Abas Yar - An old man and Beastmaster of the Ravens. Gilgamesh cures Abas Yar’s bad back, which also restores him to good health, causing the Beastmaster to venerate Gilgamesh.
[The] Adventurer’s Guild - An organization specializing in slaying monsters, gathering rare and precious materials, conquering dungeons and protecting the weak. They are rivals of the Mercenary Guild.
Ahmed Alim - A Council Guard and an officer in the City Guard. Gilgamesh bribes him to earn his favor, after his fight with Hashmal.
Alchemy - The creation of wondrous potions and elixirs. The making of such concoctions works on the same principles of casting magic spells, replacing chants and rituals with recipes and formulae to achieve specific results. Like spellcasting, alchemy requires Mana.
Aldina - A clerk in the Adventurer’s Guild.
Al-Lazar - Also known as the City of the Dust. It is here that the narcotic Dust is grown and exported around the world.
Ankhset Ulgen - An old woman and Water Mage, or Water Seeker, of the Ravens. She is the mother of Aizere and Erasyl. She gifts Larynda with a scroll of Water Ball and begins instructing her in the path of Water.
Arif Rashid - A Sewage Worker and member of the Perfurmers. He tries to extort some money from Gilgamesh.
Arimea Lostariot - An elven noble. Failing to kill Larynda, the Daughter of Chaos, she is charged by her king to serve their summoned Champion.
Azag-Gishban - A weapon that, depending on how it is held, can be used as both a hammer and a sword. Gilgamesh receives one from Khalam, the guard master, of the Ravens for saving his son.
[The] Begonia’s Shade - The inn where Gilgamesh and his companions set up a base of operations in Al-Lazar. It is run and owned by Naira, the mother of Zariyah.
Basilio Sanseverino - A warrior in Kaila’s party.
Beastkin - A race of demihumans that have animalistic aspects.
Beron de Laney - Author of ‘The Fanciful Travels’, an account of his travels and adventures across the world of Gesthe. Gilgamesh was able to acquire a copy of it during his travels.
Beron’s Dream - A species of bioluminescent lichen that grows underground. It is a prized reagent for alchemic concoctions.
Catalina - Mother of Dumuzi. Her husband was killed defending the caravan from an attack by a group of raiders led by Tarkhan Aigiam. Nearly fatally wounded in the same attack, she is healed by Gilgamesh and eventually becomes his lover. Gilgamesh leaves her once he reaches Al-Lazar.
Church of Her Divine Radiance - The Church dedicated to the worship of the goddess Avaria. They are banned from creating a temple in the City of Al-Lazar, they instead have set up in the port town of Narilmu.
City Guard - The police force of the City of Al-Lazar. They are employed directly by the Council, the governing body of Al-Lazar.
Cordelia de Aserac - Temple Knight of the Order of the Penitent Heart. She was chosen to be part of the mission to capture Gilgamesh, as her father’s lands bordered the Grass Sea. She swears fealty to Gilgamesh as the herald of Avaria and devotes herself to him. She wields the magical longsword ‘The Weight of Justice’. She later leaves Gilgamesh temporarily to help a group of new adventurers.
[The] Council - The governing body of the city-state of Al-Lazar. Their members are drawn from the leading Holder families of the city.
[The] Crows - A trade caravan led by Gelgor Badawi. They agree to join with the Ravens to travel together to Al-Lazar.
Dust - A dangerous narcotic substance, also known as Faerie Powder, Stardust, and the Call of Oblivion, among many others. The drug is the pollen of the Asixum plant that grows only upon the shoreline near the city of Al-Lazar. In small quantities, it can improve the health and mental faculties of its users, but can grow to be extremely addictive. The most interesting property of the drug is that it allows the user to experience lucid dreams. It is the source of power and wealth for the city-state of Al-Lazar.
Elenora - Theophania’s sick mother. Gilgamesh heals her completely with his magic.
Elwin Tucker - Gilgamesh meets Elwin in the slave pits of Ansan. He professed to be a Forester, but is, in fact, a Rogue. He leaves the group before Gilgamesh journeys with Laes, ostensibly to try and reunite with his family. Elwin is captured and caught by the agents of the Church. He is reunited with Gilgamesh after Tarkan’s failed raid. Once was known by the moniker ‘The Luck’ when he was associated with the Bulls of Heaven.
Ezlas - An enforcer of the Adventurer’s Guild.
[The] Feathered Gate - One of the main gates leading into the city of Al-Lazar. The gates are said to have been constructed by dwarves in ancient times.
Fen Vaigorus - Author of the Living Sword.
Festival of the Undrawn - A martial arts festival held in the city of Al-Lazar.
[The] Flower Quarter - The pleasure district of Al-Lazar.
Gelgor Badawi - Caravan leader of the Company of the Crows. He is a very fat man and seems to enjoy a friendly relationship with Laes.
Gersal Levy - An adventurer. Gilgamesh finds his corpse in the sewers of Al-Lazar.
Giants - A race of humanoids famed for their great works of construction. They do not speak to other non-giants, instead employing sign language to communicate. They are said to have constructed the Green Road and the walls of Al-Lazar.
Gideon de Salavia - Author of the ‘On the Prophecy of the Gods’ and the ‘The Human Question.’
Ghostwalker Crab - A monstrous species of white crabs that live near the precious bodies of water under the desert of the Whispering Wastes. Gilgamesh kills them for food.
Glod - The leader of a group of Troglodytes. He is a ranger.
Guy - An adventurer. He flirts with Zariyah and tries to provoke Gilgamesh into a fight. He is ultimately cowed when Ezlas intervenes.
This content has been misappropriated from Royal Road; report any instances of this story if found elsewhere.
[The] Green Road - Known also as the Samasutum, it is an unnaturally straight river that only appears after the Weeping. The Green Road cuts through a harsh desert known as the Whispering Wastes.
[The] Grand Bazaar - A place where a large amount of trade is conducted in the city of Al-Lazar. All sorts of goods are sold here, from magical items to exotic beasts. It is located in the Merchant’s Quarter.
Guardian - The giant worms that live in the Whispering Wastes. One of them brought Gilgamesh to an underground temple of Iasis.
Hashmal - A Beastkin Savage claw. He starts a fight with Gilgamesh and loses. He is then arrested by the City Guard for causing trouble.
Hazigadami - A people cursed with red eyes. They worship the One God. They are persecuted throughout the known world for causing the last Cataclysm. They have no land to call their own.
Iasis - A Goddess. She is known through much of the known world as the Mother of Monsters.
Iron Golem - An arcane construct forged by the servants of Iasis in ages past. Gilgamesh defeats it by using his Rust spell.
Kaila de Arancrai - An Enchantress of the Silver rank. Gilgamesh is able to pierce her illusions with his Identify spell and humiliatingly defeats her party in the Begonia’s Shade.
Karilla - A type of monstrous lizard that Gilgamesh encountered and defeated in the Sainba forest.
Khalam - The Guard Master of the Ravens.
Kidu Kreshin - A man of giant proportions. He is a peerless warrior and Hunter of the Three Bears clan from the far North, or the Kar-Kaphon. He is a loyal companion of our protagonist. Gilgamesh encounters Kidu in the slave pits of Ansan. Gilgamesh learns that he secretly detests violence.
Laes Harevor - Leader of the Ravens, the caravan that is taking Gilgamesh to the city of Al-Lazar. He is a friend of Gelgor, the leader of another trade caravan, the Crows.
Laman Al-Qurashi - A barman in the Begonia’s Shade. He is much more timid and weaker than he appears to be.
Larynda - A small half-elven girl and Hamsa’s adopted daughter. She is innately gifted with the magic of Chaos and learns how to control the element of water from Ankhset.
Lumashitu - A creature resembling a triceratops, but with six legs and a single horn on its snout. It has a shell like a tortoise and a long, spiky tail.
[The] Living Sword - A treatise on how a warrior should train in the use of a sword, and a commentary on martial arts in general. Written by Fen Vaigorus.
Lorsan - Former Swordmaster of the elven court. He has been crippled after his fight with Hamsa and is a shadow of his former self.
Ma’at - Meaning path, way, or fate. It has a close meaning to the word Dao from Chinese Taoism.
Manticore - A near-mythical creature. A chimeric creature, it has the body of a lion, leathery bat-like wings, and a serpent for its tail.
Manzaza Shiptu - A magical scroll that imparts a spell onto the user.
Mer - A race of underwater humanoids. They are currently at war with the city-state of Al-Lazar, limiting the city’s ability to export their main product, the Dust. Perversely, their flesh is rumored to be a delicacy enjoyed by the citizens of Al-Lazar.
[The] Mercenary’s Guild - Hired professional soldiers. They are rivals to the Adventurer’s Guild.
Mercy - The name of the mysterious, powerful woman that stalks the Silk Quarter preying on the weak and defenseless. With the aid of Elwin, Gilgamesh is able to drive her off and protect Theophania.
Milander Root - An alchemical ingredient.
Mimic - A monster that can take on the shape and abilities of other creatures. The limits of this ability are unknown. Gilgamesh defeats a Mimic in the goddess Iasis’ temple. As a reward the goddess ‘gifts’ the Mimic to him and they are fused together. The Mimic seeks a symbiotic relationship with Gilgamesh, but he rejects this and, instead, slaves it to his will with the aid of the ‘Voices.’
Muram Al’ Hazin - An adventurer that Gilgamesh encounters in the sewers. Gilgamesh kills him in self-defense.
Naira - The mother of Zariyah, and the owner of the Begonia’s Shade. In thanks for freeing her daughter from her contract, she lets Gilgamesh stay for free at the inn.
Narilmu - A small port town, three hundred miles to the north of Al-Lazar. It is from here that a trickle of trade flows into Al-Lazar.
Ninurta - A serving girl in the Begonia’s Shade.
Pakum - An adolescent boy and nephew of Abas Yar. He is sent with Gilgamesh to look after the Xaruar that Kidu rides on their excursion to kill Sandgorgers.
Patches - The large donkey that Gilgamesh saves from the butcher’s block in Ansan. She is now his favored pet.
[The] Perfumery - The sewer network of Al-lazar. Many strange creatures have taken up residence there.
[The] Perfumers - The maintenance workers and de facto guards of the Al-Lazarian sewer network.
[The] Principles of Conflict - A military treatise and manual on the art of war, written by General Damien de Savant.
Praxis - The ceremonial skeleton guards of Iasis’ temple. Their bones are coated with metal to help protect them from the long years.
Promissory Notes - Paper money and the local currency of Al-Lazar.
Quiverings - A species of gelatinous slime monster that lives in the sewers of Al-Lazar.
Ramal - A Xaruar that Pakum takes care of.
[The] Ravens - A traveling people. Their livelihood revolves around trade. Gilgamesh travels with them to get to cross the Whispering Wastes to reach the city of Al-Lazar. They are led by Laes Harevor.
[The] River God - The god of time and prophecy.
Samasa - A term of respect in Al-Lazar.
Scholar’s Row - An area of Al-Lazar. It is a hodgepodge of various buildings made in a variety of architectural styles.
Sevas Soranzo - A Spellsword in Kaila’s party. He starts a fight with Gilgamesh thinking that he is flirting with Kaila.
Sewer Rat - A species of monstrous rats that inhabit the sewer network of Al-Lazar. One of Gilgamesh’s tasks is to slay twenty rats and bring their tails back to the Adventurer’s Guild.
[The] Shallow River - The river that symbolizes death.
Holder Houses - The old founding families that rule Al-Lazar.
Tally - A mage adventurer that Gilgamesh encounters in the sewers. Gilgamesh kills her in self-defense.
[The] Silk Quarter - The slums of Al-Lazar.
Theophania - A small girl who begs Gilgamesh to save her mother.
Troglodyte - A group of subhumans that live deep underground in the Whispering Wastes.
Urd Saba - The seventh day of the week.
Vincenzio Utnapishtim Barbierri - Necromancer and resident Alchemist at the Adventurer’s Guild. After his initial conflict with Gilgamesh, he decides to help him as Gilgamesh, unlike the other Champions, seems to be free of divine influence.
Visitor - The term used to describe people not of the world of Gesthe.
[the] Voices - A sibilant choir that aid and give direction to Gilgamesh.
Whispermews - A rodent resembling a cross between a ground squirrel and a lemming. Driven out of their homes by the rains of ‘The Weeping’, a ‘horde’ of Whispermews run amok in Gilgamesh’s wagon. He kills them all, except for one creature, which he gives to Larynda to take care of as a pet.
[The] Whispering Wastes - A large desert also known as the Sim Edin. Home to the Guardians.
[The] Wind - Control over the element of air. It is one of the most dangerous elements to master as its users rapidly fall into greater and greater madness.
Xaruar - A large, six-legged proto-dragon that resembles the Ankylosaur of Earth’s primordial past. They are used as pack animals.
Zajasite - Glowing magical crystal.
Zala - A Troglodyte woman that Gilgamesh forces to be his guide to the surface. Unfortunately, she is killed by him when he activates his skill, Frenzied Strikes.
Zariyah - A beautiful, but mute, Hazigadami servant. Her contract is gifted to Gilgamesh by Gelgor for the act of healing him. She is the daughter of Naira, owner of the Begonia’s Shade.
Zlesh Viper - A gigantic serpent that lives in the underground of the Whispering Wastes.