System starting for you….
System: You are born.
The world was a dark place. But the light is now abundant. The air enters my lungs for the first time and the energy of breathing spreads through my body. So everything stops, time, air, light.
System: Time is stopped until the end of your choice.
System: Your level is 0.
System: Your stats are 0.
System: All people start with all attributes at zero, you are no exception.
System: Your attributes are too low to choose. This bonus is to help you make better choices and are temporary.
System: You receive the blessing of the children’s god for ten years.
System: Your attributes have a +10 bonus while you are choosing.
System: Stats
Name: ???? (Your name has not yet been chosen, complain to your parents.) Age : 0 Health Points: 101 (1 + 100 Bonus) Health Regeneration : 1 per second ( 0 + 1 per second Bonus)
Stamina : 60
Stamina Regeneration :0.3 per second (0 + 0.3 per second. Bonus). Mana Points: 60 Mana Regeneration: 0.3 per second (0 + 0.3 per second. Bonus). Strength: 10 (0 +10 Bonus). Vitality: 10 (0 +10 Bonus). Agility: 10 (0 + 10 Bonus). Defense: 10 (0 +10 Bonus). Dexterity: 10 ( 0 + 10 Bonus). Perception: 10 (0 + 10 Bonus). Intelligence 10 (0 +10 Bonus). Will: 10 (0 +10 Bonus). Wisdom: 10 (0 +10 Bonus). Luck: 10 (0 +10 Bonus).
System: If you want to review your status just think about status.
System: For the endless goodness of the god of children, each birthday until you reach 10 years of age you will receive a choice that will complement your life. In addition to five points of random attributes that cannot be at the highest and five more attributes that can only be distributed over 10 years.
System: First of ten blessings. Choose between Master of perception (Three more in addition to three more per year of life until you are 10 years old of perception. Maximum 30) or Enhanced Strength of Will (Three more in addition to three more per year of life until you are 10 years old of will. Maximum 30).
System: What will be your choice?
I can't choose if I don't have more information, it means will and perception.
System: Think of the system's word definitions and you will know.
I think about perception and the system informs me about perception.
System:
Perception is the ability to learn through the senses or the mind. Usually used to know what's around you.
After pondering for a moment the meaning of perception. I think about a will.
System:
The will is the inner force that impels the individual to accomplish something, to reach his ends or desires; courage, determination, firmness. Usually used in willpower tests against other people
Now that I know what it means, nothing has changed, as I haven't tried anything yet. I still don't know which ones will be the most beneficial for me. So I ask the system to help me choose.
System: I can't influence you in your decisions. Choose either, both will be good.
I don't want to waste any more time choosing the first option.
I choose the Master of perception.
System: Computed choice.
System: Distributing the five random attributes now.
System: Strength +1
System: Agility +1
System: Dexterity +1
System: Intelligence +1
System: Will +1
System: Adding 5 free attribute points. Blocked until 10 years old.
System: Bonus of withdrawn attributes.
System: You will be just a baby again until next year.
System: Time restored.
The pain that followed was very painful. My ability to think and know, in addition to the strong dexterity and agility leave my body. My eyes caught the light from the shadows, my hearing heard the contraction of the wood on the floor, my skin burned from contact with the air. Maybe choosing perseverance in the will was not a good idea. I don't know how much time has passed, the perspective of a baby is different from that of an adult. It seemed to me that it took days but in fact, it only lasted a few sighs. Maybe I passed out or just slept. When I woke up I was in the lap of an old woman who puts me in a crib and puts a necklace on me.
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System:
You equipped a +1 simple wooden life necklace. ( Vitality +1, life regeneration + 0.1 per minute).
System: If you want to see equipped equipment again, think about equipment.
I quickly thought about the equipment.
System:
Equipments +1 simple wooden life necklace. ( Vitality +1, life regeneration + 0.1 per minute).
What system talked about random attributes. I think about Status.
System: Stats
Name: ???? Age: 0 Health Points: 11/11 Health Regeneration : 0.2 per second (0.1 Necklace Bonus) Stamina: 6/6 Stamina Regeneration :0.02 per second Mana Points: 4/4 Mana Regeneration 0.01 per second Strength: 1 Vitality: 1 Agility: 1 Defense: 0 Dexterity: 1 Perception: 3 (0+3 Master of Perseption) Intelligence: 1 Will : 1 Wisdom: 0 Luck: 0
While I checked my status and thought I should check what each stats meant individually, the white-haired, ugly-faced old woman took a needle and punctured my finger.
System: Danger you lost two hit points.
Health Points: 09/11
System: Losing more than ten percent of your life in a single injury temporarily weakens you.
I was just born and passed out a second time. My vision goes black but the system still works.
System: Congratulations! You have earned Vitality + 1 (Maximum training status equal to age plus one. Vitality 1/1 ).
Vitality: 1 Health Regeneration = 10% Vitality per second (0.1) Health Points: 09.3/11 Health Regeneration: 0.1 per second (+0.1 Necklace Bonus)
Years later I learned that hurting a baby with a vitality necklace was a common practice for him to gain + 1 vitality and become more immune to diseases in the first year. But at that time the only thing I wanted to do was cry.
So I cried and cried and cried.
System: Congratulations! You have earned a new skill Cry.
Cry Level 1 Cost: 1 stamina per minute Range: Vitality x 12 yards.(Currently: 2 x 12 = 24 yards) The ability used to communicate while developing speech. When we see another person crying, we believe that they are suffering or experiencing difficulties. However, crying is not only used to show nostalgia, sadness, pity, pain, or anger, but it also helps us to express happiness or joy.
System: To see the description of a skill think about skill name.
As I continued to cry, my vision returned to normal, due to the passage of time and my natural regeneration was even more beneficial with the necklace of life. Then the old woman picked me up and took me to a beautiful young woman. This woman had brown eyes, black hair, and brown skin from the sun, and comforting smell of cloth. She picks me up and loves me. I don't know if it was because of my Master of perception ability, but I know institutionally that this was my mom. The old woman tells my mother what I don't understand and leaves.
My mom is the best in the world, she takes care of me sings songs to sleep, she feeds me and takes care of all my needs.
The time flies.
A baby's life is neither too difficult nor interesting, basically crying, eating, and sleeping. In my beginning, I just learned who my mom and dad were and got two more stats.
System: Congratulations! You have earned Strength + 1 (Maximum training status equal to age plus one. Strength 1/1).
Strength: 2
System: Congratulations! You have earned Luck + 1 (Maximum training status equal to age plus one. Luck 1/1).
Luck: 1
At the end of this first step of my journey my skills are like this:
System: Stats
Name: ??? Age: ½ Health Points: 11 Health Regeneration: 0.2 per second Stamina: 8 Stamina Regeneration: 0.03 per second Mana Points: 4 Mana Regeneration 0.01 per second Strength: 2 Vitality: 1 Agility: 1 Defense: 0 Dexterity: 1 Perception: 3 (0+3) Intelligence: 1 Will: 1 Wisdom: 0 Luck: 1
I'm still weak what you expected I'm still at infancy.