Delmathar: The world of which the story is set in. Magical with a tendency to have rifts opening every once in a while that would initiate a war between the two realms. This has sparked the use of the word “Realms” to be the equivalent of this world’s hell.
As of yet we have been told that there are three major factions; a large Union state, the Tri-Divine theocratic faction and the Phoenix alliance.
This world has reincarnators called grafters or grafted, with evidence (pencil upgrading, pennies and doughnut) suggesting towards them being concentrated in the Pheonix alliance.
Charingswin is a month that spring begins in.
The months – Swin, Charingswin (spring), Paekdusk, Sumsteel(summer), Yestersilver, Felkor, Rarndawn(Autumn), Hastendink, Realka, Tholinka (winter), 32 days per month
Delmar is the equivalent of using the term earth and undelmar is unearth.
Ranks
0-20 Tin
21-40 Commonly known as Bronze but sometimes referred to as Duskmetal
41-60 Steel
61-80 Silver
81-100 Gold sometimes referred to as Dawngold
101-120 Adamant
121-140 Mithril
141-160 Corium
161-180 Platinum
181-200 Diamond
Gerald: A weird grumpy fairy whose origins we do not know of. What we do know is that he has lived a very long life and is classed as a Bush hermit. He has some form of bond with the bushes that he reincarnates using the fruits every time he dies.
He is a nudist with a peccant for alchohol.
He has the habit of using the word “Ta” instead of the, this and these.
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As of yet seems to be acquainted with Isaldra, the Dancer and a Druid.
Silky: A young baby dungeon that is the charge of Gerald. She has the tendency to speak of herself in the third person. Has been seen to be slightly mischievous yet innocent at the same time.
Isaldra: a fully established dungeon that is deemed to be the queen of all dungeons with a female avatar. Wife to the Dancer and co-leader of the Phoenix alliance. Has control over Swallow agents.
The Dancer: husband of Isaldra with his race and classes unknown.
Fantimal: One of the three Divines. Race unknown.
The Throne: One of the three Divines. Race unknown.
Swallows: An elite cadre of agents of the Pheonix alliance.
Lorenzo: a Swallow agent that is briefly met by Gerald. Race unknown but possibly an assassin classer.
Beasts and Monsters: Beasts are juiced up creatures that generally have the ability to use magic and blessed by the nature goddess. Monsters are just monsters, no blessings, no bullshit and no need for explanations. There can be elites of either monsters or beasts and if they reach a high enough level and have enough nutrients, either can evolve to a higher evolution.
Glitterwort: a plant monster that uses large glittering vacuum-sacs to mesmerize and attract voidflys that it preys upon. Endemic to magical cave systems. Not a threat to anything except flys.
Voidflys: a type of fly that absorbs mana in the air to provide a small little burst of magic-nullification when threatened. Not a threat unless you are a rotting fruit.
Toadshrool: a large fungal monster that boasts immense strength with a vaguely humanoid shape. As mentioned by Gerald they are generally ten foot tall. They come in many forms of mushroom bases and generally live together in a peaceful colony. Normally not aggressive unless provoked. A fully mature specimen that is not an elite can prove dangerous even to solo gold class adventurers.
Lorry is a low-level Toadshrool.
Manashrooms: a type fungus that grows in mana rich, damp, nutritious and dark environs. Not dangerous unless consumed due to some variants proving to be poisonous. Can evolved into some basic tin-tanked fungiform monsters or beasts given enough time. Not a threat unless you are decomposing plant matter.
Owlmite: a small weak tin-ranked beast that is akin to a round flightless owl. Has large eyes, small four digit paws for hands and feet. Lives in small family units. Communicates using blinks and hoots. Able to shoot dirt bullets which they use to defend themselves and hunt for prey. Omnivorous but will never eat another of their own kind. Said to display highly emphatic tendencies to their own kind. Can fight off a small child if they can score a few lucky shots.
Jeff: a denizen of silky’s dungeon. She is some form of colonial insectoid creature with slightly paralytic blood, two forward facing manipulating arms with three-digit hands and four clawed legs. Resemblant to a large ant without the large mandibles therefor suggesting that whatever she is, is likely to be a herbivore. Jeff would not be able to fight off a normally sized puppy.
Flenemon: A small tin-ranked black bulbous monster that lives a stationary life attached to the underside of large tree-branches or cave walls by means of a large suction pad-foot where it unfurls its dark frilly arms to catch passing prey such as little insects, the occasional bird or bats. Its tentacles have a in-built levitation spell that helps keep it buoyant. Has a large toothless mouth on the top of its head that is ringed by its tentacles which also serves as its anus. The number of arms and eyes a Flenemon has is indicative of its level and maturity. Not a threat unless you happen to be a small creature that is caught in its tentacles.