The two of us briskly walked to the dungeon station, we were both silent on the journey but it’s easy to see that for Velka the full awe of the situation was catching up to her. . . for better or for worse.
We generally walked south of where the boss room was though the 4 rooms where I asked Megan to place the entrances and exits in the opposite corners of the rooms to delay the dungeoneers and make them feel cautious.
The reason I wish for them to feel a sense of caution is even though these series of rooms have no actual wolfs the rooms are all trapped rooms with the meaning of the words being thrown out the window for being too underrating as a description for them, even I who placed them still fear them if they were placed against me. Luckily me and Velka don’t trigger traps.
. . .
The journey to the station for the most part of it was simple. But once we reached the station I asked Megan to make another chair for Velka and making the station monitor larger and multi screened.
Even though I said it like that and confused her a bit she still did what I asked which she commented “well that’s weird, it’s like I naturally knew how to do this?” the curiosity in her discovery was very easy to understand since it’s been studied that all dungeons have pseudo subconscious that’s roughly the same as each other dungeon, so they each have a standard while being completely unique so like the multi-screen system I asked for even though she didn’t know what I was talking about the subconscious understood and made them.
“well my dear Velka here’s the dungeon station from here we can see the entirety of the Megan’s layout.” As I finish saying this the monitors finish setting up they consisted of 5, 1 large central monitor with 2 smaller monitors on both sides the central monitor which was sized to roughly 2 meters wide while the others were like half a meter and as I said on the main monitor the layout of the first floor appeared with every detail possible even dungeoneer locations.
[3rd pov]
From viewing the location of the dungeoneers they seem to finally leaving the maze, it seems no one’s really injured from the singular basic wolfs that were placed in the maze’s small open spaces. When they got to the turning most of the dungeoneers when the left path that the provided map suggested for the dungeon nexus.
The more adventurous dungeoneers when the right path that I made for a specific reason, an early weeding optional for some loot to see who were the greedy, I was even kind enough to place on the guild map that there was a treasure chest to the right to make it that they would have the temptation.
From the 7 groups a of them were persuaded by their companions to go to the loot, the funniest thing is that the 2 people who persuaded the other 4 members of their party didn’t even try to hide the fact that they were licking their lips at the prospect of the loot.
After following the right group, they walked the corridor for 2 turns where they saw the gleaming bronze framed chest in the middle of the corridor at the end but in addition to the chest there were no torches lighting the walls with the only one over the chest to show it’s there.
The man who seemed to be the leader who was also one of the people who wasn’t ‘greed blind’ tried to exercise caution, most of the group agreed to this idea and went to pull out torches but 1 of the ‘greed blind’ people scoffed at the leaders cowardice before walking brisk fully to the chest, it was easy to see that the man I acknowledged as ‘GB1’ was a very low grade adventurer with this being his first dungeon experience.
Before ‘GB1’ got even 10 paces to the chest his figure disappeared into the darkness before a blood curdling scream was heard throughout the corridor that the last group to turn left heard it faintly.
In response to the scream a woman at the back of the right group starting to casting magic, it was also easy to see that it was a ‘igneous sphere’ or better known as a fireball, but I could easily that the woman has a leveller head than GB1 since she didn’t fire it off immediately to let her allies light their torches with it.
Once they had illumination they started to move the more they advanced the more they could see, the saw that the body of GB1 was now impaled on a spike trap just 3 meters down giving him just enough time to cause the scream, but the leader noticed something about GB1’s body, there were bite marks on his ankles, this caused the leader to yell “everyone there are wolfs in here with us.”
Easily this caused the group to tense up but it was too late for a trio of wolfs jumped out of flickering shadows from behind the group, all 3 of the wolfs had a pitch-black coat that indicated they were black wolfs.
I added the black wolfs here because I made this into a simple ambush, I also made the area into the perfect location for a black wolf to fight since the black wolf excels in the dark with it using ambush tactics, it even has a trait that helps that, the trait it that because of its coat if there is a large enough shadow they can hide in it until a light overwhelms the shadow.
The wolf’s rear attack was successful with the leading wolf wounding the woman arms making her fireball dissipate in the air reducing the light drastically.
From the sudden plunge into darkness the party started to panic but the leader rapidly tried to control the team this worked to a point when everyone was calm with the injured woman being surrounded by her allies as someone hand-feed her a potion.
The Black wolfs weren’t quiet while they formed the circle the wolfs separated in the darkness before lunging from every direction besides the way the dungeoneers came from, in this new lunge caused more damage than the first ambush with the black wolf aiming for the dungeoneers throats before biting down unluckily was that the party estimated the target but a dungeoneer didn’t react quick enough with the wolf getting to their neck.
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Seeing this the rest of the faces of the party members started to pale before a man who was feeding the potion to the woman rushed to his side to get the wolf but it was too late with the man breathing his last by the teeth of the black wolf, but in that moment the man chopped off the head of the wolf before it could attack again.
After that situation the woman summoned a fireball to light the area up again causing the wolfs weaken drastically so the rest of the party killed the wolfs with ease, sadly the man who helped the bitten mad was trying to hand-feed the potion to him was crying for him to wake up to the point of asking the dungeon to help.
On Ryan’s end a screen appeared infront of him which held a deep moral choice.
the dungeoneer ‘Craig Eastel’ asks you to save ‘Yunis Eastel’, Do you save ‘Yunis Eastel’ Yes No Turn undead
This is a simple yet reoccurring screen to dungeon managers, that’s always sent to either the closest dungeon manager or the dungeon manager residing in the dungeon station.
Without hesitation Ryan pressed the yes button since this early on, if he seems too greedy for DP it would make the dungeon less appealing to people so early lifesaving is nice.
Back to the dungeoneer party the man who the system acknowledged as Craig was crying over the body of Yunis, before he felt the body of Yunis start to stir like from a slumber and grabbed Craig into a hug before making a deep groaning sound. This scared the whole party with the idea he became an undead but Craig just slapped Yunis since he knew he was just playing but tears was still falling from his eyes.
. . .
After the party recovered from the Yunis situation they went to the chest, with the leader opening it a hue of red and blue could be seen, in the chest was pair of crystals the size as a person’s thumb and some pieces of silver, it’s easy to see that the crystals were mana crystals for the element of water and fire, so they took the chests contents before Turing to the dead wolfs to start butchering them for their materials.
[Ryan pov]
The screen’s display changed back to the dungeon’s layout this made the attention I and Velka had on the party’s fight but before I could start a conversation Velka beat me to it with saying.
“well Ryan what’s next.” Which I replied casually “well since the first party to go left has just reached the first forest room. I would guess you going to the nexus since you should just arrive before them if you left now.” From this comment Velka made a smirk which annoyed me slightly before walking off to the nexus.
. . .
Well I am now alone in the station again.
Because I was bored I asked Megan what her DP amount was and she simply replied with.
“389”
This amount nearly made me fall out of my chair.
“wait how did you gain so mu . . . Megan I want to ask you something.”
“yes, Ryan what is it? “
“Do you have status that has a X then a number next to it.” this made it Megan’s turn to be stunned, “Ryan I do but I didn’t tell you earlier since I didn’t know what it means.”
“well Megan what’s the number next to it?” I said sceptically since a x means that the DP gained would be modified to give more, but this feature was very obscure and very rare with only 4 known dungeons to have at most a X5 factor.
Like it wasn’t a real big deal Megan stated “11”
From this comment, I nearly fainted, but this also explains that the fact that Megan had so much DP even after the 7 years which I questioned at the start.
“well from the amount you have enough for what next I have in plan for you to implemented.” Which Megan replied by placing a screen in front of my face.
dungeon upgradesupgrades descriptionDP costDungeon mapping l4this is the upgrade that dictates the variety of rooms the dungeon can generate. (current: corridors, rooms: No -size limit, Trap, treasure, mine, nexus and station. Unique rooms: Wolf den, forest, crag and tundra.) cost: 400Trap knowledge lv1this upgrades increases the amount of trap types the dungeon can generate. (current: hole'o'spikes,)cost: 10 DPdungeon materials lv4this upgrade is to producing semi-advanced materials in the dungeon. cost: 200dungeon floors: current 1this adds another floor to be used for the dungeon, unless specified the new floor will go downwards. (this is immune to the double cost effect)cost: 100 per floor.dungeon monster upgradesadd a new raceadd another race from the starting monster race list to your dungeon.cost: 1000wolf evolution tree lv2this upgrade allows the usage of other evolution's for your wolf's (currently have; grey wolfs, brown wolfs, black wolfs and monster variant Alpha wolf. Upon gain the dungeon gains the Trait: lesser lunar evolutions. )cost 200wolf tactics lv1this upgrade increases the effectiveness of the wolfs in your dungeon with the lv1 upgrade allowing them to roam though the dungeon floor instead of being stuck in a single location.cost : 100Dungeon trait upgradesThe Howler This trait gives the Dungeon the capability to single out an existing wolf type monster in the dungeon to be a floor wide or room wide boss, that has the ability to manipulate the any species of wolf on the same level or below its current evolution regardless of species.cost 300 The Hunt this Trait gives the monsters in the dungeon the ability of whenever an invading entity is attacked in the dungeon that draws blood, that entity’s location becomes always known to wolfs in that current room, this trait loses effect if the entity leaves the room that the trait activated. Cost : 350for every upgrade level it would cost double the last levels cost to buy so if a level 1 was 50 DP, level 2 would be 100 every dungeon trait is a onetime
That’s a lot more than I thought she should have so I’m going to have to think about this.