Name: None Titles: None Race: Dungeon Slime Gender: N/A Type: Monster, Semi-Solid Element: None Level: 1 EXP: 0/150
Health Points: 4,400/4,400 (320 Per Hour)
Mana Points: 5/5 (2.5 Per Hour) Stamina Points: 2,400/2,400 (60 Per Hour)
- Stats -
Strength: 5 Perception: 2 Vitality: 40 Endurance: 40 Dexterity: 10 Intelligence: 1 Wisdom: 1 Charisma: 0
Abilities/Skills: Devour, Split, Acidic Slime Lvl 1
[NEW] Resistances: Blunt Weapon Lvl 10
[NEW] Special Traits: Slime Core, Slime Body, Slime Mitosis
Mutations: None
Description: Created in the Unnamed Dungeon. A Monster with a gelatinous body with a solid core at its center. These monsters are incredibly weak to most forms of damage but boast a fearsome resistance to blunt damage, with any blunt damage not strong enough bouncing off their bodies. However, if their core is damaged, their body is significantly weakened, and the Slime will die if the core is shattered. Unless the Core is shattered, the only known way of killing a slime is by continuously damaging it until its lifeforce is extinguished.
[NEW] Bio: Slimes are one of the most renowned pests to live across the realms, with the uncanny ability to consume anything and everything and the ability to split and create more slimes seemingly. All it takes is a single slime and time before a Kingdom can be wholly overrun and destroyed if the slime population isn't culled. When hunting live prey, the Slimes will attempt to latch on and consume their prey live by melting their prey with their harmful slime body. Although rare, it has been noted that Slimes can make their bodies not harmful. Slimes are also highly adaptable with Slimes adapting to most climates and have been found in most natural and unnatural biomes such as 'Dead Lands,' 'Corrupted Lands,' 'Oceans,' 'Volcanos,' 'Mountains,' and countless more.
[NEW] Drops: Vial of Slime(Ingredient/Acid), Vial of Concentrated Slime(Ingredient/Acid), Slime Core (Material/trash)
With me completing the 'Tutorial,' all of my Monster's statuses have changed and been updated like this Slime's.
After some experimentation, I found that a single slime could produce another every two days.
Meaning, within a month after I created this slime and it didn't die, there would be more than...30 thousand slimes...
It's absurd. No wonder in its bio, Slimes are called one of the most renowned pests.
With each slime being able to create another slime every two days, the population growth would quickly grow to absurd numbers...
Luckily, the species was relatively weak, meaning that my other monsters would be able to keep the population in check.
And as the monster diversity increased in my Dungeon, I suddenly had an inspiration!
Rule Name: Survival of the Fittest Rule Type: Dungeon-wide Dungeon Rule Slot Requirements: 10
Description: The Monsters in this Dungeon symbolize Survival of the Fittest and will now actively challenge and fight each other. With this rule, Monsters can get exp from fighting one another, and if a monster perishes to another, it will be much cheaper than usual to resurrect, allowing this Dungeon to strengthen their monsters with time.
My plan so far was to have multiple giant swarm/horde-type monsters continuously fight each other and have many smaller groups of monsters scattered across the Dungeon, such as Packs of Wolves, Foxes, and so much more.
Due to my plan for my first floor, I needed to significantly expand it so that my Monsters had plenty of land to roam.
Speaking of my Monsters, I also discovered a neat fact when I created my Monsters manually.
I did this when I created Vesh and the Widow Ant species, discovered exactly how to redo it when creating other Monsters and successfully did it once again when I created a particular Wolf Pack.
Name: None Titles: Alpha Race: Lunar Storm Wolf Gender: N/A Type: Monster, Mammal Element: Lightning, Cloud, and Moon Level: 1 EXP: 0/150
Health Points: 1,250/1,250 (75 Per Hour)
Mana Points: 80/80 (24 Per Hour) Stamina Points: 750/750 (30 Per Hour)
- Stats -
This text was taken from Royal Road. Help the author by reading the original version there.
Strength: 20 [-10] Perception: 30 [-20] Vitality: 20 Endurance: 25 Dexterity: 35 [-15] Intelligence: 6 Wisdom: 6 Charisma: 0
Abilities/Skills: Bite Lvl 1, Howl Lvl 1, Lunar Beam Lvl 1, Lunar Healing Lvl 1, Sparks Lvl 1, Fog Cloud Lvl 1
[NEW] Resistances: Lightning Lvl 5, Lunar Magic Lvl 10,
[NEW] Special Traits: Common Mana Core, Lunar Regeneration, Rage of the Storm
Mutations: None
Description: Created in the Unnamed Dungeon. These Wolves have sharp claws and fangs, easily able to tear through flesh and skin, and a bite force strong enough to break through bone. In addition, these wolves have been noted to have gray, white, and in rare cases, dark blue fur.
[NEW] Bio: A scarce species of Wolves that exist in only a few realms. This species of wolves are known to be very dangerous and active during the night, with the strange ability to heal their injuries and regenerate mana with Moonlight at visible speeds. Stronger Wolves of this race have been noted to be capable of bringing forth entire storms to fight their prey or hunters. However, when there is no Lunar energy that the Wolves can absorb, the Wolves have been noticed to become weaker and slower. Due to overhunting for the Wolves' fur, not many packs of these Wolves still exist, with less than a few hundred in number in any single realm.
[NEW] Drops: Lunar Storm Wolf Claws(Material), Lunar Storm Wolf Eye(Ingredient), Lunar Storm Wolf Pelt(Material), Lunar Storm Wolf Meat(Consumable)
Every one of the Wolves in this pack has a Common Mana Core, and due to their biology, I needed to quickly make something that would provide Lunar Energy to the wolves and return them to their original strength.
So I ended up with a brand new plant that populated my Dungeon.
Moon Flower was yet another Magical plant that had Alchemical Properties.
It had four properties: Fortify Mana, Restore Stamina, Fortify Vitality, and Cure Disease.
A potion created from these flowers would surely gain the interest of future delvers. Not only could it be used to make potions that can cure disease, but it would also help in a fight if a Potion utilized the first three effects.
Other than the Lunar Storm Wolves, I now had the following monsters living in my dungeon: Widow Ants, Slimes, Da'gba, Root Snakes, Vine Snakes, Grass Snakes, Giant Snakes, Foxes, Dire Wolves, Normal Wolves, Ravens, Crows, Metal Beaks, several more species of birds, Whitehide Spiders, and dozens of different herbivores such as Deer, Cows, Squirrels, insects, and more.
I made much progress in so little time, yet I was nowhere near done.
Currently, I have multiple large factions of Monsters, the Widow Ants, the Slimes, and the Whitehide Spiders.
Each had significant numbers and unique strengths and weaknesses.
The Widow Ants were good builders and fighters and were all capable of using magic, the Slimes had sheer numbers that could overwhelm the other factions, and the Whitehide Spiders had strong traps, bodies, and senses.
And while these three factions would mainly fight each other, there were a bunch of more minor factions such as the Wolf Packs, Snakes, and Da'gba that could take advantage of the fighting.
And even though I added so many new things, I also added new plants and wild crops that the herbivores of my Dungeon could consume, even adding Sugar Cane which the Widow Ants stole quite a bit of and started farming for themselves.
Fueling this growth and creation, where my Monsters who have constantly been expanding my Dungeon for me, with the Widow Ants doing the most work as they dug out and built their nest.
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Days passed by quickly as my Monsters fought each other and gained levels.
I even let the Widow Ants leave the Dungeon every once in a while and bring me back some monsters so I could level up.
And I did, reaching level 4.
Name: Jack Stalk
Dungeon Name: The Fractured Realms
Titles: [Contracted Dungeon]
Can change the Title to that of an achievement or keep the current Title. The title will only appear to System Skills or other Contracted Cores.
Race: Dungeon Core Gender: None Type: Multiversal System Dungeon Core Level: 4
EXP: 3/750
Floors: 1
Monsters: None
Mana: 120/120 (236.9 Per Day) Abilities: Dungeon Manipulation, Rule Creation, Spawn, Observe, Claim Territory, and Monster Domination Unlocked Themes(Ruined City, Spacestation, Graveyard, etc.): Underground Forrest Achievements: [Frankenstein's Monster], [Mad Scientist!], [Dungeon Lord I] Patrons: The System
Description: A Contracted Human Soul of the System given the form of that of a Dungeon Core.
[NEW] Bio: Originally from Earth, Jack Stalk died after saving a child from certain doom and was offered a Contract by the System for 1,000 years of service to the System. Jack Stalk will be able to reincarnate or pass on when his sentence ends. Agreeing to the Contract, Jack Stalk was given the body of a Dungeon Core and transferred to the realm of Chaos, the world Inbetween, and the tools to succeed. Due to being contracted to the System, Jack will obtain many perks a Natural Dungeon Core can only dream of and the ability to gain strength at an extreme speed. In a few centuries, it will be a Dungeon both highly coveted and feared.
And after so much time passed and I was nearing the goal I wanted to reach before opening my Dungeon to Delvers, I finally named my Dungeon.
From now on, my Dungeon will be named 'The Fractured Realms.'
A name that would suit my Dungeon well in the future if my plans went right.
But onto more impressing matters.
My Mana has hit max once again in a very long time, and I plan on finally trying to make my first ever sentient Monster.
Now, I had multiple options that I could use based on what I knew from Earth.
Goblins, small green creatures from fantasy fiction that were mostly known to be Greedy, Stupid, Weak, and usually known to ra-...ahem, have sex with those they capture.
Kobolds, typically small Dog people or Lizard people that are weak and make up for it with clever tactics or traps, are sometimes said to be related to Dragons or at least descendants of one.
Imps are small demonic creatures with red skin, horns, and long tails that are typically shown to be weak and cable of casting weak magic.
These were the weakest sentient monsters I could think of. Each of them had their strength and weakness.
For example, Goblins would be suitable for numbers and fighters but would lack many mages.
Kobolds would be weak with force and would have to resort to guerrilla warfare and traps with few warriors or mages.
While the Imps would have very few warriors and too many mages.
I could create all three, but with my current mana capacity, I wouldn't be able to for a long time, so just one of them would do for now.
And after some thought, I eventually decided on one of them, and now, I had to create them.