magic runes to imbue objects with certain magic types).

All magic attributes have a rarity of 1/10 except Spirit (1/1250), Fusis (1/12500), and Lexeme (1/1250) due to requiring one or more different attributes. Having two attributes is a 1/100 chance, and having three attributes is a 1/1000 chance, but all that is based on a race who are born with random magic attributes like humans or orcs. Some family bloodlines and races have bias to starting attributes.

People can get more attributes by absorbing a magis pod. They are significantly rare and only appear in areas associated with the attribute.

He was apparently a 'Gorn', a slightly small humanoid race with black skin and metal limbs. The stats were not too different from humans, who have ten as all base stats and balanced magic attribute distribution. The large differences between the two include being sensitive to light and having a bias to the darkness and earth magic attributes.

Using all this information at his disposal, he started making his new species...

An hour later

"Okay! looks like i'm finished. Ha ha ha, now this world will know true terror." 

He looked at his stats one last time before pressing 'Finish'.

Name: Trego

Race: Jres

Level- 0 

Experience- 0/100

HP- 200/200

H.Reg.- 0.1/Sec

MP- 10000/10000

M.Reg.- 50.2/Sec

SP- 200/200

S.Reg.- 0.2/Sec

Strength- 15

Agility- 15

Dexterity- 20

Vitality- 20

Endurance- 20

Intelligence- 1000

Wisdom- 10

Charisma- 10

Luck- □

Unused Skill Points- 0

Magic Attributes- Air, Energy

Magic- □

Passive Skills- Jres Reaping╠Z╣, Jres Memory Control╠A╣, Anti Luck╠H╣

Active Skills- Language Conversion╠C╣, Jres Disintegrate╠S╣

Titles- □