Novels2Search
Greg Veder vs The World
Interlude: PRT Form 440-B

Interlude: PRT Form 440-B

(This was supposed to before 7.8)

Interlude: PRT Form 440-B

– o – o – o – o – o – o – o –

PRT Form 440-B: Official Incident Report for Parahuman Combat

Section 1: Identification

* Incident ID: PRT-2011-05-29-008

* Date and Time of Incident: 2011-05-29, 8:15

* Location: Driftwood Court, Brockton Bay

* Reporting Officer Name & ID: Officer J. Richards, PRT-0845

* PRT Team Designation: Alpha Strike Unit

Section 2: Parahuman Profiles

* Parahuman Involved (Primary):

* Code Name: Mimic

* Threat Class: Moderate

* Known Affiliations: Flying Dragons (NYC-based gang)

* Changer and Regen Brute known for rapid recovery from injuries.

* Parahuman Involved (Secondary):

* Code Name: Hardkour

* Threat Class: High

* Known Affiliations: Independent, Azn Bad Boyz

* Mover with precision-based combat techniques. Demonstrated use of incendiary Blaster abilities.

Section 3: Incident Narrative

* Initial Contact:

* Date & Time Contact Established: 2011-05-29, 7:29

* Circumstances Leading to Engagement: Responded to reports of active fires and structural damage at Driftwood Court.

* Sequence of Events:

* PRT team entered the site and discovered Mimic unconscious, with non-powered Flying Dragon members injured and barely conscious.

* Uncharacteristic burn injuries were observed on Mimic, despite her known regenerative abilities.

* Surveillance footage identified Hardkour as the hostile asset. He neutralized the non-powered gang members in under a minute and fought Mimic, employing high-force tactics and fire-based aggression.

* Hardkour restrained Mimic, inflicting burn wounds while demanding information.

* Containment breach occurred when Hardkour inflicted burns, resulting in partial collapse and fire outbreak.

* Containment Protocols Enacted: Standard

Section 4: Environmental Impact

* Description of the Area: Urban residential w/ mixed-use structures nearby.

* Collateral Damage: Severe damage to building rear; partial collapse with fire spread.

* Civilian Presence and Evacuation Status: Area evacuated; no civilian casualties.

Section 5: Tactical Analysis

* Tactical Advantage Observed: Hardkour's speed and precision were dominant, allowing rapid incapacitation of opposing hostiles.

* Weaknesses in Enemy Profile: Potential over-reliance on intimidation and controlled environmental damage.

* Recommended Adjustments: Deploy rapid containment units with advanced thermal suppression; ensure backup teams are equipped for high-mobility capes.

Section 6: Incident Outcome

* Resolution of Engagement: Parahuman Escaped

* Agent Injuries/Fatalities: No

* Additional Parahuman Sightings Post-Incident: No

Section 7: Follow-Up Actions

* Immediate Follow-Up Required: Yes

* Recommended Units: Surveillance Task Force, Intelligence Unit.

* Further Notes: Intelligence suggests escalating conflict involving the Sky Triad and Flying Dragons. Anticipate potential retaliatory strikes and maintain high-alert status in the sector.

Signed by Reporting Officer: Officer J. Richards

The story has been stolen; if detected on Amazon, report the violation.

For Internal PRT Use Only – Security Level Alpha Required for Access

– o – o – o – o – o – o – o –

[RECORDING STARTS: 22:30, MAY 29, 2011. PRT ARCHIVAL UNIT. ACCESSING FILE ID: PRT-2011-05-29-008]

[SYSTEM VOICE:] Incident report narrative logged by Officer J. Richards, PRT Alpha Strike Unit, Brockton Bay. Begin playback.

Officer J. Richards: Officer J. Richards, Alpha Strike Unit, Brockton Bay, badge number Alpha-7741. Time of recording is 22:30 on May 29, 2011. Incident location: Driftwood Court.

So, yeah, we got called out around 22:10. Report comes in—building's half gone, fire's out of control. We roll up five minutes later, and it's already a shitshow. Rear of the building's caved in, flames chewing through what's left. Scanners are pinging life signs inside, so we gear up and go in. No time to wait for full suppression; people were gonna die if we dragged our heels.

First thing we see is this woman, down and out near the middle of the room. Took me a second to put it together, but it's Mimic. She's out of town—came up in a briefing a few weeks back when we got the heads-up about the Flying Dragons and Sky Triad trying to carve out space in Brockton Bay. Regen Brute, we were told.

Tough. Damn tough. Like, "walk through a car crash and barely limp" tough.

Except here she is, laid out on the floor with burns up one side of her body and barely hanging on. That was the first thing that didn't sit right.

Around her, there's a bunch of Flying Dragon muscle—your usual non-powered gang types. They're scattered all over the place, knocked clean out. We managed to get one of them awake enough to talk, and he gives us the same story we've heard a dozen times now: red and black blur, moved too fast for them to react.

Hardkour.

I'll be honest, when I first saw the scene, I thought, "No way he did all this." He's wanted for some shit but not exactly anything like this. Being honest, we're under orders to bring him in, but… no one's really pushing it to bring in the kid for killing ABB.

We all lost people during the bombings, okay.

Anyway…

But then we pulled the surveillance footage from the corner store. Yeah, it was him. Hit the crew first—didn't even slow down. Less than a minute, and all of them were out cold or worse. Then he zeroed in on Mimic.

Their fight? Ugly doesn't even cover it.

He pinned her, burned her, and started asking questions. I say asking but it looked more like demanding to me.

Couldn't make out what he was after—the audio's garbage, and honestly, the way it looked, I'm not sure she even knew what he wanted. The burns weren't random, though. He knew what he was doing, where to hit her. That kind of damage on someone with regen like hers? It takes knowledge.

He was in and out before we even got close to the scene. No trace, no lingering presence, just a building on fire and bodies on the floor.

By the time we finished clearing the place, fire suppression teams were moving in. Managed to keep the flames from spreading, but the building's a total loss. Mimic was stabilized on-site, and the rest of the crew's in custody now, waiting for interrogation.

Here's the thing, though—once we got back to base, I pulled up more intel on Mimic. I wanted to understand how the hell she got wrecked like that. And... yeah, what I found surprised me. I knew she was tough, but the reports? They're on another level. This cape's walked away from a grenade to the face.

But he tore through her like she was nothing.

That's not normal.

That's not something we're ready to deal with. Not on the PRT level and our capes aren't exactly stacked with high-level Brutes here.

Unless you wanna throw Aegis on the big-leagues and hope for the best, I don't see us coming out of this easy without some outside backup, okay.

Kid's a killer, obviously, but he's treating the law like jokes, which isn't ideal, but do we wanna push him to take shit seriously, to be a cape killer?

I wouldn't risk it.

Either way, tactically, he's a nightmare. Speed, precision, control—he came in knowing exactly what he wanted and left when he didn't get it. If we're gonna deal with him, we need upgrades—thermal suppression, better speedster countermeasures, the works.

Right now, we're outclassed and brass knows it, but not doing a thing about it.

Either we take him down or we risk a Boston Games when somebody else tries to.

This could blow up, no question. Flying Dragons and Sky Triad were already close to throwing down. Why in the Bay? I could give you a few guesses. And now you've got this kid on top of it? It's a powder keg, and kid keeps lighting the fuse.

That's all I've got for now. Richards out.

[SYSTEM VOICE:] End of recording. File archived.

[RECORDING ENDS: 22:45, MAY 29, 2011.]