Dying in the desert was not how I'd planned to advance the field of magical research.
I'd cataloged exactly thirty-seven distinct ways this expedition could kill me in the past hour alone. The sun hammering down from above currently topped the list, having rendered my cooling spell useless exactly seventeen minutes ago. I'd been counting, because focusing on numbers helped distract from the fact that my brain was probably cooking inside my skull.
My ornate staff - a graduation gift that probably should have been rescinded along with my research privileges - had become hot enough to blister. The sand coating its surface somehow defied even the enchantments meant to keep it clean, which was technically fascinating but mostly just irritating.
"Specimen observation," I muttered, watching another bead of sweat vanish instantly from my skin, "Subject questioning every life choice that led to this moment."
The ivory bones of a great Behemoth rose from the endless sea of sand ahead, like the ribs of some long-dead god thrusting up through the dunes. Beneath its ancient arch sprawled Rapan, a city that attracted the desperate and the curious in equal measure.
I'd somehow managed to qualify as both.
This sight would have been more impressive if I hadn't been seeing mirages of it for the past three hours. This one, however, seemed to be staying put. Progress of a sort, though whether toward survival or a more interesting form of death remained to be seen.
"Just... a little... further." My voice cracked like old parchment, which was fitting given how much time I'd spent among Ranoa's forbidden archives before my rather abrupt departure. The promise of shade and cool drinks kept me moving, but it wasn't really what drove me forward. No, what pushed me through this hellish desert was something far less sensible than survival instinct.
Teleportation magic. The most taboo and least understood of all magical disciplines. Back at Ranoa, they'd treated it like a communicable disease - something to be contained, controlled, feared. "Too dangerous for proper study," some of the so called 'mages' had declared. "Reality-warping effects impossible to predict or control."
They weren't entirely wrong about the dangerous part. I'd seen what happened to those who dabbled carelessly in teleportation magic. Spatial distortion, temporal displacement, the occasional catastrophic existence failure... The mortality rate among researchers was admittedly concerning.
But they were wrong about it being impossible to understand. Everything, no matter how chaotic or dangerous, followed patterns. You just had to be willing to risk everything to find them.
My boot caught on something buried in the sand. Because of course it did.
I stumbled, barely catching myself with my staff. A range of profanity escaped my lips as I knelt to investigate what had tried to kill me this time.
The sand fell away beneath my fingers, revealing something that really should have given me pause: a skeleton, its bones sun-bleached and stark against the remains of what had once been very expensive robes. The kind of robes that spoke of someone with more money than survival instinct.
"Well," I told it, because talking to corpses was probably not the strangest habit I'd developed during my research career, "at least you picked a scenic spot for your final experiment."
The poor bastard had probably been some noble's son playing at adventure, or a merchant who'd taken a wrong turn. The desert collected all types, eventually. Though most of them had the decency to expire closer to the actual city.
Standing made my head spin, but Rapan was close now, and so was the Teleportation Labyrinth - a maze that defied conventional mapping, where space itself seemed to twist and fold. Outsiders called it a natural disaster waiting to happen. Even the Adventurers' Guild called it a death trap.
I called it the greatest opportunity in magical research history, assuming I survived long enough to study it.
The shadow of the Behemoth's bones finally fell across me, bringing blessed relief from the sun. I straightened my sand-caked robes, trying to summon some dignity from my thoroughly undignified state. I had a labyrinth to explore, a banned field of magic to rehabilitate, and an entire magical academy's worth of naysayers to prove wrong.
First though, I needed a drink. Preferably several. And then I could begin the delicate process of convincing the local Adventurers' Guild that I was completely sane and absolutely qualified to enter their infamous death maze.
"One impossible task at a time," I muttered, stepping into the city proper. Whether Rapan was ready for me - or I was ready for what waited in the labyrinth's depths - well, that was a question for after that drink.
Or possibly several drinks. Scientific inquiry, after all, required proper preparation.
The Adventurers' Guild was exactly what you'd expect from a place where people regularly signed up to die in interesting ways: dark wood, darker stains, and the sort of carefully cultivated ambiance that screamed "your life choices have led you somewhere questionable."
I'd spent enough time in similar establishments to know the routine. The trick was to look confident but not cocky, competent but not threatening, and - most importantly - completely sane. The last part would be the challenge, given what I was about to propose.
Support creative writers by reading their stories on Royal Road, not stolen versions.
As I lowered my hood and shook sand from my hair, I conducted my usual analytical survey of the room. Three exits (four if you counted the window, which I absolutely did), structural support columns positioned for optimal cover during inevitable bar fights, and enough concealed weaponry to arm a small militia. Standard guild architecture, really.
What wasn't standard were the elves.
They sat in the corner, heads bent over what looked like a map, radiating the sort of careful nonchalance that immediately made me suspicious. Elves rarely ventured this far from their forests unless they had very good reasons. Or very bad ones.
I filed that observation away for later consideration. Right now, I had a more pressing challenge: convincing the guild clerk that I was a perfectly reasonable individual who should absolutely be allowed into the labyrinth.
The clerk in question sat behind a massive ledger, idly tapping a quill against the wood. He had the look of someone who had seen every type of fool walk through those doors and was eagerly awaiting the next one. Today's fool, apparently, was me.
"I'd like to register for a quest," I said, pulling out my adventurer's card with what I hoped was an air of casual professionalism. "Specifically, the Teleportation Labyrinth."
The quill stopped mid-tap. The clerk's eyebrows performed the sort of acrobatic maneuver I'd seen countless times during my academic career - the universal "this person has lost their mind" expression.
"The Teleportation Labyrinth," he repeated slowly, as if saying it again might make it make more sense. "Mate, no offense, but you sure you haven't taken a sunstroke out there? That's no casual dungeon crawl. People go in there and don't come out."
"So I've heard." I smiled, channeling my best 'completely rational researcher' expression. "But I have my reasons."
"Everyone's got reasons." He leaned back, folding his arms. "Gold, glory, lost loves, ancient artifacts..." His eyes traveled from my sand-caked robes to my staff, taking in every detail that screamed 'academic who should know better.' "What makes yours worth dying for?"
I considered lying. It would have been easier, probably smarter. But sometimes the truth, properly presented, could be more convincing than any fabrication.
"Knowledge," I said simply. "There are secrets in that labyrinth that need to be understood. Mysteries that could advance our understanding of magic itself." I met his gaze steadily. "And yes, I'm aware of how that sounds."
The clerk snorted, but I caught a glimmer of something in his eyes. Interest, maybe. Or at least professional curiosity about what kind of death I might achieve.
"A scholar, eh?" He shook his head, but pushed the ledger forward anyway. "We get your type through here sometimes. Most don't last long." He paused, then added with what seemed like genuine concern, "The smart ones usually turn back when they realize what they're getting into."
"Fortunately," I said, handing over my card, "my academic credentials have recently been called into question. Sanity too, probably."
That earned me a genuine laugh. "Well, at least you're honest about it." He activated the registration magic, my card glowing briefly. "But a word of advice? If you do make it back, bring something interesting. Makes the paperwork worth it when I don't have to write 'disappeared, presumed dead' again."
"I'll do my best to provide a more creative outcome," I assured him, accepting my newly authorized card.
That's when I felt it - a prickling sensation at the back of my neck. The sort of awareness you develop after spending too much time in places where people want to kill you (academic conferences, mainly).
I glanced back. The elves were watching me, their expressions a careful mask of disinterest that didn't quite hide their intensity. The leader - a female with amber eyes that seemed to glow in the dim light - met my gaze directly. After a moment, she inclined her head in what might have been acknowledgment.
Or warning.
Before I could contemplate that particular mystery, chaos erupted at a nearby table. Because apparently no guild visit was complete without a bar fight breaking out at the most dramatically appropriate moment.
I sighed. It was comforting, in a way, to know that some things were universal. No matter where you went in the world, no matter how exotic or dangerous the location, you could always count on adventurers to punch each other over absolutely nothing.
When I turned back to collect my quest scroll, the elves had vanished. No dramatic exit, no trace left behind - vanished into the chaos of the fight.
"Here's your scroll," the clerk said, drawing my attention back. "Try not to die in there. The paperwork's a nightmare."
I tucked the scroll away, already mentally cataloging what supplies I'd need. The Teleportation Labyrinth wasn't something you just waltzed into unprepared - at least, not if you wanted to waltz out again.
The blazing heat of Rapan's streets hit me like a wall as I stepped out of the guild. Clearly, the sun had taken my brief respite in the shade as a personal insult and was now determined to remind me why I'd preferred the climate-controlled halls of academia.
The bazaar was an assault on the senses - merchants shouting their wares, the air thick with spices, livestock, and that particular aroma that came from too many people crammed into too small a space under too hot a sun.
I had a mental checklist of supplies needed for any serious labyrinth expedition, refined through years of research expeditions (and their occasional catastrophic failures). Water, obviously. Food that wouldn't spoil. Medicinal herbs and potions, because healing magic was wonderful until you ran out of mana at exactly the wrong moment.
As I wound my way through the market, gathering supplies and trying not to think too hard about their potential futility, my mind drifted back to how I'd ended up here. Not the official version - the one that probably sat in Ranoa's records with words like "unauthorized research" and "regrettable incident" - but the real story.
It had started, as these things often do, with a question that wouldn't let go. Why was teleportation magic so restricted? Not just regulated or controlled, but actively suppressed? Even in Ranoa's vast libraries, information about it was suspiciously scarce.
Oh, there were the official reasons, of course. Tales of teleportation gone wrong, of entire cities vanishing into the void. But those felt like excuses, not explanations. The kind of stories you tell to keep people from asking deeper questions.
"Probably won't need more than a week's worth of supplies anyway," I muttered, trying to tetris various items into my rucksack. "Either I'll make a breakthrough or I'll be spectacularly dead."
The sun was setting by the time I finished my preparations, casting long shadows between the buildings. I'd secured a room at one of the less questionable inns - the kind where you only had to check your bed for scorpions once before sleeping.
Tomorrow, I'd enter the labyrinth. Tomorrow, I'd finally get answers to questions that had cost me my career, my reputation, and possibly my common sense.
But tonight? Tonight I had a date with several bottles of wine and my research notes. Because if I was going to die horribly in pursuit of forbidden knowledge, I was at least going to do it with a proper theoretical framework in place.
"One impossible task at a time," I reminded myself, heading for my room. "And right now, that task is not thinking too hard about tomorrow."