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Please select the category you wish to learn more about.
Categories:
[Realities]
Definition (Reality): An infinite multi-dimensional and multiple timeline secondary highest-level non-sentient non-living dimensional entity that is a component of a ‘Hyperverse’, a primary highest-level non-sentient non-living dimensional entity.
Synonyms: Multiverse | Antonyms: N/A
[Updated: Origin Reality]
The Origin Reality is the reality that the ■■■■■■■■■ of ■■■■■■■■■ ■■■■■■■■■ originated from. Notable characteristics of the Origin Reality are the presence of the ■■■■■■■■■ , or Earth as it is called by its residents, and the ensuing high amounts of Influence Earth carries as a result of this. Another important feature of the Origin Reality is that it is currently the home of the former ■■■■■■■■■ of the ■■■■■■■■■ ■■■■■■■■■ [See: ■■■■■■■■■: ■■■■■■■■■ >> ■■■■■■■■■ ].
Due to an event involving the propagation of the ■■■■■■■■■ ’ ■■■■■■■■■ ■■■■■■■■■ technology in the Cosmic Realm after the ■■■■■■■■■ of ■■■■■■■■■ ■■■■■■■■■ had been created, the realm borders of the Origin Reality are ■■■■■■■■■ and ■■■■■■■■■. This has been exacerbated by the rewrite of the main timeline of this reality, increasing the likelihood of a potential ■■■■■■■■■ of the borders between the ■■■■■■■■■ ■■■■■■■■■ and the other physical realms once more. All the realms bear traces of the past ■■■■■■■■■ ■■■■■■■■■ ’s incursions and have followed the typical processes observed relating to Conceptual Coalescence and Collective Conceptual Ideology.
[Realms]
[General Info]
Definition (Realms): Under normal circumstances, realms are primary intermediate-level non-sentient, non-living dimensional entities, although exceptions to the non-sentient rule may apply [See: ■■■■■■■■■ ■■■■■■■■■ >> Races >> Higher Races >> Paragon Anomaly].
Synonyms: Main Dimensions, Superior Dimensions, Universe | Antonyms: N/A
Realms are a phenomenon only observed in the ■■■■■■■■■ Reality, which makes it one of the reality's unique defined characteristics. Realms can be categorised as physical, non-physical, material, and immaterial realms, with two categories applicable to each realm. Several realms may also have isolated dimensions [See: Realms >> Dimensions].
[Physical Realms]
[General Info]
Definition (Physical Realms): Physical realms are realms that allow material and matter-based entities to exist within their borders.
Synonyms: N/A | Antonyms: N/A
The characteristic of a realm being physical is the major determiner of whether the ■■■■■■■■■-■■■■■■■■■ ■■■■■■■■■ ■■■■■■■■■ assimilates them. It has also been observed that the physical realms have the greatest population density and quantities, with the highest race variance as well. With the exception of one realm, the Tartarus Realm, all physical realm races are capable of continually sustaining their lives in the different physical realms.
The physical realms and their details are contained within as follows:
[Beast Realm]
[General Info]
The Beast Realm is named as such by the System due to the native race of the realm: Magical Beasts, which are particularly notable existences within the Tower due to their bloodline and conceptual descendency from a category of Great Beings known as the Primal Beasts. The realm itself is also unique in that it is the physically disseminated ■■■■■■■■■ ■■■■■■■■■ of the Dragon Mother Tiamat, one of only two ■■■■■■■■■ Primal Beasts.
The realm is formed of environmentally independent vast sections of land called ‘regions’, which in turn can have multitudes of biomes within. Regions often take on characteristics of a limited number of elements, be they essential elements or mid-level elements. No known region has taken on the elemental characteristics of a higher-level element. Beasts of the region’s elements are always found within its borders.
Regions are created in naturally forming isolated pocket dimensions, which are under accelerated time to allow the natural mana phenomenon to form the regions. All collective evidence points to the subraces of the new regions’ beasts being randomly selected within the constraints of ensuring the population of one type of subrace is never eradicated, and all beast subrace populations parallel that of mundane creatures.
Within the entirety of the Tower’s current realms, the regions of the Beast Realm are the places with the highest naturally occurring mana density, when the sources of the Mystical Realm’s planes are excluded. Natural mana phenomenon, natural treasures and Origin items are found frequently within this realm, although artifacts have been found rarely, if at all. The quantity of mana in this realm also means the Beast Realm has the highest quantities of monsters, and regularly faces the ill fortune of Aberrants forming within the regions. The number of Aberrants in this realm is unknown.
[Abilities]
[General Info]
The natural abilities of this realm’s residents are varied but follow basic rules. Through magically and conceptually anchored lineages, magical beasts are born with ‘bloodlines’, a form of power inheritance from ancestral descent. Inheriting both elemental affinity, bloodline spells, and bloodline advancement from parents, a magical beast may then increase its strength through the consumption of compatible natural treasures.
Consumption of incompatible natural treasures can have disastrous consequences, however. If the mana within a magical beast becomes turbulent and chaotic, taking on the characteristics of monster essence, the beast’s bloodline may become unstable. Combat results in the release of this chaotic and malignant mana from the body of the magical beast, and so this can increase a beast’s bloodline stability.
If a beast falls below 50% bloodline stability, each time their stability lowers, the chance of them falling and turning into a monster increases. If a beast has reached Superior or greater, this monsterification may further infect its bloodline relatives as well.
[Origin Skill]
Magical beasts are currently the race with the highest maximum limit for subskills in the Tower. The three standard subskills are listed below:
Elemental Manipulation Subskill
* This subskill provides a brief description of the User’s subrace, elemental affinity, and unique skills. If the User has the Primal Descendant skill, it lists the primal beast responsible for the beast’s elemental lineage.
* If a beast has more than one affinity and is not a hybrid, the description and spells reflect the details of the other elemental affinity in the one skill.
* If the beast is a hybrid, they receive two elemental manipulation subskills.
Ancient Retribution Subskill.
* This subskill turns the User into a monster when their bloodline stability falls too low.
* This subskill also increases the User’s bloodline advancement and strength when they consume compatible natural treasures, and so is not purely detrimental.
Natural Synchrony Subskill
* This subskill allows for a magical beast to adapt to the mana around it and obtain features that may provide it with a predatorial advantage. It may also provide the beast with traits that form when the beast is under severe stress, pressure or in immense danger to enable them to survive.
* This subskill is also what allows magical beasts to sustain themselves with very little physical food, so they may absorb the mana of their surroundings if it is their elemental affinity to restore their strength and refill their mana stores.
* This subskill grants magical beasts a minor increase in the power of their field of influence on the area around them, and so when it comes to a magical beast with a domain or a Rank-4 magical beast wielding atmospheric mana, few outside races can dominate their grasp on the mana around them with pure mental manoeuvres.
There is one subskill that is found in only a fifth of the realm’s population:
Primal Descendant Subskill:
* This subskill allows a beast to enhance its size, STR and CON by a certain factor, the factor determined by the bloodline advancement of the beast.
* Among the older generations of beasts, there is the idea that the Primal Descendant subskill indicates a higher percentage of ancestral blood in the beast.
[Ranking]
The strength of a magical beast can be determined based on two factors:
1. Bloodline Rarity
And:
1. Bloodline Advancement
Bloodline rarity is the most important factor of a beast’s strength. A beast with a higher bloodline rarity can defeat nearly all other beasts of its same bloodline advancement, and sometimes even those of a higher bloodline advancement. A higher bloodline rarity grants a beast stronger elemental manipulation abilities, stronger and more numerous bloodline spells, and grants them bloodline suppression, in the innate force of a beast to cause all weaker beasts to cower into submission. Superior-strength beasts and greater often use bloodline suppression to attempt to dominate the opposing party. Beasts with higher bloodline rarity are thought of as having higher potential.
The bloodline rarities are as follows:
Common >> Uncommon >> Rare >> Epic >> Ancient >> Legendary >> Mythical
The subraces with higher rarity frequently have young born at a higher bloodline advancement as well, and have an increased resistance to the monsterification process. Legendary rarity beasts and greater are called bloodline royalty. Only two subrace lineages of the Beast Realm have reached Mythical: The Dragons, and Phoenixes.
Bloodline advancement is considered synonymous with the actual strength of a beast. Each rank of advancement grants a beast different abilities:
Low-ranked Beast – The weakest beast. No sapience and their intelligence is low, so they frequently consume incompatible natural treasures and become monsters. Beasts with intermediate bloodline advancement and/or Rare and lower bloodline rarity have children of this advancement. Increasing bloodline advancement must come through either age due to being born to advanced-level beasts, or through luck. Beasts at this level of advancement have only one bloodline spell.
Intermediate-ranked Beast – Considered the ‘young’ of the magical beast race by most subraces. If a beast is born to advanced-level parents, it will naturally reach this bloodline advancement by the age of ten. With this advancement, they gain mortal race-level intelligence and sapience, although they mature at the same rate as the mortal races. Here they access more bloodline spells and elemental manipulation.
Advanced-ranked Beast – The ‘young adults’ of the magical beast subraces. They gain the ability to morph their forms into a bipedal appearance resembling the mortal races, although they retain some characteristics of their beast forms and their ‘hair’ is often made of the same material as their fur, feathers, or scales. They can use elemental manipulation in this form but not bloodline spells unless they morph into their partial forms, where they gain traits such as scales, transformed claws, tails and wings.
Superior-ranked Beast – The adults. A beast must have at least this advancement before they can become a member of their enclave’s ‘Warborne’, the militant beasts of the enclave and private army of the enclave’s leader. Superior beasts gain bloodline suppression, a stronger form of bestial aura that can instil weakness and fear in their weaker brethren. Their elemental manipulation abilities grow so strong that their most basic elemental manipulation forms an elemental domain, which becomes further strengthened when they use their Origin Skill Domains. It is here though, that another ‘caste’ of beasts appear: those with primal descendancy and those without. The Superior beasts with primal descendancy become the elite Warborne forces, the strongest of the beast armies.
■■■■■■■■■ Beast – The second highest level of bloodline advancement. Only the leaders of the bloodline royalty subraces have this level of strength. To become a ■■■■■■■■■ Beast, a magical beast must have the Primal Descendant subskill, without exception. At this level of advancement, their elemental abilities are often equated to that of Archmagus Grand spells, those who have lived over several thousand years and have a fully formed Superior rune in their mana pools. Those who have reached ■■■■■■■■■ Beast level advancement are titled Beast Kings. The beast Realm’s Stages are an exception, where the simulated beasts had been made weaker and only Superior beasts had been given the titles of Beast King. When a beast becomes a ■■■■■■■■■ Beast, their Primal Descendant subskill evolves to become the ■■■■■■■■■ ■■■■■■■■■ subskill, meaning ‘■■■■■■■■■ ■■■■■■■■■ ’, and their size, STR and CON multiplying factor becomes x10.
■■■■■■■■■ Beast – The highest level of advancement. The last recorded ■■■■■■■■■ Beast was from before the times of the first ■■■■■■■■■ ■■■■■■■■■ incursion. When a magical beast reaches this level, they are no longer a member of the lower races but a higher race.
[Races]
[Higher Races]
[Primal Beasts]
[Paragon Anomaly]
The Paragon Anomaly, or Realm Ruler of the Beast Realm is the Dragon Sovereign. Taking the form of a titanic golden dragon, her name changes with each cycle as she goes through a rebirth every twenty thousand years. Presumably, her name changes due to her memories being erased each rebirth. Her current name is Dhalia and her humanoid form is that of a well-endowed human woman plated from the shoulders down in golden scale armour. Her hair and eyes are both golden, and her tanned skin also takes on a golden hue.
Her ■■■■■■■■■ ■■■■■■■■■ is the ■■■■■■■■■ self of Tiamat, the Dragon Mother, Primeval Sea of Life, and Primal Dragoness. Due to being ‘severed’ in an event just before the assimilation of the realm, she can maintain a higher race ■■■■■■■■■ with ■■■■■■■■■ and ■■■■■■■■■ while her ■■■■■■■■■ Primal self maintains its ■■■■■■■■■ in the ■■■■■■■■■ ■■■■■■■■■. Her ■■■■■■■■■ is ■■■■■■■■■, the Obsidian Dragon, known as the ■■■■■■■■■ ■■■■■■■■■, who goes by ■■■■■■■■■ currently. He also undergoes rebirth, but due to the ■■■■■■■■■ nature of his ■■■■■■■■■, he does not have the status of a Paragon Anomaly and uses a weaker ■■■■■■■■■.
[Lower Races]
[Mortal Races: Unavailable]
[Magical Beasts]
The native race of the Beast Realm is called Magical Beasts, a race whose form is that of mundane creatures but often of titanic size and with unnatural features such as glowing stripes, metallic fur, and so on. They are born with elemental affinities and can cast ‘bloodline spells’, a form of conceptual magic inherited through descendancy. The sapient beasts of the Beast Realm mature at the same speed as the children of the mortal races, but do not age, as is the case with all non-mortal races.
[Geography]
The geography of the Beast Realm is as diverse and beautiful as it is dangerous and incomprehensible. An ever-expanding piece of land, when regions are developed in their pocket dimensions, they surface at the main realm and join with the edges of the ‘frontier’ regions of the Beast Realm, becoming the new frontier regions themselves. Biomes and environments can be in direct contrast with each other, a desert region placed right beside a snowfield. It is theorised that the reason this is so is to prevent the conflict over natural treasures of one element from becoming to fierce, but this has not been proven.
Every region of the Beast Realm is constantly growing in size, over extremely long periods of time. This is possible due to the continual increase in mana and mana density of the regions, which is shown in the mana phenomenon of the regions becoming more powerful and deadly, and the geography becoming more dangerous to traverse. Mountains and rivers of the Beast Realm are known to become taller and wider, with valleys becoming deeper and cave systems stretching downwards seemingly forever. The larger and subsequently more powerful regions form a larger number of more powerful natural treasures and Origin items.
The largest region in the Beast Realm is known as the Central Battlefields region, a place occupied by no singular ruling enclave, and twenty times the size of any individual region. It is here fledgeling Warborne are sent to train themselves and those unsatisfied with their bloodline stability head to stabilise their bloodlines. Going to the Central Battlefields region is considered a rite of passage among the combative beast subraces. The second largest region is the region of the Dragons, although the abodes of the pure dragon bloodline members such as the Dragon Kings are in a separate dimension that contains all members of the three dragon lineages. The Dragon Sovereign rules from her palace in the Dragons’ dimension. The third largest region is the region of the Phoenixes, and the fourth is the Distorted Depths, a region infamous for its incredibly numerous Monster Kings and Aberrants.
[Governing Body]
The subraces of the magical beast race follow a very strict hierarchy. No beast subrace may be the vassal of a different beast subrace, and must only be the vassal of a bloodline of their own subrace that is higher rarity. The exception to this is the Dragon subrace, which all the Legendary beast bloodlines are loyal to. While they may fight their fellow Legendary bloodline subraces, they show full obedience to the Dragon Sovereign.
For the most part, the governing system of the Beast Realm can be considered a feudal system. Exceptions to this rule exist, however. The Ancient clans are frequently found in frontier regions and have had little to do with the ruling beast subraces. Due to their regions being young, but having somewhat high bloodline rarity, they are usually the ruling Supreme enclaves of their own regions. They govern themselves independently but will listen to the orders of their subrace’s Legendary bloodline.
[Unique Realm Event]
The Unique Realm Event of the Beast Realm is a Lair. Formed by a monster to guard a precious natural treasure and spawn their kind, monster essence forms something reminiscent of a ‘Domain’. The Lairs must be cleared out regularly to prevent them from growing stronger and have the highest density of monsters out of any Unique Realm Event.
[Origin]
The Beast Realm is the physical ■■■■■■■■■ ■■■■■■■■■ of the primal Dragoness Tiamat. Known as the Primeval Sea of Life, ‘She’ can form regions and environments with the ■■■■■■■■■ ■■■■■■■■■ of ■■■■■■■■■. In contrast to this, ‘Her’ ■■■■■■■■■, ■■■■■■■■■, has the conceptual ability of destruction. Due to a ■■■■■■■■■ between the ■■■■■■■■■ ■■■■■■■■■ when ■■■■■■■■■ by their ■■■■■■■■■ selves, ■■■■■■■■■’s ■■■■■■■■■ was shattered into pocket dimensions, where the magical beast races were able to be formed. The dimensions of the Beast Realm continually gravitate towards the main realm in an attempt to reform ‘Her’ ■■■■■■■■■ and return to being whole once more. This can be only done with the acceptance of every magical beast in being reabsorbed back into ‘Her’ ■■■■■■■■■ ■■■■■■■■■, a near impossibility. The Dragon Sovereign, ‘Her’ ■■■■■■■■■ ■■■■■■■■■, has expressed ‘her’ opposition to reforming ‘Her’ ■■■■■■■■■ ■■■■■■■■■.
■■■■■■■■■, as a Primal of the destruction concept, can exist in oblivion and does not currently have a material ■■■■■■■■■ ■■■■■■■■■. ‘His’ immaterial ■■■■■■■■■ ■■■■■■■■■ has been banished to the ■■■■■■■■■ ■■■■■■■■■ until the day arrives that the ■■■■■■■■■ between the two Primals’ ■■■■■■■■■ and ■■■■■■■■■ selves is resolved.
[Demon Realm]
[General Info]
The Demon Realm is notable among the realms mostly for its Paragon Anomaly, the Primordial Demon, who is considered one of the most powerful beings in existence by the Tower’s residents. However, the lower-race denizens of the realm are not to be underestimated. The demons of the Demon Realm had been involved in the history of the Mystical Realm for aeons and all bear special personality characteristics as an effect of being nigh-on immune to permanent death.
The endless landmass that is the Demon Realm is geographically segmented by the System into areas called ‘Dominions’. These were not a wholly original facet of the Demon Realm before its entrance into the Tower, but a partial result of the System’s attempt at assigning a reference methodology to the inherently chaotic and incomprehensible Demon Realm. Due to the predatory nature of demonic power, all non-sapient organisms native to the Demon Realm desire to kill and consume the power of any other living organism to cross their path. Many sapient organisms of the Demon Realm exhibit this behaviour too.
Users have been unable to determine whether the Demon Realm is truly infinite. Attempts to obtain this information from its Demon Emperor have been met with difficulty as it has been determined that the Demon Emperor can detect land as far as his perception can view. This proposes two theories: that the Demon Realm expands when the Demon Emperor’s power and consequently perception increases, or that the realm truly is infinite.
One important detail to note about the Demon Realm is its utter lack of monsters. This is due to mana being scarce in the Demon Realm as it is treated as a currency of sorts, with the inherent ‘materialism’ of mana enhancing a demon’s power greatly and improving their lineages. Because of this, a culture of forming contracts with residents of the Mystical Realm to obtain mana was created, and few sources of mana outside demonic nobility estates can be located. As all demons are technically immaterial ‘dimensional entities’, mana allows them to form physical bodies when not in their realm.
[Abilities]
[General Info]
The abilities of demons of the Demon Realm progress in a nonlinear and irregular way. While most can be linked back to the inheritance of physical traits known as demon lineages, unlike magical beasts, demonic abilities can often be impossible to track back to the lineages. This is thought to be due to the Demon Realm and demons’ strong connection to the concept of chaos, an effect of Conceptual Coalescence.
There are two key traits that determine the abilities of a demon, however: whether the demon is a humanoid True Demon or a demon beast. True Demons are technically the same race as demon beasts as a severe reduction in demonic power can turn a True Demon into a demon beast, while a major increase in demonic power can turn a demon beast into a True Demon, but it still affects their abilities, nonetheless. A curious detail is that a True Demon is not necessarily stronger than a demon beast, perhaps because the purity of demonic power is important for determining how ‘human’ a demon looks and does not equate to the total quantity of demonic power.
A third and the most important factor of a demon’s abilities is how much access to the demonic tongue and script they have. The rarer, purer and more powerful their lineage and/or lineages, the greater access to the script they have. This allows them to cast demonic spells and the more demonic runes and words they use in their spell, the stronger it is. What specific runes and words become available to the demon when they enhance their strength is apparently random. The four Demon Dukes have access to the entire lexicon of the demonic tongue if only with their demonic lineages enhancing their specialities in one or two aspects of the tongue, while the Primordial Demon and Demon Emperor is/are the only individual who understands the demonic tongue well enough to go to the extent of creating new words and runes in it.
[Origin Skill]
As mentioned in the category [General Info], the innate abilities of a demon are hard to predict and understand. But just as with the other races, their Origin Skills carry a few key similarities and subskills. Demons normally only have three subskills when not a half-demon of another race, and the third subskill determines their unique personal abilities along the lines of strengthening their talent with a weapon, demonic spell comprehension and such.
Descendent of Chaos Subskill:
* Grants them demonic power instead of spiritual energy. Key traits of demonic power are that it is fundamentally still composed of spiritual information particles, but these particles vibrate and respond violently to the emotions of the individual.
* Grants them innate suppression over weaker demons and allows them to devour the demonic energy of those defeated by them with certain rules. Weaker defeated demons grant less demonic power than equal strength or stronger demons.
* Changes a demon’s ‘True Name’ when their strength is enhanced by making it longer. A True Name allows someone to locate and summon a specific demon at will, so this is thought to be a preventative measure against that.
Demonic Lineage Subskill:
* Grants them a demonic lineage of some level of purity and rarity, as well as one or two abilities characteristic of the lineage. Some demons have multiple lineages when the purity of their power and lineage is low, in which they’d obtain the weaker abilities of their lineages in return for more of them.
* Depending on the specialities of the lineages and their rarities, this subskill grants a demon understanding, both written and spoken, of the demonic tongue. This allows them to use demonic spells when they desire a specific effect besides enhancing their magical and physical strength with demonic power and/or overwhelming the soul of their opposition. The power of a demonic contract is also determined by a demon’s understanding of the demonic tongue.
[Ranking]
The Demon Realm’s original ranking system bears similarities to that of the Beast Realm, in that lineage rarity and innate strength advancement are two categories, but the naming schematic is very different.
For lineage rarity, translations of the demonic tongue refer to the later True Demon lineage rarities as noble titles. This may be because of the very strict feudal hierarchy of the Demon Realm. It should be noted that the demon beast lineages are not graded at all and demon beasts are only categorised by their actual strength as all demon beast lineages are ‘inferior’ to True Demon lineages.
The True Demon lineage rarities are as follows, with the word ‘demon’ being a suffix or prefix depending on the term:
Lesser >> Intermediate >> Greater >> Lord >> Baron >> Viscount >> Count >> Marquis >> Duke >> King >> Emperor
The lineage rarity of ‘Demon King’ is not used formally, but has traditionally been used to refer to the ruling Four Demon Dukes whoever they may be at any time, because pinnacle strength just under the Great Beings status of [Ancient Daemon] is needed to succeed as the next true Demon Duke. Demon ‘Dukes’ as a title refers to members of the Ducal lineages.
{Temporary Note: The title of ‘Demon King’ used in the Unique Event Hero Vs. Demon King War is only to denote that the strength of those selected demons once they have obtained that status during the event is on par with the natural strength of the four Demon Dukes. They are not true Demon Kings and will have that status revoked once the event is over, as their temporary buffs are removed.}
The demon beast strength ranking is as follows:
Lesser >> Intermediate >> Greater >> Low Lord >> Intermediate Lord >> High Lord >> King >> Emperor
Because demon beasts do not adhere to a feudal hierarchy and only adhere to a lineage suppression and predatorial one, they do not have unique nobility titles.
The Demon Emperor is at the top of both ranking systems, even though he lacks a beast form. This is because the Primordial Demon is considered a personification of the realm itself. In Demon Emperor ■■■■■■■■■’s case, he is not a Primordial Demon but an ■■■■■■■■■, an ancestral creature of demons that is supposed to live in the ■■■■■■■■■ like the Primals. He is capable of assuming the position of Demon Emperor and Primordial Demon because he is the existence known as the ■■■■■■■■■ ■■■■■■■■■ ■■■■■■■■■ ■■■■■■■■■ and the one who bestowed his aspects on a ■■■■■■■■■ ■■■■■■■■■ to create the Demon Realm. As a ‘dimensional existence’ he is able to satisfy the requirements of dimensional navigation to be considered a Paragon Anomaly.
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[Races]
[Higher Races]
[Ancient Daemons]
[Paragon Anomaly]
The current Realm Ruler of the Demon Realm is the Demon Emperor. In his normal form, he appears with a height towering over most mortals, with large scarlet eyes that glow when he is emotionally heightened, an androgynous countenance and long white hair. For trivial reasons, he decided to have black hair in the current cycle. He has the physical build of a warrior and is largely considered a dispassionate and apathetic individual by the races due to his lacking interest in controlling the affairs of the realms. While he gives himself a new name every cycle after he awakens from his deep slumber, the same individual has been the Demon Emperor for the past 500,000 years. He chooses to pass the time between when he must wake in a cycle by sleeping.
He is not a Primordial Demon.
Demon Emperor ■■■■■■■■■ is a unique case of a connected existence ■■■■■■■■■ a Paragon Anomaly’s role and ■■■■■■■■■ as them for a long time. This is only possible because all Primordial Demons take their ■■■■■■■■■ from ■■■■■■■■■, the ■■■■■■■■■ of Ancient Daemons. He is also unique because he is the first proof of ■■■■■■■■■ higher races being able to change their aspects and Causality-anchored abilities under the right circumstances. He is capable of using the abilities and higher element from before he became a Fallen ■■■■■■■■■ but prefers his new higher element, which suits the role he performs for each cycle.
While rarely seen, the Demon Emperor’s combat form is very dissimilar to that recorded for true Primordial Demons. They gain gold demonic script and a singular pair of horns, but he gains marks of black demonic script on his forehead, cheeks, chest, abdomen, forearms and back, with one symbol that seems to represent his name featuring prominently. He grows a pair of large black feathered wings, spreading a total of seven metres in wingspan, and three pairs of black horns. When he steps beyond that to enter his True Form, he gains black scale armour that covers his legs, thighs, waist, shoulders and back. The Demon Emperor wields a sword in battle – a featureless, seemingly dull dark metal weapon yet with an indestructible nature. It is referred to as ‘Nameless’ in all records.
[Lower Races]
[Mortal Races: Unavailable]
[Demons]
Demons are the result of a strong connection between the ■■■■■■■■■ ■■■■■■■■■ ■■■■■■■■■ ■■■■■■■■■ and Conceptual Coalescence. With their oppositional natures towards ‘divinities’ depicted in Earth’s mythology, they are considered the metaphysical counterbalance to the creatures known as spirits, and Ancient Daemons are known as the counterbalance to Primarchs. Because of the circumstances regarding the formation of the realm, they gain physical bodies in their home realm as opposed to that of spirits, who remain non-physical.
Demons are ‘dimensional entities’ like spirits and are capable of traversing the spiritual realm to access the Mystical Realm. While the first few cases were because of Ancient Daemons accidentally gaining access to the realm, later demon arrival has been due to summoning by mortals or other demons. Demons are capable of having ‘incarnations’, semi-independent physical bodies in the other realms that share the same mind as the demon’s main body. If these bodies are killed, the incarnation gets returned to the main body in the Demon Realm.
Demons have a unique system of rebirth. When one dies, they lose a portion of their demonic power, which directly affects their strength. As their ‘True Bodies’ are essentially a single soul surrounded by dense demonic power, they can sometimes lose memories as a result of this, especially when already weak. If a demon has collected mana as well, they lose a portion of that. If they lose enough of their soul, and consequently their True Body, they degrade into a non-sapient demonic beast and must return to being a True Demon to regain their memories. This does not mean a finite amount of demons exist at any one time because demons can still procreate and have children with new souls and no former memories.
For a demon to become an Ancient Daemon, they must have Demon King-level strength and have obtained a portion of ■■■■■■■■■ essence.
[Geography]
The vast sectors of the Demon Realm are separated into ‘Dominions’. These unusual pieces of terrain have their borders defined based on the span of the demonic ‘biome’ contained within. Such biomes are often expanding or shrinking in accordance with the ruling demon’s Khaos Authority: Auctoritas, a Demon Realm-exclusive alternative to Faction Authority found only in Strongholds. Dominions take on the characteristics of the ruling demon’s own powers, so they can change when another demon succeeds an earlier ruler. While biomes may be changing, the formation of the shape of the terrain itself stays fixed. The presence of a Dominium is also determined by one hidden trait: the presence of an Ancient Daemon seal.
The Demon Realm is known to be ‘infinite’ on a horizontal but not vertical basis. Unlike the Tartarus Realm, which has unknown depth, the Demon Realm can have Dominions with shallow depths but vast lands composed of inorganic substances. Only inanimate matter such as minerals and earth present harmless capabilities, but those substances can be seeped with demonic power and as such become highly valuable materials for construction or crafting.
The weather of the Demon Realm is only as temperamental as its ruler. While small storms and rainfall can occur in response to the Dominion ruler’s emotions, it is always overruled by the Demon Emperor’s storms when his anger is roused. The demonic lightning and rain from such storms are catastrophically damaging to all living and non-living things.
[Governing Body]
Using such a term as a feudal ‘Empire’ is glorifying the governing form of the Demon Realm more than it deserves. At its essence, it could be loosely titled a hierarchal system that is built upon the concept of utter loyalty bordering on slavery to the caste above. Demonic lineages grant a strong demon absolute control over weaker demons in the area. Frequently, this is not an issue as the higher castes of demon nobility show a lack of care or indifference to the members of the castes below the caste immediately underneath. These castes are purely based upon a demon’s strength and lineage.
While Strongholds may have demon guards owned by the ruler of the Stronghold, the Daemonium Palace has no guards besides those placed there who are vassals of the Demon Duchies. The Demon Emperor needs no guards as no known ability yet has demonstrated the capability of sealing his powers, the only potential way to harm him. In comparison to the lesser demons that walk within his terrain, he can be considered omnipotent.
The four Demon Duchies themselves are famed in the other realms of the Tower. The oldest living ‘Demon King’, the ruler of a Duchy lineage, is Abyssal Duchess Lilith Iona al’Abyssus. With all succubi and incubi lineages being vassals of the Abyssal lineage, she is the most ancient demon after the Demon Emperor. Known publicly as the Demon Emperor’s personal aide and secretary, she is the leader of demon ‘high society’. The Abyssal lineage is famous for its ability to grant contractees their ‘Black magic’, which includes mind control and temptation amongst other things.
While Duchess Lilith is the oldest, the most famed demon clan in the outside realms is the Nefas Infernalis, the wielders of the unique Flames of Sin abilities. The Duke of the Infernal demons at the current time is Infernal Duke Reighdorlan Decarabria Nefas Infernalis. The Flames of Sin ability is split into seven unique abilities named after the seven sins of Superbia (Vainglory), Luxuria (Lust), Invidia (Envy), Ira (Wrath), Gula (Gluttony), Avarita (Avarice), and Acedia (Slothfulness). An Infernal demon may be born with the ability to handle only one or several of these flames, based upon the lineage purity, but the Infernal Duke is determined by who has the most proficiency with all seven of the flames. These flames can instil emotions in their enemies, as well as have distinct unique effects themselves. Superbia grants invincibility for a limited time, Luxuria can command its victims to do anything, Invidia enables the user to shapeshift and gain the abilities of their enemies for a limited time, Ira grants immense strength and magical power, Gula enables the demon to devour the magical power of their enemies, Avarita enhances the power of whatever tool the user wields, and Acedia freezes enemies for an amount of time. The Nefas Infernalis is the largest clan with the most vassals.
The Draco Bestia clan are unique in that their ancestor was, as the name suggests, a draconic beast. Born between a high ranked dragon and a demon beast, this draconic beast passed the trials of the Dragon’s Gate and became a True Dragon with the characteristics of both a dragon and demons. Little else is known about them, but their descendants gained enough power to have equal standing with the other Demon Duchies. Unexpectedly, they appear to have a good relationship with the Dragon Sovereign in the Beast Realm, as their Dukes and Duchesses frequently visit her each few thousand years. Their current Demon Duke is Demonic Dragon Duke Zagan Rhaegal Draco Bestia. The youngest of the current Dukes, at a mere five thousand years of age.
The fourth Demon Duchy clan is that of the Lux-Tenebrae Khaoticus, who earned their name from their peculiar constitutions of containing both dark mana and light mana internally. Limited records from the time of the Chaos Demons’ formation suggest that a human was able to survive a demon transformation process and their traits of having both dark and light affinity passed to their demonic offspring. They are the only demons born with mana, and their numbers are few and scattered. They are known to have a secret position and job among the four Demon Duchies, but it is unknown what it is, besides the fact that no other Duchy interferes with them. Their current Duke is Chaos Duke Choronzon Haures Lux-Tenebrae Khaoticus, a famed warrior in the Demon Realm.
It should be said that while the Demon Duchies may have different abilities, all of their Dukes have near-equal power.
[Unique Realm Event]
Strongholds are the alternative to typical Ascendant Cities in the other realms, like the existence of Necropolises in Tartarus. The quantity of vassal demons within the Dominium of the ruling demon grants them more authority to control their Stronghold and create more facilities utilising the System’s power. Demons are not known for their level of education in civil engineering.
While it is possible for a non-demon to take over a Stronghold and gain its authority, without demonic power to sense the entire Dominium, it would prove useless to them. Instead, when a User challenges a Demon Lord of a Stronghold, they gain additional benefits compared to defeating another User of their race. They can also improve their resistance to demonic power.
While Strongholds must form after a new Obelisk is placed, that is not their only requirement to form in a Dominium. This is the same hidden requirement for a Dominium to exist, in that a Stronghold must be built atop a sealed incarnation of an Ancient Daemon. The reasons for this are complex, but it is primarily because a demon’s strength is enhanced when in the presence of an Ancient Daemon. The demons absorbing demonic energy also prevent the incarnation from gaining awareness. If there is not an Ancient Daemon seal for a considerable distance, the Dominium before is simply an abnormally large Dominium.
Ancient Daemon seals themselves are simply a point of connection between the Demon Realm and the ■■■■■■■■■ ■■■■■■■■■. Unlike the Cosmic and Mystical Realm, whose connection is the link between mortal spiritual energy and the conception of Primarchs, the Demon Realm has no relationship with the ■■■■■■■■■ ■■■■■■■■■ besides Ancient Daemons being former lower race demons.
[Origin]
Unique from other realms of the Origin Reality, the Demon Realm was not naturally created. The realm itself existed before any alterations, but due to the ■■■■■■■■■ ■■■■■■■■■ ■■■■■■■■■ ■■■■■■■■■ ■■■■■■■■■ Imperatoris-Daemonium utilising his ■■■■■■■■■ Causality to ‘infuse’ the realm with his ■■■■■■■■■ aspects, it gained the identity of the ‘Demon Realm’ and sided with chaotic forces. The result of this was that a lower race similar to the ■■■■■■■■■’s characteristics formed – the demons. The ■■■■■■■■■ ■■■■■■■■■ likewise formed Ancient Daemons in an attempt to connect to the Demon Realm, but their chaotic natures were at odds with ■■■■■■■■■ and as such became enemies of the realm.
[Tartarus Realm]
[Mystical Realm]
[Heavenly Realm]
- [Earthly Realms]
- [Mortal Realms]
[Cosmic Realm]
[WARNING: INFORMATION AFTER THIS POINT IS {■■■■■■■■■}. GAIN LEVEL 3 AUTHORITY OR HIGHER TO PROCEED]
[Nonphysical Realms]
[Material Realms]
[Immaterial Realms]
[Dimensions]
[Monsters]
[Energies]
[Great Beings]
[Individuals with an importance value of [■■■■■■■■■] or higher]
[Lucille Adrienne Goldcroft]
[General Info]
Lucille Adrienne Goldcroft is one of three individuals whose souls’ have been taken from the old main timeline to be preserved in their new bodies in the new timeline. Having lived for 248 years and 9 months in the old timeline, she was returned to three months and one day before her 18th birthday on Earth. On the day of her 18th birthday, the 2nd of July, her soul age became 249. The length of time she was a member of the Tower in the main timeline of the ■■■■■■■■■ Reality pre-rewrite was 231 years.
Little has been able to be determined about her past, however, it is known that she was a member of the Eternal Empire’s Sub-Battalion of the Navy in the Distorted Depths for 25 years, where she was an Admiral at the time she resigned. At some point in her life, she became an Archmage, and it has been noted that she lists her various professions in the past timeline as ‘A mercenary, a professor, the Twelfth Seat of the Illusion Order, a consultant, an expeditionary, a spymaster, a living catastrophe, an infamous figure on Earth, and an ‘honorary member’ of the Dawn Dissenters’.
Lucille Goldcroft appears as an eighteen-year-old woman with straight black hair. Her facial features are considered conventionally attractive by most races within the Tower, although she cannot be said to have the non-mortal aesthetics that some humans and mortal races carry when they are particularly talented with mana. She has a slim figure with a height of 5 ft. 5 in. or 165 cm. Her skin tone is pale but not unnaturally so, and her baseline physical athleticism demonstrated has been high. Her original eye colour happened to be an unusual shade of dark blue, but contact with the System in the new timeline resulted in it consequently becoming a unique shade of piercing violet. The reason for this colour is unknown, although connections between her new eye colour and the element of space can be made.
She wears her long straight hair down with a long fringe reaching her eyebrows. The image presented in the Shard of Totality when she used a materialised mirror in the spiritual space suggests this may have changed later in life, however.
[Personality Traits]
Lucille Goldcroft is, for the most part, a comparatively friendly individual if met with a complete stranger with no connection to her or her enemies whatsoever. Seemingly not fearing someone questioning her knowledge, she freely expresses the personality she gained over 231 years of being in the Tower and shows no interest in acting at least in part like her age unless it suits her purpose. She is content to let others keep questioning her abilities and doesn’t care to answer them unless she feels it necessary.
She is approachable in ordinary circumstances, although someone might be met with a shortened conversation if she doesn’t consider them interesting enough. Most would assume her to be a particularly expressive individual if they were unaware of how she acted when around those she was more familiar with. But Lucille Goldcroft is naturally an abnormally inexpressive person. This does not stem from a disability or any sort of mental condition such as sociopathy or psychopathy as it is difficult to apply such terms to someone who purposely controls their mind, but is instead due to her constitution.
Based on the characteristics she emphasises in her Alter-Ego’s consciousness, it can be assumed that due to her naturally inexpressive nature, her unique personality characteristics struggled to present themselves as anything but indifference and apathy in the past timeline. A large percentage of this was intentional, however, both in the current timeline and the prior. Her current way of presenting herself is an effect of spiritual energy manipulation, used to enhance her gestures and ensure her expressions are lively enough for others to pick up on. She only does this when she intends to fool someone, or she wishes to ensure the meaning of her words is understood correctly.
Lucille Goldcroft has been described by others as sarcastic, stubborn, opaque, whimsical, witty, humorous, intelligent, always carrying a level of casual indifference, and manipulating. Her manipulative tendencies are partially just another way she uses her spiritual energy control to reach her objective, but she has shown an uncommon type of interest in other people. That is not to say she observes them as she would experimental subjects, but there is a level of academic curiosity she shows regarding the reactions of other people when it comes to some situations. She has also demonstrated a fondness for theatrics and enjoys seeing her actions affect both the people and the world around her. This fondness for theatrics extends to the clothing she chooses to wear.
[Strengths]
Lucille Goldcroft is a very adept mage and researcher. Her vast spiritual energy allows her to comprehend information faster than most, and she gains the equivalent of hours to think through what normally someone would have a second to think through. She is both cautious and careful while being decisive as well.
She has demonstrated an incredible talent for understanding magic and mana. From the development of her own unique form of magic to her further exploration of the phenomenon and laws of the realms themselves, she has considered every possible angle to amplify the effects of her magic. As it is, the curiosity that led to her in depth research into so many topics appears to have abated somewhat, but that is only because she has researched all she physically can until the present. Her curiosity may return when she finds an object of interest in this timeline.
[Weaknesses]
Lucille Goldcroft may seem to freely share information about herself in some cases, but she firmly refuses to give away information about herself in other cases. This includes her intentions to defeat and kill the third [A̷̩͚͎͚̥̝̻̜͂n̶̟̖͈̠̝͕̞͛̐̋̎͐̏͌͝ø̸̨̝̝̮̄̈m̶̻͔̦̑̽̽͝͝@̶̼͚̳̞̊͂̍̆͆̑̇͂̅͑-----]
[Error: User not found]
-which may possibly be due to the way the third [A̷̩͚͎͚̥̝̻̜͂n̶̟̖͈̠̝͕̞͛̐̋̎͐̏͌͝ø̸̨̝̝̮̄̈m̶̻͔̦̑̽̽͝͝@̶̼͚̳̞̊͂̍̆͆̑̇͂̅͑---]
[Error: User not found]
-ability’s work. She also seems to have a tendency to attempt to push others away when they express a desire to learn more about the aspects of herself she hides from them.
[Past Timeline Info]
There is an annoying lack of information about-
[Error: Bias detected. Rewriting sentence.]
There is a lack of information about Lucille Goldcroft’s motives, actions and past in the prior timeline. The System contract made between her and the Authorizer was an attempt to rectify this, but her memory seals as well as her artful control of her thoughts has made it difficult to obtain additional information. She does not seem to be intentionally hiding information of interest to the System, but she is also aware that her level of value may be affected by what she reveals. This has led to the System’s indirect form of utilising her through the Authorizer.
[Relatives]
[Unknown Parents]
* Lucy herself has very few memories of them. Information on their whereabouts is considered extremely high value information by the System.
[Marvin Goldcroft]
* The CEO of Medallion, Earth’s largest global corporation. Their relationship is not hostile but there appears to be a rivalry between them of some kind. He is the great uncle of Lucille and the identical twin brother of her grandfather.
[Richard Goldcroft]
* Lucille’s grandfather. Lucille appears to feel a sense of mild exasperation regarding him. The man is enjoying spending his retirement in different resorts all over Earth and has the distinct characteristic of irresponsibility.
[Friends]
Lucille Goldcroft does not seem to only consider the people around her as ‘tools’, so anyone she has shown a large part of her true personality to will be considered ‘friends’. She views her bond as her best friend, although this could be attributed to her not thinking of her colleagues in the last timeline as friends. Her bond has additionally claimed that she considers a Paragon Anomaly as one of her closer ‘acquaintances’, referring to the acquaintance as ‘he’.
She considers her aide as a friend. And while not necessarily returned, she considers her personal crafter as someone on the borders of being a friend, although she has noticed that he has not once ever called her ‘Lucy’ instead of ‘Lucille’. Lucille’s exact emotions about her serpent bond are mixed. She feels a sense of responsibility for him as their bond resulted in his death at the time of her death. Her bond feels just as responsible for her as he believes his reaction when they first made a soulbond changed how she perceived herself.
[Lovers]
Lucille Goldcroft has not ever had a lover. She seems to consider romance not as something to avoid, or something she would never have time for – although she doubts that too – but something physically impossible for her personally. The reasons for this stem from her own knowledge about her constitution and her feelings regarding her artificial emotional control. She does not appear keen on allowing anyone to discover enough about her to be considered a partner. She only views her bond as a close companion who has been in life or death battles with her, and her feelings towards him are closer to that of a sibling, as he feels the same about her.
Due to her disinterest in romance, she has experienced no romantic relationships or any form of intimacy and is perfectly fine without it. Her experiences with the third [A̷̩͚͎͚̥̝̻̜͂n̶̟̖͈̠̝͕̞͛̐̋̎͐̏͌͝ø̸̨̝̝̮̄̈m̶̻͔̦̑̽̽͝͝@̶̼͚̳̞̊͂̍̆͆̑̇͂̅͑---]
[Error: User not found]
-have enhanced her disinterest. She actively suppresses any form of desire due to ‘not needing it’. The likelihood of her ever gaining a romantic partner is very low.
[Enemies]
Lucille doesn’t have many people or groups she considers her enemies and is flexible when it comes to changing motives of herself and others. However, the few she has she will not change her opinions on.
[■■■■■■■■■ - ERROR]
[PSC: Alectis, could you manually add the data here? I can’t do anything myself.]
{....fine.}
[The Third Anomaly: Hero of Light]
* Someone who has a corrupted class. Something to do with Causality. Can’t be killed outright. Goldcroft has a vendetta against him. Reason for the new timeline and me having to repeat all this work – as such, must be killed.
[PSC: ....Alectis.]
{What.}
[PSC: Sigh]
[END]
* An organisation run by ■■■■■■■■■’s ■■■■■■■■■. Enemies of the three(?) new Anomalistic Users discovered in the current timeline. According to Scytale’s memories, these were the enemies he and Lucille allied against until they permanently bonded, and the [Her0■■■■■] had a signal on him that was used by END and they were tracking until they ended up in an ambush that got them killed. Lucy spent several decades fighting against END until her death.
[Malediction Society]
* An organisation of the Mystical Realm that deals in illegal slavery, slave exchange, Heretic Item transactions, Host creation and development.
[Scytale]
[General Info]
Scytale is a male magical beast hybrid of the races of Truth-Seizing Serpent and Sanctity Caladrius. He is the grandson of his maternal clan’s Matriarch, and the great-grandson of his paternal clan’s Patriarch, the two bloodlines being surprisingly well-matched in a way that allowed him to fuse the bloodlines and become a winged serpent, or amphiptere. As one of the three souls with intact memories of the timeline pre-rewrite, he is a highly important individual to the System. This is also because he is the lone individual with memories of the former timeline that the System is able to comprehensively analyse and understand his personality, in accordance with reading his memories. Unfortunately, as an individual without much advanced education before his second meeting with Lucille Goldcroft, he only provides the System with an overall understanding of the events of the timeline pre-rewrite without any of the exact details required to make comprehensive plans.
As an individual born in a realm assimilated into the Tower before the beginning of the rewrite, the System has been aware of his abnormalities for fifteen months before his meeting with his current bond. At the time, his strange memories did not take high importance due to the possibility of it being a residual effect of distant lineage to another beast or similar, but it was when he met his bond that his importance was realised. It was only when he met his bond that he visited an Obelisk for his abnormalities to be fully comprehended. Before that, however, his potential was rated as high by the System due to his deep understanding of bloodlines and quick advancement. This can now be attributed to his pre-rewrite knowledge.
In his beast form, he appears as a pale silver serpent with metallic wings of white gold and feathers on his head of white gold. He inherited the traits of his maternal clan’s Warborn and has a downward pointing arrow of silver horns on his head. He does not have a feathered tail and his bloodline characteristics make it unlikely he’ll gain a feathered tail. His slitted eyes are dark gold. Depending on his bloodline advancement, he may have one or multiple pairs of wings.
His humanoid form retains his key characteristics in that his mimicry hair has the same metallic and silver sheen of his scales, and his slitted eyes are likewise dark gold. Unlike most serpent clan members in their humanoid forms, his hair is not straight but wavy. This could be a sign of his Caladrius heritage. He seems to prefer keeping it long like his serpent relatives. His estimated future physique will be lithe, tall but with firm muscles. As is the case with all serpent clan members, he has high flexibility and his body also retains the low weight of his bird clan relatives. It should be noted that he was not born with the stature of his serpent relatives and this shows itself in his unusually youthful form for his age.
His human form pre-rewrite seemed to be much the same, with only modifications to his eye and hair colour. His eyes gained the indigo hue and luminosity of the Truth-Seizing Serpents, and his wavy hair showed the tri-tones hues of their scales, appearing like black except when light hit at different angles to reveal hues of dark green and indigo present too.
[Personality Traits]
On an outward glance and according to the first impressions of many, Scytale presents as an outgoing, chaotic, air-headed person with a mischievous streak. At times this can be considered true, but his inherited wily and cunning from his serpent relatives is not to be underestimated. He has a strong understanding of his own talents and will try to avoid territory such as the theorems of magic that he knows he is ill-disposed to. He is a very loyal individual, but for him to consider someone as a person worth his loyalty, he ensures Lucille accepts them as her own people and friends too. He enjoys antagonising people including his bond, a trait shared by both of them which possibly contributed to their strong relationship.
[Strengths]
As mentioned prior, Scytale is a fiercely loyal individual to his close friends and family. He takes physical harm seriously, even if he responds to verbal threats and insults flippantly. This flippancy could also be considered a strength of his, as he has yet to make a mistake in battle over anger. His mistakes due to anger usually occur in a non-combat setting. Ability wise, he is incredibly talented among magical beasts in understanding their instinctual bloodline magic, before the rewrite and afterwards. His magical talents excel when it comes to using details and vague theories from Lucille into practical action. It is for this reason that she has sometimes used him to carry out experiments in the past.
As a magical beast with the highest potential number of subskills in his Origin Skill, his talent is extraordinarily high. With the past of having ascended to a ■■■■■■■■■ Beast capable of devouring materials and small celestial bodies to enhance his strength, it was not without reason that he became known as the ‘World-Ender’.
[Weaknesses]
Due to his low attainment in mental enhancement, Scytale has been more seriously impacted by the rewrite than the other two who returned alongside him. This has shown itself in his hastiness to do anything mildly entertaining to him and his proclivity to letting slip secrets when Lucille is not close enough to warn him beforehand. As of yet, this has not been dangerous, but this is only due to luck.
His habit for antagonising people has often caused him and the people around him problems. He usually shows responsibility for his actions and takes care of the issue, but he’ll try to avoid it without prodding from his bond. But if he is at fault for something, he usually accepts reprimand and/or punishment peacefully, if with a fair amount of complaint for theatrics’ sake.
[Past Timeline Info]
According to Scytale’s memories, most of the organisations who knew of him in the past labelled him with the following words: an immense pain in the backside. The reasons for this are as follows:
1. He was incredibly strong.
2. He refused to submit to any power.
3. He enjoyed causing chaos wherever he went.
He was an uncontrollable factor which most could only blame their bad luck if he came across them. Because of his chaotic nature, not many could acquaint themselves with him and as such he had no strong friendships with anyone outside of those in his enclave and with Lucille. This may have resulted in his latter cataclysmic destructive tendencies... as he had no one to stop him. He revelled in such chaos and fared perfectly fine without a large pool of acquaintances.
His first meeting with Lucille Goldcroft was happenstance. She saved him and the adolescent beast used his intellect to scam Lucille Goldcroft into a soul bond. When Scytale felt her mind for the first time he reacted with immense fear. Lucille Goldcroft brought him to his enclave and promised the Matriarch she would leave the region so he wouldn’t be affected by their bond any longer.
This bond automatically faded after the five years were up, and it wasn’t until Scytale had already achieved his title of Truth-Seizing World-Ender that they met again, when they were both over a century old. After a brief alliance to deal with their common enemy, Scytale wished to reinstate the bond now that he was more mature. Lucille Goldcroft had also expressed that she was more aware of her identity, so his fear of the unfamiliar was lessened. They remained bonded from that time to the end of the first timeline.
They still needed to work hard on their bond to reach the level of affinity normal bonded pairs have. It may be why they have a strong bond in the current timeline as well. It is expected that Scytale will re-bond Lucille when the five years are up and he has taken a year’s break.
[Relatives]
[Tanith]
* Scytale’s mother of the Truth-Seizing Serpent Clan. She was known as the black sheep of the Matriarch’s children and left the region hundreds of years ago to explore. Scytale’s egg was brought back half a century ago where it laid dormant until the enclave managed to find the right conditions for it to incubate, different from normal snakelets of the clan. He has no thoughts regarding his mother and she is essentially a stranger to him. The enclave heard rumours that Tanith had died in another far region, but nothing has been confirmed.
[Unknown Father]
* Only known to be a high-ranking member of the Sanctity Caladrius bloodline, a bloodline that has it’s Patriarch reach the Ancient bloodline rarity and being a major force of the bird beasts, neither Scytale nor his clan knew his second subrace until recently. Judging by the unique Heroic Power attribute Scytale gained and his Legendary bloodline, it’s estimated that he is the great grandchild of the Patriarch. The father would likely be unaware of Scytale’s existence.
[Skulker]
* An adolescent male serpent of the Truth-Seizing Serpent Clan. Scytale gets along well with him due to their shared mischief-making tendencies.
[Verdilast]
* The general of the Truth-Seizing Serpents’ Warborne. Superior Beast.
[Jouten'garde]
* The Matriarch and progenitor of the Truth-Seizing Serpent Clan. She has existed since the Violet Luminosity Jungle Region’s pocket dimension conception. Her clan managed to become substantially powerful by her reaching the rank of ■■■■■■■■■ Beast. She is a wise creature but often one who quickly becomes overwhelmed by the changing events of the System and modern era. As a pocket dimension progenitor, the first of her descendants were born from her mana, and then she preserved their bloodline when they mated with other beasts to ensure her bloodline and subrace was maintained in her grandchildren. Scytale’s egg had already been fully developed and was only in dormancy when Tanith left him with the enclave, so Jouten’garde chose not to attempt bloodline refinement in case Scytale was harmed.
[Friends]
Scytale currently considers all the residents of the Aurelian Commission’s Headquarters excluding the staff, as his friends.
[Lovers]
Scytale has had a few, casual and infrequent trysts with different women in his past, including a half-dragon, but nothing that ever lasted more than a few months. He has no interest in settling down and personally, he always feared having descendants in case they would be killed because of his bloodlines. It could be said though, that he had a wide variety of... tastes.
[Enemies]
Lucille’s enemies are Scytale’s enemies.
[Sanctity Caladrius]
* Scytale has resolved himself to slap his father in the face with his tail if they ever meet. He wants to do this for all his bird-bloodline relatives.
[Citadel of Light]
* Scytale often had minor conflicts with the organisation in the past, but mostly on behalf of Lucy. He enjoyed antagonising the Sages and continued to do it in his free time without Lucille’s prompting.
[Conlan Alan Griffin]
[Marellen Vadel]
[Trisroa Vel-Winteridge]
[Vincentimo Sorviere Evisenhardt]
[Sedric Ferin]
[Annaliese Verdon]
[Raegan Verdon]
[Jasten Albrecht]
[Hargrave Einar]
[Vitis Exolvuntur Imperatoris-Daemonium]
[Zhang Mingxia]
[Caspian Wharifin]
[Individuals with an importance value of [Notable]
[Primordial Constructs]
[The System]
[Information Retrieval completed]
[Closing System Repository…]