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Ice Queen By Wi1dBi11
explaining some of her abilities and changes

explaining some of her abilities and changes

Explaining a couple of my reasons for the new abilities and their requirements to work together

first for the Ice construction requirement I added the need for an ice base. So that a supportive

layer would hold the construct in place very thin layer as a sort of protection for the construct

As for the northern lights I always liked the lore that went with them.weather its the battles of ancient hero’s, or the souls of vengeful spirits, or just spirits anyway here is a link on the Aurora Borealis/ norther lights http://www.luminarium.org/mythology/revontulet.htm

and for the cost of HP instead of mana I wanted it to cost life to create life instead just some mana

with the cost in mana still there for the construct. Also with the massive cost increase per level it will force her to find another source as she already almost died at the beginner one.

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also after rereading the abilities I had created for her I decided I needed to place some sort of limiter

on her "last of a dying race ability"

as this ability is affected by her might of the Frijord which is x10 to stats and ability bonus when in a frozen environment it became way to powerful with a 500x hP regeneration and mana

as well had the 20x stats she would get from that as well so I used the added

ability Ice Conjuration as a form of dark magic combined with ice magic

to kind of limit this.

Her race traditionally doesn't use light or dark magic as they are elemental beings so the use of it is frowned upon but they left a little power because she is well the last of their race and their last chance at redemption...

would love to hear your thoughts

feel free to ask about anything.