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Step 2: Races

The second thing you need to decide is what races there are. There are certain materials and laws that go with each race. I can think of countless races, including but not limited to: Dwarves, Humans, Gnomes, Elves, Orcs, Giants, Draconians, Beastkin, Trolls, Púca, Faeries, Djinni, Kobolds, Merpeople, Etc. I will not be going over all of them, as that would get excessive.

HUMANS

Humans are the basic Jack of All Trades. They have the potential to do anything. They have affinities for all nonrace specific magics, and can become a master of any craft. The trade-off is that they often don’t live long enough for that to happen. Humans have an average height of 5 feet tall. They usually live in a king led monarchy.

DWARVES

Dwarves tend to specialize in crafts relating to the creation of metal items. They create everything from the finest jewelry to the sharpest and most durable weapons. They tend to have an affinity for Earth, Fire, Dark, and Metal magics. They commonly live underground and are obsessed with precious metals. They are extremely secretive about their smithing techniques, and tend to be endlessly stubborn. However, as a friend, they will be loyal unto death. They can live to about twice as old as humans on average. Their average height is just under 4 feet. They are usually organized into clans.

ELVES

Elves tend to have an abnormally high nature affinity as compared to the other races. They are overall a very magical race and often individuals without magic are shunned. They do not, in fact, live in trees all the time. Whether or not they live in trees is typically up to an individual’s preference. They are a relatively peaceful race as compared to humans, though they tend to have better weapon skills. They are not known for their crafting skills, which tend to be nearly nonexistent. They tend to live in some kind of monarchy, with the queen at the top. They typically are around six and a half feet tall.

GNOMES

Gnomes tend to live in tribes and are well known for their various complex machines and weapons. When testing gnomish devices, it is always best to be prepared for some kind of explosion. They tend to have an affinity for earth and nature magic. They are roughly the same height as a dwarf, bat often have green skin.

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GIANTS

Giants tend to be anywhere from twenty-five to thirty-five feet tall. They have most of the same affinities as humans, except for where it comes to extremely fine arts. There, they often have problems due to their sheer size. They usually live in a monarchy with the king at the top. They are extremely strong and durable.

DRACONIANS

Draconians typically look like humans with dragon scales in place of skin and a dragons head. Sometimes they have wings, sometimes they don’t. Sometimes they have a breath attack, sometimes they don’t. They often have affinities for Gravitational and Runic Magic. Due to having scales, their skin is abnormally durable, and they tend to have fire resistance. They are ruled by whoever is the strongest. It is very common for them to be warriors, due to their natural strength. Many among them believe that they are descended from dragons. There is often little to no proof either way.

BEASTKIN

The beastkin look like a cross between a human and a certain animal. They are stronger than humans in a specific area dependent upon the animal. Rabbitkin are much faster than humans. Bearkin are much stronger. Frogkin jump considerably higher, and catkin are much more agile.

FAERIES AND PÚCA

Faeries are tiny humans with insect wings. They almost always have magic, and can wield faerie fire. They are typically portrayed as good, and will often be found helping others. Púca are similar to faeries, except that they are pure light beings. They are more mischievous than faeries, but are typically still good. They are often mistaken for will-o-wisps.

DJINNI

These are somewhat spiritual creatures with strong magical powers. Their life is attached to a certain item, and they will often make deals to help you in exchange for the safe return of the item. They are masters at wordplay, and will often intentionally misinterpret your commands. Their typical trade is three reasonable wishes in exchange for freedom.

TROLLS AND ORCS

These two races are about 9 feet tall, strong enough to tear a person in half, and often brutal enough to take their time in doing it. The main difference between the races is that trolls have green skin where orcs have grey, and orcs are typically slightly more civilized. They both have tusks and durable skin.