Finally, something happened this morning I was informed by one of my M1 about a group had just entered the city.
When I shared the vision of M1, I was able to see the group in question. Fifteen individuals, judging by the equipment they are using, are five warriors, four wizards, four healers, and two archers.
They entered the city already five hours ago, and basically, I kept the same tactic I used against the first group that invaded the city since I evolved.
I do the C1 send small hordes of zombies to attack the group, from time to time, and whenever they tried to rest.
All this while I position my lackeys to ambush the group.
When the group arrived at the scene of the ambush, it was disappointing.
What was disappointing were not my lackeys, but the group of humans.
When I gave the signal of attack, the group was easily eliminated, mainly due to the presence of the zombie panthers.
Since the Panthers are twice as fast as the B1 and three times stronger than the V1, they are very strong, almost Op.
After the fight ended I went to the scene and absorbed the bodies of the adventurers, and I got more than I expected.
Warriors: +50 Strength; +79 Resistance; +45 Vitality; Mastery with heavy armor; Shield wall; Sonic cut.
Mages: +25 intelligence; +40 wisdom; mana shield.
Healers: +50 intelligence; +20 affinity with attribute light; Holy Light, which I will never use.
Archers: +125 agility; only an archer who gave me bonuses.
With the exception of the Holy Light magic I cannot use since it is a magic to repel undead and other evil creatures, it is useless to me.
And my level increased by five.
Although it was a one-sided massacre, the loot was rewarding.
Eight months later.
Paris has once again become a busy city lately, over the past eight months another 14 groups of adventurers have come to town.
Each group with more members.
From groups of numbers 1 to 5, my normal tactic worked very well.
But of the groups from number 6 to 10, I had to use the army on the influence of the C1 to kill them.
Groups from 11 to 13 I created three new C1s and made them attack these groups with a massive horde of zombies, most of these groups managed to escape, or rather, I allowed them to flee.
The motive for allowing groups of 11 to 13 to flee and why I still do not want a full-blown war against humans. I will not be overconfident, just to fail in the end.
Just for the record, the first five groups members ranged from 20 to 50 members. From the sixth group up to the tenth, the group sizes arrived to contain up to 200 members. And the groups I allowed to escape had 800 to 1000 members, and despite a large number of members of the last three groups, they were unable to fight a horde of about thirty-five thousand zombies, which led them to flee.
Which brings us to the last group, this group was composed of about fifteen thousand adventurers. Against this group I made the three C1 appear. What caused the death of the three C1, leading humans to believe that the great danger of the black zone was exterminated, at least until a new C1 was born.
And I in this story was the only one who profited all my attributes greatly increased, after absorbing all human corpses that did not turn into zombies, it's a pity that the last group gathered their dead allies and cremated them. What a waste.
But I have nothing to complain about:
Attributes: +9500 strength; +8000 resistance; +7000 vitality; +6500 agility; +8423 speed; +15000 intelligence; +10000 wisdom.
Elementary Affinities:
+ 15% Space; + 25% light; + 30% fire; + 28% earth; + 16% ice.
Physical abilities. (Only the best)
Herculean force; Improved Senses, Eagle Vision, Improved Reflexes, Steel Skin, Fire Cut, Lightning Cut, Powerful Punch,
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Arrow Shooting, Precise Shot, Mighty Shot, other less interesting or helpful.
Magic skills
Fire Manipulation, Fire Storm, Fire Wall, Fire Ray, Summon Fire Elemental
Air Manipulation, Summoning Air Elemental, Air Ball, Wind Blade, Tornado, Air Shield.
Manipulation of Earth, Summoning Earth Elemental, Earth Wall, Earth Thorn, Earth Bullet, Stone Coffin.
Water Manipulation, Summoning Water Element, Water Ball, High-Pressure Jet, Shield of Water.
Lightning Manipulation, Summoning Elemental Lightning, Lightning, Lightning Spear.
Manipulate Darkness, Spear of Darkness, Nightmare, Armor of Darkness.
I am unable to cast spells related to the light element, due to my race, this will not change even if I reach + 100% in affinity with the light element.
Manipulating ice, Ice Arrow, I could only successfully absorb three ice magicians. I gained an affinity with one of them and the abilities of the other two.
MinorTeleport had only one mage affinity with the space element
80000 Gold 250000 Silver 800000 Bronze.
Besides raising my level by 50.
Arthas Magna Phaedra 1 year Level 73
Race: Magister Inmortuum Species: Master Evolutionist
Titles Unique Hp 71000/71000 1183/min hp regen Mp 151250/151250 5052/min mp regen Soul energy 910/910 1/min Soul energy regen. Sp infinite N/a Vitality 7100 Inteligence 15125 Resistance 8109 Wisdom 10105 Strength 9630 Leadership 50 Speed 8473 Luck 40 Agility 6670 Perception 40 Charisma 5 Points undistributed 610
Affinities Fire 80% Air 50% Lightning 50% Water 50% Earth 78% Light -45% Darkness 100% Ice 16% Space 15%