The wind whips my bloodsoaked shirt and howls in contest with my beating heart. I can feel the sun glowering down from above, and caught in its light down below a city out of fantasy climbs from the lowest troughs of a valley up to the crests of its surrounding hills. Weathered walls hug its expanse and feed into a ruinous white castle.
A single standing central tower points murderously at the sky. But the blue sky bears not a scar nor a wrinkle of worry, and the far-reaching high mountains seem to smile at the little village.
All throughout the scene run a bustle of little characters, many of them player-controlled. I can tell by their erratic movement.
“…”
( FeeFiFoFum ) <=
~ FeeFiFoFum - lvl 1 ~
100/100 HP
Str - 10
Dex - 10
Con - 10
Head -
Body - Survivor’s Tunic (1 def)
Extra - Survivor’s Gear (5 def)
Weapon - War Hammer (5 dmg)
( Skills ) <=
Stolen from its rightful place, this narrative is not meant to be on Amazon; report any sightings.
Passive
-Buffer: Knockback from incoming attacks is halved while user is stationary, with a smaller deduction proportionate to movement speed.
-Adrenaline: When close to death, pulse charge time is halved and user can attack with full magnitude..
Active
-Second Wind: Restores (40) HP on use and gives temporary increase to all stats (dependent on user level).
Activation time: Instant
Duration: One minute
Cooldown: One hour
-Overload: Allows user to load a weapon with twice its pulse capacity for one final attack
Activation time: Instant
Duration: Until next pulse attack hits
Cooldown: One minute
“…”
The wind is cold.
( Inventory ) <=
4g
…
-Gnoll Pelt <=
(Use) (Place) (Info) <=
Gnoll Pelt - Common
Its coarse fur is difficult to penetrate. Can be sold or worked by a tanner.
(Use) (Place) <= (Info)
(Place) (Discard) (Guild)
“…”
(Place) <= (Discard) (Guild)
Phmp.