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Details of the system

This is an info chapter, here you'll know the concept, places, and description of the things of this fic.

Sistem Info:

The system of this fic is different (I don't know if there is another like this one).

First of all, it doesn't have things like HP or MP, those are stats that doesn't mean anything if there is instakill if you attack the head, and MP... why was that every time there is Mana on the air there needs to be some on the body? For that reason, there are only 5 stats, Strength, Agility, Intelligence, Magic Quality and Magic Quantity.

The first three stats are self-explanatory:

Strength is brute power.

Agility is speed.

Intelligence is thinking process and memory.

But that's not all, those three means more than that.

Did you know? there are three types of muscles in a body, brute muscle, speed muscle and balanced muscle (Not true names, but what they really are) brute muscle adds more mass to the body, they add more power with more weight. Speed muscle is a compressed muscle, they add explosive power. Balanced muscle is a special muscle, adds more mass than speed muscle, but is compressed like speeds one, the function of this one is mainly flexibility, but also adds endurance.

As that explanation (not 100% true), you can think that all the stats can be fused to make some more variables, strength + agility makes flexibility and endurance, intelligence + agility makes dexterity.

The other two stats are different.

Magic Quality(MQL), is a stat that makes spells stronger, a spell cast by someone that have 10 points will always be weaker than someone that have 100 points.

Magic Quantity(MQT), is the stat linked to the difficulty of the spell you can use, this stat isn't something like "I have 58 MQT so I can shoot 58 basic spells", instead, is the limit of the force the spell you can use, you can think of it like this "I have 58 MQT so I can cast until grade B spells".

Magic Sistem:

The magic in this world can be cast by three forms, chanting, silent chanting and no-chant.

Chanting, basic chanting, everyone knows what is that.

Silent chanting, the way depends on the person, usually is a hand gesture, that can be personalized.

No-chanting, using the power of imagination control of magic can cast a spell without even making a gesture.

The magic is subjected to three variables, intelligence, MQL, and MQT. Because you need to concentrate on the spell, casting only one without experience you can tire yourself very fast, and the speed of no-chanting and silent chanting is linked to intelligence.

The power of a spell is linked to the Quality, you can even destroy a town with only a basic spell if you have the sufficient MQL.

Every spell have a rank, every rank have a range of MQT that you need to cast it, and every spell have a defined valor, for example, something so basic like life magic needs almost 25 of MQT, life magic is something like ignite, that is no different from a lighter.

The most spread way to cast spells is by chanting, because is easier to memorize sentence than making your own hand gestures, and the one that is almost disappeared is no-chanting.

To do silent chanting you need a certain degree of familiarity with the spell, and by setting the personalized gesture, in a fight is easier than chanting, and also it's less tiring.

No-chanting is the hardest way to cast a spell, because you need much more familiarity with a spell to even thinking of doing it, also while you are doing it, the mental state influence the spell, making weaker or stronger than what it was, and even needing less MQT, but is also more tiring than the others because of the concentration that you need to do, there are only a handful of people that know how to do it, and they only know how to do it with basic or specialized spells, only one person can use no-chanting at perfection.

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Talents:

The talents on this fic are divided like this.

Learning talent, a talent that influences de XP acquisition to lv up and skill xp can be altered by certain talents and skills.

Status talent, a talent that influences the acquisition of more stats, can be altered by a certain class, titles, and skills.

Every stats have his own talent, while almost everyone had talents, the normal is having one close to 100%, two over 80% and one with 50% approx, but there are cases that someone had talents over 100%.

Something curious to mark is that everyone from the world that doesn't have magic, almost everyone have talents with MQL over 200%, but MQT with 30% approx, the rest of that world have talents under 200% but over 150%.

The talent system is simple, you only need to know this formula.

Base stat x Talent = Stat.

Think like this, MC have Strength talent of 128%, so if he gets 10 base points in strength, the stats he will truly get will be 12,8.

That way, if you don't have talent to MQL or MQT is no use to be from magician type class, because you will get fewer stats from the ones that you need to do damage, and the same applies if you don't have talents on strength or agility, it won't be good to be from warrior type class.

Blessings and titles:

Blessings and titles are like any other fics, giving benefits and others things.

Blessings aren't only given by gods and demi-gods, they can be from someone with a high-standing title, with a legendary class or better, someone truly strong or if that person had ascended or evolved.

A blessing can contain several types of benefit, some are extra stats, stats on lv up, access to special skills, but they can lv up, they will always stay the same.

A blessing will always be stronger if given by a stronger person.

There are only one blessing that is weaker than any other at the start but has the ability to evolve, and that's the one that mc has, [Omnigod's Evolving Blessing] this blessing is one that can gain more benefits every 5 levels of MC.

Right now the benefits of this blessings are 2+ to every stats and 20% of extra xp.

Titles are differents, they don't need to be given by someone with certain conditions, but they can be given by masses, their strength depends on the belief that the ones that call you like that, but also by the title, the difference between titles and blessings is fundamental that titles are weaker but can evolve if the person does certain actions, but they usually are weaker than a blessing.

Skills, Spells, and Schools:

Skills are things that can be used to give power to attacks, there are passives and actives, passives one usually gives more stats, but there are some that acts like benefits like better vision, and the rarer ones are passives that increase talents by a certain valor, while actives are what everyone knows, an enhanced attack, instant movement, buff type or even support type.

Spells are like skills but includes elements.

A school is linked to passives skills, more specific to weapon proficiency ones, it's the name of the style of fighting that someone had developed.

Innate skills are skills that one was born with it, they usually are really strong.

Class:

Class (Also knows as jobs) are things like any other RPG fic, giving stats and access to some skills, they are classified by ranks, they are:

Unranked: Class of the type Villager and Traveller they give stats of 1, start on lv 1.

Apprentice: This class is the one that you start with, almost all of them have in their name apprentice, they give base stats of 3 and important stat 3, start on lv 10.

Full Class: This class is one that gives you more stats and doesn't have the name of apprentice, they give 5 base stats and important stat of 5, start on lv 30.

Advanced Class: When someone had managed to get sufficient experience, they can get an advanced class, they usually give 10 base stats and important stat of 9, start on lv 50

Rare Class: This class is the next step from advanced, this rank give usually 15 base stats and 12 in the important one, this rank doubles lifespan, you can get it on lv 100. This rank is called the rank of small heroes and evils.

Epic Class: This rank is almost not seen because the lv to get this is over 250, the base stats that gives are 25 and 15 important stats, this rank doubles the lifespan of the previous one. This rank is also called the rank of heroes and evils.

Legendary Class: The class of legendary heroes and demon kings, only with blood and sweat can one become part of this it needs lv over 500 to get it, gives 30 base stats and 25 important ones, this rank triplicate the previous lifespan.

Mythological Class: This is the rank of demigods, gives 50 base stats and 50 important stats, multiplies x10 the lifespan.

Aspect Class: This class is the ranks of the gods, gives 100 base stats and 100 important stats, gives eternal life.

Jobless Class: This rank is one that isn't in the rank, because it doesn't have evolution and previous one, can change to all type of class, available to the lv, also everyone that has this class can become successfully in all what they do, instead to give stats, every 10 levels gives 10% extra talents.

Fragment Class: Class type that is outside of the ranks, those that belong to this rank are truly strange and unknown, they only can be accessed by the Omnigod and the ones that have the morphing class ascension.

Important stats are things that are dispersed depending on the class, class like a magician, that needs MQL, MQT, and intelligence will get their stats on every lv up like this 5/3/2, with that dispersion if needed.