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7 - Herbalist and Healing

Zalia looked at the healing potion as Glemp led her through some more tunnels.

Healing potion - Bronze rank

She put it in her bag as Glemp led her through a large opening near the middle height of the city that led into a large hall-like room. The room was filled with many small circles made of stone, each surrounded by mats made of hide. A few of the circles had various artful displays of lava swirling around inside, the shape ever changing. Most of those circles were occupied by other Born of Heat and Stone, some few empty as the occupants were busy gathering plates of food. Around the edges of the room stood various stalls built into the walls, each displaying startling varieties of what looked like mushroom based foods.

Glemp led Zalia to a circle, gesturing for her to sit down as they spoke a small chant. The stream of lava flowing above Glemp’s head moved into the circle and started swirling around much like the other circles in the room. As they moved away, Zalia looked again at the message that had played earlier in her mind.

Congratulations! You have picked various herbs and learnt of their uses. You have unlocked the class ‘Herbalist’. Would you like to make this one of your classes?

Giving her mental affirmation, Zalia felt the same odd sensation as when she first accepted her Hunter class.

Congratulations! Your second class has become 'Herbalist'. You have no more class spots available. Herbalist. You are a collector of various magical and non-magical herbs and other flora. You use these ingredients to perform rituals and create ointments to various effects. You are a collector of herbs, berries and useful flora. Using your knowledge of plants you identify and refine various plants to heal, poison and feed yourself and others.

Congratulations! You have learnt the active skill ‘Flora identification’.

Active 1 - Flora identification - spell - targeted

Tin - Poison, cure or food, you'll know. You may identify whether targeted flora is poisonous, helpful, nutritious or all of the above.

Mana - very, very low

Cd - n/a

Congratulations! You have learnt the active skill ‘Preparation’.

Active 2 - Preparation - spell - targeted

Tin - The careful preparation of herbs, poisonous or healing, can enhance their effects. You may magically dry, cut or otherwise prepare various foods, herbs and other similar items that are plant based.

Mana - very, very low

Cd - n/a

Congratulations! You have learnt the active skill ‘Stasis’.

Active 3 - Stasis - spell - targeted

Tin - Can put a small amount of herbs into stasis.

Mana - low

Cd - n/a

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Congratulations! You have learnt the passive skill ‘Harvester’.

Passive 1 - Harvester - passive - skill enhancement

Tin - The herbalist harvests herbs and other flora, with which they do what they will. You gain an instinctual understanding of how to harvest flora of your rank and lower. When harvesting flora of your rank or lower it has increased potency.

Congratulations! You have learnt the passive skill ‘Herbal magic’.

Passive 2 - Herbal magic - passive - varied

Tin - Minor herbal based rituals are a keystone of magical herbalists. You gain an instinctual understanding of herbal rituals of your rank or lower. Herbal magic you use of your rank and lower has slightly increased potency.

Your 'Herbalist' class has linked itself with your 'Resilience' and 'Vitality' attributes. As your class advances so too shall the linked attributes.

Congratulations! You have activated both of your classes. Your two classes have combined to form the Unity class ‘Druid’. You are a protector of nature and the natural cycle of life and death. Through your instincts and knowledge you understand both the flora and fauna of the wild places of the world. You use this ability to preserve the balance as you see fit.

Congratulations! You have learnt the active skill ‘Nature’s wrath’.

Active 1 - Nature's wrath - spell - area

Tin - You invoke the wrath of nature. Nearby enemies are bound by vines, sinking sand or other area related hazards. Enemies are also subjected to a damage over time effect relevant to biome that lasts until the restraint has ended. The damage over time effect deals moderate damage per second.

Mana - extreme mana

Cd - 6 hours

Congratulations! You have learnt the active skill ‘Protection of the wilds’.

Active 2 - Protection of the wilds - spell - area - counter execute

Tin - You call upon the protection of the wilds. You and nearby allies are protected by a biome specific shield and are subjected to a moderate heal over time effect. The heal over time heals exponentially more based on how low the target's health is and remains until the shield is broken.

Mana - very high mana

Cd - 6 hours

Congratulations! You have learnt the passive skill ‘Healing presence’.

Passive 1 - Healing presence - passive - aura

Tin - Your very presence grants life to all around you. You, nearby allies and any flora and fauna you so choose within your aura are affected by a heal over time effect. The heal over time effect heals for low health every second.

Your ‘Druid’ Class has linked itself with your ‘Wisdom’ and ‘Intellect’ attributes. As your class advances so too shall the linked attributes.

The strange warm sensation rose to a painful heat as the second class acted out its own changes too. Struggling through, the sensation eventually faded and Zalia was left with a host of messages explaining her new abilities.

“Alllright. Various abilities to identify, harvest and prepare herbs, pretty much what I expected. Stasis… hmm, I’ll have to test that one out, no idea what it means by that. Instinctive understanding of herbal rituals. I don't feel like I have any understanding, maybe that will come later when I try and do it? Oh and a second class, explains the extra pain that time around. Druid. Looks like some extra strong abilities compared to the other two, maybe because it's this ‘Unity class’ it's talking about. Healing presence…” Zalia thought, reading over everything.

Now that she focused on it, Zalia could feel the faint healing permeating her body and the area around her.

“Well that’s just super cool. Never knew I wanted an ability like that until now, I won't be bothered by small cuts, grazes… or mosquitos during summer. Now that's what I call overpowered. I wonder what level of injury it could bring me back from,” She thought

Zalia looked around for a moment at the others around their separate circles of stone to see if any had noticed her class activations but they didn't seem to have, or at least didn't care if they had. She pulled out her knife and with a few seconds hesitation, cut her finger a little. She watched in fascination as it slowly closed, a small bit of blood escaping.

“Wow, I’m not going to have to worry about a hell of a lot of small injuries anymore. Splinters, stubbed toes, paper cuts and a whole lot more," Zalia muttered to herself.