NameVeraPrimary ClassFallen EnchanterHealth2260Mana3340+(905)Level45Health Regen/Sec2.3Mana Regen/Sec4.4Strength10(+2)Agility10(+2)Wisdom82(+34)Intelligence85(+37)Stamina58(+10)Vitality58(+10)Attack73-75Defense5Magic Attack61(+12)Infamy400(+100)Magic ResistanceFire0%Water0%Earth0%Electric0%Dark0%+20 INT
+20 WIS
+500 Mana
+20% stronger dark magic.
+30% stronger enchantments.
+2% to all stats for each piece of enchanted equipment worn.(12% currently)
Gain magic and enchanting experience faster.
Can learn alchemy and cooking to master level.
May learn all dark magics.
Can not wear armor.
May only equip Blade-Staves.
May only cast dark magic and enchanting magics.
Will be hunted by the church.
You may not gain fame.
Infamy will rise twice as fast.
Players do not receive penalties for killing you.Skill points left to distribute: 95
Enchanting - Beginner 7 - 30%Passive
Allows the user to use and learn enchantments.
Enchantments are 70% stronger.
You can imbue an item with one enchantment at your current level.
Identification - Beginner 5 - 17%Passive
Allows the user to identify the properties of items.
Higher levels allow you to identify higher level items.
Mana Manipulation - Beginner 5 - 62%Passive
Mana Manipulation allows you to harness the mana around you more fluently.
+50% spell damage
+15% casting speed
+5% max mana
Blade-Staff Mastery - Beginner 6- 24%Passive
Blade-Staves use Int to determine damage, and wisdom to determine speed.
Blade-Staves allow spells to be charged in them to be cast for free instantaneously upon the user's command.
+60% damage
+18% speed
You may charge two spells in your weapon at your current mastery.
Spell Multiplication - Beginner 5 - 19%Passive
When casting a spell, there is a chance you will cast a copy of the spell for free.
+10% chance to multiply a spell.
Multiplying a spell produces one copy at this mastery.
Copies are 18% strength of the original spell.
Fallen Enchanting - Beginner 6 - 12%Passive
Allows the user to use and learn unholy enchantments.
Supplements regular enchanting.
Unholy enchantments 60% stronger.
Normal enchantments 18% stronger.
+12% max mana.
You can imbue an item with one fallen enchantment at your current level.
Dark Spell Mastery- Beginner 5 - 0%Passive
Increased damage, decreased mana cost, and increased cast speed with dark magic.
+25% damage
-10% mana cost
+10% casting speed
Higher levels allow more advanced dark magics to be learned.
Dark Arrow - Beginner 6 - 0%You channel your energy to form a dark arrow, which shoots towards one or multiple targets depending on your mastery.
You could be reading stolen content. Head to the original site for the genuine story.
Deals Magic Attack + 60% damage.
Four dark arrows.
Cost 400 mana per shot.
Increased proficiency increases number of arrows and damage.
Tumble - Beginner 5 - 1%Passive
Move faster and dodge easier in battle.
Movement speed increased by 10% in battle.
Chance to dodge increased by 5%.
You can regain composure after falling faster.
You take 10% less fall damage.
Each level reduces Stamina needed to tumble.
Herb-Gathering - Beginner 1 - 12%Passive
Allows the user to properly collect and identify herbs.
Higher levels increase speed, quality, and reduce stamina consumption
Alchemy - Beginner 1 - 6%Passive
Allows the user to craft potions and poisons.
+10% stronger potions
Higher level increases complexity, quality, and speed at which you brew potions.
Equipped Items:
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Weathered Blade-Staff:
Durability: 26/30(Lost durability from repair)
Attack: 12-14
Magic Attack: 10
A beaten blade-staff. The wood is old and used, and the blade is slightly dull. It does not hold much magic these days.
Requirements: 25 INT, 25 WIS
Effects: +3 INT, +2 WIS, +5% Magic Attack, +2% Max Mana
Enchanted: +2 Magic DMG
Fallen Enchanted: +2 Unholy DMG
Old Black Hood:
Durability: 15/17
Defense: 0
Cheap hood made by an unskilled craftsman.
Requirements: None
Effects: None
Enchanted: +5% faster Mana Regeneration
Old Black Robe Bottom:
Durability: 14/19
Defense: 1
Cheap robe bottom made by an unskilled craftsman.
Requirements: None
Effects: None
Enchanted: +5% faster Mana Regeneration
Old Black Robe Top:
Durability: 18/22
Defense: 2
Cheap robe top made by an unskilled craftsman.
Requirements: None
Effects: None
Enchanted: +5% faster Mana Regeneration
Amulet of the Fallen:
Durability: 100/100
Defense: 2
Amulets made to cater to the evil, or those whom revere no lord.
Equip:
+10% faster mana regen
+100 Infamy
+1% to all stats per 100 infamy
Limits:
Level 20
Must worship no god
Imbued Copper Ring:
Durability: 25/25
A ring made to help mages practice magic.
Equip:
+15% faster Mana Regen
+50 Mana
Limits:
Level 10
Black Boots:
Durability: 10/10
Defense: 0
Cheap black boots that get you from A to B.
Requirements: None
Effects: None
Enchanted: +5% faster Mana Regeneration
In Backpack:
-----------------
A Bunch of random japtem. Not much, mind you, as Vera can't carry much due to her low strength.
Also about 6 gold.
Formula used for health: (vit+level)*20
Formula used for mana: (int+level)*20
Formula used for health regen: Total HP/1000
Formula used for mana regen: Total MP/1000
Formula used for Attack: (Str/2)+Weapon power.
Formula used for Magic Attack: (Int/2)+Weapon magic power.
Vera's physical attack power is so high because blade-staves use int and wis, versus str and agi.