Katia pushes her dungeon aside while leaving the old design hooked up to her portal in case someone enters. The old dungeon is nice and all, but with dungeon hunters on the loose she has to make her dungeon more challenging.
Limestone manifests into the first room's walls, ceiling, and foundation. Wooden planks and support beams are then used to create the room's floor. Katia finishes the room by creating an exact copy of the bronze statue, placing both wall torches and braziers, and lastly installing a new door leading into the void where the first corridor is soon to be.
"Alright, that's the entrance done."
More terrain appears as Katia creates the first corridor along with a room half the height of the first room; She populates it with barrels and Dire Rats. Katia mentally dubs this the small barrel room, and installs the room's doors as well as torches.
"I'll start them off easy."
Inspiration strikes, thus Katia creates a forked corridor beyond the small barrel room. To the left a small loot room, and to the right the dungeon continues.
The optional loot room is quickly shaped to be twice as tall as the entrance room, and is dominated by a series of small limestone cliffs. These cliffs aren't impassible, but they're very difficult to climb. Katia places a single chest at the top of the cliffs; She finishes the cliff treasure room by torching the place and putting in the room's door.
"I'd like at least one parkour room, so this next one will be a lot like the first iteration."
With that notion Katia makes a room twice as long as the entrance room with a massive pit of spikes in the middle section; Limestone pillars sprout up from the bronze spikes to give delvers a way to leap across, while torches manifest along the walls, illuminating the hazards below. This version of the parkour room is far deadlier, and contains no treasure chests. Katia gives it a few finishing touches before moving onto the corridor and next room thereafter.
"I'll give them more combat, but up the difficulty to challenge them."
Katia smiles mentally as she starts carving out a room just as big as the parkour room, except filled with barrels and Dire Rats. Several Dire Rats are placed into barrels, and even a single Pack Rat is stuffed inside a barrel by the entry door. With a little luck and carelessness on the delvers' part this Pack Rat should serve as a brilliant ambush.
The corridor splits beyond the long barrel room, and once again the choice between optional treasure and progress is presented to would-be delvers. This time the treasure is down the right path while the required room is on the left; This time the treasure chest room is as lengthy as the long barrel room while being standard in height.
This book's true home is on another platform. Check it out there for the real experience.
The room is cut in half by a wide pit filled with bronze spikes large enough to skewer a full grown man; With some skills or the right equipment a party of delvers can easily claim the treasure chest waiting across the gap, but those under geared and under skilled can only gaze from afar.
"Now to mix the spike pits with the scary rodents!"
Katia creates another room in the shape of the parkour room with a wooden bridge spanning it, yet several of the boards are missing and Dire Rats are positioned along the hazardous bridge. Bronze spikes wait below while torchlight illuminates the harrowing chamber. This combo is extremely lethal as far as Katia can tell. She finishes up the room by connecting it to the next chamber, and seals it off with wooden door.
"Now for a test of the mind..."
Bronze bubbles up into the shape of four Dire Rats, each life sized and posed differently. They're all quite similar looking, yet distinctly different. Katia cackles internally whilst carving words into a bronze plaque in front of the statues; She sets up smooth tunnels beneath each statue which can be slid down to an unseen chamber. Only one statue leads to the boss room, and only one statue is truly different from the others.
"Finally its boss time! I've got a great idea for this!"
Katia's invisible hand molds a room of bronze spikes while her other invisible limb creates a suitable arena for the Rat King; She molds this arena into a circular shape with an array of Dire Rat sized tunnels set into the walls. There are no floorboards here, but the tunnels in the walls connect to the crawlspace above; Katia places a chamber on the other side of the rat tunnels to be used by a secondary Rat King.
This Rat King is meant to stay in this chamber with a few Dire Rats whom constantly scratch and nibble their superior as a means of producing infinite Dire Rats during the boss fight. Of course Katia reserves the right to order them to create a swarm of Dire Rats in case of an emergency, but their regular orders are to start doing so when someone enters the boss arena where the primary Rat King resides.
"Perfect. Just the reward room remains."
Limestone, bronze, and wood all manifest simultaneously as Katia creates the corridor leading into the treasure room; The door in the boss room is barred by set of bronze mechanisms which prevent running past the Rat King. The treasure room itself is as large as the arena, and a bronze platform takes center stage. There are three treasure chests atop the platform, and stairs leading up to the top. Braziers crackle in this room, while a statue of Katia looms over the treasure like an immobile guardian.
"This is sure to impress them!"
Quest Complete: Ten Rooms
Mechanical Knowledge learned!
Wisdom shoots into Katia's mind like electricity as the quest is completed; There's all sorts of information about gears, pulleys, pressure plates, tripwires, dispensers, and all manner of mechanism she could ever hope to implement inside her dungeon. If she had a body she'd be trembling with excitement!
"Arrow traps! I'm adding arrow traps!"
Some more tinkering and polishing takes place as the sun sets outside Katia's portal; She's so engrossed in her work that she doesn't notice people approaching her portal.