Novels2Search
Fallout Wastelander
Chapter 33: Repairs Completed

Chapter 33: Repairs Completed

Date 2275 August 23

*Yawn*

"What time is it, Hauler?" I asked, as I was just waking up.

"About 6:21 AM, boss."

"Okay, thanks."

"No problem, boss."

I spent a few more seconds in bed before I got up and started getting ready for the big day I had planned out for myself. The second I was fully dressed and had taken care of all my hygienic needs, I began preparing a huge breakfast, a much larger one than usual because I'll be on the move for a good portion of the day and don't know when I'll be able to spare a bit time to eat again. Therefore, I might as well fill up my tank as much as possible now.

Fifteen minutes later, I had all the food hot and ready, so I began shoveling the food down as fast as I could without choking for the simple fact that I don't really have time to waste today. As I was in the midst of hoovering up my meal, I got to organizing my thoughts and going over what I had accomplished these last four days.

I've made some halfway decent progress since I stepped into this place. My robots and I have completed the repair of the 10 robot manufacturing machines, grown our numbers by an additional 83 worker bots, and upgraded the 10 old model sentry bots to my Mk II designs, which are now displayed in my Pip-Boy.

As great as all that sounds, that is not all we've gotten done. We also converted 10 assaultrons to power armor compatible assaultrons of my own design. The reason for the conversion is that there may be more power armor frames at the facility and if that's the case, there's no way I'll be able to move them all in one go, hence the reason for the conversion. Last but certainly not least, the production of 90 more gatling laser turrets that are now spread throughout both the interior as well as the exterior of the facility, along with the other 30 I made previously.

Other than getting all that completed, the Pip-Boy gained a new function as well over this period. A new tab labeled as Robots that gives me various information regarding my robots as well as some of their stats, though it doesn't give me their armor values or damage output, which is unfortunate. But hopefully, that will change in the not so distant future.

As for what was displayed within the new tab, this was all I was able to see as of this moment.

[ Robots ]

| Assaultron |

Carry Capacity: 200

Power: Fusion

Value: 7,500

Description: A standard RobCo Assaultron fitted with claws and a powerful head laser to make it extremely deadly in close-quarters combat and just as deadly at medium-range engagements once its powerful head laser is charged up. Designed by RobCo Industries.

| Hauling Bot |

Carry Capacity: 4,000

Power: Fusion Breeder

Value: 10,000

Description: A relatively large tracked robot that has a bed for moving materials from point a to point b, it also has an integrated laser turret for dealing with any hostiles that might want to take whatever load it's transporting. Designed by Harold Todd Woods.

| Mining Bot |

Carry Capacity: 300

Power: Fusion Breeder

Value: 6,000

Description: A bulky bipedal robot equipped with two manipulator arms with integrated lasers for using tools, moving materials, and lastly for fending off hostiles that may be dwelling underground. Also equipped with an ore and mineral detector for finding veins of resources. Designed by Harold Todd Woods.

| Mister Maintenance |

Carry Capacity: 150

Power: Fusion

Value: 2,000

Description: A standard mister handy with all arms being manipulators so it can perform its duties with an assortment of tools. Designed by General Atomics International and refined in collaboration with RobCo Industries.

| Power Armor Compatible Assaultron |

Carry Capacity: 200

Power: Fusion Breeder

Value: 10,000

Description: A heavily modified slim assaultron with updated programming to be compatible with power armor frames, looks remarkably similar in appearance to T-800 Terminator meshed with an Assaultron. Designed by Harold Todd Woods.

| Protectron |

Carry Capacity: 250

Power: Fusion

Value: 1,250

Description: A standard run-of-the-mill RobCo Protectron. This simple clunky robot is capable of performing basic tasks and providing security with its built-in, low-powered laser.

| Sentry Bot |

Carry Capacity: 1,000

Power: Fusion

Value: 17,500

Description: Standard RobCo sentry bot usually fitted with a combination of a gatling or minigun and missile launcher. This combat robot should be avoided at all costs due to the amount of armor they have and how much damage they can deal in an instant. Designed by RobCo Industries.

| Sentry Bot Mk II |

Carry Capacity: 2,000

Power: Fusion Breeder

Value: 40,000

Robot Description: A heavily modified jet black sentry bot equipped with significantly increased armor, two six barreled gatling lasers, two shoulder-mounted hive missile launchers, an improved power system that fixes the cooling issue of standard RobCo units, and a multitude of other miscellaneous upgrades that improve its various parameters over its predecessor. Designed by Harold Todd Woods.

| Worker Bot |

Carry Capacity: 350

Power: Fusion Breeder

Value: 3,500

Robot Description: A bipedal robot designed with manipulator arms that are similar in appearance to human arms and hands so it can easily use different tools for any job that it's assigned to. The hands also have integrated lasers that have the equivalent firepower of a standard laser rifle. Also has integrated jets so it can perform work on things that require the robot to be able to reach a certain height though it won't be able to perform that sort of task if it's required to lift a large amount of weight at the same time. Designed by Harold Todd Woods.

Besides achieving all that with my robots, I also decided to make myself a gatling laser as well after I had finished fabricating all the gatling laser turrets. The stats on the weapon were quite impressive, if I do say so myself.

| Purge |

Damage: 45

DPS: 750-4,500

Fire rate: 1,000 - 6,000

Resistances: Total DT 230, DT 60 Front, DT 170 Rear

Weight: 250

Ammo Type: Fusion Breeder Reactor

Value: 69,500

Attachments: Laser Sight, Heavy Weapon Sling

Description: An extremely heavy huge 6-barreled gatling laser with an armored quick-release fusion breeder reactor backpack for when the reactor is compromised and an armored shield was attached towards where the barrels of the weapon begins to provide additional protection to the wearer as well as the weapon's main components from damage.

Not as strong as my Mulcher, but I don't have to worry about ammo at all when using it, so the only thing to be concerned about with it is heat. That said, the six rotating barrels help massively with managing that aspect of the weapon.

When I got done putting my new gatling laser together, I decided to put an armored shield on my Mulcher too since I added one to Purge already. So I did and the only tradeoff was an increase in its weight by 20 pounds, but as a benefit of that extra weight, it gave me an additional 60 DT of protection where a majority of my vital organs were located. On top of that, it provided a decent increase to the weapon's durability, so the tradeoff in weight wasn't that bad of a deal overall.

Moving on to the next bit, from completing this large assortment of different tasks these last 4 days along with some working out, I saw an increase in my strength and endurance S.P.E.C.I.A.L.s as well as a number of my skills. Which was a welcome surprise, but I had a feeling that they were both nearing another increase, so it wasn't all that surprising in the end, I suppose.

This story has been taken without authorization. Report any sightings.

After going over my recent progress, my thoughts continued to meander from one topic to another as I continued spooning away at my meal.

Ten minutes later, I figured out what project I was gonna assign my worker bots to next and several minutes from that point, I finally finished getting the last bit of food down. So, with nutrient requirements met for at least a few hours, I got off my ass and threw my gear on. As soon as I had my loadout equipped, I headed over to the manufacturing area to use Mechu-deru on the newly produced worker bots. Once that was handled, I had half of my worker bots start cleaning and repairing this place from top to bottom.

The other half I had split between assisting the manufacturing area, converting the power plants down in the lower level from fusion to fusion breeder, and getting food production up and running. Along with that, I also issued a new order for any new worker bots rolling off the production line. That order was for them to begin scrapping all the ruined cars in the parking lot out in front of my facility. Those wrecks will provide me with ample materials for the production of even more robots for a good while.

With all of that taken care of, I got a few other things squared away before I had my power armor compatible assaultrons follow me towards the front entrance of the facility with laser rifles and belts of mfc grenades equipped.

It took a bit, but I eventually arrived at the front entrance with my robots trailing right behind me. The instant reached there; I checked over my gear one final time before I headed out of the front door that I had now replaced with a heavily armored blast door to beef up the defenses of my newly acquired base even further.

Walking outside, I pulled up my Pip-Boy map to check what route I wanted to take, even though I can recall it visually in my head. Nevertheless, the map could be updated at some point with new locations, thus I should check it whenever I get a second to make sure I don't miss anything new.

A few went by before I finished going over the map, deciding what route I wanted to take and checking the map for any new locations, of which there were none in the capital wasteland from what I could see. Though there were a few new locations popping up across the planet, as well as beyond it, in space.

But the locations beyond the planet are not really something I need to be worried about right now, since the locations are not even in the solar system. They also don't appear to be military in nature from what I can tell, and even if they were, I have no feasible way now of doing anything about it at this moment.

As for the route, I decided to go with the one that will have me go north back to the crossroads I came from originally. And when I get there, I will travel east on the main road towards the Fairfax Ruins, which should be raider controlled. So I'll be expecting quite a bit of resistance from those scum once I arrive in the vicinity of the ruins.

From there, I'll get on a smaller road that branches off from the Fairfax Ruins towards the south. That road will then pass through another main road before branching off again towards the east, passing in between the Red Racer Factory to the north and my destination, the VSS Facility to the south. After arriving at that point, the place was blocked with a ton of rubble in the game, so I'll probably need to find the Bailey's Crossroads Metro entrance to cut through the metro tunnels to actually reach it.

On my way there I might also encounter super mutants, so I'll be keeping Mulcher out for this whole trip unless I encounter a super mutant behemoth. In that case, I'll pull back and see if I can't take it out with my Anti-Material Rifle loaded with APE (armor piercing explosive) rounds. If that doesn't do the trick, I'll retreat and wait to see if it wanders off. And if not, I'll have to come back with heavier firepower... Maybe a Fatman mininuke launcher.

The moment I was done going over my route and including going over a bunch of hypotheticals with my other thought processes, I made my way through the parking lot towards the road heading north. No more than ten minutes in, I arrived at the intersection that my group came from originally with my robots following right behind me, and right as we came up on the four-way intersecting road, I scanned the area for any potential threats. Spending a couple moments scanning, I didn't spot anything other than a pack of feral dogs in the distance, so we continued pressing on toward the east, following the main road.

Another 10 minutes went by as my robots and I continued moving towards the east down the road and while we were traveling down the torn-up asphalt road, we continuously scanned our surroundings for any potential dangers. As we kept heading east, I spotted a roaming group of super mutants. Not wanting to get close to them, I issued a signal for my robots to hold up for a second so I could see what kind of super mutants we were dealing with and what kind of weapons and gear they were armed with.

With my robots coming to a stop, I whipped out my A-21 Anti-Material Rifle and looked down its scope. Observing them for a few seconds, I saw I was dealing with a group of 12 sickly yellow-green super mutants around 1,000 meters out. Nine of which were normal super mutants, from what I could tell. The other three were two larger brutes and an even larger super mutant master.

As for their gear, I could see the regular super mutants had 6 R91 Assault Rifles and 3 Type 93 Chinese Assault Rifles. The two super mutant brutes, on the other hand, were using 5mm Miniguns and the super mutant master was using a Browning M2 50-caliber machine gun.

Damn, they're fucking huge. The games really didn't do them justice... Their massive frames aside, I guess I'll be focusing on the master first unless I want to risk taking a round that could easily rip through a good portion of my armor. My armor around my chest area could probably prevent the round from penetrating, but I'd much rather not take the risk of possible death when I can deal with the threat from afar.

Done checking them out, I took aim at the super mutant master's head and fired one shot off with my A-21 Anti-Material Rifle, releasing a deafening gunshot into the surrounding environment. About a second later, as I was chambering a new round, I saw my shot was off by a smidge so I only managed to take a small chunk off the side of his head, unfortunately.

As soon as I had the next round chambered, I lined up another shot within a split second and pulled the trigger again as the super mutants were beginning to react to what just happened to the super mutant master, who was most likely the group's leader.

A brief second later, I saw my shot was on point, this time around since the super mutant master's head just exploded like a watermelon being shot by a high-caliber rifle. Whilst its body was starting to fall towards the asphalt, I racked a new round into my A-21 Anti-Material Rifle as the group of super mutants were turning towards me due to me firing unsuppressed.

Once I had the new round chambered, I put away my A-21 Anti-Material Rifle and swapped back over to my Mulcher gatling gun that was slung on me still and took aim at the group of super mutants and right as I took aim at the group of super mutants they released a cacophony of battle cries before they then started charging over towards my position.

As soon as they started charging over, I issued a command to my robots to get prone on the ground so they could reduce their size and make themselves as hard as possible to hit. When they were all prone, I had them all start firing off their AER9 Laser Rifles at the charging mutants that were still quite a ways out.

Within 30 seconds of giving my order, my robots managed to take out 5 of the regular super mutants, which was pretty good given the range they were at. However, as the seconds ticked on, the group of super mutants were beginning to get within the range that their weapons could start to do damage.

*Snap-Snap-Snap*

Now that I had a few rounds whizzing past me, I believe it's time I've dealt with the rest of them to prevent any issues from occurring. Definitely don't want any damage to come to my robots and myself, especially now when we're out trying to complete a mission.

Immediately after finishing that thought, I pointed Mulcher in their general direction with my laser sight on the leading super mutant and spooled it before I then held the trigger for a few seconds, releasing a storm of lead at a fire rate of 2,000 rpm.

*Brrrrrrt-*

As I was firing, I watched the bullets I was sending down range, shredding the group bit by bit while also ripping chunks of flesh from their frames. From those holes I was putting in them, I saw blood gush forth from their bodies before they then finally began falling over one by one, collapsing onto the weathered pavement.

When I assumed they were all dead, I let go of the trigger and stopped spooling the weapon. Once Mulcher's multiple barrels stopped spinning, a bit of smoke began leaking out the end of the barrels courtesy of the 100 7.62 rounds I had just finished firing off.

A moment later, I said aloud with quite a bit of excitement in my voice. "Damn, this gun is a beast,"

I'll definitely have to take my time going through the Fairfax Ruins just so I can have a bit of fun with it. But before that, let's go check the spoils. Hopefully, their guns are worth taking with us.

Following that, I sent a signal with Mechu-deru to my robots to get up from their prone positions and follow me. Thus, with that new order issued, I made my way over to the super mutant corpses to see if they had anything of value worth taking with me.