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Dungeon's Path
Setting Up More Loot - Chapter 104

Setting Up More Loot - Chapter 104

Doyle nods, ‘Fair enough. Though I guess with that figured out I should get back to updating my drops.’

Ally waves her hand, ‘You have a bit of time before the next group comes in so take your time. I’m just going to be here reading some news if you need me for anything.’

Doyle tilts to the side, ‘Reading some news? Where is that coming from?’

Ally shrugs, ‘While the system cut me off during the tutorial, that isn’t the case anymore. Not that I can talk to anyone else. Your planet is still being cut off from the rest of the universe, but I can receive things. For instance, the eastern dragons just had a big win over the western dragons. When one of the rare reptile controlled planets ended up being ruled by serpents instead of lizards. With how humans pop up everywhere in this dimension, such a planet is a rare sight and now they have another world to recruit from.’

Doyle nods, ‘That sounds interesting, if disconnected from our current situation. Anyway, I’m going to mess with the drops.’

He turns his attention away Ally and focuses on his first floor once again. Few drops exist on the floor, and Doyle wants to change that. Especially since the settlement plans to feed his dungeon with trash. He needs to have something for them to receive if they are to keep doing so.

In the first room Doyle attaches wooden shields to each of the goats as loot. In the vine room he makes the second kobolds dagger loot as well, and the goats get to drop goat leather slings. In the next two rooms he gives out a full set of leather gear and a shield to the five normal goats, one each. And to the leveled up group leader goat, he hands out a bronze mace.

In the final goat room there are nine of the critters, so he has to add a bit more on. For the leveled up goat he gives a wand along with the horned helmet it already had. Then the rest of the goats get all the defense gear, a mace, dagger, and a silver coin. After that, the rest of the floor is mostly taken care of. Though Doyle does make all the helmets worn by the leader’s goats into loot as well.

However, as he is about to move onto the second floor, he remembers the potions. Now for the first floor he doesn’t want them to be too common, so drops a minor cure all on the healer kobold. Then counter to his just stated goal of making potions not all that common, he places a small bronze cauldron on a campfire for the healer to brew with. Though that is mostly for the juicy plus ten to intelligence that will give the caster. Maybe it will be able to keep the other kobolds on their feet now. But that last addition well and proper finishes the floor.

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On the second floor Doyle starts with the two assassin kobolds and he makes their daggers into loot. Next he looks at the goatherds and their charges. On the first floor he has already divvied out a bunch of gear so doesn’t want to do quite the same thing here. Besides, with his last pass through he had made this floor the money floor, so why stop?

To the goatherds he adds an extra silver coin and an antidote potion. Then the goats get three coppers each before he turns to the axebeaks. ‘Welp, I can’t help it’, And he throws an axe at each of them for loot. After that, he makes all the clubs and slings loot for the kobolds in the ramp room.

The last room is just as easy, only requiring him to turn the goat helmets into loot. Though he does once again adds some potions to the kobolds. The lone goatherd gets the same treatment as the previous two, and the wizards receive one of each normal healing potion. Though he does fiddle around with it so they can only drop one at a time. That way there is a random chance to get coagulant, flesh mending, or a regen potion, but not multiple from the same mage.

Onto the third floor, Doyle tosses ten coppers to each of the assassin vines and a chance at a random piece of leather gear. On the sprouts he can’t imagine them having much loot but decides to get a little fancy with them. Instead of giving loot to the group, he sets it so each individual sprout has a couple copper as loot.

That leaves the mining groups to gear up with loot. Some of it was already taken care of, but Doyle decides to follow how he has been handing out potions. That means the goatherds get antidote potions and the earth mages get an interesting mix. Instead of healing though, Doyle goes for a more random mix of climbing, jumping, invisibility to animals, and oil of magic weapon. To wrap it up, he makes a few more pieces of gear into loot and tosses a silver each earthen cow.

Finished, Doyle takes a step back and sighs, ‘The loot is now worth way more than the actual monsters by far. I don’t even want to calculate it. In fact, how did I afford it all?’

He turns to look outside, and it is well past midday. Besides that, he can tell the settlement has gone into overdrive in diving the first floor. Both to loot coins and dump any random trash they have. This constant influx of adventurers being the only reason he could continue his work on the lower floors.

Ally in her room notices that Doyle’s core has started to move again, so she claps her hands to get his attention. ‘You back? I know that I said you would get into the flow, but I expected you to wake up when people started diving again.’

Doyle rolls his core, ‘They’re only diving the first floor. Even when I only had one floor, it didn’t feel like my dungeon proper. Now did anyone get a real loot drop?’