At first, Xanthia couldn't accept the fact that she had crossed over into the body of a high school girl after dying from staying up too late.
Even though the youthful energy of a high school girl did match her preferences and she loved reading online light novels, often fantasizing about the benefits of a sudden beautiful girl appearing in her life, it turned out now she had become the benefit herself!
In her previous life, Xanthia was a miserable corporate slave, born into an ordinary family, single since birth, working tirelessly every day, and living a very repressed life. Besides reading novels to relax, she also loved watching short videos...
In this cold world, only those hot and sexy girls could bring her warmth.
Sometimes, she would even envy how great it would be to live off one's looks...
So, when she saw her delicate and lovely face in the mirror, she admired it for a while and gradually felt that this new life might not be so hard to accept.
Well, the idea of new life never fails.
【 Ding, Happiness Value +233 】
A system prompt suddenly appeared deep in Xanthia's soul.
Her eyes widened instantly, and she felt even happier—online novels don't lie, crossing over without a system is just not crossing over!
【 Ding, Happiness Value +9016 】
She immediately began studying the system, and it didn't take long for her to roughly understand its functions as if she were expecting her own body. The system is located etched within her very soul enough for Xanthia to observe it in metaphysical view.
"Happiness Value," or the positive, cheerful emotions she generated, could be converted into attribute points and skill points to enhance herself.
She glanced at her attribute panel and found her physique, strength, and other attributes pitifully low. She also had a negative tag "Sickly," which caused her "Physique -10."
But she wasn't worried at all; as long as she worked hard to accumulate "Happiness Value," she could raise these attributes, and the negative tag could be upgraded too. "Sickly" (gray) could be upgraded to "Healthy" (white) and even "Strong and Sturdy" (blue).
She felt this system was perfect for her because she had suffered too much in her previous life and had never enjoyed the so-called youth during her school days. So, living as a "happy-go-lucky" person in this life to accumulate happiness value should be easy.
All the suffering from her past life must be compensated with enjoyment in this new life!
Besides "Happiness Value," she soon discovered another value that the system could accumulate—"Pain Value."
She initially thought "Pain Value" also came from herself and wondered if it was much harder to accumulate compared to "Happiness Value." She couldn't possibly hurt herself, right?
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However, after carefully reading the description of "Pain Value," she realized it referred to the negative, distressing emotions she could collect from others through her actions and influence. For example, she could tell scary ghost stories to frighten people or coldly reject someone's confession, making them heartbroken...
Oh my, what a "benefit from others' suffering" system!
Unlike "Happiness Value," used to enhance herself, "Pain Value" was for unlocking the "System Mall" and refreshing and purchasing items within it.
Having played many games, Xanthia immediately equated "Happiness Value" to "character experience," while "Pain Value" naturally became the "game currency."
Although she was quite curious about what was for sale in the "System Mall," it was clear that "Happiness Value" was more important to her now, given her currently low attributes.
Initially satisfied with her delicate and lovely appearance, she was dismayed to see her attractiveness was only 64, and her charm was merely 31. The "charm" is a comprehensive evaluation, not just looks but also fame, talent, demeanor, etc.. She suddenly felt her "game character" wasn't that great.
Staring at herself in the mirror, this short-haired freshman girl was too thin, with cold pale skin and a bloodless face, as if a gust of wind could blow her over. She indeed fit the description of "sickly," with a "white, young, and thin" look that had much room for improvement.
Anyway, with the system in hand, Xanthia felt quite confident—given her good foundation, once she raised her attributes, she would transform into a "perfect goddess", full of attractiveness and charm, making everyone attracted to her suffer from unrequited love...
That would directly solve the source of her "Pain Value!"
Although this was just a fantasy, it must be said, if she successfully developed herself into the unattainable maiden in many people's hearts, it would indeed yield a lot of "Pain Value."
Who hasn't had a crush on a beautiful girl during their youth?
The bold ones confess directly and get rejected, feeling heartbroken.
The timid ones secretly admire her and feel deeply pained by any rumors of their goddess possibly dating someone else...
Xanthia couldn't help but laugh joyfully, her Happiness Value skyrocketing. In this life, she wanted to be the kind of person who enjoys seeing chaos and thrives on her own amusement.
She was willing to try anything that could please herself, but of course, she had her boundaries; too much of a something is bad after all.
Next, she turned her attention to the system's task list.
What she liked most about the system was its freedom and leniency. There were no forced tasks with penalties for not completing them.
After all, this system encouraged the player to be a happy-go-lucky person. Forcing the player to do this and that would only turn her into the system's tool, making her unhappy.
She found that completing tasks primarily rewarded her with tags. For example, the task "Rank first in the monthly exam" would grant the "Study Expert" (white) tag upon completion.
She could then spend Happiness Value to upgrade the tag to "Study Prodigy" (blue). Above that, there were "All-Round Scholar" (purple) and "Academic Exalted" (gold) tags.
Of course, besides spending Happiness Value to add points directly, she could also work hard on her own. For example, she could get rid of the "Sickly" (gray) tag through persistent exercise.
However, whether it was diligent study or consistent exercise, unless it was a hobby, it wouldn't be easy for most people.
After roughly understanding the task system, Xanthia open her eyes and finally claimed the system's newbie gift pack. Opening it, she found a set of purple-quality attire— schoolgirl uniform + over-the-knee socks. Wearing the set would increase her charm attribute, and for those with a preference for schoolgirl, the effect would be even better. Well, wasn't she one of those people?!
But the annoying part was, with her current attribute values, she couldn't even equip it!
Originally, she wanted to wear it as a reward for herself. This kind of second-dimensional style clothing that matched her preferences would certainly boost her Happiness Value!