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Glossary

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> Basic Attributes:

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>   STR (Strength): This attribute affects a character's ATT and ability to deal damage with melee weapons. It can also affect carrying capacity.

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>   INT (Intelligence): This attribute often governs a character's MP, MAT. It may influence skill casting effectiveness and the learning of new skills.

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>   DEX (Dexterity): This attribute influences a character's agility and precision. It can affect accuracy in combat, evasion of attacks, and skill-based activities.

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>   CON (Constitution): This attribute represents a character's physical resilience and health. It often affects HP totals and recovery rates.

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> Talent Attribute

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>   Reaction: It determines how fast a character can react to sudden threats, opportunities, or changes in the environment. It can also influence the character's ability to notice details in their surroundings, making it beneficial for requiring quick observation or response.

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>   Wisdom: It represents a character's intuitive understanding, perceptiveness, and willpower, and the ability to make sound judgments under pressure. It also can affect a character's ability to perceive hidden dangers, resist mental manipulation, and understand complex situations.

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>   Concentration: It refers to a character's ability to maintain focus on a task despite distractions or interruptions.

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> (Tips: These attributes for ordinary will not exceed 8!)

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> Panel properties

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>   HP (Hit Points)

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>   MP (Mana Points)

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>   ATT (Attack)

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>   MAT (Magic Attack)

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>   DEF (Defense)

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>   MDE (Magic Defense)

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Occupation:

There are four cornerstone occupations of 'Mundus Magnus': Knight, Mage, Archer, Assassin.

Each character in a variety of occupations can learn their own skills!

. KNIGHT

Description: Knights are warriors, often heavily armored and skilled in melee combat, wielding swords, axes, maces, or lances. Knights are skilled in close combat, have high defense, can withstand damage, and provide powerful strikes.

. MAGE

Description: Mages are masters of arcane arts, harnessing magical energies to cast spells. They can specialize in various forms of magic, including elemental, enchantment, healing, or necromancy. While their body is relatively weak, Mages compensate with their ability to manipulate the elements, heal wounds, or control the minds of enemies.

. ARCHER

Description: Archers are ranged combat specialists, skilled in the use of bows and crossbows. They are adept at striking enemies from afar, avoiding direct confrontation while picking off targets with precise shots. Archers often have high dexterity and keen eyesight, and may also be proficient in stealth and survival skills.

. ASSASSIN

Description: Assassins are stealthy warriors, masters of infiltration and assassination. They have the most terrifying ATT and are highly agile and quick, capable of moving silently and striking from the shadows. Assassins often wield daggers, short swords, or weapons suited for close-range and surprise attacks. Assassins are the least in 'Mundus Magnus' because the cultivation is very demanding. Due to their superior striking power, extraordinary agility, and stealthy concealment, enjoy a significant advantage in 1V1 combat situations.

Rank

As is known, occupations are ranked into 12 ranks in 'Mundus Magnus'.

1st-3rd rank - Low rank

4-6th rank - Medium rank

7-9th rank - High rank

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10th rank - Sage rank

11th rank - Supreme sage rank

12th rank - Divine rank

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In 'Mundus Magnus', ascending to High rank already denotes a pinnacle of might and the genuine hold on power.

The leap from 9th-rank to 10th-rank is extremely difficult and daunting, demanding extraordinary talent and luck for the slimmest opportunity to transcend.

10th-rank and above truly represent the zenith of Mundus Magnus's power, extremely rare, armed with the capability to unleash devastation of unfathomable magnitude.

Element attributes:

TODO