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Master of Dungeons
Chapter 9 - Ores and Alloys (Part 1)

Chapter 9 - Ores and Alloys (Part 1)

Status Update – Sorry for the delay in getting these out guys! I'm posting them at the top of Chapter 9 to let everyone check them out!

I'm also going to change some of information to make it easier to understand!

Status Screen – Chapter 8

Spoiler :

STATUS SCREENNAMEEdwin CastRACEVoid DemonCLASSLEVELDemon Lord / Master of Dungeons7Physical AttributesStrengthDexterityConstitutionTotals493870Mental AttributesIntelligenceWisdomCharismaTotals503745Applied AttributesHealthManaStaminaTotals570835570LeadershipLuck2160Unused Stat Points30

Skills – Chapter 8

Spoiler :

SKILL SCREENNAMEEdwin CastRACEVoid DemonCLASSLEVELDemon Lord / Master of Dungeons7

[table]

Skill Name:Skill Rank:Skill Level:Skill Experience:Dungeoneering (Primary)Beginner513.0%The skill required to create the 'Absolute Domain' of a dungeon. By using this skill, the Creator has the ability to set the size of the dungeon to be created.  The features found in the chosen location will affect the nature of the dungeon created.  Strong stone will reduce the effective size, but will increase overall stability.  Valuable materials, ores, etc. That are within the chosen location can be harvested as minable materials or incorporated directly into the dungeons design.

Skill Name:Skill Rank:Skill Level:Skill Experience:Dungeon Mining (Sub)Beginner10.0%The skill required to clear out the interior of the dungeon.  Similar to the regular mining skill, this one is specific in its usage within the 'Absolute Domain' of the dungeon.  May be granted to others in order to rapidly create, fix, or change the layout of an already established dungeon.

Skill Name:Skill Rank:Skill Level:Skill Experience:Dungeon Filling (Sub)Beginner211.0%A skill used in conjunction with Dungeon Mining.  This skill allows the Creator to close in gaps within the dungeon.  Sometimes natural faults or cave-ins cause new parts to be added to the dungeon, in which Dungeon Filling is required to fix.  This skill generates material already found in the dungeon based upon its location.

Skill Name:Skill Rank:Skill Level:Skill Experience:Dungeon Trapping (Sub)Beginner10.0%The skill required to create various physical and magical traps within the Dungeon.  Used along with forging skills to create, repair, and replace traps.

Skill Name:Skill Rank:Skill Level:Skill Experience:Dungeon Command (Sub)Beginner10.0%The skill used to command the various creatures residing within the Dungeon.  Within the 'Absolute Domain' of the Dungeon, the Creator's words are law, and all creatures set within the dungeon are governed by such law.  As skill level increases, more and more powerful beings can be set and commanded within the dungeon.  Beings able to overpower the Dungeon Command skill may choose to leave without other considerations.  This skill is also used to create Demon Contracts for freelance beings who may choose to join the Dungeon.

Skill Name:Skill Rank:Skill Level:Skill Experience:Dungeon Treasures (Sub)Beginner10.0%The unique crafting skill of Dungeon Masters.  Along with crafting skills, this skill allows the creation of unique treasures which can be used both inside and out of the dungeon.  With every death of a creature within the dungeon, the Treasure stored within the dungeon gets progressively stronger and more valuable.  Some are considered to be 'living', and provide a variety of effects.

Skill Name:Skill Rank:Skill Level:Skill Experience:Combat StanceBeginner24.0%Proper stance is important in both attacking and defense.  Without this foundation, the ability to defend yourself and retaliate against attack is degraded severely.

Skill Name:Skill Rank:Skill Level:Skill Experience:Blunt WeaponBeginner155.0%The skill that governs the attack attributes of blunt weapons.  Increases both attack power and speed, as well as defense when using blunt weapons.

Skill Name:Skill Rank:Skill Level:Skill Experience:DefenseBeginner233.0%An skill that governs all things related to defense.  The ability to take hits and remain standing, as well as dodging and parrying.  A high defense also raises combat awareness and the ability to see or sense attacks that cannot normally be seen by the eye.

Skill Name:Skill Rank:Skill Level:Skill Experience:Blow AbsorptionUnique / Beginner293.0%A unique skill that supplements both Defense and Constitution when it comes to taking blows.

Greatly increases defense when it comes to taking blows from blunt weapons.

Increases defense when it comes to taking blows from bladed weapons.

Slightly increases defense when it comes to taking blows from piercing weapons.

Negates part of the damage received from falling or getting struck with non-weapon objects.

Skill Name:Skill Rank:Skill Level:Skill Experience:Elemental Magic (Primary)Beginner135.0%The skill that governs the ability to use elemental-type magics.  The higher the level, the more powerful that the related spells can be.  

Part of the Magic series skill set.

Skill Name:Skill Rank:Skill Level:Skill Experience:Farming (Primary)Intermediate13.0%This skill is used to govern the ability to grow living things within the ground.  Closely related to the Earth, the natural forces of the world honor those who nurture the bounty of the land.

The Plant Identification Skill gives a bonus to the Farming Skill.

Skill Name:Skill Rank:Skill Level:Skill Experience:Tilling (Sub)Beginner877.0%The skill that governs the ability to accurately till the soil.  Higher levels allow harder and more diverse soil types to be set up for cropping, and less stamina is required per action at higher levels.

Skill Name:Skill Rank:Skill Level:Skill Experience:Watering (Sub)Beginner794.0%The skill that governs the ability to accurately measure the amount of water each plant requires in order to grow efficiently.  Too little water stagnates growth, and too much can cause rot and mold to grow.

At higher levels some will be able to forgo watering at all, using the natural world to nurture the plant.

The Plant Identification Skill gives a bonus to the Watering Skill

Skill Name:Skill Rank:Skill Level:Skill Experience:Planting (Sub)Beginner785.0%The skill that governs the ability to plant seeds and saplings.  Understanding the nature of the crop to be planted is paramount in understanding what sort of soil and conditions is required for it to grow properly.

The Plant Identification Skill gives a bonus to the Planting Skill.

Skill Name:Skill Rank:Skill Level:Skill Experience:Growing (Sub)Beginner974.0%The skill that governs the growth of planted crops.  Tricks such as pruning and cross-pollination are controlled with this skill.  

Increases the quality of planted crops.

The Plant Identification Skill gives a bonus to the Growing Skill.

Skill Name:Skill Rank:Skill Level:Skill Experience:Harvesting (Sub)Beginner998.0%The skill that governs the harvesting of crops.  Proper technique is required to get the most out of any harvest.  Knowing how to handle the crop and the parts to be harvested increases the quantity and quality of crops ready to be harvested.

Increases the quality of produce.

Increases the quantity of produce.

The Plant Identification Skill gives a bonus to the Harvesting Skill.

Skill Name:Skill Rank:Skill Level:Skill Experience:Identify (Plants)Beginner512.0%The skill required to Identify plants and trees.  Higher levels allow the user to identify more exotic species.

Provides a bonus to agricultural-related skills.