CHARACTER
NAME: Aldrin Ravindra
RACE: Vampire Progenitor
Rank: Juvenile
Level: 21
CLASS: Night Reaver
Tier: 2
Level: 21
PROFESSION: Lore Seeker
Level: 28
HEALTH: 3400 MAGIC: 2000 STAMINA: Infinite SKILL POINTS: 0 STRENGTH: 41 DEXTERITY: 31.5(Boosted) VITALITY: 34 INTELLIGENCE: 20 WILLPOWER: 40 CHARISMA: 28
RACIAL SKILL TREES
VAMPIRE SKILL TREE
Thirst-Passive Ability
Level 1: Vampires lust for blood especially the newly turned vampires as they are slaves to their thirst. (Granted)
Level 2: As vampires transition from Newborns to Juvenile and Mature Vampires their bloodlust lessens.(Prerequisite: Juvenile/Mature)(Granted)
Level 3: (Prerequisite: Elder)
Level 4: (Prerequisite: Ancient)
Bite-Passive Ability
Level 1: Returns 25% damage as health or mana(Granted)
Level 2: Returns 50% damage as health or mana(Granted)
Level 3: (Prerequisite: Mature)
Level 4: (Prerequisite: Elder)
Claws-Passive Ability
Level 1: Your claws are now able to rend light armors such as those made from cloth and leather(Granted)
Level 2: Your claws are now able to rend medium armors and below, such as hardened leather and chain-mail(Granted)
Level 3: Your claws are now able to rend heavy armor and below, such as full plate armors up to dawn and dusk steel(Granted)
Level 4: (Prerequisite: Elder)
Charming Gaze(Chance to pass increases with Charisma and Willpower)
Level 1: Subtly influence sentient and creatures' minds with one command(Granted)
Level 2: Greatly influence sentient and creatures' minds that can understand instructions (Granted)
Level 3: (Prerequisite: Mature)
Regeneration-Passive only out of combat
Level 1: A newborn vampire is able to heal small cuts and bruises since their body is still considered mostly mortal(Granted)
Level 2: Small appendages now grow back as the vampire ages into adolescents(Granted)
Level 3: (Prerequisite: Mature)
Level 4: (Prerequisite: Ancient)
Undead Body
Level 1: Bodily functions are turned off i.e. hunger, sleep, and the need to breathe no longer affect you(Granted).
Level 2: Resistant to slashing, bludgeoning, and pierce from non magical weapons as your body continues to adapt to its change(Granted)
Level 3: (Prerequisite: Mature)
Supernatural Reflexes
(Cooldown: 1 Month)
Level 1: 2 second time freeze if you are about to be killed instantly(Granted)
Level 2: 4 second time freeze(4 SP)
Level 3: 6 second time freeze(6 SP)
Level 4: 8 second time freeze and combat prowess is improved(8 SP)
Vampiric Awareness
Level 1: Night vision is granted; hearing and smell is improved(Granted).
Level 2: Able to feel minor shifts in the air 10 feet around you(Granted)
Level 3: (Prerequisite: Elder)
Shapechange
Level 1: Able to change into a fog/mist and a swarm of bats(Granted)
Level 2: (Prerequisite: Mature)
Level 3: (Prerequisite: Elder)
Level 4: (Prerequisite: Ancient)
Blood Curse
Level 1: Create Zombie(2 SP)(10 Health, 10 Magic)
Level 2: Create Ghoul(4 SP)(100 Health, 100 Magic)
Level 3: (Prerequisite: Mature)
Level 4: (Prerequisite: Elder)
Vampiric Agility
Level 1: Ability to jump further than your pinnacle human(Granted)
Level 2: You are now able to stick to any surface(Granted)
Level 3: (Prerequisite: Mature)
Master of the Night
Level 1: Grants communication with creatures of the night(Granted)
Level 2: (Prerequisite: Mature)
Level 3: (Prerequisite: Ancient)
VAMPIRE PROGENITOR SKILL TREE
Daywalker
Level 1: skills and buffs return to you during the night but you are still killed instantly during the day(Granted)
Level 2: skills and buffs increased by 25% during the night however sunlight harms your stats by 75% if you are active during the day(Granted)
Level 3: (Prerequisite: Mature)
Level 4: (Prerequisite: Elder)
Level 5: (Prerequisite: Ancient)
Humanity
Level 1: You have a reflection(Granted)
Level 2: You no longer feel cold to the touch as faux warmth floods the surface of your skin(Granted)
Level 3: No invitations are needed to enter the homes of the living(Granted)
This novel's true home is a different platform. Support the author by finding it there.
Trace Your Roots
(Prerequisite: Mature)
Vampiric Ascension
(Prerequisite: Elder)
Vampire Magics - Specialize in one of the three branches once you meet the required Trainer to attain a Tier 4 Class Evolution
Hemomancy
Level 1: Manipulate your own blood to form weapons(25 HP Cost)(2 SP)
Shadowmancy
Level 1: Blend into the shadows of the night(2 SP)
Necromancy
Level 1: Summon 1 humanoid Skeleton(Granted) Cooldown: 30 seconds
CLASS SKILL TREES
Bloodletter, 1st Tier, Vampiric Fighter
Ah, the Bloodletters of vampire-kind, they are considered the lowest ranked melee combatant and are often associated with newborns; however once the Bloodletters prove themselves worthy and advance they have the potential to become nightmares for those that stand against them.
Blades(Passive): Mastery over blades is a tried and proven skill among fighters of every race.
Level 1: 5% damage with bladed weapons(Granted)
Level 2: 10% damage with bladed weapons(4 SP)
Level 3: 15% damage with bladed weapons(6 SP)
Level 4: 20% damage with bladed weapons(8 SP)
Blunt(Passive): Mastery over blunt weapons takes an iron stomach to wield after what’s left in their carnage.
Level 1: 5% damage with blunt weapons(Granted)
Level 2: 10% damage with blunt weapons(4 SP)
Level 3: 15% damage with blunt weapons(6 SP)
Level 4: 20% damage with blunt weapons(8 SP)
Combat Prowess(Passive): Since vampires are long lived some tend to master their martial prowess including those outside their preferred weapons.
Level 1: 25% proficiency with all weapons(Granted)
Level 2: 50% proficiency with all weapons(Granted)
Level 3: 75% proficiency with all weapons(Granted)
Level 4: 100% proficiency with all weapons(Granted)
Armor Master(Passive): Not much to be said here since Vampires tend to be fashionable even when armed to the teeth(literally).
Level 1: 10% Reduction when wearing a matching set of armor; i.e. all heavy, medium, or light(Granted)
Level 2: 15% Reduction when wearing a matching set of armor(4 SP)
Level 3: 20% Reduction when wearing a matching set of armor(6 SP)
Level 4: 25% Reduction when wearing a matching set of armor(8 SP)
Cleaving Strikes(Active): A Vampire’s strength is renowned for being able to cut a man in two.
Level 1: Strike through two opponents dealing 25% damage to one that is hit last (Granted)
Level 2: Strike through three opponents dealing 50% damage to the second one hit and 25% damage to the last one hit(Granted)
Level 3: Strike through four opponents dealing 75% damage to the second one hit, 50% damage to the third, and 25% to the last(Granted)Cooldown: 45 Seconds
Night Reaver, 2nd Tier, Vampiric Warrior
Few have survived an encounter with Night Reaver, the feared warriors of the vampires during Progenitor Wars. These warriors consume their enemies to enhance themselves during the heat of battle. After all, to a vampire, blood is power.
Dual Weapon Proficiency(Passive): What will make you much deadlier than you already are? Being able to use two weapons with equal skill.
Level 1: 25% damage with off hand weapon(Granted)
Level 2: 50% damage with off hand weapon(4 SP)
Level 3: 75% damage with off hand weapon(6 SP)
Level 4: 100% damage with off hand weapon; Trait Earned: you are now Ambidextrous!(8 SP)
Blood Aura(Passive): Some Vampires crave violence and feed off it, letting their bloodlust exude through their pores.
Level 1: 3% damage boost and chance to stun enemies when fighting five or more enemies(Granted)
Level 2: 5% damage boost and chance to stun enemies when fighting four or more enemies(4 SP)
Level 3: 7% damage boost and chance to stun enemies when fighting three or more enemies(6 SP)
Level 4: 10% damage boost and chance to stun enemies, Blood Aura is now constant and only requires two enemies to activate(8 SP)
Leech Imbuement(Active): What kind of Vampire would you be if you could not imbue some of your Vampiric nature into your weapon?
Level 1: 1% health returned to you after each hit(Granted)
Level 2: 3% health returned to you after each hit(4 SP)
Level 3: 5% health returned to you after each hit(6 SP)
Lust for Carnage(Passive) - Stackable up to 6: There is a certain thrill when a Vampire takes a life whilst in battle.
Level 1: 10% to stats during combat when you kill an enemy for 10 Seconds(Granted)
Level 2: 15% to stats during combat when you kill an enemy for 20 Seconds(4 SP)
Level 3: 20% to stats during combat, blood is in the air and now only needs to be activated on hit for 30 Seconds(6 SP)
Roar of the Apex(Active): Well, you are considered an Apex Predator so why not add a little extra oomph to your arsenal.
Level 1: For 3 seconds, your enemies’ spells and weapon enchantments are locked(Granted)Cooldown: 1 minute
Level 2: For 5 seconds, spells and weapon enchantments are locked(Granted)Cooldown: 1:15
Level 3: For 7 seconds, spells and weapon enchantments are locked(6 SP)
Level 4: For 10 seconds, spells, weapon enchantments, and barriers are locked(8 SP)
PROFESSION SKILL TREE
Lore Seeker: There are few that dare to traverse the world to uncover long forgotten myths containing knowledge and even fewer that would seek that knowledge to share. But that is the job of a Lore Seeker, to find and share.
Exploration
Level 1: 10% exp gained for discovering new places(50 places needed)(Granted)
Level 2: 15% exp gained for discovering new places(53/100 needed)
Level 3: 20% exp gained for discovering new places(150 needed)
Level 4: 25% exp gained for discovering new places(200 needed)
Anatomy
Level 1: 5% exp gained for killing beasts, monsters, and humanoids(250/250 needed)(Granted)
Level 2: 10% exp gained for killing beasts, monsters, and humanoids(422/500 needed)
Level 3: 15% exp gained for killing beasts, monsters, and humanoids(750 needed)
Level 4: 20% exp gained for killing beasts, monsters, and humanoids(1000 needed)
Biologist
Level 1: 10% exp gained for discovery of new creatures(3/30 needed)
Level 2: 20% exp gained for discovery of new creatures(70 needed)
Level 3: 30% exp gained for discovery of new creatures(150 needed)
Botanist
Level 1: 5% exp gained for discovery of new plants(25 needed)(Granted)
Level 2: 10% exp gained for discovery of new plants(50 needed)
Level 3: 15% exp gained for discovery of new plants(75 needed)
Level 4: 20% exp gained for discovery of new plants(100 needed)
Book Smart
Level 1: 10% exp more for turning in quests(100 completed quests)(Granted)
Level 2: 20% exp more for tuning in quests(101/200 completed quests)
Level 3: 30% exp more for turning in quests(300 completed quests)
Level 4: 40% exp more for turning in quests(400 completed quests)
Level 5: 50% exp more for turning in quests(500 completed quests)
Historian
Level 1: 12.5% more exp gained from solving mysteries of Grenora(10 needed)
Level 2: 25% more exp gained from solving mysteries of Grenora(15 needed)
Level 3: 37.5% more exp gained from solving mysteries of Grenora(20 needed)
Level 4: 50% more exp gained from solving mysteries of Grenora(25 needed)
Traveler
Level 1: 5% Dexterity boosts for walking (1,000/1,000) steps(Granted)
Level 2: 10% Dexterity boosts for walking (4,077/10,000) steps
Level 3: 15% Dexterity boots for walking (0/100,000) steps
Level 4: 20% Dexterity boost for walking (0/1,000,000) steps
MISCELLANEOUS SKILL TREES
UNIQUE SKILL TREE
Blood Rage
Level 1: Boost your stats by 2x for 30 seconds, leaves you craving for blood(Granted)
Level 2: (Prerequisite: Mature)
Level 3: (Prerequisite: Elder)
Level 4: (Prerequisite: Ancient)
RESISTANCE SKILL TREE:
unlocked for reaching level 20 in your Race
Silver Reduction
Level 1: 100% damage to you(Granted)
Level 2: 75% damage to you(Granted)
Level 3: 50% damage to you(6 SP)
Level 4: (Prerequisite: Elder)
Holy Reduction
Level 1: 100% damage to you(Granted)
Level 2: 75% damage to you(Granted)
Level 3: 50% damage to you(6 SP)
Level 4: (Prerequisite: Elder)
Wooden Stake
Level 1: Instant death(Granted)
Level 2: Comatose until taken out(Granted)
Level 3: (Prerequisite: Elder)
Magic Immunities
Death
Unholy
Ice
Poison
Disease
Curse
Shadow
Blood
Mind