The first room I encountered was a large box with touches providing only dim light. That was quickly becoming a theme for this level. Only one exit could be seen on the far side of the room. Not sure what to expect, I moved cautiously into the room, unsheathing my sword. Halfway through the room, I heard the unmistakable chittering of rats, the noise bouncing off the small room's walls, obscuring their actual location. I quickly looked around and realized my mistake; the rats had used the dim lighting to sound me. Taking a calming breath, I readied my sword; if I had counted the gleaming eyes correctly, there were twelve rats.
Nothing I couldn’t handle, I thought to myself, continuing to eye the rats, waiting for one of them to make a move. Besides the gleaming amber eyes, the only thing I could make out was their size; they were larger than any rat I’d seen in town. One of the rats must have gotten tired of waiting because it lunged. Waiting a few seconds for the perfect time, I activated Slash and brought the blade of my sword down on its neck, bending it.
Congratulations, For defeating Rat, Level 1, 1 XP has been awarded.
For defeating your first Rat, 2 XP has been awarded.
Three more rats lunged at me as if that first rat was the signal. Thankfully, I could easily dodge them with Evade and even stab one, killing it instantly. After that, things became a blur of rats and blood as I fought the remaining ten. After what felt like an eternity but was only a few minutes, I stood panting, leaning against my sword, looking at the carnage around me.
Gem said after a few seconds, then I could almost feel the smile as she added,
I can't help but chuckle and shake my head at Gem's enthusiasm as I loot the last of the rats. In all, I had gained seven Rat Pelts, two Rat Tails, three Rat Claws, and ten copper coins.
~ ~ ~
By the time I met up with the rest of the class at the dungeon's entrance, I had reached level two and gained three skill points I wasn’t sure what to spend on. I had learned two things on this delve; one, I probably picked the longest path to the floor boss because, by the time I had reached the point where I had to turn around, I was only halfway there, at least if the dungeon map was anything to go by. The second was that a cleared room was not guaranteed to stay clear.
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Gem comments
Name
Description
Type
Attributes
Cost
Air Blast
Unleashes a concentrated gust of wind. Dealing moderate damage to enemies within its cone of influence
Magical – Active
Cost 20 Mana
Cooldown: 10 seconds
2 Skill Points
Free
Barrier
Create an invisible shield in one direction that blocks both magical and physical.
Magical – Active
Cost 30 Mana
Cooldown: 30 Seconds
Length: 3 Seconds
Direction: Unidirectional
5 Skill Points
Free
Block
Raises a shield or weapon to reduce incoming damage.
Physical – Active
3 Skill Points
Free
Heal
Provide healing to an injured person. The amount of healing is tied to the level.
Magical – Active
Cost Depends on Injury
Injury Type: Minor Injuries
5 Skill Points
Free
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“Looks like everyone made it back in one piece,” the instructor said when all seven of us had gathered around him and his assistants. “I hope you all learned something. With this, once we get back to town, this Introduction to Weapons Skills class will be over. With that being said, as your instructor, my last piece of advice to you all is that when we get back to town, head over to the Guildhall and cash in any loot you managed to get. Of course, for the two groups, it’s up to them how they want to divide up the rewards. That’s one of the perks of delving solo; you get to keep everything you find, but it also comes with more risk, as you won't have anyone to back you up if you run into trouble.”
With that chery remark, the instructor motioned us to head back up the stairs and start our trek back to town.