Titles and Skills at the end of Chapter 7
________________________________________
Name: Violam
Titles:
Lost Child
One who will never find a home or family.
* Increased Stat Regen in Cities or Towns will no longer apply.
* Increased Stat Regen outside of Cities or Towns is enabled
* Health and Mana Regen no longer suspended while in combat.
* Mana Regen no longer interrupted while casting.
* *Hidden Trait Minimum Level requirement not met*
Shadow Lion Hunter Apprentice
Apprentice of a Dark Lion.
* Skills can be learned from Master Rylor
* Stats, Knowledge and Experience gained at an increased rate while under Master Rylor’s instruction
* Shadow Affinity Granted
* Stamina + 10
Little Mouse
Name given by his Master. One who has the ability to flee from predators and the wisdom to know when to flee.
* Increased Agility by 5%
* Increased Wisdom by 5%
* Shadow Affinity is gained at an increased rate
Animal Bond: Greater Ravenous Razor Red Hawk Completed
* Increase Vision Distance and Sharpness
* Increased Night Vision
* Increased Wind Affinity
* Animal Telepathy Granted
Human Racial Passives:
Adaptability
* Increases the chances of tool creation success. Rate of success is higher in difficult situations.
Elitist (RESISTED)
* (RESISTED) Believes humanity is better than the other races on Vilenna.
Reign of Destruction
* Increases Destruction Magic damage by 5%
Conditioning
* Increases Max Stamina by 10%
Passive Skills:
Mental Resilience (25/100)
* Remains calm in extreme situations
* Resist Negative Mind Manipulation
* Mind Manipulation Resist 100% for AOE Traps
* Mind Manipulation Resist 75% for Individual Traps
* Mind Manipulation Resist 50% for AOE Cast
* Mind Manipulation Resist 25% for Direct Cast
Weakness Tactics (2/100)
* Skill will allow player to see the weaknesses of the opponent
* Intelligence increase by 10%
This content has been misappropriated from Royal Road; report any instances of this story if found elsewhere.
Stance (40/100)
* Increases endurance and sure footing while in Combat.
* Increases adaptability to terrain.
* Sure footing and terrain adaptability will increase at a higher priority than endurance.
Walking (50/100)
* Increases walking speed, endurance and sure footing while walking.
* Increases adaptability to terrain.
* Sure footing and terrain adaptability will increase at a higher priority than speed.
Running (70/100)
* Increases running speed, endurance and sure footing while running.
* Increases adaptability to terrain.
* Sure footing and terrain adaptability will increase at a higher priority than speed.
Sprinting (40/100)
* Increases sprinting speed, endurance and sure footing while sprinting.
* Increases adaptability to terrain.
* Speed will increase at a higher priority than sure footing and terrain adaptability.
Jumping (15/100)
* Increases jumping height, distance and sure footing while jumping.
* Increases adaptability to terrain.
* Sure footing and terrain adaptability will increase at a higher priority than height and distance.
Knife Combat (5/100) Chapter 5
* Increases strength, speed and accuracy of knife strikes.
* Knife techniques are learned at an advanced rate.
Martial Arts Combat (5/100)
* Increases strength, speed and accuracy of Martial Arts strikes.
* Martial Arts techniques are learned at an advanced rate.
Throwing (15/100)
* Increases distance, speed and accuracy of throws.
* Applies to all Weapons that Can be Thrown
Acid Resistance (5/100)
Trap Making (25/100)
* Increased Knowledge of Trap Making
* Increases Traps Chance of Success
Survival (10/100)
* Increased Knowledge of Survival Skills (Hunting, Fishing, Campsite, Fire Making etc.)
* Foraging Awareness Enabled
Hidden Skill (0/100)
* Skill is locked until minimum status requirements are met