Fallout 3: Basic Leveling Guide | GamesRadar+ [https://cdn.mos.cms.futurecdn.net/73c72ddd421f198fda0fa8d5228575a2.jpg]
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When the whole world froze in place, followed by a welcoming message. “Hello there, wastelander, Welcome to Ardea.” the cheerful robotic voice that piped up almost enough for you to think that you really were insane, when a holographic projection of a boy appeared beside you, glowing faintly blue. “I notice that you are a first-time user, please select your current skill level, and attributes so we can get rolling.”
Name:
Age:
Gender:
This content has been misappropriated from Royal Road; report any instances of this story if found elsewhere.
Race:
(In this next section you will be given a total of 10 points you can a lot in any physical attribute. You will need them in certain situations.)
You still have 10 Points you need to spend.
Strength: Governs melee combat.
Perception: Governs ranged combat.
Endurance: Governs starting health points. 1 for 2 HP.
Charisma: Governs persuasion.
Intelligence: Governs knowledge.
Agility: Governs speed of movement.
Luck: Governs luck.
(In this section you will again be given a total of 10 points you can a lot, but this time in the skills you wish to be good at. Putting 1 point in any one of them will increase it by 15% the first time round, then 10% for each additional round.)
You still have 10 Points you need to spend.
Small Guns: 0%
Big Guns: 0%
Energy Weapons: 0%
Unarmed: 0%
Melee Weapons: 0%
Throwing: 0%
First Aid: 0%
Doctor: 0%
Sneak: 0%
Lockpick: 0%
Steal: 0%
Traps: 0%
Science: 0%
Repair: 0%
Pilot: 0%
Barter: 0%
Gambling: 0%
Outdoorsman: 0%
(This last section is for those who want optional traits which you will see in the polls below.)