* Still in the hospital*
It took me a couple of days to recover before I was released from the hospital. In that time, I got used to this 'system' thingy.
What I'm looking at is this:
Name: Cho Yong-Rae
Age: 20
Level: 1
Class: -
Title: -
Hp: 100 Mp: 10 Fatigue: 1
Stats:
Strength 1
Agility 1
Vitality 1
Intelligence 1
Sense 1
Hidden stats:
Regeneration 2
Active Skills: -
Passive Skills: -
*Inventory *Body *Shop
After a loooot of surfing through the 'Hunter' app with the Phone my sister got me, where you can find information and rankings and stuff, I found out a couple of things.
First, my Age is specified as 20, so it might refer to my mind or how old I feel like rather than the age of my actual body.
My Level is 1. I can increase it through gaining experience (XP) and I can gain XP through killing Monsters and also by raising my skill levels and stats through different training methods, but it's supposed to be very hard and slow to raise.
Apparently, the higher the level and stat, the longer it takes to increase until it stops completely, but the maximum Potential is different for every hunter. it depends a lot on the past of the Individual.
A Class is something you cannot decide. Instead, it is given when I reach level 20 (If I reach level 20) and has some benefits like class specific skills and a couple of class-suitable stat points like strength stats for Warriors or vitality stats for Tanks. I read that the Class you are given depends on your past as well.
There was also a case in America of a person gaining a Second Hidden Class, but no one, not even he himself knew how he got it and it wasn't all that important. It was just a Healer Class giving him 1 extra Skill to heal little wounds.
Titles are very rare because you have to accomplish something no one has done before. That's because the titles are unique, meaning every title is just given once. I woke up a bit too late to gain some strong titles though.
Then there is HP, MP and Fatigue.
Health Points (HP) are basically my life. If it goes down to 0, I'd die. Most attack skills from Hunters and Monsters target HP and most resistances and protection protects the HP, makes sense riiight? Also, many curses and poison focus on decreasing HP, while most healing skills and potions focus on increasing it again.
Mana Points (MP) are needed to use active skills. Your MP can also be targeted and recovered by special skills and expensive potions from the ‘System Shop’. It also recovers naturally 10 MP/Minute but when you reach 0 in a fight, you can't use Skills for the time being so it's good to increase MP before getting in these kinds of situations.
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Luckily there are many bracelets and necklaces in the ‘Shop’ that focus on increasing the Mana Recovery to a certain extent.
Fatigue is just like stamina. The higher and more efficient it is, the more stamina you have and if it reaches 0 in a fight, you better get outta there.
Hunters gain higher max. HP, MP and Fatigue trough level up and stats & it also becomes more efficient through the matching stat(Vitality for HP and Fatigue, Intelligence for MP).
The different stats are Str, Agi, Vit, Int and Sense. Every level I get 1 stat each and I can also raise my affiliated stats (fitting to my Class) through training, but apparently it takes years to max it.
Strength (Str) is my physical strength, so basically my physical attack Power. It is very important for close-combat Classes and even Tanks to hold their own against powerful monsters, but can almost be ignored by Mages.
Speed (Agi) is not just my possible movement speed, but also my combat attacking and defending speed. It works together with my Sense stat. If my Agility stat is too low, I can't block in time and if my Sense stat is too low, I could block the attack but can’t sense it in time.
Vitality (Vit) determines how much HP a hunter has based on the level. If I understood it correctly, right now 1 level is 100 HP for me but if I'd have 2 Vit instead of 1, it would be 200 HP per level.
A high ranking hunter with lvl 63 and Vit 85 has 8500×63= 535500 basic HP, but most hunters HP is under 300 000. With my lousy 100, I guess even a damn Mosquito could suck me to death. That's supposed to be my health right now?...
Higher Vitality also lowers the percentage of HP decreasing attacks.
Lastly… The higher the Vit stat, the better is the Stamina as well. On the App, they say that a Vitality stat of 60 would be enough to stay on your feet for a day without getting tired. The 60 Stat Points are not to underestimate though. There are many Hunters who will never reach this high since their max Vitality is under 60 or increasing their level is getting too hard despite training it for years.
Intelligence (Int) is similar. It determines how much MP a hunter has based on the level. Right now, 1 level is 10 MP for me and it increases 10 MP per level, the higher the Int stat. For another example, a high ranking hunter with lvl 68 and Int 79 has 790×68= 53720 MP, but many hunters MP is and will always be under 30 000. Rare and strong active skills often cost over 1 000 MP per use.
Finally, there's the Sense stat. I'm not so sure about it. There are many theories on the App, but I think it not only strengthens the apparently 6 Senses (I always thought there were only 5), which are sight, smell, hear, touch, taste and Perception but also the 7th Sense, called Intuition. It's comparable to the 3rd Eye and many different Websites say it strengthens the reflexes while others say it makes you even more conscious of your Surroundings. Both make sense I guess (Sense, get it?...).
Then there are Hi-
[You've completely analyzed and understood the basic Status. You have unlocked the hidden Passive Skill *Stat & Skill Overpower* (lvl 1)]
Wait what? Uhhh, never mind that. We'll get to that soon.
Next are the Hidden Stats. On the App, they are specified as hidden because there's almost no Intel on it. Apparently, when a hunter gains a hidden stat, he gets informed that it will disappear should he share any information about either the stat or on how he got it.
I already have a hidden stat called Regeneration, which is still on 2. Don't ask me how… I think I got it while being in the coma and it may be the reason why I woke up from it. But I'm not sure what it does, because it probably has a low effect on 2 Points. It should increase the basic HP Regeneration and maybe even the MP and Fatigue Recovery as well. I'll test it out when I'm home.
Active Skills is the next caption, though I got none yet. I'll just come back to it some other time.
Then there are the Passive Skills, which cost no MP and work simultaneously. I just got one skill there just for taking a couple of days to understand this shit.
It's called *Stat & Skill Overpower*. It is one of the few hidden Skills. I think it works the same way as the hidden Stats, as there's no info about these Skills to be found and they are the only Skills that can be gained except for the ones purchasable in the System Shop and the unique Class specific Skills. On the Info tab it says that this skill increases my stat and skill XP-gaining through training by 500%. Sadly It doesn't heighten my stats or level maximum potential, so it still depends on what my limits are but this is great for catching up on the other first generation hunters someday.
On the last Section is Inventory, Body and Shop.
Inventory is really useful for the hunters. It's like a Space Inventory that has room for up to 50 Items (right now it's the lowest Inventory but I can upgrade it with GPoints to fit more stuff).
Then there's Body. It shows my body with worn Items so if I equip a Weapon or an Item with enhancing magic, it shows me the effects and Items on *Body*.
Lastly, there is a System Shop. On it, hunters can buy different things from the categories Items and Skills.
Items are categorized as Potions, Weapon and Items.
Skills are categorized as passive Skills and active Skills. These are also divided into common, rare, epic, legendary and divine Skills, same as the Items and Weapons. It’s said that a maxed out common Skill is as good as a similar level 1 rare Skill and so on, but there are also common Skills that are much more useful for specific Classes.
The only currency in the Shop are GPoints which you can collect through killing monsters, exchanging it with other hunters and by selling Items or Skills. But the System is the one putting a price on it.
Oh and hunters can also exchange GPoints for real money in the 'Hunter Association'. My sister told me they are basically the new government after all went to shit.
" Jeeeez, my head hurts. Too much Informaaation. At least now I can really get started."