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Awakening (part 2)

The chamber around me pulsed with a disquieting vitality, its walls a seamless blend of organic tissue and alien architecture. The air was thick with humidity, carrying the metallic tang of blood and the sharp bite of ozone. Beneath my feet, the floor undulated subtly, as if the entire structure were a living, breathing entity. The dim, bioluminescent glow emanating from the walls cast eerie shadows, highlighting the intricate network of veins and arteries that crisscrossed the surfaces, pulsating in rhythm with an unseen heartbeat.

The subtle tremors coursing through the chamber confirmed my suspicion: I was indeed aboard a Nautiloid, the bio-organic ship used by the Mind Flayer Empire. In the 2040s, virtual reality had evolved to unprecedented heights, allowing for fully immersive experiences in both remastered classics (like Skyrim!) as well as dynamically-generated, AI-managed campaigns within the Dungeons & Dragons multiverse. I myself had ventured through numerous such VR simulations, including, of course, confronting the eldritch horrors of mind flayer colonies as well as their dreaded ships. Yet, the visceral reality of this place—the moist warmth of the air, the faint, almost imperceptible whisper of the ship's consciousness brushing against my mind—was far beyond any VR simulation I had ever experienced.

As I surveyed the chamber, my gaze fell upon several pods identical to the one I had emerged from. Each was a grotesque blend of sinew and membrane, throbbing gently as if nurturing the life forms within. Approaching the nearest pod, I peered through its translucent casing and felt my breath catch. There, suspended in a viscous fluid, was Karlach—the fierce warrior tiefling from Baldur's Gate 3 (is THAT where I was now? Well, this certainly narrowed things down a bit!). Her iconic muscular form was unmistakable, adorned with battle scars that told tales of countless skirmishes. One of her horns was conspicuously absent, a jagged stump remaining, and embedded in her chest was the famous infernal engine, its ominous glow casting flickering shadows across her serene face.

Determination surged within me. Of course, I wouldn't abandon her to the whims of fate! Who knows if my presence here altered things enough to doom her before she could even escape Avernus? And... what about the other BG3 characters... were they here as well? No matter, I would soon find out....

Calmly approaching the pod, I didn't bother to look for a seam or a latch, knowing I would find none. Instead, I directly plunged my hand through the outer chitin and into the membrane beyond. The sensation was surreal. I recalled reading something from the old Superman comics, where he described living in a "world made of cardboard." It was a monologue about the burden of his own strength, about the constant restraint he had to exercise in everything he did—from shaking hands to opening doors—lest he tear the world apart with an unintentional flex of his muscles. Before today, I never thought of Superman as a particularly relatable character...

But this? This wasn’t even cardboard.

This was thinner. Weaker.

I was now living in a world made of paper bags.

There was almost no perceptible resistance. My fingers met the membrane of the pod, a peak material created by the genius of Mind Flayers' organic technology, and it simply—parted. it wasn't like tearing fabric, or even wet parchment. No, it was more like dipping my hand into a basin of warm jelly, where the surface tension had simply given up the moment I touched it. The edges of the pod peeled back effortlessly, splitting with a wet, sucking sound as though the material itself had surrendered to my will.

Gods, I hadn’t even tried. I had expected resistance, had prepared for a fight against whatever esoteric biotech the mind flayers had used to construct this thing. Instead, I had casually torn through the lid of the pod like a child ripping open a particularly desirable Christmas present.

Just how strong was I now?

For all the power I had wielded in Skyrim, it had always been constrained by the game’s limitations, bound by the quirks of its engine. But here—here there were no such restrictions. No prohibition on literally carrying an entire city's worth of weight inside my inventory. No scripts to dictate what I could and could not break. This was my reality now. And the adjustment was more than a little shocking.

The lid of the pod tore away with a wet, sucking sound, and Karlach's unconscious form slumped forward, her weight collapsing into my arms.

For a moment, I stood there, cradling her. The heat radiating from her infernal engine was palpable, a stark contrast to the cool dampness of the chamber. Her skin, marred with the evidence of her trials, was warm and surprisingly soft. Gently, I shook her, but she remained unresponsive, her breathing shallow and steady. Concern gnawed at me. I reached out, gently placing my hand against her cheek, and channeled an ever-so-subtle pulse of Restoration magic.

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Her reaction was immediate and violent. Karlach's eyes snapped open, blazing with fiery intensity, and she jerked upright, nearly knocking me off balance. Her gaze looked around wildly, like that of a cornered animal, before abruptly locking onto mine, a maelstrom of emotions flickering across her features—confusion, recognition, and a flicker of hope.

"You?" Her voice was hoarse, tinged with disbelief.

"Me." I offered a wry smile, spreading my arms in a gesture of mock grandiosity. "You can call me Harald."

She blinked, processing my words. "Karlach," she replied, her voice gaining strength. "But... how did you—"

"Proper introductions will have to wait," I interjected gently, glancing around the chamber. "We need to reach the helm and ensure we've left the Hells behind. We were in Avernus, yes?"

Before she could respond, a spike of something lanced through my skull. I winced, and in that instant, our minds connected. Visions flooded my consciousness: Karlach's harrowing battles in the infernal landscapes of Avernus, her desperate yearning for freedom, the relentless pursuit by fiendish entities. Emotions intertwined with the images—her fear, her hope, her indomitable will to survive.

As the connection ebbed, I found her staring at me, eyes wide with a mixture of vulnerability and determination. "You saw..."

I nodded. "I did. And I promise, we'll get through this together."

She took a deep breath, squaring her shoulders. "Then let's move, Soldier. Though... do you happen to know the way?"

...

...

I did not, in fact, "know the way," but I had some ideas.

I closed my eyes and cast Clairvoyance. In Skyrim, it was a mere gimmick—a convenience spell that conjured an ethereal mist leading the player to their next objective marker. But here... here, in reality... I ... was not prepared for what was about to happen.

The moment the spell activated, my consciousness exploded outward. In an instant, I felt everything—an omniscient torrent of sensation, knowledge, and sheer raw awareness flooding my mind like an unstoppable tidal wave. The Nautiloid's vast, labyrinthine corridors unfolded in my mind's eye -- twisted and spiraled in their grotesque, alien symmetry, a fusion of pulsing organic flesh and rigid, glistening metals, exuding a presence that was neither dead nor alive. The walls themselves seemed to breathe, expanding and contracting in an unsettling rhythm, their surfaces slick with mucus-like ichor that dripped from them in slow, deliberate strands.

Everywhere, I sensed the skittering of Intellect Devourers, their grotesque, brain-like bodies pulsating with latent hunger as they slithered and scuttled across the ship’s membranous flooring, their hooked claws clicking rhythmically like some nightmarish metronome. The silent, gliding forms of Mind Flayers drifted through the corridors, their elongated, cephalopod-like heads turning in unison as they communicated in eerie, voiceless whispers—murmurs that coiled through my mind like tendrils of smoke, their echoes slipping past my defenses, seeking, probing.

I saw the trapped prisoners as they writhed in their grotesque, pod-like prisons, their bodies twitching as though gripped by feverish nightmares, minds barely tethered to reality, their thoughts tangled in a suffocating web of psychic domination. Some screamed, though their mouths never moved; their agony, their fear, their despair was projected outward, an unending chorus of suffering reverberating through the ship’s very structure.

On the top deck, Lae'zel battled furiously, her gleaming silver blade slicing through the chitinous horrors and tiny - but nasty -- hellish imps that swarmed her, her face locked in a grim, unrelenting focus. In a chamber not far from the Helm, Shadowheart pounded against the inside of her own pod, her fists bruising against the fleshy walls as she fought to free herself, her expression a mixture of terror and defiance. Much further away, in the shadowed recesses of the ship, I glimpsed Gale and Wyll—both somehow having escaped their own pods, but stranded in opposite corners of the Nautiloid, their paths fraught with danger, they were much too distant for me to reach in time. The ship was alive with struggle, each soul caught in the desperate dance between survival and doom.

Beyond the Nautiloid, my awareness stretched even further. The chaotic, war-torn skies of Avernus opened before me in a vast panorama of fire and carnage, where pursuing Githyanki warriors, clad in gleaming armor, hurtled forward atop snarling red dragons with dogged persistence. Their swords shimmered with psionic energy, their battle-cries lost beneath the roaring maelstrom of battle as they closed the distance with the ship with terrifying speed, their hatred for the Illithid burning brighter than the flames of Hell itself.

But my awareness did not stop there. It surged outward, beyond the ship, beyond the battle, expanding across the tormented expanse of Avernus itself—a world suffocated by agony and flame. Suddenly, I felt the jagged obsidian spires jutted from the cracked, blistered ground; bathed in the rivers of molten fire carving their way through landscapes of torment; smelled the air thick with acrid smoke; heard the wails of the eternally damned, their twisted forms shackled in chains that shimmered with infernal runes. My awareness expanded towards the sky churning with an unholy mixture of burning clouds and streaks of hellfire, mixing in the oppressive glow of an ever-present blood-red sun, merging with the nightmarish shadows across the landscape...

And still, my perception continued to stretch—miles upon miles, further than I had ever thought possible, until the very limits of my consciousness brushed against the fringes of things best left unknown and unknowable. I should have been overwhelmed, my mind torn apart by the sheer immensity of what I was perceiving. And yet... I remained whole. My will, my self, held firm against the raging tide of perception, refusing to break, refusing to bow.

With sheer force of determination, I wrestled the spell back under control, redirecting its torrent of knowledge inward, funneling it toward my singular goal. Before my eyes, an ethereal path materialized—a shimmering, luminous trail leading forward, guiding me through the madness of this vessel.

"Of course! Follow me. This way!"