Geography and Neighbors:
Engeval (the Valley of Enge) is a large region of temperate rain forest (roughly the size of France) formed between the Sea of Letar and a mountain chain known as The Enge. A particular portion of the range contains a series of semi-active volcanoes which serves as a wall to the vast desert wasteland to the southwest of Engeval. The Ancestral god Enge draws power from these volcanoes, making it a strong Volcano (or Forge) Aspect god.
To the northeast, the Sea of Lenal remains mostly unexplored, due to ceaseless monster attacks that prevent vessels from leaving the shallow waters near the shore. Some rare, powerful, ocean-going vessels come in from the Lenal Islands, seeking to trade luxurious spices and foodstuffs. As the two powerhouses of the region, there is some rivalry between Engeval and the Islanders, but war is prevented because any force of troops large enough to serve as an invasion force would draw every monster in a hundred miles.
To the southeast, the Basin Jungles are a vast stretch of wilderness, marked mainly by goblins and other reptilian sapients who despise all mammals with a religious fervor, blaming them for the woes of the world. To them, being born human is a crime worthy of torture and death. Their lack of organization, metal tools, and having to deal with the same monster attacks as everyone else, prevents them from being a true threat to the empire.
Within the swamps are some Silmid and Ferin enclaves, who provide a trade partner of valuable and exotic forms of sarite, and are eager to purchase well regarded Engeval weapons and armor.
To the northwest, the nations of Senol Plains. Dry compared to the wet forests of Engeval, and filled with much larger beasts than can easily roam Engeval's wet, windy, and elevated terrain, these cities are few, far between, and forced to devote almost the whole of their resources just to driving back monsters. They are eager to purchase food and armor, while offering numerous exotic trained beasts and sarite.
There is no official point where the Senol Plains of the North become the Senol Deserts of the South, but the lands grow more dry until it becomes difficult to find water and the monsters increase in power until they are too strong for any wall to deny. The most ancient maps and texts speak of a once-vast series of kingdoms which lined the region, numbering in the hundreds, which fell one after another to the wilderness. Now only ruins remain of these civilizations, and the promise of vast wealth for any who could survive long enough to loot the long-forgotten cities.
In the Enge Mountains proper are a number of Dwarven holds, some in better condition than others. Dwarves are interested in the wealth of surface foods while happy to trade enchanted weapons and various metals. However, their alliance with Silmid makes them self-sustaining, and they hold little need for human goods. Engeval does make a steady profit taking Silmid silks and Dwarven gems and trading them for Lenel spices.
Political Structure:
Six kingdoms make up the Empire, with Enge Itself sitting as Emperor, while the six regents and three high priests form a Regent's Council, to determine the course of the Empire in all matters which Enge chooses not to involve itself. In almost 500 years, Enge has only issued four Imperial Decrees, making the Council the de facto ruling body of the Empire.
Some political historians note that Engeval is not an empire, as the so-called kingdoms within can not be considered true kingdoms. They share a single ruling lineage, some control over one another's governing system, a language, a religion, and no notable cultural difference. They are in truth, a series of duchies, with Enge serving as King In Absentia, and the only reason it's called an empire is because the nobility's egos won't accept anything less than to have their own kingdoms.
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It isn't a crime to spread such an opinion within the empire, but it won't make friends amongst the social elites.
While Engeval calls itself an absolute monarchy, only Enge has the right to issue absolute decrees, and all other nobles are beholden to a series of High, Middle, and Least nobles which make up the complex chain of political alliances within the Empire, as well as Common Rights that makes clear note of what powers do and do not reside with the servants of the empire.
In addition to the nobility, there is the church, which is supposed to protect the common people from the predation of the powerful, and the numerous guilds which represent the economic interests of the city's businessmen and landholders. The military represents a fourth, officially neutral, organization that swears its fealty to Enge and the rule of law.
It is difficult to tell one organization from another at times, as there are no laws preventing nobles from serving as priests or working as merchants, and almost anyone of high rank within the military is nobility.
In addition, any citizen can become least nobility simply by becoming the owner of a piece of land, whether by taking control over wild territory (as Reclaimers often do), or by purchasing or being gifted land by a landowner.
Most positions of nobility are determined by heredity, with the family elder deciding who will inherit the property upon the death of the parents, and if no heir is clear, then a vote will be had by the children who stand to inherit. Inheriting nobles are considered responsible for the wellbeing of their family, as their parents were before them.
The position of Regency, however, is determined by vote. Often, the Regent will nominate a successor, but in the end the new Regent will be determined by a vote of all eligible nobles for the position, as well as the adult sons and daughters of the former king and queen, who by law may not inherit.
One a new regent has been nominated, the Council then holds a vote to decide if the nominee is acceptable- often by asking the opinions of local religious and business leaders. The region's former regent's wishes will be taken into account, and considered an official post mortem vote, if an official document presenting the regent's wishes has been made available.
In some extreme cases, Exorcists may be employed to ask the opinion of the dead regent.
Engewal, as largest city within the Empire, serves as the unofficial capital of the empire, though it possesses no more official power than any of the other five nations. The official location of the capital is the Five Peaks, the site of a volcanic caldera that the Cult of Enge teaches to be the spot where the twins who first established the nation were conceived. Every so often, a hopeful woman (and her guards) will take a pilgrimage to the spot, to beg the god to sire her children. Any woman so blessed immediately becomes the High Priestess of Enge, but most die during the journey, and of the rest only two have received child from the god.
Legal Rights and Privileges
All citizens possess the right to a public trial by Truthsayer, and a punishment meted out by a judge and jury within the confines of the law. Though it is more common for criminals, knowing the Truthsayer will find them guilty, will choose to accept a punishment by judge alone.
Criminals can not have "undue harm" inflicted upon them by an officer. What constitutes undue harm depends on what the criminal is guilty of. People who feel wronged by officers are allowed to leverage an accusation against the officer, which will be verified by Truthsayers.
Filing false charges against someone is a major crime. Also an easy one to catch, because Truthsayers.
Criminals have some room to "purchase forgiveness", and will often pay the victims to forgive the crime. Making such an offer is considered legal and proper, it is ultimately the victim who decides whether to accept. "Crimes against Enge's people" (usually acts which impact a large number of people, or which seek to defraud the state, or lying to officers) offer no such indulgences.
Slavery exists in two forms- one known as "debt slavery", where a person may be forced into servitude to recoup expenses. Debt slaves have some limited rights, such as not being forced to perform sexual services or dangerous labor. With time, they can earn their freedom. The other, known as "moral slavery", is a punishment for criminals who have, in the eyes of the law, "forfeited their human rights, by virtue of inhuman behavior". Considered less than animals, their owners have the right to commit any act, up to and including the murder of the slave.
Public assembly is allowed, but limited, as is religious freedom and the ownership of property. The people are allowed to make their voices heard, and have enough influence to sway the political body, with nobles and merchants who consider it useful to at least be perceived to be on the side of the common people.
Some rare number of Silmid also inhabit Engeval, and are provided legal protections, but are not considered proper citizens of the empire. They are appreciated for labor in enclosed spaces, as their small size and natural climbing abilities give them freedom of movement in places humans cannot go.