Repeatable Skill List
These are skills which you can take ranks in per tier.
Common:
Endurance – Gain 100 Stamina
Extra Ability Slot
Extra Spell Slot
Extra Technique Slot
Hardy – Gain 100 Hit Points
Lore – Glean information about a certain topic
Pack Mule – Gain 5 inventory slots
Spirited – Gain 100 Mana
Sneaking
Tracking
Uncommon:
Primeval Resistance – Gain 16 Resistance
Common Skill List – Adventuring Skills
Primeval Affinity – Fire, Frost, Nature, Lightning
Hasty Memorization – Memorize things instantly and accurately
Heightened Hearing
Heightened Sight
Heightened Scent
Sprinter – Sprint faster
Common Skill List – Professional Skills
Alchemist Training
Chemist Training
Mechanist Training
Poisoner Training
Scribe Training
Smith Training
Tailor Training
Acrobat Training
Musician Training
Carpenter Training
Uncommon Skill List – Adventuring Skills
Blackguard – Apply poisons faster
Engineer – Change power cells faster
Fast Assessment – Understand system text instantly
Grenadier – Throw explosive faster
Martial Aegis – Cast aegis spells as techniques
Mount Training – Learn to ride some mounts
Overdose – Gain extra potion effects at reduced strength
Practiced Affinity – Suppress innate affinities over 1
Source Affinity – Divine, Magic, Physical, Psychic
Spellcasting Armaments – Cast spells with weapons
Uncommon Skill List – Professional Skills
Enchanter Training
Fast Crafter – Craft faster when crafting with the chosen skill
Jeweler Training
Practical Application – Learn recipes by destroying items or knowing skills
Professional Educator – Craft recipe cards and books
Repeatable Skills
Repeatable skills can be taken at each rarity (every 10 levels), allowing you to stack their benefits.
Common Repeatable Skills
Endurance
Type: Martial, Talent
Cost: 4
Gain 100 Stamina.
Extra Ability Slot
Type: None
Cost: 10
You gain an extra ability slot.
You may only gain 1 extra ability slot from skill per tier.
Extra Spell Slot
Type: Magic
Cost: 10
You gain a spell / spell augment slot.
You may only gain 1 extra ability slot from skill per tier.
Extra Technique Slot
Type: Martial
Cost: 10
You gain a technique / technique augment Slot.
You may only gain 1 extra ability slot from skill per tier.
Hardy
Type: Martial
Cost: 8
Effect: Gain 100 Hit Points.
Lore
Type: Lore, Special; varies by skill
Cost: 3 per rank per lore type.
Lore skills increase the information you gain about an item or creature in their field when you identify or tag them. They also provide you with some general knowledge in that field.
Lore skills can pertain to creature types, to geographical areas, or to concepts, such as religion.
Pack Mule
Type: Profession, Talent
Cost: 4
Effect: Gain 5 Inventory Slots.
Sneaking
Type: Talent
Cost: 6
Effect: You are adept at moving silently and unseen, and at discerning which conditions are favorable for doing so.
Tracking
Type: Talent
Cost: 6
You are adept at discerning the tracks that creatures make through most types of terrain, though creatures less obvious tracks in different types of terrain. Identifying which kind of creature made a certain kind of tracks typically requires the relevant lore skill.
Spirited
Type: Magic, Talent
Cost: 4
Effect: Gain 100 Mana.
Uncommon Repeatable Skills
These skills become available with the skill points you earn at level 11 and higher.
Primeval Resistance
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Type: Martial, Magic
Cost: 3
Choose Fire, Frost, Nature, or Lightning. Gain 10 Resistance to the chosen element.
You may take this skill once per tier for each resistance available.
Common Adventuring Skills
Heightened Sense
Type: Talent
Cost: 6
You choose sight, hearing, or scent when you select this skill. That sense becomes heightened—you are better able to detect things with it. If you choose sight, you grow better at seeing things at a distance and in darkness. If you choose scent, you are better able to distinguish scents and from which direction they are coming. If you choose hearing, you are better able to make out sounds and from which direction they are coming.
Hasty Memorization
Type: Talent
Cost: 6
You gain the ability to quickly commit things to memory, such as reading a page only one time but recalling the information on it with profoundly good accuracy a day later.
Primeval Affinity
Type: Magic, Martial
Cost: 12, or 8 if you have taken this skill before
You gain your choice of 1 Fire, Frost, Nature, or Lightning Affinity. By spending 5 seconds in focus, you can suppress this affinity.
You can take this skill multiple times, choosing a different affinity each time.
Sprinter
Type: Martial, Talent
Cost: 6
You increase the range at which you sprint by 50%. Note that sprinting is not running: when you are sprinting, you cannot use your hands to fulfill components for spells, or use anything you are holding. A character must run for a short amount of time to begin sprinting.
Vehicle Training
Type: Profession, Talent, Vehicle
Cost: 3
Buying this skill allows you to drive a common vehicle of your choice, as well as understand how it functions and make basic repairs. Relevant profession skills will increase your ability to repair and potentially improve the vehicle.
Common Profession Skills
Alchemy Training
Type: Profession, Alchemy, Magic
Cost: 6
Learning this skill allows you to brew common potions and alchemical items. You learn three such recipes upon buying this skill, and can learn other recipes by encountering recipe books or recipe cards out in the world.
Chemist Training
Type: Profession, Chemistry, Talent
Cost: 6
Learning this skill allows you to create common explosives and chemistry items. You learn three such recipes upon buying this skill, and can learn other recipes by encountering recipe books or recipe cards out in the world.
Mechanist Training
Type: Talent, Mechanist
Cost: 6
Learning this skill grants you the ability to make things using the mechanist skill. You gain access to all common mechanical component recipes, along with one uncommon component recipe and one uncommon equipment recipe of your choice.
Poisoner Training
Type: Talent, Poison
Cost: 6
Learning this skill allows you to brew common poisons and some alchemical items. You learn three such recipes upon buying this skill, and can learn other recipes by encountering recipe books or recipe cards out in the world.
Scribe Training
Type: Profession, Magic, Scribe
Cost: 6
Learning this skill allows you to write common ability cards and ability books.
If you spellcraft but no prowess, you learn how to craft spell cards and spell books when you learn this skill. If you have prowess but no spellcraft, you learn how to craft technique cards and technique books when you learn this skill.
If you have both spellcraft and prowess, you choose spells or techniques. You can take this ability again to gain the ability to craft whichever you didn’t choose the first time.
You learn three recipes upon buying this skill, and can learn other recipes by encountering recipe books or recipe cards out in the world.
Smithing Training
Type: Profession, Smithing, Martial
Cost: 6
Learning this skill allows you to forge and repair common metal equipment and items. You learn three such recipes upon buying this skill, and can learn other recipes by encountering recipe books or recipe cards out in the world.
Tailoring Training
Type: Profession, Smithing, Martial
Cost: 6
Learning this skill allows you to forge and repair common cloth equipment and items. You learn three such recipes upon buying this skill, and can learn other recipes by encountering recipe books or recipe cards out in the world.
[Note: there are many profession skills that exist, but won’t be featuring in/making much of an impact on the story. Stuff like carpentry and fishing, which are useful but don’t offer as much as, say, Smithing, aren’t always going to be listed here. Here’s a few, listed out of normal alphabetical order, under this note]
Acrobat Training
Type: Talent, Acrobatics
Cost: 4
Learning this skill increases your ability to perform feats of acrobatics, such as backflips, cartwheels, swinging from things, etc. Your success at these feats, and the complexity of the feats you can perform, is highly dependant on your Agility as well as the rarity of your Acrobatics.
Musician Training
Type: Talent, Music
Cost: 1 or 2
You become proficient in the musical instrument of your choice, though at common rarity you are unextraordinary as a musician. This skill costs 1 fewer skill points if you can already play a different instrument at this rarity.
Carpenter Training
Type: Profession, Carpentry
Cost: 4
You become proficient in crafting buildings and furniture, as well as the tools required to do so.
Uncommon Adventuring Skills
Blackguard
Type: Talent, Poison
Cost: 6
Learning this skill reduces the base time it takes to apply a poison to a weapon by 50%
Engineer
Type: Talent, Mechanical
Cost: 6
Learning this skill reduces the base time it takes to load a power cell into an implement by 40%
Fast Assessment
Type: Talent, Lore
Cost: 8
You gain an instant understanding of any system text you come into contact with. You don’t need to read the system text; instead you gain knowledge of its contents as if you had already read it.
Grenadier
Type: Martial, Talent, Chemist
Cost: 6
Learning this skill reduces the base global item use cooldown by 30% when you trigger it by using an explosive device.
Martial Aegis
Type: Martial
Cost: 10
Learning this skill allows you to prepare aegis spells into technique slots. An aegis spell prepared in this way has triple its normal base casting time. You pay its cost with stamina, spending 2 points of stamina per 1 point of mana in cost.
Mount Training
Type: Talent
Cost: Varies; usually 6
Learning this skill makes you a capable rider of most common forms of mount. A mount must itself be trained for you to ride it.
Overdose
Type: Magic, Alchemy
Cost: 6
Learning this skill allows you to have two potion effects on you at once, instead of the normal 1. Only the most recently-drunk potion will have 100% effect strength—the potion that was drunk first will have its base effect strength reduced by 50%.
If you choose, you can have this ability fail to apply when you drink a potion—that potion’s effect will overwrite the first potion’s as normal.
Practiced Affinity
Type: Magic
Cost: 4
If you have more than 1 of an innate affinity gained from class passives, you can suppress that innate affinity (down to a minimum of 1). You can only suppress innate affinities with this skill.
Source Affinity
Type: Magic or Martial
Cost: 12, or 8 if you have taken this skill before
You gain your choice of 1 Divine, Magic, Physical, or Psychic Affinity. By spending 5 seconds in focus, you can suppress this affinity.
You can take this skill multiple times, choosing a different affinity each time.
Spellcasting Armaments
Type: Martial
Cost: 8
Learning this skill allows you to cast spells with weapons as if they were implements.
Uncommon Profession Skills
Enchanter Training
Cost: 6
Type: Profession, Magic, Enchanting
Requirements: 30 Spellcraft
Buying this skill allows you to place uncommon enchantments on items. You learn one enchantment upon buying this skill, and can learn other enchantments by encountering enchanting schema or enchanting books out in the world.
Fast Crafter
Cost: 12
Type: Special; same as the types for the training skill that you choose
Requirements: Special; training skill for the bracketed skill you choose
Choose a profession skill which you have training in and which allows you to craft items. Items you craft with that skill take 25% less time to craft.
Jeweller
Cost: 6
Type: Profession, Jewelry
Learning this skill allows you to create uncommon pieces of jewelry. You learn two such recipes when you gain this skill, and can learn other recipes through recipe cards and recipe books.
Practical Application (Alchemist, Chemist, Mechanist, Poisoner, Smith, Tailor)
Cost: 12
Type: Special; same as the types for the training skill that you choose
Requirements: Special; training skill for the bracketed skill you choose
Choose Alchemist, Chemist, Mechanist, Poisoner, Smith, or Tailor: you must have the common training skill associated with the chosen skill.
You can destroy an item made with the chosen crafting skill to learn the recipe for that item, provided it is a recipe you are capable of learning.
You may learn this skill multiple times. Each time, you choose a different crafting skill with which to gain this benefit.
Practical Application (Enchanting)
Cost: 12
Type: Profession, Magic, Enchanting
Requirements: Enchanter Training skill.
You may destroy an item to learn a single enchantment on that item.
[Note: an item’s enchantments are listed after its statistics, with the enchantment name in bold and the effect of the enchantment following a colon]
Practical Application (Scribe)
Cost: 12
Type: Profession, Magic or Martial, Scribe
Requirements: Scribe Training skill.
You may create ability cards for any ability you know.
Professional Educator
Cost: 12
Type: Special; same as the types for the training skill that you choose
Requirements: Special; training skill for the bracketed skill you choose
Choose a profession skill which you have training in and which allows you to craft items. You may craft recipe cards and recipe books for any item that you can create with that skill.
Uncommon Crafting Training
Cost: 6
Type: Special; same as the types for the training skill that you choose
Requirements: Special; training skill for the bracketed skill you choose
Choose a profession skill which you have training in and which allows you to craft only common items. You may now learn and craft uncommon recipes with that skill.