Rumia
Spoiler: Design Theory
Purple hair, like Ada, but darker in color.
Theme music: Piano based like Ada, but harder, a little 'stern' if that makes any sense. Still retain the sad element, but with a sort of... melancholic strength to it? I'd be better at this if I knew any damn thing about music theory.
This is close enough for now:
https://www.youtube.com/watch?v=Xp74lMGnP64
Spoiler: Basic Info
Class: Sniper Mage
"The nightmare will end, even if I have to kill it myself."
5'10'' (178cm), Deep purple eyes, indigo hair, moderately dark hair.
Hobbies:
STATS: (Note, stats increase with levels, so what will be listed is a grading scale of A-F suggesting what you can expect of this character compared to equivalent levels).
Strength: D
Agility: A
Vitality: C
Intelligence: A
Perception: A
Willpower: B
Elements: Void
Combat Style: Sniper From Hell. Contrary to Hollywood bullshit, a bow is not a woman's weapon. It's not even most mens' weapon... only the upper limits of human strength and endurance can use a combat bow effectively. Or... you can cheat with magic. Which is where Rumia comes in.
Thanks to a few of her abilities, Rumia is a crit machine. Her physical damage output is on paper the weakest of any physical attacker, but with a couple buffs her critical hit rate is something like 90+%. And since crits great for weakening opponents with a variety of status afflictions (bleeding, slowing, accuracy reduction, and so forth)... this is where she becomes deadly.
Stolen novel; please report.
Also, she makes a pretty good dodge-tank when buffed.
Spoiler: Combat Features
BASE ABILITIES: These are natural traits available to Rumia.
Void Adaptation: Rumia doesn't suffer from the numerous disorienting side effects of Void exposure.
Meldcast Effect: None. Like Ada, she doesn't have a meldcast ability.
WEAPON TYPE:
Void Bow: Rumia carries a high quality Isylan bow that packs a good punch (relative to her strength). In terms of direct damage, she'll be lower in base damage than Wynd, but on average will be far more devastating as an archer.
Arrows: Rumia starts with a supply of heavy arrows, but will be burning up ammo and have a need to buy others. Arrows will be easy enough to purchase throughout most of the game, and can come with numerous specialty effects like elemental damage or alchemical agents.
ARMOR TYPE:
Voidwarped Leathers- Rumia starts with these unusually powerful armor (for the stage in the game) and won't get much in the way of upgrades, save for magical enhancements.
MAGIC STYLES: Rumia is a Void mage whose abilities revolve primarily around portals and space-warping. Rumia is not a primary caster, so she can't cast many spells without taking time to recover.
Glimpse the Void. Expensive spell that involves encasing the target in a field of warped space that grants buffs to attack and move speed, and a major buff to accuracy and evasion. Inflicts serious void exposure penalties.
Embrace the Void. A longer duration upgrade to Glimpse the Void. More expensive, but more cost effective over time. Most useful during boss fights.
Mend: A unique Isylan healing spell that reverses damage done temporally. Can heal any target, so long as the damage was fairly recent (a few weeks at the longest).
Pinhole: Her primary attack spell, creates a tiny warp in space that will allow a single arrow to pass through, then exit at any point within her fire range. She likes going for the eyes. This spell does not have a cooldown, so it can be used as fast as Rumia can fire off arrows.
Warp: A short-range teleport that allows the target to travel approximately ten seconds of running in a single instant. Inflicts disorientation and nausea to those who aren't void resistant.
Broken Path: Debuff, sends the victim a distance back along the route they came. Inflicts same debuffs as warp.
Teleportation: A spell that can take the caster or target anywhere across the battlefield, defensive and offensive uses. Inflicts void exposure and has a high mana cost. Can be particularly useful in playing with map terrain.
Void Distortion: AoE attack that inflicts void exposure to any caught in the radius.
Deflect: This spell makes a ranged attack, including spells, go off course by about 30 degrees.
Reflect: Higher cost spell that can turn many ranged attacks against the attacker. Expensive and requires good timing on the part of the player. Ranges from useless to god-tier based upon player's ability.