The outcome of many epic wars often hinges on the efforts of unexpected heroes whose details are lost to time and never appear in historical accounts. This is one of those tales.
image [https://i.imgur.com/uS9h7PT.png]
This particular tale begins on the eastern continent in the foothills of the Glimmerstone mountains where the western edge of the Kingdom of Shan borders the Siremirian League.
image [https://i.imgur.com/ARLGwZ0.png]
We travel to a monastery called the Luminarium nestled high in the Glimmerstones. The abbey is home to a group of warrior monks. Together with other orders throughout the mountain range, they monitor the mountain passes as a form of early warning system for the kingdoms to the south and east against threats that may arise from the wildlands to the west.
When hook-headed demons attack without warning, slaughtering the abbey's brothers and sisters, early clues suggest the use of magic well beyond the capabilities of Venn’s contemporary masters. The two surviving monks join forces with some old friends and new allies to determine the perpetrator and their end game and discover a potentially apocalyptic future.
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Meet the party and join them as they attempt to chew what they've inadvertently bitten off and attempt to save Venn in the process:
Singing Bird - A feline rogue, running from his past indiscretions with quick blades and quicker wit.
Whydah - Bird's halfling bard apprentice trying to find her musical place in the world.
Iskvold - A scholarly drow monk coming to terms with an uncontrollable but addictively delicious rage problem.
Tsuta - An obsessive-compulsive elven monk and cleric who gave up adventuring for the simple monastery life.
Lunish - A druidic gnome and part-time spy suffering from imposter syndrome and clueless about her magical potential.
Glynfir - Lunish's half-elven colleague, a talented wizard and a degenerate gambler more concerned with his image than his impact.
Segwyn - An elven ranger desperate to escape the shadow of his larger-than-life father and succeed on his own merits.
Not heroes, not champions, just a slightly dysfunctional band of adventurers who inherit a very big problem.
Welcome to Venn!