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Lost Child
Titles and Skills at the end of Chapter 7

Titles and Skills at the end of Chapter 7

Titles and Skills at the end of Chapter 7

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Name: Violam

Titles:

Lost Child

One who will never find a home or family.

*  Increased Stat Regen in Cities or Towns will no longer apply.

* Increased Stat Regen outside of Cities or Towns is enabled

* Health and Mana Regen no longer suspended while in combat.

* Mana Regen no longer interrupted while casting.

* *Hidden Trait Minimum Level requirement not met*

Shadow Lion Hunter Apprentice

Apprentice of a Dark Lion.

*  Skills can be learned from Master Rylor

* Stats, Knowledge and Experience gained at an increased rate while under Master Rylor’s instruction

* Shadow Affinity Granted

* Stamina + 10

Little Mouse

Name given by his Master. One who has the ability to flee from predators and the wisdom to know when to flee.

*  Increased Agility by 5%

* Increased Wisdom by 5%

* Shadow Affinity is gained at an increased rate

Animal Bond:  Greater Ravenous Razor Red Hawk Completed

*  Increase Vision Distance and Sharpness

* Increased Night Vision

* Increased Wind Affinity

* Animal Telepathy Granted

Human Racial Passives:

Adaptability

* Increases the chances of tool creation success.  Rate of success is higher in difficult situations.

Elitist (RESISTED)

* (RESISTED) Believes humanity is better than the other races on Vilenna.

Reign of Destruction

* Increases Destruction Magic damage by 5%

Conditioning

* Increases Max Stamina by 10%

Passive Skills:

Mental Resilience (25/100)

* Remains calm in extreme situations

* Resist Negative Mind Manipulation

* Mind Manipulation Resist 100% for AOE Traps

* Mind Manipulation Resist 75% for Individual Traps

* Mind Manipulation Resist 50% for AOE Cast

* Mind Manipulation Resist 25% for Direct Cast

Weakness Tactics (2/100)

*  Skill will allow player to see the weaknesses of the opponent

* Intelligence increase by 10%

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Stance (40/100)

*  Increases endurance and sure footing while in Combat.

* Increases adaptability to terrain.

* Sure footing and terrain adaptability will increase at a higher priority than endurance.

Walking (50/100)

*  Increases walking speed, endurance and sure footing while walking.

* Increases adaptability to terrain.

*  Sure footing and terrain adaptability will increase at a higher priority than speed.

Running (70/100)

*  Increases running speed, endurance and sure footing while running.

*  Increases adaptability to terrain.

*  Sure footing and terrain adaptability will increase at a higher priority than speed.

Sprinting (40/100)

*  Increases sprinting speed, endurance and sure footing while sprinting.

*  Increases adaptability to terrain.

*  Speed will increase at a higher priority than sure footing and terrain adaptability.

Jumping (15/100)

*  Increases jumping height, distance and sure footing while jumping.

*  Increases adaptability to terrain.

*  Sure footing and terrain adaptability will increase at a higher priority than height and distance.

Knife Combat (5/100) Chapter 5

*  Increases strength, speed and accuracy of knife strikes.

*  Knife techniques are learned at an advanced rate.

Martial Arts Combat (5/100)

*  Increases strength, speed and accuracy of Martial Arts strikes.

*  Martial Arts techniques are learned at an advanced rate.

Throwing (15/100)

*  Increases distance, speed and accuracy of throws.

*  Applies to all Weapons that Can be Thrown

Acid Resistance (5/100)

Trap Making (25/100)

*  Increased Knowledge of Trap Making

*  Increases Traps Chance of Success

Survival (10/100)

*  Increased Knowledge of Survival Skills (Hunting, Fishing, Campsite, Fire Making etc.)

*  Foraging Awareness Enabled

Hidden Skill (0/100)

* Skill is locked until minimum status requirements are met