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Entropy's Servant
End of Arc 2 character summary.

End of Arc 2 character summary.

Astaroth Eskaria

~The pitch-black demon king~

The main character.

Absurd by all means of the word. A hypocritical, self-righteous megalomaniac.

In addition, the Prince of Darkness, who has every plan to evolve into a Demon King.

Very rude, and very much aware of that, but surprisingly kind to certain people. He’s the type who will repay a debt thricefold—enemies who poison him with tiredness receive excruciating pain, for example.

Will take any chance he can get to flaunt his powers and stir up drama.

Because of the extent of his powers and the way he presents himself, much of his army is almost zealously devoted to him.

Yet those who know him personally will soon realise that much of his grandiose personality is an act, and that he is moved, in truth, only by the love for his beloved goddess.

‘If it made her happy, I would destroy the world or rid it of life’—such seems to be his legitimate belief. He has recently re-sworn this vow.

Status

Name

Astaroth Eskaria

Sex

Male

Race

Prince of Darkness

Grade

9 (Divine)

Skills

Demon Lord

[True Demon Form] [Dark Prince’s Authority] [Aura of the Dark Prince] [Dark Prince’s Etiquette]

True Demon Form

A compound of several different skills, this skill makes you stronger in a variety of ways and brings out your true nature.

Dark Prince’s Authority

You may give absolute orders of up to fifty words that monsters of the 9th rank or below or equivalent rankless magical beings must obey. If a monster is 7th rank or below, or a magical being without a rank has equivalent power, you may ravage its soul, leaving only loyalty to you. Such puppets will no longer have any autonomy, although it is possible for you to return their autonomy to them. More detailed manipulation of souls is also possible—you may interfere with even the smallest of parts.

Aura of the Dark Prince

Passive: your mana is of much higher density and purity. You may lower or heighten the threshold for your mana to turn into miasma at will. Spreading mana into the environment for any purpose is second nature to you. If your mana is run into certain equipment, such as a crown, a staff, or a cape, you will gain the impression of being a ‘ruler’. Magical beings under a certain power threshold will instinctively submit to you.

Dark Prince’s Etiquette

Passive: you will inherently understand how to perform actions that may be considered high-class. Performing these activities will cause you to give off an aura of refinement. Examples include dancing, polite language, dinner etiquette and chantless casting.

Hero

[Storage] [Skill Borrowing] [Saviour] [Self-status] [Increased efficiency: Light]

Storage

Place an item you are in contact with into or retrieve it from a special sub-space. Living beings may not be placed into this sub-space.

Skill Borrowing

Use a skill that belongs to any being which recognises itself as your subordinate, although with decreased efficiency.

Saviour

Passive: anyone who you rescue from a life-or-death situation will forcibly have their mental state calmed, and gain permanent increased mental resistance.

Self-status

View your own status, as if through the effect of [Appraisal].

Increased efficiency: Light

Passive: the efficiency and effect of any light-attribute or healing-type magic cast on or by you will increase.

Aspect of Protection

[Barrier] [Protect] [Shroud]

Barrier

Form an unbreakable barrier around one area, to a maximum size of a small continent. Mana usage will increase as barrier size does. Nothing may pass through this barrier, in or out.

Protect

Form a protective barrier of light around yourself or an ally, protecting them entirely from physical attacks. Specialised barrier-breaking attacks may be able to pierce it. You may control up to ten, each costing more mana. Blocking attacks with such a barrier will consume mana.

Shroud

Wrap yourself or an ally in protective darkness, hiding them from visual detection and granting them complete protection from magical attacks. It only works in dark environments, and you may control up to ten, each costing more mana.

Aspect of Blessing

[Divine Blessing] [Blessing of Light] [Blessing of Darkness]

Divine Blessing

Grant a being a permanent divine protection. Its effects will depend on your power, as well as the strength of the divine protection. Since it comes from this Aspect, the divine protection will possess every attribute.

Blessing of Light

Temporarily grant a living being the skill [Divine Protection: Astaroth (Light-attribute)]. The stronger the target and the longer the duration, the higher the mana consumption.

Blessing of Darkness

Temporarily grant a living being the skill [Divine Protection: Astaroth (Darkness-attribute)]. The stronger the target and the longer the duration, the higher the mana consumption.

Aspect of Termination

[Exorcise] [Lustrate] [Extinguish]

Exorcise

Force a non-physical being inhabiting a physical body to leave that body. What happens afterwards depends on the nature of the non-physical being.

Lustrate

Destroy a creature weaker than you affiliated with the darkness attribute.

Extinguish

Destroy a creature weaker than you affiliated with the light attribute.

Aspect of Improvement

[Improve] [Reinforce] [Miasma Sword]

Improve

Improve all parameters of yourself and as many allies as you like. It lasts an hour. The more targets you choose, the more mana is consumed.

Reinforce

Wrap yourself and as many allies as you like in a protective film of light. It lasts for an hour and reduces all damage taken. The more targets you choose, the more mana is consumed.

Miasma Sword

Wrap the weapons of yourself and as many allies as you like in all-corroding darkness. It lasts for an hour and increases all damage dealt, in addition to applying the darkness attribute to all attribute-less attacks. The more targets you choose, the more mana is consumed.

Other

[Darkness-Attribute Magic: Complete] [Original Magic] [No-Attribute Magic] [Necromancy] [Night Vision] [Divine Protection: Luciel] [Divine Protection: Entropy] [Fragment of Earth-Attribute Divinity] [Fragment of Wind-Attribute Divinity] [Fragment of Li▲-Attribute Divinity] [Seed of Chaos]

Darkness-Attribute Magic: Complete

You may use any darkness-attribute spell that exists, as long as you have the mana and the concentration.

Original Magic

You may use the spells you yourself have developed.

No-Attribute Magic

You may use various spells that are not bound to any particular attribute. You may use these spells without chanting.

Necromancy

You may use various spells intended to reanimate the dead. Both low-tier and high-tier undead are available.

Night Vision

Passive: you may see in the dark in greyscale, but otherwise as though it were light.

Divine Protection: Luciel

Passive: your affinity for light-attribute magic will increase. Your hardiness will increase. You will not feel pain. You will become a ‘Hero’ and gain appropriate power. You will find it easier to see through deception and discern secrets.

Divine Protection: Entropy

Passive: your affinity for darkness-attribute magic will increase. Your hardiness will increase. Your confidence will greatly increase. You will find it easier to keep secrets and remain unnoticed.

Fragment of Earth-Attribute Divinity

You have inherited the power of the earth-attribute. With just a speck of this power, the earth will bend according to your will and the forest will bow before you. As you are incomplete as a god, it will have no effect on beings with self-awareness, and attempts to use this power on such beings is likely to earn you their ire. The more people profess their faith in you, the stronger you will grow.

Fragment of Wind-Attribute Divinity

You have inherited the power of the wind attribute. With just a speck of this power, the wind will blow to your will and the skies will follow your words. As you are incomplete as a god, it will have no effect on beings with self-awareness, and attempts to use this power on such beings is likely to earn you their ire. The more people profess their faith in you, the stronger you will grow.

Fragment of Fire-Attribute Divinity

You have inherited the power of the fire attribute. With just a speck of this power, fires will light as you will and flame will submit to you. As you are incomplete as a god, it will have no effect on beings with self-awareness, and attempts to use this power on such beings is likely to earn you their ire. The more people profess their faith in you, the stronger you will grow.

Fragment of Li▲-Attribute Divinity

You have inherited the power of Li▲. With just a speck of this power, Li▲ will ⬜89Q& according to your will.

Seed of Chaos

Passive: you have taken your first real steps towards becoming truly divine. If you nurture this little plant, surely it will one day bloom into a beautiful flower.

Davna

~The picked-up orphan~

One of the five Demon Generals.

A Red Dragon. About seven years old—the equivalent age for a human child is around fourteen.

A little childish, and a complete battle maniac.

Almost always cheerful. At the times she is not, she appears to take great comfort in physical contact with the man who raised her.

Was picked up as an egg by the Demon Lord, who treated her as his own daughter after her own parents were slain by a dragonslayer.

Navillus

~The castle’s cheerful mascot~

One of the five Demon Generals.

A Grand Slime. Although she has an indistinct personality—likely due to her largely instinctive nature—she is still well-liked by the demon army. In addition, although this is an impressively rude way to phrase this, she is somewhat used as a cute garbage disposal. After all, she’ll eat anything one feeds her.

Exactly because of her simple thought processes, she may sometimes come up with a plan no one else could think of.

She seems to be gaining insecurities about her own usefulness.

Lilith Bral’goch

~The indulgent devil girl~

One of the five Demon Generals.

An Arch-Devil. Around 1.300 years old. The equivalent age for a human would be their twenties.

Enjoys making dirty jokes and reading inappropriate books. In spite of this, or perhaps as its cause, she is actually a virgin.

Despite her generally carefree, lazy personality, she holds grudges for long and can become very angry if left unchecked. In a sense, her own personality acts as a limiter of sorts.

Charlotte Wright

~The demon king’s loyal aide~

One of the five Demon Generals.

Several millennia old.

A Vampire Princess. Places an almost unheard-of amount of emphasis on manners and proper conduct.

She has a good head, and knows how to use it. As a result, she is in charge of Eskaria’s coffers and, by extension, its treasury.

Despite her common resigned expressions whenever Astaroth acts theatrical, she continues to call him “M’lord”, so it can be assumed she respects him.

Common nicknames for her among the army are “everyone’s big sister”, “queen of good manners” and “terrifying little girl”.

She has recently renewed her vow of loyalty to the demon king.

Tempest Maleficum

~The demon king’s magical apprentice~

One of the five Demon Generals. Her messy hair and the terrible bags under her eyes say much about her personality.

A Witch Queen.

In one word, a scientist. In two words, a mad scientist. Although she has developed many boons for the demon army—it is only under her guidance that a way to artificially produce Black Silver was created—she has caused just as many explosions.

Despite this, she is valued as a genius inventor, enough so as to have her own tower in the castle.

There is definitely no relation between this tower and the explosions she causes.

Uses “Master” in the sense of “master and apprentice”.

Asami and Nexu

~The demon king’s bodyguards~

A pair of beast-children who were offered to the demon king as sacrifices.

They have since been taken in and trained, and now wield cursed weapons to protect their lord. (Even though their lord is stronger than them by an absurd degree.)

Perhaps because of the kind attitude he has shown them, the children quickly got attached to Astaroth. Yet their eyes reflect no light, as always.

They recently completed advanced training in the elven nation of Ethalia, and thus gained new classes and skills.

Statuses

Name

Asami Dusthill

Sex

Female

Race

Beast-person, sheep-ram hybrid

Class

Apprentice Demonic Sword Maiden

Skills

Demonic Swordsman

[Vile Swordplay] [Dual Wielding] [Combat Rituals] [Blade Dance]

Vile Swordplay

A version of the [Swordplay] skill obtainable only by those trained by monsters. In addition to ‘normal’ slashes and techniques, you are skilled at underhanded manoeuvres during combat. In addition, while wielding a sword, your physical parameters will improve.

Dual Wielding

Passive: you may use two weapons with the effort it would take a regular swordsman to use one. In addition, while wielding two weapons, your speed will increase and the weapons will feel lighter to you.

Combat Rituals

You may perform special rituals that involve weaponry and other combat-related gear in order to induce various effects. If the gear used is cursed, there are enemies present, or both, the rituals are significantly easier and faster to perform.

Blade Dance

The battlefield is your stage. Every single move you know is modeled after the beautiful dances offered to the gods, turning your enemies into sacrifices for your worship.

Skills from previous classes: Sacrifice

[Sacrificial Resolve] [Non-dangerous Presence] [Demonic Cooperation]

Sacrificial Resolve

Passive: if you have a pure desire to offer yourself to a being stronger than you, you will find it easier to perform tasks you wish to perform for its sake and tasks it requests of you.

Non-dangerous Presence

Passive: others will subconsciously lower their evaluation of your combat ability. This skill does not work on those who are aware you possess it.

Demonic Cooperation

Passive: as long as you are fighting together with allies who possess a class with 'Demonic' in its name or a derivative of such a class, your coordination with them will improve, and you will be able to read their intent to an extent.

Other

[Mental Resistance] [No-Attribute Magic]

Mental Resistance

Passive: due to certain past events, you possess a resistance to negative mind-affecting status effects. In addition, you are incapable of sustaining mental traumas, and negative events will not affect your mental state.

No-Attribute Magic

You may use various spells that are not bound to any particular attribute. You may use these spells without chanting.

Unique Skills

[Mistress of the Cursed Arsenal] [Self-Teleport] [Clean Body]

Mistress of the Cursed Arsenal

Passive: while you are wielding at least five cursed items, of which at least two are weapons, your parameters will improve significantly and you will be able to communicate with the items. This skill does not grant you resistance to the items’ effects.

Self-Teleport

Teleport to the location of anyone who holds this skill.

Clean Body

Passive: no part of your body will ever dirty.

Name

Nexu Dusthill

Sex

Male

Race

Beast-person, fennec

Class

Apprentice Demonic Spirit Swordsman

Skills

Demonic Swordsman

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[Vile Swordplay] [Colossal Weapon] [Spirit’s Ears]

Vile Swordplay

A version of the [Swordplay] skill obtainable only by those trained by monsters. In addition to ‘normal’ slashes and techniques, you are skilled at underhanded manoeuvres during combat. In addition, while wielding a sword, your physical parameters will improve.

Colossal Weapon

Passive: while you are using a weapon that is at least three-fourths of your mass, it will deal increased damage.

Spirit’s Ears

Passive: you are able to hear spirits.

Skills from previous classes: Sacrifice, Demonic Swordsman

[Sacrificial Resolve] [Non-dangerous Presence] [Demonic Cooperation]

Sacrificial Resolve

Passive: if you have a pure desire to offer yourself to a being stronger than you, you will find it easier to perform tasks you wish to perform for its sake and tasks it requests of you.

Non-dangerous Presence

Passive: others will subconsciously lower their evaluation of your combat ability. This skill does not work on those who are aware you possess it.

Demonic Cooperation

Passive: as long as you are fighting together with allies who possess a class with 'Demonic' in its name or a derivative of such a class, your coordination with them will improve, and you will be able to read their intent to an extent.

Other

[Broken Mind] [Spirit Magic] [No-Attribute Magic]

Broken Mind

Passive: due to certain past events, you have become completely immune to mind-reading of any kind, and attempts to affect your mental state or influence your thoughts artificially will almost always fail. In addition, all events are unlikely to affect you mentally.

Spirit Magic

You may instruct spirits in using spells on your behalf.

No-Attribute Magic

You may use various spells that are not bound to any particular attribute. You may use these spells without chanting.

Unique Skills

[Wielder of a Massive Weapon] [Eyes of the Spiritseer] [Will of the Cursed Weapon]

Wielder of a Massive Weapon

Passive: while you are wielding a weapon which is at least your size, your physical parameters will increase drastically. In addition, if it is a cursed weapon, you will be able to communicate with it. This skill does not grant you resistance to the weapon’s effects.

Eyes of the Spiritseer

Passive: you are able to see spirits.

Will of the Cursed Weapon

Passive: while you are using a non-cursed weapon, it will wear and tear significantly faster than usual. However, cursed weapons will sustain no damage and remain as if you never used them. Additionally, you will gain some resistance to their effects.

Evyna

~The human-turned-traitor~

A former Hero who defected and joined Astaroth’s demon army. By a ritual, she was transformed into an undead Shadow Grand Mage.

Despite being a living shadow, she still wears the robes she wore as a human.

She’s naturally nervous, which is worsened by the fact that she appears to be the only person around for miles with a shred of common sense when it comes to power scaling.

Saniel

~The undead former Saint~

A Dullahan.

Formerly the Saint of Exorcisms, she was taken in by Astaroth when she invaded his castle. He killed her, and revived her using necromancy.

Because of her nature as an undead, she is fully reliant on Astaroth to purge the stagnant mana in her body.

Dullahans, as an advanced race of Zombie, possess great power, so Astaroth has high expectations for her.

Unlike Evyna, she was killed before becoming a monster, so she does not possess a Hero’s powers or Luciel’s blessing.

Status

Name

Saniel

Sex

Female

Race

Dullahan

Grade

6 (Grand)

Skills

Zombie

[Functional Immortality] [Touch of Undeath] [Undead Heart]

Functional Immortality

As long as your head is not destroyed, you will not die.

Touch of Undeath

Passive: unless interfered with, any member of the races of mankind you kill in any way other than decapitation will be resurrected after around half an hour as your subordinate.

Undead Heart

Passive: you are completely immune to all mental effects, such as charm, sleep, fear, despair, etcetera.

Other

[Lord of Death] [Long-distance Control] [Monstrous Swordplay] [Night Vision]

Lord of Death

You may use various death-related abilities, such as death curses, necromancy and speaking to lingering souls.

Long-distance Control

You can control parts of yourself even if they are separated from your body.

Monstrous Swordplay

A version of the [Swordplay] skill that only monsters may obtain. In addition to various slashes and other techniques, you can incorporate your superior physical abilities into your way of fighting.

Night Vision

Passive: you may see in the dark in greyscale, but otherwise as though it were light.

Afflictions

[Stagnant Circuits]

Stagnant Circuits

You are an undead without an inherent way to cleanse your stagnant mana. Without regular maintenance, you will rot away.

Alpine

~The demon king’s pet dog~

A Kobold Astaroth picked up while he was in the Goblinoid kingdom.

It seems to enjoy being dominated and treated as a soldier.

Ever since Astaroth punched its previous abusive master in the face, it has loved him.

It has recently completed special training in the elven nation of Ethalia, and seems to have gained power because of it.

Status

Name

Alpine

Sex

Female

Race

Frost Kobold

Grade

4 (Significant)

Skills

Kobold

[Cold Body] [Kobold Instincts] [Kobold Pack Bonding]

Cold Body

Passive: your standard body heat is lower than would be expected from a creature of your size.

Kobold Instincts

Passive: your instincts have evolved to the level where they can be trusted and relied upon without issue. They will guide you to ways to easily form a pack, gain strength, survive, etc.

Kobold Pack Bonding

Passive: you will have an increased sense of unity with those you consider allies. Your coordination when performing activities in a group is improved.

Other

[Claw Technique] [Self-enhancement: Owner] [Ice Magic] [Loyalty] [Divine Protection: Entropy (lesser) (Inborn)]

Claw Technique

You may use various combat techniques that involve your claws.

Self-enhancement: Owner

Passive: your parameters will improve as long as you are fighting for the sake of the one you consider your owner.

Ice Magic

You may use a variety of ice-based water-attribute spells.

Loyalty

Passive: your parameters will improve when you are following orders.

Divine Protection: Entropy (lesser) (Inborn)

Passive: your affinity for darkness-attribute magic will increase. Your hardiness will slightly increase. You will find it slightly easier to keep secrets and remain unnoticed.

Nyx

~The darkness spirit with great potential~

A darkness spirit Astaroth formed a contract with in the elven nation of Ethalia.

According to her status, she possesses great power and great intelligence, though she has shown neither of these.

Seems to enjoy messing about in various ways.

Status

Name

Nyx

Sex

Female

Race

Darkness-Attribute Spirit

Grade

8 (Supreme)

Skills

[Innate Magic: Darkness-Attribute] [Spirit Contract] [Pinnacle of Darkness]

Innate Magic: Darkness-Attribute

Although spirits cannot form magic circles on their own, if you are provided with a magic circle of your attribute accompanied by a strong will, you may use the mana in the environment as well as that in your body to activate the spell.

Spirit Contract

Form a permanent contract with a consenting living being who is capable of triggering your [Innate Magic] skill. While under a contract, you are obligated to obey all commands unless you have reasonable basis to believe they would bring harm to your life. In addition, you may not accept requests for magic from anyone other than your contractor. In exchange, you will receive a name, an initial large amount of mana, and a constant supply of mana dependent on your strength.

Pinnacle of Darkness

Passive: you are the absolute top of darkness-attribute spirits. You possess a humanoid form, dragon-like intelligence and, as long as you are under a contract, the ability to freely manipulate darkness without the restrictions of spellcraft. You have the potential to become a Spirit Lord.

Rhud

~The demon army’s blacksmith~

A unique Cursed Golem, created by the fusion of a wandering soul with a Steel Golem. Possesses little combat ability, so third grade.

It possesses great blacksmithing ability, in addition to the ability to smith magical artifacts.

Its blacksmithing is at the point where getting repaired by it is a reward to the army’s Living Armours.

It is the designer of most of the demon army’s standard-issue equipment.

Crowley

~The demon king’s Grand Couturier~

A Scissor Devil who is skilled at clothes-making.

Unlike Rhud, Crowley neither produces nor designs standard-issue equipment. Each of his creations is unique.

In addition, he possesses the ability to weave enchantments into clothing, which is a rare and valuable ability.

Seems to have fallen in love with the designs from Astaroth’s old world.

Smile and Xhaos

~The head torturers~

A Memory Devil and an unknown type of devil, who work as ‘information extractors’.

Xhaos uses his techniques to get the informants talking, and Smile asks the relevant questions. A horrible, perfect tag-team.

As a Memory Devil, Smile possesses the ability to perfectly reproduce any scene he has ever witnessed, so he makes a perfect interrogator.

Philia

~The traitorous Queen of Ice~

The world’s only current Grand Lich. Eighth grade.

Master of ice magic, which is a subdivision of water-attribute magic, and necromancy, though she seems to have lost the latter ability.

Also a master at ridiculing people. At least half her words are sarcastic.

Perhaps with the help of a cursed gift from Undine, she recently tried and failed to poison Astaroth.

Richard

~The Ice Queen’s new pawn~

A former Hero, who defected to Philia’s side. By way of a ritual, he was turned into an Ice Statue. Unappraised, but probably fifth grade.

A perfect M to Philia’s attitude and mockery.

Due to some ‘carelessness’ on Astaroth’s part, he is currently unable to speak.

Has perhaps made some headway on how to use his new powers.

Reynald

~Wielder of the god-sword~

A human Hero with a ‘wild’ appearance who possesses the Holy Swordsman class.

He’s the only one who can wield the god-sword, Claiomh Solais. When agitated, he has a tendency to lash out without thinking.

Despite this, he possesses a strong sense of justice.

He seems to know a great deal about video games.

Through his training, he can now perform manoeuvres a normal human body cannot.

He appears to have a crush on Ebstrea.

He also appears to have gained doubts about Luciel. Due to a recent piece of advice, he will now do ‘what feels right’.

Status

Name

Reynald

Sex

Male

Race

Human

Class

Holy Swordsman

Skills

Holy Swordsman

[Holy Swordplay] [Headstrong] [Wielder of the God-Sword] [Self-enhancement: Physical]

Holy Swordplay

A special version of the [Swordplay] skill that only Paladin-type jobs can obtain. In addition to various slashes and other techniques, you may use techniques that require inhuman flexibility and various magical attacks. While using a sword, your parameters will improve.

Headstrong

Passive: while fighting as a vanguard, your physical parameters will improve. While protecting one or more people, your parameters will improve.

Wielder of the God-Sword

Passive: you may use Claiomh Solais.

Self-enhancement: Physical

Passive: your physical parameters will improve.

Hero

[Storage] [Indomitable Soul] [Saviour] [Self-status] [Increased efficiency: Light]

Storage

Place an item you are in contact with into or retrieve it from a special sub-space. Living beings may not be placed into this sub-space.

Indomitable Soul

Passive: you are highly resistant to any non-natural means of influencing your mental state or spirit. While you are protecting someone, the concept of ‘fear’ disappears from your mind.

Saviour

Passive: anyone who you rescue from a life-or-death situation will forcibly have their mental state calmed, and gain permanent increased mental resistance.

Self-Status

View your own status, as if through the effect of [Appraisal].

Increased Efficiency: Light

Passive: the efficiency and effect of any light-attribute or healing-type magic cast on or by you will increase.

Other

[Light-Attribute Magic: General] [No-Attribute Magic] [Appraisal] [Physical Resistance] [Divine Protection: Luciel]

Light-Attribute Magic: General

You may use various low-level light-attribute spells with various purposes, such as attack, defence, etcetera.

No-Attribute Magic

You may use various spells that are not bound to any particular attribute. You may use these spells without chanting.

Appraisal

View the status of a person or an artifact.

Physical Resistance

Passive: you will take significantly less damage from all physical sources.

Divine Protection: Luciel

Passive: your affinity for light-attribute magic will increase. Your hardiness will increase. You will not feel pain. You will become a ‘Hero’ and gain appropriate power. You will find it easier to see through deception and discern secrets.

Ebstrea

~Companion to the legendary hero~

A human Hero with a gentle appearance who possesses the White Mage class.

Her outfit is one a Hero of the past designed, based on a certain video game series.

She appears to be the only one capable of holding Reynald back when he lashes out, so they’re often partnered up.

She seems to know a great deal about video games.

Although her potential has not been fully tested, she possesses large reserves of mana, and despite being a White Mage, she is skilled with the other attributes, as well.

From her reactions, it can be inferred that she would not be opposed to taking the ‘next step’ with Reynald.

Has perhaps, maybe gained some doubts about Luciel.

Status

Name

Ebstrea

Sex

Female

Race

Human

Class

White Mage

Skills

White Mage

[Healing Magic] [Warding Magic] [Status Effect Resistance] [Magical Efficiency] [Self-Enhancement: Magical]

Healing Magic

You may use various light-attribute spells that are geared towards healing.

Warding Magic

You may use various light-attribute spells that are geared towards wards, barriers etcetera.

Status Effect Resistance

Passive: you gain increased resistance against status effects, no matter the source.

Magical Efficiency

Passive: all spells you cast only consume half the normal mana cost.

Self-Enhancement: Magical

Passive: your magical parameters will improve.

Hero

[Storage] [Healing Soul] [Saviour] [Self-status] [Increased efficiency: Light]

Storage

Place an item you are in contact with into or retrieve it from a special sub-space. Living beings may not be placed into this sub-space.

Healing Soul

Passive: the effect of all healing magic you cast is increased. Your presence soothes the minds of nearby allies.

Saviour

Passive: anyone who you rescue from a life-or-death situation will forcibly have their mental state calmed, and gain permanent increased mental resistance.

Self-Status

View your own status, as if through the effect of [Appraisal].

Increased Efficiency: Light

Passive: the efficiency and effect of any light-attribute or healing-type magic cast on or by you will increase.

Other

[Light-Attribute Magic: Advanced] [Fire-Attribute Magic: Advanced] [Water-Attribute Magic: Advanced] [Earth-Attribute Magic: Advanced] [Wind-Attribute Magic: Advanced] [No-Attribute Magic] [Divine Protection: Luciel]

Light-Attribute Magic: Advanced

You may use various medium-level light-attribute spells with various purposes, such as attack, defence, etcetera.

Fire-Attribute Magic: Advanced

You may use various medium-level fire-attribute spells with various purposes, such as attack, defence, etcetera.

Water-Attribute Magic: Advanced

You may use various medium-level water-attribute spells with various purposes, such as attack, defence, etcetera.

Earth-Attribute Magic: Advanced

You may use various medium-level earth-attribute spells with various purposes, such as attack, defence, etcetera.

Wind-Attribute Magic: Advanced

You may use various medium-level wind-attribute spells with various purposes, such as attack, defence, etcetera.

No-Attribute Magic

You may use various spells that are not bound to any particular attribute. You may use these spells without chanting.

Divine Protection: Luciel

Passive: your affinity for light-attribute magic will increase. Your hardiness will increase. You will not feel pain. You will become a ‘Hero’ and gain appropriate power. You will find it easier to see through deception and discern secrets.

Claiomh Solais

~The sword that could kill a god~

A sword created by infusing part of the Goddess of Light’s power into orichalcum. Though it generally remains quiet, it possesses an ego.

If the sword is pulled out in daylight, the light will always fall onto the blade and produce a beautiful gleam.

Its main feature is its ability to ignore any and all magical barriers. Whether Magic Guards, defensive magic, or the Aspect of Protection, it cuts through them with ease.

In addition, as it is made out of orichalcum, it is able to damage most physical materials, too. Astaroth’s claws are a notable exception. Likely, so is Black Silver.

It is able to take control of its user’s body, but appears to dislike doing so.

It has expressed its loyalty to the user, emphasising that it is a tool to be used.

Status

Name

Claiomh Solais

Sex

None

Race

Ultra Rare-Rank Artifact

Skills

<>

Description

The divine, evil-banishing sword created from part of the divinity of Goddess of Light, Lady Luciel. With Orichalcum as its base material and a sharpness surpassing a dragon’s claws, there is no material it cannot cut—even the legendary Black Silver would split in two. Only a true hero can use it.

Cecilios Alexander Maximilian VII

~King of the Holy Astal Kingdom~

A toad-like man, who rules the Holy Astal Kingdom. His subjects don’t seem to like him much.

He appears to possess the unique ability to only understand things that interest him.

Entropy

~Goddess of Darkness~

A taciturn, reclusive goddess.

She’s the one who gave Astaroth his current form, and has a stronger bond with him than anyone else. Apart from her ears, completely expressionless, to the point where even body language is a conscious decision on her part.

She hasn’t really displayed her power, but if Astaroth’s estimation is correct, she is far stronger than he. As she is a goddess, this is probably natural.

Seems to like sweets.

For reasons unknown, she suffers from many Afflictions.

Perhaps something happened in the past.

Luciel

~Goddess of Light~

A crafty, manipulative goddess. She takes dying souls from earth, strips them of irrelevant memories, outfits them with an Azalyth and reincarnates them as Heroes, to wipe monsters off the face of the world she ‘rules’. She’s the one who caused the creation of the Holy Astal Kingdom.

Curses like a sailor while on her own.

Astaroth seems to have learned the truth behind her origins.

Gnome

~Goddess of Earth~

An innocent, childish goddess. Has asked Astaroth and Entropy for help. In return, she has provided Entropy with a mana source and Astaroth with a fragment of divinity.

Creator of dwarves.

Undine

~Goddess of Water~

Appears to be cooperating with Philia.

Creator of mermaids.

Salamander

~Goddess of Fire~

A hot-blooded, feisty goddess. May perhaps have scales on her arms.

In fights, she uses mostly fire-infused melee attacks. She has the responsibility of balancing the world’s mana, keeping the levels of corrupted mana as low as possible by burning it away.

In return for Astaroth’s help destroying an incarnation of some manner of interdimensional creature and resolving an international incident, she has provided him with a fragment of divinity.

Creator of drakonids.

Sylph

~Goddess of Wind~

A laid-back, casual goddess.

In fights, she mostly uses blades of wind to attack or defend from a distance, without having to move. She has the responsibility of protecting the world tree.

In return for Astaroth’s help destroying an incarnation of some manner of interdimensional creature and resolving an international incident, she has provided him with a fragment of divinity.

Creator of elves.