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Glossary

Academy main page:

Academy Name: Sanctum of Interdimensional Magi

Headmaster: Victor Asteriscus

Academy Points: 290

Academy Grade: Level 2

Total Acolytes: 184/250

Progression Value: 210/250

Academy levels:

Level 1 Academy Grade: Level-1 Nexus Tower, 1:1 time

Level 2 Academy Grade: Level-1 Nexus Tower, Magic Botanical Garden, 1:1 time

Level 3 Academy Grade: Level-2 Nexus Tower, Magic Botanical Garden, Alchemical Hall, 2:1 time

Level 4 Academy Grade: Level-2 Nexus Tower, Magic Botanical Garden, Alchemical Hall, Artificer Hall, 2:1 time

* Nexus Tower

An imposing purplish-black structure that rose like a towering spire, reaching a height of at least fifteen meters. The Nexus Tower acts as the gateway between dimensions to summon players to the other world.

* Nexus Beacon

A floating cuboid structure, encircled by intricate ring-like magic patterns, stood atop a pedestal. This structure is used to give MC the mission’s reward, the bridge for the System shop as well as gacha. Furthermore, it serves as the signal tower for the Shadowlink Marks.

Status screen:

Victor Asteriscus

HP: 100%

MP: 420/420

Power Rank: Elemental Adept Magus

Elemental Affinity: Cosmo (95%) | Anemo (82%) | Pyro (57%)

Mana Aptitude: Inferior bright grade

Meditation Technique: Myriad Elements Method (prototype schematic, -)

Status: Healthy

Strength: (31)

Agility: (30)

Vitality: (31)

Magical Power: (41)

Infused Mana (total): (417 → 420)

Spell Repertoire:

* Aleph: {Blink Step}, {Spatial Mirage}, {Slicing Wind}, {Zephyr Dash}, {Tempest Burst}, {Wind Guard}, {Flame Whip}, {Flame Dart}, {Ember Shield}, {Heat Wave}, {Demonic Eye}, {Blazing Burst}

* Bet: {Warpblade}, {Volcanic Spear}, {Tempest Gale}

How stats work:

Average humans have Strength, Agility, and Vitality stats at value of 5.

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For each increment of 1 point, the individual becomes 10% stronger than its previous stats. So, 2 points in Strength means 2,1 instead of simply 2.

Average stats according to the stages of power:

* Elemental Novice

First-rank Initiate Attunement: 12-15 on SAV and 1-10 on Magical Power

Second-rank Initiate Attunement: 17-20 on SAV and 15-20 on Magical Power

Third-rank Initiate Attunement: 22-25 on SAV and 25-35 on Magical Power

* Elemental Adept (Normally)

Newly-advanced: 30-32 on SAV and 40-42 on Magical Power

First-sigil Elemental Adept: 33-34 on SAV and 43-44 on Magical Power

Second-sigil Elemental Adept: 35-36 on SAV and 45-46 on Magical Power

Third-sigil Elemental Adept: 37-38 on SAV and 47-48 on Magical Power

Fourth-sigil Elemental Adept: 39-40 on SAV and 49-50 on Magical Power

Fifth-sigil Elemental Adept: 41-42 on SAV and 51-52 on Magical Power

Sixth-sigil Elemental Adept: 43-45 on SAV and 53-55 on Magical Power

Every known element (in the story so far):

Anemo, Geo, Hydro, Pyro, Cryo, Dendro, Electro. (Basic)

Lux, Umbra, Bio, Necro. (Rare)

Cosmo, Chrono, (Extremely Rare)

Other than this, there’s also non-elemental magic.

Aptitude level:

Mundane -> faint -> ordinary -> glimmering -> bright -> shining -> radiant

Sub-level: inferior -> intermediate -> advanced -> superior

Mundane: Individuals with Mundane aptitude have little to no affinity for manipulating mana. Their chances of becoming a Magus are practically impossible, and they are likely to focus on other professions or skills.

Faint: Faint aptitude individuals possess a slight sensitivity to mana but lack the innate talent to harness it fully. Their chances of becoming Elemental Novice acolytes are extremely low, much less an official Magus, and they may only master basic spells with great effort.

Ordinary: Ordinary aptitude individuals show potential in mana manipulation and spellcasting. They have a slight chance of becoming an official Magus with proper training and guidance.

Glimmering: Glimmering aptitude individuals display a natural gift for controlling mana and mastering a wide range of spells. They have a significantly higher chance of becoming a Magus, and their progression in spellcasting is relatively swift.

Bright: Bright aptitude individuals are born with rare talent, allowing them to excel in the art of spellcasting. They are guaranteed of becoming Magi and can quickly ascend to higher cultivation stages with proper guidance and resources.

Shining: Shining aptitude individuals are once-in-a-generation talents and possess unparalleled affinity for mana and spellcraft. They are destined to become powerful Magi if they don’t die and can access profound magic that others can only dream of.

Radiant: Radiant-level aptitude individuals that are only said to appear in legends. They are destined for greatness, becoming legendary Magi with unrivaled power and knowledge of the arcane arts.

Rank of Magic Equipment:

Low-grade magic tool: First-rank Initiate Attunement acolyte

Mid-grade magic tool: Second-rank Initiate Attunement acolyte

High-grade magic tool: Third-rank Initiate Attunement acolyte

Superior-grade magic tool: Elemental Adept Magus

Low-grade magic artifact: Nexus Temporal Magus

Mid-grade magic artifact: Sigil Master Magus

High-grade magic artifact: Nexus Conjurer Magus

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