Dungeons can be a representation of an “other world” to you, where no individual is entirely within their element, and where stranger things happen than occur on the top side. These encounters can be horrors, fables, metaphors, or just strange events acting in total contradiction of the rules above them.
In other words, they are places where you begin by making choices more or less blindly, like human random generators, your only real choice being “back” and “forwards”, and the level of caution you apply to either direction. Then it slowly transitions to a place that you understand and can navigate. Things that were traps to you can become weapons against others, if you remember their placing, hazards can become fortifications to use against other enemies. You can start to own it, although if the game continues to use the danger clocks, never entirely.
A dungeon can begin to become a landscape when it starts to have sufficiently complex ecology that it's structuring can be picked up at a distance by entering another room, “this is here so there's probably a somewhere out there”, when it gains landmarks that can be seen at a distance, and when it becomes possible to settle and live there, hunting creatures for food etc. and not fearing the wandering monsters. In other words, when the dungeon becomes less a disconnected and uncertain mass of paths and set pieces and more of a place where characters can navigate on multiple levels and live.
However, an advantage of the dungeon that still remains when you start to treat it as a landscape is the possibility of secret routes, complex knots of paths you can take, and a relaxed attitude to players bypassing whole sections. Sometimes it's unnecessary to crawl with this and that hex to get to there, you can get straight there if you guess correctly and climb down the right dangerous tunnel.
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A dungeon is a simplification, a set of walls, that allows new complexity in what you put within them, and a generalized atmosphere of menaces or strangeness to justify it.
Holy Light Empire,
There is a dungeon that which is used by the Empire and the Holy Church as palaces and Holy Places, was originally the dungeon is a dungeon of the strongest in the history of the state, it has a level in excess of three hundred floors compared to the dungeons before, only a hundred and twenty floor, more than doubled. The dungeon began to exist on a thousand years ago after the demon were defeated in the battle to smooth the man, this battle is the bias where the demon possesses strength in strength. All this began to change when the Holy Church sacrificed a thousand holy people to call a hero had the power over all the beings conferred from God.
Many believed the demon lord dies in the war was safe and ran into the cave, then built the cave into the most powerful dungeon. The possibility of this dungeon was created to revenge by inflicting all humanity. Additionally all the monsters are undead.
Similarly, Holy Church calls the hero to help defeat the monsters so that it can destroy the dungeon core.
When a dungeon, the monster crush core can not survive. All the giants are cruelly killed and not for the chance.
But, from the massacre, inadvertently a weak monster survives. Evidence of how weak he created by necromancer from the first floor which is kind of necromancer that created by dungeon core using less than two dungeon points and time it takes to re-spawn in five minutes, it has only one active skill that is where the skill is using more than half of his mana used to created 1 level skeleton, skeleton created can not increase the power and strength depends on the necromancer, they did not follow the directions of the ground fully necromancer and have no skill.
Each skeleton created by low-level necromancer had a problem that is, they still had the habit when they were alive, it difficult to control. The skeletons often beyond the dungeon as vanguards to other living creatures that are in the dungeon, they being the most suitable for their existence not to waste even to add another point dungeon when he died.