Ves'ra had one week of summer left. She had just fetched her armor from the blacksmith's association and was on her way to the enchanter's guild. She had already prepared everything - a few spheres of elemental energy to enchant it as well as a guide how to best enchant armor. She had practiced that a lot - going as far as buying cheap armor to test her enchantments - and was confident she'd be able to succeed, but it never hurt to be prepared.
She had to admit the dwarf did a magnificent job, the armor was a beauty, even if it lacked all but the smallest of ornaments. It didn't have any boots - she couldn't use these without giving up on her mobility - as the claws would also destroy any pants she used the dwarf made shin guards and an armored skirt for her. The skirt needed a hole for her tail, otherwise it wouldn't be all that protective. The skirt was made of leather and reinforced with strips of steel.
The chestpiece was made of three pieces - a long gambeson, a frontal piece of hardened leather and a piece to protect her back which was made out of softer leather. There was a pair of steel pauldrons to protect her shoulders and neck, as well was a pair of long gauntlets and bracers for her arms.
Most of the helmet was made of a dull, silvery metal - titanium. It encompassed her whole head as well as the back of her neck. It was obvious the helmet was made to be enchanted - there was no opening for her eyes, only a seamless faceplate made of mythril. Ves'ra was expecting that - the eyes were obvious weak points so protecting them was important.
Last but not least was a simple cloak, something she added as an afterthought. It was mostly made of dark green cloth, but had a single piece of leather all around its edges.
She couldn't enchant every little part of the armor, every metal pin and strap of leather as too many enchantments in one place reduced the strength of the enchantments and made controlling energy around the armor harder. She would go with ten different enchantments - two on the helmet, one for the front and back of the chestplate, one for the cloak, one for the skirt and one for each bracer and shin guard.
Ves'ra arrived in the workshop she took for the day a few minutes later, and spread out the armor on the workplace. She’d start with the most complex part first - enchanting the helmet, and go on from there.
Ves'ra took out one of the three crystals she stored for today - one that held elemental energy capable of manipulating light. She inserted her energy through the crystal, into the mythril in the helmet. The transformed energy entered the mythril readily - no wonder as the metal was the best there was. Mythril could store an insane amount of energy, more so than any material she had worked with so far.
The spell she would use was quite complex - the key to conditioning an enchantment was the enchantment itself - and had several stages. The base of the spell was easy, the magic would just transfer any light hitting the faceplate to its other side. Using that spell wouldn't be smart though - it was expensive to keep up, so one had to stop the spell from being active all the time.
Ves'ra was lucky - she enchanted the helmet on her own, so she could do something that normal enchanters couldn't - she could link the enchantment to her energy. She could have the spell check for her energy inside of it all the time - the energy for that was negligible - and only activate the spell once it found her energy.
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Ves'ra carefully constructed the spell in her head - something that was a lot harder to do for magic not her own - and forced it into the metal while adding a second, unattuned strand of energy into the mix, making sure she’d be the only one able to use the helmet.
It only took an hour for the mythril to accept the enchantment, surprising Ves'ra - metal usually took up the three hours to accept the enchantment whenever she trained it. She shouldn't have been though, mythril was the most sought after metal for a reason.
She extracted a little of her energy and guided it into the helmet, checking if the faceplate lit up. It did, showing everything in half a circle in front of it. Learning how to adapt to seeing that much would be a challenge, but give her a good advantage in a fight.
Ves'ra exchanged the sphere for a second one, and started adding energy into the rest of the helmet. The energy was from a mage capable of controlling metal, and she used his energy to reinforce the titanium, making the metal stronger than it had any right to be. She continued on and added the same enchantment to the metal parts on her bracers and shin-guards.
These enchantments still needed quite a bit energy to maintain, so she’d only fill them if she knew there was a hardfight coming - the armor was formidable on its own, so it’d be enough for most common enemies.
Once she was done with these three pieces about three hours had passed, so Ves'ra left the workshop and searched for something tasty to eat before continuing to add the third enchantment on the two parts of her chestplate. They were made out of leather - apart from a few metal clasps - so she had to use a different enchantment.
The spell she found was both simple and genius - leather was a product made of animals or monsters, sure they were dead, but that didn't matter nearly as much as she thought it would.
Mages capable of magical healing were rare, very rare, as few people thought they'd be able to escape their shell by healing it, but they did exist. Most of these mages could only heal people, but some could do more. Some could enhance someone’s skin to be much more durable than it naturally was. These enhancements weren't permanent, and would need a constant supply of energy - so they were perfect for enchanting leather.
As she returned from her small break Ves'ra took the third and last sphere and returned to her work table, turning towards the three remaining pieces of armor. Enhancing leather was quite energy intensive, so she’d have to limit the amount of energy she added into the pieces, she didn't want to enchantment to run out immediately, but she didn't want it to run out in the middle of a fight too.
In the end she decided to better be safe than sorry and added enough energy for the enchantment to last for four hours. The leather could hold enough for ten, but that would more than half the times she could use it, so that was out. Ves'ra added the same enchantment to both the skirt and the backplate.
Now she only had to enchant her cloak, she wouldn't fight in it - the cloth was too thin and it would only hinder her in a fight - but it was arguably the most important part of her gear. The leather was from the skin of a powerful monster - a high direlion - and immensely useful for enchanting.
Ves'ra smiled, only one enchantment and she’d be done. Leather armor wasn't useful without the ability to repair tears and cuts, so most people using it had something like the cloak she was planning to create too.
Seeing that leather was still skin made sure it could still be affected by healing magic, so she only had to enchant the cloak to heal anything on its inside and her armor would repair itself so long as she didn't lose parts. Of course there was something more important - the cloak could heal anyone wearing it too.
Ves'ra needed about an hour to finish the cloak and leave the enchanter’s guild. Everything was ready. She had already packed everything she’d need for her journey, the sphere of elemental space energy, provisions for a week, a map marking her target and her books on magic. She wouldn't wait the last week - she’d need a month to arrive at her goal and setting up for winter would take time - and the suns already started setting for a few minutes over the last week.
She was ready to leave the free cities for good.