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LIfe's a game
1 - Post-install setup

1 - Post-install setup

Welcome, Joshua Stevenson

"AAAAAAAAAAAAAAAAAAAAAHHHHHHH! Why did that bug have to exist!" I thought I'd finally managed to make nanobots, but then it turns out someone or something injected an unknown module AND there was a bug in the neural interface. Now there's a blue box in my face. And speaking of stuff in my face.

[LIFESAGAME]: Welcome, superuser stjo.

How do you want to play?:

I'm a bit surprised. The terminal is supposed to immediately launch a command shell, but it seems like it launched some sort of shell for the 'LIFESAGAME' module. I'm gonna try to manipulate it like I would manipulate the terminal. Exit

Character creation exited

Please initiate system setup by inputting "Setup"

>

I guess I'll have to do that then. Setup

Welcome to the Life's a game automated system setup.

Additional processing power has been provided to increase perceived rate of time

And just like that the world seems to freeze for me. It seems like the program has sped up my brain so I can complete the setup quickly.

Setup has identified world technology level. Minor adjustments are required for full compatibility

Setup can not locate world energy fields. Creation calculated to take 1 year. Using simulation module [MAGIC] until fields have been created

I think those energy fields might be some sort of magic-like force, but it seems like the module I wrote will be used while they're being made. It also feels like Life's a game is from either another planet or another universe, considering the setup mentions energy fields that don't currently exist on Earth.

Setup has catalogued all sapients on the planet. Native races: Human, Magical human (Latent). Adjustments will be made during integration and character creation to introduce standard race array

That's a surprise. I don't know what these latent magical humans are supposed to be, but I think there's going to be a lot of other choices when this is finished. And the racists that still exist are probably going to be a bit annoyed at the system.

Setup has found 0 monsters. Priority 1 has been assigned to monster mutation...

This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it.

Monster mutations for levels 0-10 completed. Priority reset and task backgrounded

There was 1-2 seconds of normal time there, but still pretty fast. It does seem like Life's a game really is a game-like system. I wonder what's gonna be next.

Setup module Planar can not be loaded due to missing prerequesites (Energy field: Planar magic or Technology: Wormhole Bridge). Skipping, please rerun setup after prerequesites are met

Please input any setting modifications you'd like:

It seems like there's gonna be other planes available, as soon as those energy fields get established. It also seems like I'm going to be able to describe how the world will look after this is done, and I have an idea. Keep all the infrastructure, but some fantasy elements can be added in. Put a fantasy kingdom in the middle of the pacific.

Setting modifications accepted.

Initiating class system setup.

Available Base classes: Mage, Rogue, Warrior, Worker, Rough crafter, Fine crafter, Scholar, Priest

Advanced classes are created by combining 2 base classes. These can be the same class

Avaiable advanced classes:

Mage: Archmage, Arcane thief, Spellsword, Mystical Laborer, Spellsmith, Artificer, Magic researcher, Cleric

Rogue: Arcane thief, Master Rogue, Assassin, Criminal Laborer, Tunneller, Alchemist, Mastermind, Inquisitor

Warrior: Spellsword, Assassin, Soldier, Guardsman, Smith, Weapons Engineer, General, Paladin

Worker: Mystical Laborer, Criminal Laborer, Guardsman, Hard Worker, Builder, Craftsman, Scribe, Holy Laborer

Rough crafter: Spellsmith, Tunneller, Smith, Builder, Civil Engineer, General crafter, Architect, Divine Smith

Fine crafter: Artificer, Alchemist, Weapons Engineer, Craftsman, General Crafter, Microarchitect, Engineer, Holy Inscriber

Scholar: Magic Researcher, Mastermind, General, Scribe, Architect, Engineer, Professor, Monk

Priest: Cleric, Inquisitor, Paladin, Holy Laborer, Divine Smith, Holy Inscriber, Monk, High Priest

Other combinations and special classes can be created on-demand via the admin console

That's... a lot of combinations. Not the best names, but we'll have to see what they do. I think I can safely assume that I'm currently using the admin console. It also seems like there's some sort of priest. Does that mean gods exist?

Class system setup complete.

Divine beings generating... Estimated completion time 1 week

Well, that answers that. I wonder how the world is going to react to the new gods. Will the heretics get smote? Will the church accept it? Will they accept atheists? The only way to find out is to wait.

Setting up auxilliary systems...

Auxilliary system setup complete

Exiting setup

Disabling emotion restriction

And of course. I accepted all that because it was restricting my emotions. Somehow. At least time is back to normal.

Welcome, Joshua Stevenson.

Please select a race:

And now I have to handle character creation.