Classes:
There are a total of 7 classes in Omega. Each class has its difference in form and weapons thou these are only accessible by the core. Non-core players can only choose 1 of the 7 classes while the core has all 7 but still need to choose a class this class is known as a default class. A core can only change by shouting the words Core Shift however, this move can only be used twice. These are the different classes in Omega as of today July 28th, 2036:
I: Core:
The core is the heart and soul of the team. If the core is defeated the team that the core belongs to will be automatically eliminated regardless of the other players still active in the game and will be teleported back to Earth. This player is able to have all the classes in the game. However, just like any other player the core player must choose their very own class this one will be the default class of the core player. To change to one of the classes the core must say the word Core Shift and name the class it wants to change. There are limits to these however, as it can only be used twice per game and you will be locked to the class you choose the second time. Being the core of the team/ It is very important that the other players protect it at all costs. The match-ups of the core vary in the class that it stays in the only bad match-up for sure that it has is a stronger core.
II: Scouter
The Scouter is a player that has the ability to check and sense other players nearby. Scouters are known to be very proficient in speed and are considered the fastest class in the game. Scouters, however, lack the raw power to defeat their opponents in a few hits like its other classes and its more of a hit & run character. However, scouter pros have found a way to compensate for this by being very good at combos as they can chain their attacks due to their unmatchable speed.
Good match-ups: Powerhouse & Supporters
Bad match-ups: Walls, Magical, & Core
50-50: Snipers, & Mirror matches.
III: Powerhouse:
The Powerhouse is a class that defeats their opponents with pure raw power. They have the heavy-duty to defeat the opponent’s wall(s) and take out others on 3-4 hits. However, they lack the one thing that scouters have...speed due to this weakness they tend to be slow and do not have many good match-ups in fact, they are tied with Supporters on having the worst match-ups. Unless you are a very skillful Powerhouse you will have trouble with everything except Walls and Supporters.
Good Match-ups: Wall & Supporter
Bad Match-ups: Scouter, Sniper, Magical & Core
50-50 Match-ups: Mirror matches
IV: Sniper
Snipers are considered the third-best class in the game only surpassed by Magical and Core. Snipers are very long-range and sneaky characters not as sneaky as scouters but very agile nonetheless. They are the class tied with the third-fewest bad matches only being surpassed by Magical & The Core class. There are rare occasions where snipers can be both close range attackers and long-range attackers but those are few and far a 1 in 670,000,000 players to be exact.
Stolen novel; please report.
Good Match-ups: Powerhouse, & Supporters
Bad Match-ups: Magical & Core
50-50 Match-ups: Scouters, Walls & Mirror matches
V: Wall:
Walls are known as the tanks of the game. They have the most Hp and defense out of any Omega Class. Their purpose is to defend other players from attacks from the opposing Omega players. Some walls have techniques that not only defend themselves but the team too, others just simply tank the hits. It is why Walls are the bane of scouters' existence as it will take forever to defeat them and by that time the wall would out tank him/her out of the game. One of their few bad match-ups is Powerhouse as they are a direct counter to them thanks to the Powerhouse's raw power being able to break any defense that they can establish. The only way that one can take a hit from them is by getting their defense buffed by a supporter on their team. Magical classes can also give Walls a difficult match thanks to the Magical high amount of Capacity Power not to mention the binding spells that they can do to slow them down. They also are one of the few classes that have a 50-50 match-up against core players the other one being Magical and is the only class that has a bad match-up against its class. Walls speed is the second slowest only beating powerhouse in that category but when it comes to defense and health they are the kings of that hill.
Good Match-ups: Scouters & Supporters
Bad Match-ups: Powerhouse, Magical & Mirror Matches
50-50 Match-ups: Core, & Snipers
VI: Supporters
Often called the worst class in the format, supporters' only job is to buff and support another teammate in battle whether in speed, defense, attack or magical defenses. They also have the ability to do decreasing the Capacity Power of other players although this can only be archived by high-class supporters. This alone makes them the only class capable of defeating a Magical class in battle as Magical players are incapable of fighting at their fullest without Capacity Power. Even thou they are considered the worst class it is a must that a team gets a supporter in case of such a scenario, and considering that the new class has been liked by everyone in Omega is just a matter of time before Teams have one or two Magical(s) on their team.
Good Match-up: Magical
Bad Match-ups: Powerhouse, Scouter, Core, Wall, & Sniper
50-50 Match-up: Mirror Matches
VI: Magical:
The Magical class is the newest class in Omega and it is considered by everyone as the best non-core class in the game. With High Capacity Power and being balanced in speed, defense, offense, and health this class highly focused on the ability to chant, black magic, white magic, seal magic and binding magic Magical players are the most versatile players and with that the most problematic to defeat. It has the best good match-ups with 4 having the second least bad match-ups with only 1 and is the other aside from Walls to have a 50-50 match-up with Core class players. Magical only weakness thou is them being low on Capacity Power and unable to cast their powerful spells on their opponent which is why supporters are the only class to be able to defeat them one-on-one thou they must be of high-class in order for them to struggle against the supporter class opponents. Because of this Magical class players are often always being ganged up by other players since they are considered the biggest threats in the game.
Good Match-ups: Powerhouse, Scouter, Walls, & Sniper
Bad Match-up: Supporters
50-50 Match-ups: Core & Mirror Matches