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Mortal Games
Chapter 2: Weakness

Chapter 2: Weakness

Status

Name: Kathrine "redacted"

Race: Human, %^&*# Deviant

Age: 18 earth years

Origin: Planet 0017

Class: Unattained

Level: 0

Experience: 0/200

Health:1500/1500

Mana:0/620

Intelligence: 32 +20

Strength: 70

Agility: 72

Dexterity: 80

Stamina: 150 +150

Constitution: 1,000/100,000,000

Stat points: none

Passive skills

* $%^*# (Legendary sealed): The user can exert expert control over their entire bodily functions and to an extent their consciousness and can extend said consciousness from their bodies granting them pseudo immortality. The user is granted high physical capabilities and is granted three times the stat points earned with each level up for strength, dexterity, agility, and stamina.

* Eye of %^&*# (Mythical sealed): The user can peer through constructs of mana and Aether, and the user can study the intricacies of *&^%#. Nothing is hidden from the user and all skills can be discerned and copied at the price equivalent to the level of the skill.

* Healthy body: because of the user’s healthy and slightly mana-infused diet, the user gets a bonus of 150 points in stamina and regeneration of 50 MP and HP per 5 minutes.

* Blessing of %^&*# (Legendary sealed): grants the user large resistance to corruption by miasma, charms, mind control, and an intelligence bonus of 20 points. In addition, the user has an increased ability in manipulating mana and Aether.

* Fighting spirit (Unranked sealed): since the user has shown abnormal dedication to the art of fighting, the user will gain a 500% boost in comprehension of melee combat skills and a 12% reduction in mana cost for active melee skills.

* Alchemy swordsman (Quasi-mythical sealed): the user has incorporated the breath of a Thousand Styles into her sword becoming a jack-of-all-sword art gaining the attention of The Amused Conqueror who has offered a meager part of his blessing to the user’s art granting the user a 700% boost in sword comprehension and increasing the chances the user has in Integration by 5%

Active skills

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* Mana manipulation (Rare sealed): the user can manipulate the surrounding mana proficiently and has an increased ability to manipulate internal mana, the larger the AOE the higher the mana cost.

* Aether manipulation ( Mythical sealed): the user can manipulate the obscure energy, Aether with the risk of gaining the attention of %^&*#

Fatigue (physical): 40/100

Fatigue (mental: 60/100

Class-exclusive passive: none

Class-exclusive active: none

Coins: none

Store

Inventory

Weapons: none

Armor: none

Accessories: none

"User is still a Lesser being, and cannot gain access to all skills"

"User must first sense and breathe mana before time runs out"

"Issuing First Quest"

"New Beginnings" S rank

The user is fortunate but weak, The Source values the strong so you must prove yourself worthy.

The user is to learn to sense, breathe, and gather mana within one year

The user will be sent to Planet #@&*% in 6 months

Reward upon completion: access to all passive and active skills, 300 stat points

Punishment upon failure: deletion of two random mythical grade skills, the disappointment of %^&*#, 50% decrease in stats for 1.5 years, and 60% decrease in experience for 3 years.