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Lv.1 Lich
Status 2.0

Status 2.0

Status 2.0 Name: Osseus ► Titles: Archmagus(ish)... : ▼

Archmagus(ish): Unique

With the knowledge and experience one hundred times that of a common mage with the power to match one is granted the Title of Archmagus, lacking experience in this worlds magic and with power still to be tested one (and only one) is granted the title Archmagus(ish). This Title grants:

| 20 10 Intelligence | 20 10 Willpower | 20 10 Wisdom |

Spell Slinger: Common

Able to use the most basic of proficiency, a Spell Slinger may be a novice mage or spell sword. This Title grants:

| 2 Intelligence | 1 Willpower |

Savant: Uncommon

Naturally gifted in your chosen class’s Skills/Spells you got off to a promising start. This Title grants:

| +10% experience gain in Lich Class |

Lord of Far-Reach Fort: Knight [locked]

This is a lord title and grants the owner access to the settlement system. If owned this title is automatically selected but takes no title slots. This title grants:

| acsess to the settlement system at Knight rank |

You currently have 3 Title slot(s) available

Race: Skeleton: ▼

Human

Humans are one of the most prolific breeders in all the land. They come in a wide variety of colours and creeds and are able to take nearly any class and profession but have no innate talents for any. They are a short lived species of average height, not able to live more than a century without magical aid. Humans gain:

| +10% Xp |

Zombie

Zombies are the most common form of undead and can be made from most of the living races. They are known for they’re lacking intelligence and undying strength and tenacity. Zombies gain.

| +10 Strength | -10 Intelligence | Ravenous |

Skeleton

Skeletons are an advanced form of undead, usually evolved from zombies. They typically have slightly more intelligence and agility and are harder to kill. Skeletons gain:

| + 3 agility | -1 strength | Life Sense | Bone Claws | Bone Articulation |

Changing Race is incredibly uncommon and only usually happens as the result of a drastic physical change or magical mishap.

Class: Lich ▼

Lich: Rare Lv. 21

The Lich class has three requirements:

1. A Lich must have had a magic based class in life.

2. A Lich must be Undead.

3. A Lich’s soul must have been detached from their body and attached to an item (this item can be the aforementioned body but it can also be changed).

if the Lich class is available it is taken automatically. If all class slots are full it will replace your lowest Lv. class. Lich’s use magic as their main form of attack, focusing on the death, poison, or elemental schools.

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Age: 1208 ►

Profession(s): None ▼

No professions are currently available. Demonstrate aptitude in a given field to unlock a profession or apprentice under a Master. Three Profession slots are open.

Skills: SP - 0 ▼

Active Skills:

Life Sense: Lv.3

The undead have a natural hatred for all life, without being able to sense the living, how might their hunger be sated? At higher level Undead can leverage their increasing intelligence to perceive life even in the smallest of organisms creating a facsimile of sight. Leveling up this skill increases the range and resolution of life sense.

Bone Claws: Lv.4

Skeletons lack the muscles of a zombie making their attacks weaker but their bodies are far faster making slashing and piercing weapons an ideal choice. A skeleton's digits grow sharper and longer at will and do bonus damage to living flesh. Leveling up this skill grants the ability to grow longer, sharper, and stronger claws.

Bone Articulation: Lv.5

A skeleton’s bones are held together with magic but worry not as this natural skill allows a skeleton's bones to reform if they are ever scattered, so long as the head is not shattered. Leveling up this skill increases the strength of the bond between bones and decreases the time taken to rearticulate.

Identify: Lv.1

User can Identify the level, up to ten levels above themselves. At higher levels one can learn the targets highest leveled class, profession, title, even approximate health and stamina.

Passive skills:

Magically reinforced bones:

Through a variety of ritual magic spells, magical imbuement, enchantment, and baptised in the abyss your bones have been strengthened to the point that only the highest level of physical or magical attack stands a chance of damaging them. Be warned this does not increases the strength of your bones' connections.

Learn new skills through practice or by spending SP. Practice or SP can also be used to increase skill levels.

Spells: ▼

Class Spells:

Necrotising Bolt: Basic Lv.10 (max)

Folding your mana over itself, spinning it into a vortex and focusing it into a point one can create a projectile of necrotizing energy that rapidly decays whatever it hits. The strength and range of this spell is increased with level and with use.

Learned Spells:

Wind Breath: Basic Lv.1

Melding ones mana with the air round them allows one to create small gusts of wind. Sutable for moving small objects. The strength and accuracy of the spell is increased with each level.

Shocking Aura: Advanced Lv.1

Pulsing ones mana in and out of their skin rapidly creates an electrical aura. The power and radius of the aura are increased with level.

Attributes: AP - 0 ▼

Strength: 8 (-1)

Strength determines how hard one hits, and how much force one can exert and how much one can carry. 10 is the average of a strong adult.

Agility: 10 (+3)

Agility determines speed and flexibility. The higher one's agility the harder they are to detect while sneaking. 10 agility is the average of an agile adult.

Charisma: -10 (Undead)

Charisma determines your persuasiveness and charm. Those with higher charisma will often get better prices and be able to talk themselves out of trouble. 10 is the average for a well spoken noble or merchant. (Charisma and its effects are inverted among the undead.)

Perception: 10

Perception affects reaction speeds and timing. Someone with high perception will be able to see events further away and sooner than others. 10 is the average for a keen eyed individual.

Willpower: 50 (+1)

Willpower affects mental resistance. Those with high willpower are able to go longer without food or sleep and have a higher resistance to spell effects, especially mind altering effects. 10 is the average for a stubborn person.

Intelligence: 99 +++

Intelligence determines one's magical ability. Someone with high intelligence will be able to produce and control more mana. 10 is the average for a bookworm.

Wisdom: 30

Wisdom determines how well one can leverage their knowledge and experience. One with high wisdom will regenerate their mana faster. 10 is the average of an experienced individual.