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Mundane Background
Skipping the boring stuff

Skipping the boring stuff

June 21st, 1995

'God this feels weird.' and 'Where the fuck am I?' were the first thoughts I had, followed up by 'God this feels weird'... again.

Thinking was hard at the start. I didn't realize where I was and what was happening for a large span of time. The diapers, constantly being on my back, and boobs to the face clued me in after a while, but it took much longer to realise that I'd been reincarnated than it should have.

Eh, chalk it up to the baby brain.

Anyways, time was a strange thing to keep track of as a newborn. While I was aware of what was happening, it was more like I was in a complete haze, moving through the motions. The glaze my mind was in didn't help, and the repetive nature of my new life just made reality kind of flash by me.

The first noticeably strange thing to happen in... well, ever, happened as I woke up one night (day? so hard to keep track of everything...).

Notice You've filled the EXP bar. +1 CP.

Okay, so, some clarification. Baby eyes are utter crap. Have you ever borrowed someone's glasses and think 'whoa, I can't see a thing through these!'? Yeah, it was like that, but cranked to 11. I couldn't make out words, and other than shapes, outlines and colours, nothing really registered to my vision. The same could be said about my other senses.

So, when the pop-up appeared in my vision, crisp and clear and pixeled in that 90's style RPG font, I yelped (cutely, probably, stupid baby vocal cords), flailed at the strange thing in my face, and pissed myself.

A diaper change fixed one of my problems. The notice didn't go away until a very slow and precise hand came up and poked the close button, which took a lot longer than I'd like.

The pop-up wasn't a hallucination, or at least I didn't think so. The ramifications weren't something I could really parse, but the thought was in the back of my mind at the time whenever I tried to think or do anything. 

Notice You've filled the EXP bar. +1 CP.

Notice You've filled the EXP bar. +1 CP.

By the third pop-up, I'd been coherent enough to realize that, while I was growing taller and heavier, my physical prowress wasn't changing much, the application of it thought, that was slowly increasing. I could lift fourty pounds without a problem, other than a precarious grip, the small toys I had went flying across the room with accuracy that a normal infant couldn't have a grasp on. While I couldn't stand up, I crawled stupidly fast, something along the lines of a meter a second.

It was an obvious oddity to my parents. More than once, I'd been taken to a clinic or hospital to understand my strength, but all signs pointed to me being a normal human.

Around this time, I'd tried to use my vocal cords more often, mostly humming to myself and sounding out words I picked up from my parents. It got me a different pop-up, a few weeks after what i found out was my sixth month on this planet.

Notice You've gained through osmosis the Language (Japanese) trait. Spoken has reached Broken.

It was a huge jump in my vocabulary, especially since I could understand my parents' language now. I had a few hundred core words that I could actually pronounce, simple things like 'mine!' or 'food!'. It freaked my parents out once again, and another round of tests were done. This time, an MRI was included.

While the doctors explained to my worried parents that my cognitive centers were extremely developped, and yes, that it was weird and extremely unccomon, it wasn't anything bad. In fact, other than that abnormality, I was a healthy baby. I barely understood this at the time, but with the few words I understood, I could piece this together quite well.

What I took from this thought, was that while my ability to learn new things was variable, once I reached a certain level of ability in a skill or ability, I didn't deteriorate in that subject anymore. This was why, even if I'd just been hearing snatches of phrases and conversation between my parents here and there, I had picked up on the words and kept them once I'd heard them.

I hadn't realized it, but I was missing the knowledge I had in my past life, a good grasp of written English being the only thing I'd kept. Oh, I had a grasp on the ins-and-outs of my past life, and everything up to the last time I'd fallen asleep were remembered, but how to use and apply that properly? No, I'd lost all my skills and talents, as well as some learned traits.

It was kind of disorienting, but not something terrible, all things considered.

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I came to the conclusion that I'd have to re-learn english to access whatever RPG system monitored my progress. This was easier than you might think, mostly due to finding out more about my situation.

I slowly became aware of my location over the course of my first year of life. The canadian flag flying on the flagpost outside the house was the first clue, and the visible ocean view that could be seen on a third of the horizon made it clear I was somewhere on the coasts of Canada. I wasn't aware of where exactly I was in the chilly country, but it was in a city named Menagwes.

There wasn't a desktop computer or anything similar in the house, and the cubic television that I'd sometimes watch was an LCD but was ridiculously big, easily 50 inches wide. What really clinched the timeline was the VHS player and the Sega Genesis in the cabinet under the TV.

So. Menagwes, somewhere on a coastline in Canada, during the 90's. Cool.

Now, why did me and my parents look asian, and why did they speak japanese exclusively to me?

Simple. They immigrated late in the 80's to the foggy city, and both got jobs at a local phone company. Dad was some sort of IT service worker, and mom had a management position. They'd decided to teach me their native language first, before getting me started on local tongues.

Learning English again was a simple but tiring afair, mostly done whenever I overheard someone talking the language  and matching it up to words I thought they were. It still took me another six months before I could even say a lick of english.

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Notice(s) x4 You've filled the EXP bar. +1 CP.

Notice You've gained experience in the Language (Japanese) through Osmosis. Spoken has reached Accented.

Notice You've gained experience in the Language (English) through Osmosis. Spoken has reached Broken.

Notice You've gained through osmosis the Cultural Familiarity (Canadian) trait.

"Stat Window, Status Window, Status, Stats Window, Stat Screen, Stats Screen, Stat, Stats..."

"Character Sheet."

CP TOTAL 36 Remaining CP 7

EXP

35% Name Jonouchi ??? Age 1 (June 21st) Gender Male Strength (STR) 7 (Weakly - 11) Hit Points (HP) 7/7 Fatigue Points (FP) 11/11 Dexterity (DEX) 6 (Crippling - 10) Speed (SPD) 3.75 Move (MOV) 3 Intelligence (INT) 6 (Cognizant - 12) Perception (PER) 6 Will (WIL) 6 Health (HLT) 11 (Above Average) Knockout (SUB) 11 Death (DTH) 11

Trait List

Inflant Meta-Trait [0]: You're a child. Gain the Child Attribute Modifier, Wealth (Dead Broke), Social Stigma (Minor) and Patron (CR 15, 150%).

Infant [0]: You're a child. -30% STR, -40% DEX, -50% INT.

Wealth (Dead Broke) [-25]: You have no income of any kind.

Social Stigma (Minor) [-5]: In the eyes of society, you are a minor. You have a -2 on reaction rolls when dealing with others as an adult.

Patron (CR 15, 150%) [30]: You have someone who funds/takes care of/aids you. It's your parents.

Language (Japanese, Native) [-4]: Your native tongue is Japanese. You have a Accented grasp on spoken Japanese, and cannot understand written Japanese.

Language (English) [3]: You have a Accented grasp on written English, and a Broken grasp on spoken English.

Appearance (Androgynous, Average) [0]: You're not overly unattractive or attractive.

Mundane Background [-10]: You cannot know or aknowledge the supernatural or exotic until the start of a major campaign dealing with such subjects. You cannot gain Supernatural or Exotic Traits, Skills or Items.

Realistic Background [-10]: You cannot know, aknowledge or gain Cinematic Traits or Skills until the start of a major campaign dealing with such subjects.

Attentive [-1]: You're unusually attentive to your current tasks. You get a +1 while working on lengthy tasks, but a -3 to notice any important interruptions.

Cultural Familiarity (Japanese, Native) [0]: You are familliar with Japanese culture.

Cultural Familiarity (Canadian) [1]: You are familliar with Candian culture.

The character window was nearly entirely locked. The only interactive part, other than the tabbed lists, was the accumulated Character Points I had. Poking on the tab brought up on a small window.

Unspent CP  7   ADVANTAGES   SKILLS   ATTRIBUTES

From there, I had the option of learning any skill instantaneously, picking an advantage, or increasing one of my main attributes.

Attributes were the easiest to understand, but also quite costly. Both Strength, my ability to apply physical force along with my hit points and lifting strength, and my Health, which tied into how much I could endure along with my Speed and Fatigue points, cost ten CP for each point. Intelligence and Dexterity both cost 20 CP for each point, Intelligence manipulated my Will and Perception, as well as the pool of mental skills I could access, Dexterity dealt with my Speed (which altered my Move and my ability to dodge), and attributed to the power of my physical skills.

Attributes

Strength [10/lv]

Hit Point [2/lv]  Lifting ST [3/lv] Striking ST [5/lv]  

Dexterity [20/lv]

Speed 0.25 [5/lv]      

Intelligence [20/lv]

Will [5/lv] Perception [5/lv]    

Health [10/lv]

Health [2/lv] Speed 0.25 [5/lv]    

Skills were a list of generalized skills, from Accounting to Zen Archery. There was also a sub-set of Techniques as well, but those needed the necesary skills to use them. Skills fell into five pools of type (Dexterity, Health and Intelligence, Perception and Will), and then divided into difficulty. I avoided this section for now. I was an infant still, there was no point in buying any of these until I'd actually need them.

Spoiler: Skills

 DEXTERITY - EASY

Bicycling

Brawling

Combat Art (@Easy Skill@)

Combat Sport (@Easy Skill@)

Crossbow

Fast-Draw (Arrow/Knife/Long Arm/Pistol/Sword/Two-Handed Sword)

Fast-Draw/TL (Ammo)

Forced Entry

Garrote

Gunner/TL (Cannon/Catapult/Machine Gun/Rockets)

Guns/TL (@Gun Class@/Grenade Launcher/Gyroc/Light Anti-Armor Weapon/LMG/Musket/Pistol/Rifle/Shotgun/Submachine Gun)

Hobby Skill (@Physical Hobby@)

Jumping

Knife

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Knot-Tying

Leatherworking

Liquid Projector/TL (@Weapon Class@/Flamethrower/Sprayer/Squirt Gun/Water Cannon)

Parachuting/TL

Sewing/TL

Shield (Buckler/Shield)

Thrown Weapon (@Speciality@/Axe-Mace/Dart/Harpoon/Knife/Shuriken/Spear/Stick)

Typing

DEXTERITY - AVERAGE

Axe/Mace

Boating/TL (@Boat Class@/Large Powerboat/Motorboat/Sailboat/Unpowered)

Bolas

Bow

Boxing

Broadsword

Climbing

Cloak

Combat Art (@Average Skill@)

Combat Sport (@Average Skills@)

Dancing

Diving Suit/TL

Driving/TL (@Vehicle Class@/Automobile/Construction Equipment/Halftrack/Heavy Wheeled/Locomotive/Motorcycle/Tracker)

Erotic Art

Farming/TL

Filch

Fire Eating

Free Fall

Jitte/Sai

Lance

Lasso

Main-Gauche

Mount

NBC Suit/TL

Piloting/TL (@Flying Vehicle Class@/Glider/Heavy Airplane/Helicopter/High-Performance Airplane/Light Airplane/Lighter-than-Air/Ultralight/Vertol)

Polearm

Professional Skill (@Physical Skill@)

Rapier

Riding (@Speciality@/Camel/Dolphin/Equine)

Saber

Shortsword

Smallsword

Spear

Spear Thrower

Sports (@Speciality@)

Staff

Stage Combat

Stealth

Submarine/TL (Free-Flooding Sub/Large Sub/Mini-Sub)

Sumo Wrestling

Throwing

Tonfa

Two-Handed Axe/Mace

Two-handed Sword

Vacc Suit/TL

Whip

Wrestling

DEXTERITY - HARD

Acrobatics

Aerobatics

Aquabatics

Blow Pipe

Body Sense

Combat Art (@Hard Skill@)

Combat Sport (@Hard Skill@)

Escape

Flail

Judo

Karate

Kusari

Net

Parry Missile-Weapons

Pickpocket

Sleight of Hand

Sling

Two-Handed Flail

Health - Easy

Carousing

Singing

Swimming

Health - Average

Hiking

Lifting

Running

Sex Appeal

Health - Hard

Breath Control

Skating

Skiing

Intelligence - Easy

Airmanship/TL

Area Knowledge

Camouflage

Carpentry

Computer Operation/TL

Cooking (@Speciality@/Baking/Bevrage Making)

Current Affairs/TL (@Subject@/Business, Headline News, High Culture, People, Politiccs, Popular Culture, Regional, Science and Tech, Sports, Travel)

First Aid/TL

Games (@Speciality)

Gardening

Gesture

Hobby Skill (@Mental Hobby@)

Housekeeping

Makeup/TL

Masonry

Panhandling

Savoire-Faire (@Social Group@/Dojo/High Society/Mafia/Military/Police/Servant)

Seamanship/TL

Intelligence - Average

Submariner/TL

Acting

Administration

Animal Handling (@Speciality@/Big Cats/Dogs/Equines)

Architecture/TL

Armoury/TL (@Armor Type@/Body Armor/Heavy Weapons/Melee Weapons/Missile Weapons/Small Arms/Vehicular Armor)

Artillery (@Weapon Type@/Bombs/Cannons/Catapult/Guided Missile/Torpedoes)

Bartender

Cartography/TL

Connoisseur (@Subject@/Dance/Literature/Music/Visual Arts/Wine)

Cooking

Criminology/TL

Cryptography/TL (Code Design/Cryptanalysis)

Disguise/TL

Electrician/TL

Electronics Operation/TL (@Electronics Type@)

Electronics Repair/TL (@Electronics Type@)

Explosives/TL (@Speciality@)

Falconry

Fast-Talk

Fortune-Telling (@Type@)

Forward Observer/TL

Freight Handling/TL

Gambling

Group Performance (@Art@)

Hazardous Material (@Type@)

Heraldry

Hidden Lore (@Type@)

Holdout

Interrogation

Leadership

Lockpicking/TL

Machinist/TL

Mathematics/TL (Pure)

Mechanic/TL (@Machine Class@)

Merchant

Meterology/TL (@Planet Type@)

Navigation/TL (@Environment@)

Packing

Performance

Photography/TL

Poetry

Politics

Professional Skill (@Mental Skill@)

Propaganda/TL

Prospecting/TL

Public Speaking

Research/TL

Scuba/TL

Shadowing

Smith/TL (@Type@)

Smuggling

Soldier/TL

Speed-Reading

Streetwise

Teaching

Teamster (@Speciality@)

raps

Weather Sense/TL

Writing

Intelligence - Hard

Accounting

Anthropology (@Species@)

Archaeology

Artist (@Art@)

Astronomy/TL

Chemistry/TL

Computer Programming/TL

Counterfeiting/TL

Cryptography/TL

Diagnosis/TL

Diplomacy

Economics

Engineer/TL (@Field of Expertise@)

Expert Skill (@Skill@)

Finance

Forensics/TL

Forgery/TL

Geography/TL (Physical, @Planet Class@)

Geography/TL (Political)

Grography/TL (Regional)

Geology/TL (@Planet Class@)

History (@Speciality@)

Intelligence Analysis/TL

Jewler/TL

Law (@Speciality@)

Linguistics

Literature

Market Analysis

Mathematics/TL (Applied/Computer Science/Cryptology/Pure/Statistics/Surveying)

Metallurgy/TL

Mimcrcy (@Sound Type@)

Naturalist (@Planet Type@)

Palentology/TL (Micro-/Paleoan-/Bota-/Zoo-)

Pharmacy/TL (Herbal/Synthetic)

Philosphy (@Speciality@)

Physician/TL

Physics/TL (@Optional Speciality@)

Physiology/TL (@Speciality@)

Poisons/TL

Psychology

Shiphandling (@Ship Class@)

Sociology

Strategy (@Environment@)

Tactics

Theology (@Speciality@)

Ventrioloquism

Veterinary/TL

Intelligence - Very Hard

Biology/TL (@Speciality@)

Herb Lore/TL

Physics/TL

Surgery/TL

Will - Average

Intimidation

Mind Block

Will - Hard

Autohypnosis

Dreaming

Meditation

Sway Emotions

Perception - Easy

Fishing

Scrounging

Perception - Average

Body Language

Lip Reading

Observation

Search

Survival (@Enviroment@)

Tracking

Urban Survival

Perception - Hard

Detect Lies

The next section, and what I thought was the most important, were Advantages. This list of abilities were things I could learn through training or by having lucky genetics. Social, Mental or Physical traits were available to me, but the Mundane Background disadvantage clearly stated I couldn't access to more esoteric abilities available to me.

Advantages List

Acute Sense(s) [2/lv]: You have superior senses. Must specialize between Hearing, Taste and Smell, Vision or Touch. For each level in one sense, you get a +1 to perception rolls with that sense. Due to Realistic Background, you cannot purchase more than two (2) levels per sense.

Alcohol Tolerance [1]: You have a higher tolerance to booze. You get +2 on HLT rolls related to drinking. 

Ambidexterity [5]: Your off-hand isn't weaker than your dominant hand. You have no penalties to using your off-hand in combat.

Appearance [?]: You're more appealing and attractive to others. Variable cost depending on the strength of the effect of this trait.

Combat Reflexes [15]: Your reaction time is amazing, and you're hardly ever suprised for more than a moment. You get +1 to all active defense rolls, +1 to all Fast-draw skills, and +2 to all Fright Checks. You never "freeze" in a suprise situation, and you get a +6 on IQ rolls to wake up or recover from suprise or mental "stun". In combat, your "side" gets a +1 on intiative rolls to avoid a suprise attack, double that if you're the leader.

Cultural Familiarity [1]: You know the ins and outs of a culture outside of your native one. You don't have a -3 penalty for being unfamilliar with that culture.

Danger Sense [15]: You have a sixth sense that warns you about danger. The Writer will roll against your Perception, secretly, in any situation involving an ambush, impending disaster, or similar hazards. On a success, you get a warning, and enough time to take action.

Deep Sleeper [1]: You can fall asleep in all but the worst conditions, and can sleep through most disturbances. You never suffer any penalties from the quality of your sleep. You get an IQ roll to notice disturbances and awaken, just like anyone else; if you have Combat Reflexes, this is an automatic sucess.

Eidetic Memory [5]: You have extremely good memory recall. You automatically succeed memory rolls, and you often recall precise details.

Extra Attack I [25]: You can attack more than once per "turn".

Fashion Sense [5]: You have an innate ability to know fashion currently popular in society. You get a +1 to reaction rolls if you have a chance to plan your attire in advance. You can also give someone else +1 to their rolls, by putting together an outfit for them.

Fearlessness [2/lv]: You're harder to intimidate and frighten. You get +1 per purchase of this trait to your Fright checks, when you must resist Intimidation rolls, or to resist supernatural powers that induce fear.

Fit [5]: You're physically fit. You get +1 to all HLT rolls, and you also recover FP at twice the normal rate.

Fit, Very [15]: You're at the peak physical prowress a human can get to. You get +2 to all HLT rolls, recover FP at twice the normal rate and lose FP at half the normal rate.

Flexibility [5]: Your body is unsually flexible. You get +3 on Climbing, Escape, Erotic Art, and all attempts to break free in close combat. You can ignore up to -33 in penalties for working in close quarters.

Hard To Kill [2/lv]: You're harder to kill. You get +1 on Death rolls per purchase of this trait. Can be bought up to twice.

Hard to Subdue [2/lv]: You're harder to knock out. You get +1 on Subdue rolls per purchase of this trait. Can be bought up to twice.

High Manual Dexterity [5/lv]: You have extremely fine motor skills. Each level (to a maximum of four) gives +1 to DEX for tasks that require a delicate touch.

High Pain Threshold [10]: You have a high tolerance for pain. You never suffer shock penalties when injured, and you get a +3 bonus to HLT to avoid knockdown and stunning. You also receive a bonus +3 to will to ignore pain, and to resist toture.

Honest Face [1]: You look honest. You get a +1 bonus to Acting for the sole purpose of "acting innocent".

Indomitable [15]: You're impossible to influence through mundane words or actions. You're no longer affected by Influence skills used on you unless they're supernatural.

Language Talent [10]: You've got a talent for learning languages. Languages cost 2 points less (for the combined Spoken/Written) per language.

Less Sleep [2/lv]: Your body requires less sleep to function properly. You require one less hour with each purchase of this trait. Can be bought up to four times.

Lightning Caculator [2]: You brain has been enhanced to completing mathematical problems out more quickly. You also have a mental "calculator" that you can use to solve simple calculations quickly.

Longevity [2]: Your lifespan is naturally very long. You will only fail Aging rolls on a Critical Failure.

Night Vision [1/lv]: You can see slightly better in the dark. For each purchase, you can negate a -1 penalty to vision rolls due to poor lighting. You can buy this up to twice.

No Hangover [1]: Your body is incapable of having hangovers.

Pitiable [5]: Your appearance is cute and homely instead of sexy and ugly. You get +3 to reaction rolls when you're in a position of weakness, pity or so on.

Rapid Healing [5]: You wounds heal slightly faster than normal. Whenever you roll to recover lost HP or to see if you can get over a crippling injury, you get a +5 to your effective HLT.

Rapid Healing, Very [15]: As above, but a sucessfull HLT roll means you recover two HP.

Reduced Consumption [2]: Your body requires less resources to function properly. You require 2/3rds of your needed dietary requirements to be fed fully.

Resistant [?]: You're naturally resistant to noxious items or substances that are not direct, physical attacks. This gives you a bonus to all HLT rolls to resist incapitation or injury from such things. Cost increases in regard to the scope of this resistance, and how resistant you are to that type. Cannot buy more than 10 points worth of Resistant.

Single-Minded [5]: You can concrentrate! You get +3 to success rolls for any lengthy mental tasks you concentrate on to the exculsion of other activities.

Talent [5 to 15/lv]: You're very good at a pool of skills that are all related to one-another. Can be purchased up to 4 times in a specific talent, the cost depending on the scope of the interconnected skills.

Temperature Tolerance [1/lv]: You're slightly more resistant to heat and cold. Per purchase, your margin of comfort regarding temperature is increased by HLT degrees (F), distributed evenly on both ends. Can be purchased twice.

Unfazeable [15]: You're incapable of being suprised. You are exempt from fright rolls, and Reaction modifiers can no longer affect you. You're no longer capable of being Intimidated. Warning: May cause personality shift.

Versatile [5]: You're extremely imaginative. You get a +1 bonus on any task that requires creativity or inventions.

Voice [10]: You have a naturally clear, resonant and attractive voice. You get a +2 to any skill that hinge mainly on speaking, and you get a +2 bonus to your Reaction roll whenever someone hears your voice.

Done with all that, I started planning. With seven points available to me to buy stuff, I started browsing, but didn't find anything that really popped out at me. I'd finally decided to save up my points to store up my Attributes.

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Notice(s) x13 You've filled the EXP bar. +1 CP.

At two years and two months of simplistic living as a baby, I'd finally accumulated enough points to boost my Intelligence by another point.

I'd also fully understood spoken English and Japanese, but hadn't grasped or increased my base knowledge in the written form in either language.

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Notice(s) x20 You've filled the EXP bar. +1 CP.

My fifth birthday marked another full 20 CP. I placed it into Intelligence again. It was a good birthday present to myself.

The day after, I got another new message.

Notice Infant Meta-Trait has upgraded into Child Meta-Trait.

I'd woken up with a much more dextrous body, and a very huge boost to my intelligence.

My Dexterity had risen a full point, and my intelligence had gone from the 7 I'd reached yesterday to 10. I could finally think clearly, without the slowed down thought process I'd had before.

It also showed me how utterly stupid I'd been. The difference between the me of yesterday and now was equal to a normal person and a genius. It was such a huge jump, I could do nothing but stare in stupefaction for an hour.

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The summer after my fifth birthday saw me constantly browsing through my father's and mother's small library on hot july and august days. The bookcase was a small thing, holding a hundred or so books in three different languages: English, French, and Japanese.

I'd been trying to decipher how I gained EXP and Osmosis abilities, when I came to the conclusion that they were literal representations. I slowly grew more experienced over time at an unknown rate whenever I did anything. Osmosis on the other hand was picking up on cues and information that happened around me. It was why I gained Japanese Spoken so quickly, my parents constantly talked in their native tongue whenever I was around. English happened the same way, as my ability to comprehend it increased with the more I was exposed to it.

Constantly trying to pick up Written Japanese for two hours or so a day for two months and some change saw me get a new pop-up...

Notice You've focused on a specific Trait. You've upgraded Language (Japanese), changing Written None to Written Broken.

And suddenly, the few hundred words I memorized cleared up, and I could understand them without having to recall the specifics of the words. Simple phrases became easy to understand as well.

I'd noticed during this time that my EXP counter was filling slightly slower, but had still filled a full CP, and had reached 97% around the time I'd gotten the pop-up.

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September rolled around, and something I'd been dreading finally started.

While I'd been a very antisocial child, barely leaving the house unless my parents dragged me around, I still acknowledged that I'd have to interact with kids "my" age eventually...

I was officially enrolled in a public school.

Character Sheet

CP TOTAL

74

Remaining CP 1

EXP

97% Name Jonouchi ??? Age 5 (June 21st) Gender Male Strength (STR) 7 (Weakly - 11) Hit Points (HP) 7/7 Fatigue Points (FP) 11/11 Dexterity (DEX) 7 (Weakly - 10) Speed (SPD) 4 Move (MOV) 4 Intelligence (INT) 10 (Average - 14) Perception (PER) 10 Will (WIL) 10 Health (HLT) 11 (Above Average) Knockout (SUB) 11 Death (DTH) 11

Trait List

Child Meta-Trait

Child [0]: You're a 5-year old child. -30% STR, -30% DEX, -30% INT.

Wealth (Dead Broke) [-25]: You have no income of any kind.

Social Stigma (Minor) [-5]: In the eyes of society, you are a minor. You have a -2 on reaction rolls when dealing with others as an adult.

Patron (CR 15, 150%) [30]: You have someone who funds/takes care of/aids you. It's your parents.

Social

Reaction Modifiers: None

 Appearance (Androgynous, Average) [0]: You're not overly unattractive or attractive.

Cultural Familiarity (Japanese, Native) [0]: You are familliar with Japanese culture.

Cultural Familiarity (Canadian) [1]: You are familliar with Candian culture.

Language (Japanese, Native) [-2]: Your native tongue is Japanese. You have a native grasp on spoken Japanese, and have a broken understanding of written Japanese.

Language (English) [5]: You have a Accented grasp on written English, and a Native grasp on spoken English.

Mental

Attentive [-1]: You're unusually attentive to your current tasks. You get a +1 while working on lengthy tasks, but a -3 to notice any important interruptions.

Mundane Background [-10]: You cannot know or acknowledge the supernatural or exotic until the start of a major campaign dealing with such subjects. You cannot gain Supernatural or Exotic Traits, Skills or Items.

Realistic Background [-10]: You cannot know, acknowledge or gain Cinematic Traits or Skills until the start of a major campaign dealing with such subjects.

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