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"My New Life as a Komodo Dragon on the Human Borderlands"
Chapter 12: Plans of War and Wonders of the Unknown

Chapter 12: Plans of War and Wonders of the Unknown

JANNET’S PROFILE UPDATE

Species: Varanus komodoensis (Komodo Dragon)

Stage: Hatchling Prodigy

Level: 42

Age: 6 years

Size: 10 feet from snout to tail

Attributes:

* Strength: 78

* Dexterity: 68

* Endurance: 74

* Intelligence: 56

* Charisma: 52

* Wisdom: 60

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SKILLS AND ABILITIES

CORE SKILLS

* Morphic Resonance (Level 6):

Allows Jannet to amplify pack cohesion and emotional bonds. Can subtly influence others' actions through shared feelings or instincts.

* Enhanced precision in group coordination.

* Passive improvement to group morale and teamwork.

* Memetic Guidance (Level 5):

The ability to implant simple thoughts or directives into the minds of allies.

* Influence over instinctual responses of creatures or companions.

* Greater effectiveness with younger or less experienced beings.

* Survivor’s Instinct (Level 7):

Heightened ability to identify and avoid threats while locating safe paths or resources.

* Environmental hazards are easier to detect and circumvent.

* Improved reactions in dangerous or high-stakes scenarios.

* Trapmastery (Level 5):

Expertise in designing, setting, and maintaining various types of traps for both hunting and defense.

* Passive effectiveness bonus to all traps set by Jannet.

* Ability to adapt traps to environment and prey.

* Cartographer’s Insight (Level 4):

A skill for creating and reading maps with remarkable precision.

* Maps are more detailed and useful.

* Can highlight unseen paths or hidden features within a known area.

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GENESIS ARTS SKILLS

* Heartbond (Level 3):

A deep, empathic link with Baby Goblin, granting mutual benefits.

* Sense Baby Goblin's emotional and physical state.

* +5% shared stat boosts when fighting or working together.

* Allies gain morale and stamina regeneration near both Jannet and Baby Goblin.

* Cycle Breaker (Level 3):

Passive ability to foster peace and unity in hostile situations.

* Reduces hostility between factions in Jannet's presence.

* Converts negative emotions (e.g., fear, hatred) into trust and loyalty over time.

* Cooking Mastery (Level 3):

Enhances the preparation of food for improved nourishment and taste.

* Passive improvement to cooked food’s benefits.

* Reduced resource waste during food preparation.

SPECIAL COMBAT SKILLS

* Bleeding Bite (Level 6):

Jannet’s bite causes deep lacerations that induce blood loss and fatigue.

* Bleeding effect scales with target size and endurance.

* Can incapacitate prey over time.

* Toxic Saliva (Level 5):

Saliva contains venom capable of inducing sickness or weakening opponents.

* Inflicts fatigue, fever, and pain on targets over extended periods.

* Lingers in bite wounds, requiring medical treatment for recovery.

* Coordinated Strike (Level 3):

Developed from pack hunting experience, allowing allies to focus on a single target.

* +10% damage boost when attacking the same enemy as an ally.

* Increased precision and effectiveness of group attacks.

LEADERSHIP AND INFLUENCE SKILLS

* Strategic Directive (Passive):

Enhances Jannet’s ability to organize and execute group strategies.

* Allies gain +10% damage resistance during defensive maneuvers.

* Increases group combat effectiveness by 10%.

* Tactician’s Vision (Level 2):

Highlights optimal positions for allies and identifies weaknesses in enemy formations.

* Improves battlefield awareness and planning.

* Kinship Aura (Passive):

Boosts morale and group synergy when Jannet is present.

* Allies recover stamina and minor injuries faster in his presence.

ENVIRONMENTAL AND UTILITY SKILLS

* Camouflage (Level 5):

The ability to blend seamlessly into natural environments.

* More effective in dense foliage or shadowed areas.

* Reduces detection by predators and prey alike.

* Ingenious Snare (Level 4):

Improves the efficiency and adaptability of traps.

* Traps last longer and are harder to disarm.

* Can imbue traps with minor elemental effects (e.g., fire, frost).

* Empathy Aura (Passive):

Promotes trust and cooperation among nearby creatures.

* Minor influence over the behavior of neutral or skittish animals.

TITLES

* Pathfinder:

+5 to Perception; 15% increase in exploration rewards.

* Catalyst of Creation:

+10 boost to all attributes from Genesis Arts achievements.

* Harbinger of Grace:

+5 to Charisma and Wisdom; +20% effectiveness in peace-building actions.

* Guardian of Kinship:

+5 to Charisma; +10% increase in ally loyalty and effectiveness.

* Kindler of Innovation:

+5 Intelligence; +10% success rate for crafting tasks.

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The den had transformed in the weeks since Baby Goblin joined the family. Jannet still referred to him as Baby Goblin—after all, what better name could he have? The lizard instincts coursing through Jannet’s mind saw no need for complexity in names, and Baby Goblin seemed perfectly fitting.

Their days had taken on a new kind of happiness. After the denmates had constructed a room for Baby Goblin, the little creature surprised them all by fashioning a crude cot for himself. It wasn’t much—just some tied vines and bundled leaves—but the pride Baby Goblin exuded was palpable. He spent hours tinkering with it, adding bits of shiny objects he found around the den to personalize it.

The cot quickly became a favorite spot for both Baby Goblin and Lil’ Guy. Jannet often found the two curled up together, sharing warmth in a pile of scaly and green limbs. Watching them brought a strange warmth to Jannet’s chest. It was a family dynamic he hadn’t expected but cherished nonetheless.

Meanwhile, Rose’s profile revealed a notable change: she had reached the Mature stage, yet her species and level remained unchanged. She was still a Varanus komodoensis at level 28. This anomaly perplexed Jannet. Why had Rose’s evolution been different from #1’s? It was something to ponder, but for now, the stability of their growing family was enough.

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Deep within Oldscar, the town meeting hall bustled with tension. Hunters, traders, and anyone with a stake in the town’s survival had gathered. Joss and his companions stood at the center of attention, recounting their encounter in the jungle three days prior.

“The goblins weren’t just moving alone,” Joss spat, his voice rough with anger. “They were defended—defended by massive lizards. Komodo dragons, like the ones that killed my brother Marn. But this time, it was worse.”

Murmurs rippled through the room. Joss raised a hand to silence them. “These goblins fed one of their lizards so much it leveled into a noble variant. I swear it. We all saw it.”

The other hunters nodded, muttering their agreement. The thought of a noble lizard was enough to make even the hardiest among them uneasy. Nobles were rare and dangerous, capable of outthinking even seasoned hunters.

As the hunters debated their next steps, a peddler stood up to address the crowd. “I’m heading to the ducal seat tomorrow,” he said. “I’ll take the news with me. If there’s truly a goblin stronghold with trained lizards out there, they’ll send an eradication team. Knights, soldiers, men trained for war. They’ll clean this mess up proper.”

The room hummed with grim approval. For now, Oldscar could only wait.

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Back in the safety of the den, Jannet found himself pulled from his thoughts by an excited Randel. The young lizard had developed a knack for collecting shiny objects and “crafting” with them. Using enthusiastic gestures and prodding, he urged Jannet to follow him to his room.

Inside, Randel proudly displayed his latest creation: a large shelf he had carved and filled with his collection of trinkets. Among the shiny stones and bits of bone was a Y-shaped stick with two polished crystals wedged into its prongs. Randel picked it up delicately in his mouth and led Jannet to the cooking pit. The fire room was bustling with activity, the warm glow of embers lighting the lizards’ scales. Randel positioned himself near a sun crystal that the group had embedded in the ceiling for light. Using the makeshift magnifier, he directed the concentrated beam of sunlight onto the fire pit. Within seconds, sparks caught on the dried tinder, and the fire roared to life.

Jannet hissed in delight, clapping his claws together in approval. “Randel, you genius!” he said through memetic nudges, his excitement infectious. Fire-starting had always been a risky, painful chore. With Randel’s invention, that task had just become safer and more efficient.

As the fire crackled and the lizards gathered to marvel at Randel’s ingenuity.

The tale has been illicitly lifted; should you spot it on Amazon, report the violation.

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The den buzzed with a mixture of tension and focus as Jannet and his crew prepared for the inevitable. The humans would come, and the home they had spent years building was at risk. Between the displaced goblins and the ominous silence in the north, Jannet knew this was no ordinary threat. Something was driving the goblins into their jungle, and the humans’ arrival spelled chaos for everyone.

Jannet sat in the main hall, Baby Goblin perched on his back, their tiny green fingers gripping his scales as they moved. Communication with the little goblin proved to be a challenge. Memetics, so natural with his reptilian companions, didn’t work well on Baby Goblin. Instead, the morphic resonance field allowed for a faint emotional understanding, a bridge that was just enough to convey simple ideas. The real breakthrough came when earlier Baby Goblin began drawing.

With a stick clutched in their small hand, Baby Goblin crouched over the dirt floor of the den, their face scrunched up in concentration. Jannet had asked why the goblins were fleeing, and Baby Goblin seemed determined to answer. Lines and shapes emerged—rough and crude but unmistakable. It was a spiky ball, angry eyes glaring from the center.

Jannet tilted his head, his tongue flicking in thought. “A... hedgehog? No, it’s too big for that...” He tried to recall anything from his past life or this one that matched the description, but nothing came to mind. Whatever it was, it terrified the goblins enough to abandon their homes and risk the dangers of the jungle.

The group gathered in the war room, a new chamber carved meticulously into the den, walls adorned with rough maps and pictures Rose and Jannet had drawn to depict the layout of their territory. Jannet communicated the plan: a fighting retreat. The humans wouldn’t be met head-on—they were too strong, too organized. Instead, the lizards would rely on guerrilla tactics: feints, traps, and ambushes.

It was a strategy Richard, Jannet’s father in his previous life, had drilled into his head with countless viewings of Red Dawn. Jannet couldn’t help but smirk at the irony. His father’s anti-communist obsession had left him prepared to fight a war of attrition in a jungle world as a giant lizard.

Each member of the group took their assignments seriously. Rose would lead ambush teams. #1, now the largest and strongest, would handle direct confrontations to draw attention away from the others. Lil Guy and the younger lizards would manage traps and alarms, ensuring the humans couldn’t advance without heavy costs.

“Make no mistake,” Jannet conveyed through memetics, his tail thudding against the ground for emphasis. “This is our home. If they want it, they’ll have to bleed for it.”

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In Oldscar, the arrival of the eradication force was met with pomp and celebration. Lord Fanfaron, a minor cousin of the duke, sat tall on his steed, his polished armor gleaming in the sunlight. Behind him marched a retinue of knights, soldiers, and even a mage—a rare sight this far into the borderlands.

“I will end the goblin plague,” Fanfaron declared to the gathered townsfolk, his voice echoing off the ramshackle buildings. “No longer shall these vermin plague our lands!”

The hunters who had encountered the lizards whispered amongst themselves, recounting the events of three days prior. “They’ve got lizards trained by the goblins,” one muttered. “Big ones. One of them was massive—like nothing I’ve ever seen.”

“Alpha of their lizard herd,” another added, their tone grim. “That thing’s dangerous.”

Fanfaron dismissed their concerns with a laugh, waving his hand dismissively. “Peasants’ tales. Goblins are scavengers, not warriors. They’ll fall easily enough.”

The mage accompanying the force, a thin and severe-looking woman, raised an eyebrow but said nothing. Her eyes scanned the horizon, as if sensing something the others could not.

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Back in the den, Jannet watched as Baby Goblin and Lil Guy grew closer. The bond between them was unlike anything he’d seen before, a strange mix of sibling-like camaraderie and mutual admiration. Baby Goblin’s dexterity and intelligence complemented Lil Guy’s curiosity and enthusiasm.

One day, Randel excitedly chased Lil Guy and Baby Goblin out of the fire pit room. Baby goblin having seized the Y-shaped stick with two crystals lodged tightly into its crook and run it out to what amounted to the groups front lawn. Using the stick to carve into the dirt while the lizard group watched and began a strange, hopping dance, chanting softly in their guttural goblin tongue. Jannet tilted his head, unsure if this was a game or something more.

To his astonishment, a muddy puddle began to form in the dirt. Baby Goblin squealed with joy, pointing at their creation with pride.

“Is that... magic?” Jannet thought, his tongue flicking out in surprise.

Before he could ponder further, Lil Guy stepped forward, mimicking Baby Goblin’s motions with a wide grin. His clumsy movements were a far cry from the goblin’s precision, but after several attempts, the ground in front of him turned to mud.

The den erupted in excitement as the other lizards gathered to inspect the muddy puddles. Jannet’s mind raced. Magic wasn’t something he had ever considered possible for his group, but now...

Jannet stirred, his body coiled tightly in the den’s central chamber. The others rested nearby, their breathing a soothing rhythm in the background of his thoughts. The quiet was broken by a sudden, familiar ping echoing in his mind.

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System Notification: Evolution Commencing

Stage: Hatchling Prodigy → Mature

GENESIS ARTS THRESHOLD DETECTED

LEVEL THRESHOLD DETECTED

PRODIGY STATUS DETECTED

CALCULATING...

EVOLUTION COMMENCING...

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Pain erupted like fire in Jannet's core, searing through his muscles and bones. He felt his body stretching, his scales tightening and hardening. It was an overwhelming wave of agony and transformation, but deep within, a primal instinct surged forward, urging him to endure. His claws dug into the dirt floor as his vision blurred.

Through the haze of pain, more notifications appeared, each one reshaping his identity.

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Profile Update: Rare Evolution Achieved

Species: Varanus komodoensis

Stage: Mature

Variant: Sovereign

Title: "Primordial Fang, Sovereign of the Scaled Tide"

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Jannet felt the changes as they took hold of him. His body expanded, muscles coiling with immense strength. His scales darkened, taking on an obsidian sheen that reflected the faint light filtering into the den. His eyes burned golden, a glowing beacon of power and authority.

The pain ebbed, replaced by a terrifying, intoxicating sense of control. Jannet raised his head and let out a deep, guttural hiss that echoed through the chamber, waking the others.

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New Abilities Unlocked:

1. Venomous Majesty

* A toxic aura radiates 30 meters around the Sovereign, sapping enemy stamina and poisoning them over time. Allies are immune and gain increased attack speed.

2. Primordial Bite

* A devastating bite inflicting Primordial Venom, which reduces armor, weakens healing, and deals paralyzing damage at higher stacks.

3. Scaled Juggernaut

* Obsidian-like scales provide immense resistance to physical damage and reflect 10% of melee damage. Below 50% health, the scales emit fiery embers that harm nearby foes.

4. Earthshaker Charge

* A powerful charge that tramples enemies, creating fissures that release toxic gas to slow and damage foes.

5. Command of the Cradle

* The ability to summon Komodo dragons, including Noble Variants, to fight alongside him. Allies gain venomous buffs in his presence.

6. Apex Resurgence (Ultimate)

* At 10% health, the Sovereign fully restores summoned allies’ health, grants them temporary invulnerability, and enhances his own regeneration and attack power.

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Jannet rose to his full height, now towering over the others in the den. His transformation had reached its peak. The golden glow of his eyes swept across his companions, who stared in awe. Even Rose, who had always carried herself with quiet strength, lowered her head in deference.

Baby Goblin toddled closer, his eyes wide and glinting with awe. Lil Guy skittered to his side, his tail flicking nervously. The younger lizards looked to Jannet as though he were a deity made flesh.

Jannet's throat rumbled with satisfaction as he gazed upon his family. The power coursing through him wasn’t just his own—it was theirs, forged through years of survival, innovation, and growth. He reached out with his tail, gently nudging Baby Goblin closer, and the little creature clung to his obsidian scales like a lifeline.

“We are stronger now,” Jannet conveyed through memetic nudges, the resonance carrying an undercurrent of reassurance. “But we will need every ounce of that strength. The humans will come. The goblins are running. Something greater is stirring.”

The room fell silent as the weight of his words settled over the group. Jannet’s transformation wasn’t just a milestone—it was a rallying cry. The battle for their home would be unlike anything they’d faced before, but Jannet was ready. He would lead them, not just as their companion but as their Sovereign.

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In Oldscar, the eradication force was finalizing their preparations. Lord Fanfaron stood at the head of his army, resplendent in gleaming armor. Knights polished their swords, soldiers adjusted their shields, and the mage scrawled sigils into the dirt, her lips moving in silent incantation.

“The goblins won’t stand a chance,” Fanfaron declared, his voice booming over the gathered force. “Nor will their so-called lizard pets. By the duke’s name, we will crush them!”

The hunters who had first encountered Jannet’s group exchanged uneasy glances. They hadn’t exaggerated the size and strength of the lizards, but Fanfaron dismissed their concerns as cowardice. His pride blinded him to the danger ahead.

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PROFILE SUMMARY

* Species: Varanus komodoensis (Komodo Dragon)

* Name: [unnamed]

* Variant: Sovereign Variant

* Stage: Mature (Primordial Sovereign)

* Title: "Primordial Fang, Sovereign of the Scaled Tide"

* Age: 7 years

* Size: 15 feet from snout to tail

* Level: 1

* Strength: 140

* Dexterity: 120

* Endurance: 135

* Intelligence: 110

* Charisma: 100

* Wisdom: 115

* Heartbond (Level 5)

* Cycle Breaker (Level 5)

* Cooking Mastery (Level 5)

* Ingenious Snare (Level 6)

* Cartographer’s Insight (Level 6)

* Tactician’s Vision (Level 4)

* Kinship Aura (Passive)

* Empathy Aura (Passive)

* Command of the Cradle (Level 5)

* Camouflage (Level 7)

* Venomous Majesty (Level 4)

* Venomous Majesty

* Primordial Bite

* Scaled Juggernaut

* Earthshaker Charge

* Command of the Cradle

* Apex Resurgence

TITLES

* Pathfinder

* Catalyst of Creation

* Harbinger of Grace

* Guardian of Kinship

* Kindler of Innovation

* Primordial Fang