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Chapter Three

Chapter Three

Deirdre's thoughts were consumed with excitement. The tip from Connor about the old southwest district had lit a fire inside her, and she was eager to explore the abandoned area. Who knew what treasures lay hidden there, untouched for years? However, before she could set off on her new adventure, she had to attend the Collectors Guild meeting. Today was significant—Dungeon contracts were up for bid, and this could be her chance to secure a lucrative deal that would give her the financial boost she desperately needed.

She tried to focus, telling herself the abandoned district would still be there later. The contracts being offered today could mean financial security for weeks or even months. She couldn't afford to let the opportunity slip by.

As Deirdre made her way through The Exchange, the energy around her was palpable. The Collectors primarily used the Hall of Doors to access Domains, but she also saw portals opening and closing as Dungeon Keepers came and went. The Exchange was full of magical energy, with powerful beings moving about and negotiating their trades. It was always bustling, always humming with magic—and today was no different.

Suddenly, a disturbance drew her attention. A Dungeon Keeper, dressed in dark robes and adorned with bone-like accessories—a stereotypical dark wizard type—was shouting, his voice echoing through The Exchange. His skeletal staff emitted an eerie glow as he demanded that a nearby Collector hand over her valuable demon creatures without payment.

The Collector, clearly agitated, refused, standing her ground. A small crowd began to gather, their expressions more curious than concerned. Deirdre watched, her eyes narrowing as the Keeper attempted to throw his power around, dark tendrils of magic snaking out from his staff. But no one seemed particularly intimidated, not even the Collector.

It wasn't long before The Exchange's Management responded. A group of Enforcers appeared—tall, hooded figures with flowing white robes that seemed almost spectral. Their cloaks moved like mist, and beneath their hoods were skull-like visages that gave them an air of death itself. They carried elaborate staves, each adorned with arcane symbols that glowed faintly in the dim light. The Enforcers moved with a fluid grace, their presence alone enough to silence the Dungeon Keeper.

Without a word, the Enforcers surrounded the Keeper. He attempted to unleash a spell, dark energy swirling around him, but the Enforcers were unfazed. They moved as one, their staves striking the ground in unison, and the magic dissipated instantly. The Keeper struggled, but it was futile—he was overpowered, his magic useless against them. The Enforcers showed no mercy as they forcefully subdued him, their silence unbroken.

Deirdre shivered slightly as she watched. She wasn't sure if the Enforcers were people or constructs, but their unwavering presence and swift action were a reminder of the rules that governed The Exchange. No one, not even a powerful Dungeon Keeper, was above those rules. The Keeper was banished, his form disappearing into a swirl of magic as the Enforcers dealt with him.

The crowd quickly dispersed, the incident already being forgotten. Deirdre wasn't surprised—everyone knew the rules, and everyone knew what happened when those rules were broken. She shook off the momentary distraction and focused back on the task at hand—getting a Dungeon contract.

The Collectors Guild Hall loomed ahead, an imposing structure that dominated the landscape with its grandiose architecture. The building was crafted from dark stone, with towering spires that seemed to touch the sky and intricate, glowing lanterns suspended along its facade. Each lantern cast a warm, golden light that bathed the courtyard in an almost ethereal glow. The arched windows were stained glass, depicting scenes from ancient expeditions, their vibrant colors shimmering as the rpays of the sun passed through. It was an impressive sight, bustling with figures moving in and out, their robes swirling as they hurried to their destinations.

Deirdre took in the scene before making her way inside, determined to focus on the task at hand—securing a Dungeon contract.

Deirdre pushed open the large front doors of the Collectors Guild Hall. They were heavy, made of thick wood reinforced with metal bands, and adorned with intricate carvings of ancient Collector emblems. The hall's interior was spacious, with vaulted ceilings supported by sturdy stone pillars. Banners depicting the crest of the Guild hung from the walls, their deep blue fabric shimmering in the dim light. A large chandelier made of iron, complete with glowing magical crystals, hung from above, casting an ambient glow throughout the room. Tables and chairs were scattered around, many occupied by Collectors engaged in animated discussions.

She noticed that the number of Collectors present was smaller than usual, with only a select group of experienced individuals gathered near the center, clearly ready to bid on the Dungeon contracts. Deirdre took a seat, her eyes scanning the room. The presence of fewer Collectors meant that the competition would be fierce—everyone here was serious about securing one of the limited opportunities.

Deirdre scanned the faces of the Collectors gathered for the bidding. Each one was distinct, and she recognized a few familiar ones. Among them was Milani, seated confidently near the front, her demeanor poised and determined. Milani was always a fierce competitor, and Deirdre knew she would be going after the most valuable contracts with everything she had.

There was Garin, a hulking figure with a scruffy beard and a wide-brimmed hat, his battered coat draped over his broad shoulders. Garin had a reputation for brute strength, always favoring physical prowess over finesse. He was gruff but fair, and Deirdre respected his no-nonsense attitude, though his presence always carried a sense of barely-contained aggression.

Near him stood Elara, elegant and sharp-eyed, wearing a striking blue outfit with a plumed hat. Elara's every move was graceful, almost theatrical, and she always carried herself with an air of superiority. Deirdre often found Elara's demeanor irritating, but she couldn't deny that the woman was skilled—her contracts were often the most prestigious, and she seemed to have an unending stream of confidence.

Another figure caught Deirdre's eye—Thorne, a mysterious Collector dressed in dark leathers and a mask that obscured his face. No one knew much about Thorne, but his skills in stealth and reconnaissance were unmatched. He rarely spoke, but his mere presence was enough to make other Collectors uneasy. Deirdre always found his silence unsettling, and she knew better than to underestimate him.

Standing a little apart was Raux, a Collector with dusky skin and curved horns sprouting from his head. His flamboyant attire and rakish grin gave him the look of someone who enjoyed the thrill of the hunt as much as the rewards it brought. Raux was charming but unpredictable, and Deirdre had learned to be cautious around him—his loyalties were as shifting las the wind.

These were just a few of the competitors she would have to face today. Deirdre took a deep breath, steeling herself for the auction to come.

Varric, the leader of the Collectors Guild, stood at the head of the table, his presence commanding attention. He was an imposing figure, clad in polished steel armor that caught the ambient glow of the chandelier above. His bald head and stern expression gave him an air of authority, and the red sash draped across his chest added a sense of regality to his otherwise formidable appearance. Despite his battle-worn armor, Varric exuded a sense of control and discipline that made it clear why he was respected—and perhaps even feared—by many Collectors. Varric had a reputation as an experienced Collector, and his negotiating skills were unmatched. He greeted the room, his voice carrying easily above the chatter.

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"Collectors," he began, "today, we have three Dungeon contracts up for bid. Each one represents a valuable opportunity—not just for profit, but for establishing long-term relationships with Dungeon Keepers." Varric paused, allowing his words to sink in. "The Keepers are seeking specific materials for their Dungeons, and whoever secures these contracts will gain exclusive rights to gather those materials."

Deirdre listened intently as Varric outlined the three contracts up for bid.

Varric continued, his deep voice resonating through the hall. "The first contract we have today," he began, "is from a Dungeon Keeper seeking rare crystalline materials to enhance a treasure vault. These crystals are highly prized, not just for their beauty but for their unique magical properties. This is by far the most lucrative contract, as the materials are difficult to obtain and the rewards substantial."

He paused briefly, letting the weight of his words settle in before moving on. "The second contract," he said, "is from a Keeper looking for enchanted flora. This flora comes from a Domain filled with dangerous plant life, and it will be used to create traps within the Dungeon. It's risky work, but those who succeed will be well rewarded."

Varric's gaze moved across the room as he introduced the final contract. "And lastly, we have a contract for a slime-themed Dungeon. The Keeper is seeking specific slime-based creatures and materials. While this is less prestigious than the other two, the materials are easier to find, and for those willing to take it on, it's still a worthwhile opportunity."

He stressed the importance of each contract, highlighting the potential for long-term partnerships. "Remember," Varric said, "each of these contracts represents a chance to build a valuable relationship with a Keeper. Choose wisely, and may the best Collector win."

The atmosphere in the room became tense. Deirdre knew everyone wanted a piece of these deals—herself included.

The auction began, and Deirdre's heart raced as the bidding for the first contract started. The crystalline materials contract was clearly the most sought after, and it quickly became a fierce contest.

Milani, seated confidently, started off with an aggressive bid, her voice steady and assertive. She was known for her boldness, and today was no different—each time someone tried to outbid her, she raised the stakes without hesitation, her eyes never wavering. Deirdre joined the fray, her voice firm as she placed her bid. She knew this contract would give her the financial boost she needed. Raux, ever flamboyant, added his own playful bid, making a spectacle of each raise. Elara, shrewd as always, waited until the right moment to slip in with a calculated bid, her voice carrying a subtle edge of challenge.

Garin, meanwhile, decided to make his move, bidding high and fast, attempting to bulldoze the competition into submission. It was a chaotic back-and-forth, but Milani remained unyielding, her gaze occasionally flicking to Deirdre with a hint of amusement. When the bidding escalated beyond Deirdre's limit, Milani locked in the highest bid and secured the contract, her lips curling into a knowing smile. "Better luck next time, Deirdre," she teased, though there was no malice in her tone—only the competitive spark of a friendly rival.

Deirdre clenched her jaw, frustration bubbling beneath her calm exterior. She gave Milani a wry smile in return, determined not to let her rival see her disappointment. Milani always seemed to get the upper hand.

The second contract was announced—enchanted flora from a dangerous Domain. The bidding resumed, with Elara immediately taking the lead. Her confidence was palpable, each bid delivered with precision. Garin was quick to jump in, his deep voice echoing as he tried to outbid her. This time, Deirdre was more cautious, waiting for the right opportunity. She joined in after a few rounds, but Elara was relentless, countering each bid with ease. Faux also joined, his flamboyant style less serious this time, but still adding to the competition. Thorne, silent and calculating, placed a bid, his masked face betraying nothing. In the end, Elara's persistence won out—she claimed the contract with a triumphant, almost smug smile.

Finally, the bidding for the slime-themed dungeon began. This contract was less prestigious, but Deirdre knew it was her last chance. Raux opened the bidding with a flourish, clearly enjoying the attention. Garin seemed disinterested, not even attempting to bid. Thorne, however, quietly placed a bid, his demeanor as unreadable as ever. Deirdre took a deep breath and raised her hand, her voice steady as she made her bid. She wasn't going to let this one slip away without a fight.

Raux grinned, raising the stakes once more, but there was a hint of playfulness rather than real determination, as if he were just messing with her. Deirdre raised her bid again, her eyes locking with Thorne's. He paused, as if considering her resolve, then slowly lowered his hand. Raux chuckled, giving Deirdre an exaggerated bow as if conceding defeat.

The room grew silent for a beat, then Varric called it—Deirdre had won the contract. She felt a mix of relief and disappointment as the final gavel came down. At least she hadn't walked away empty-handed, but the contract lacked the prestige she had hoped for. She glanced around, seeing Milani's knowing smile and Elara's self-assured expression. It wasn't the victory she wanted, but it was a start.

As the meeting concluded, Raux approached Deirdre with a grin. "Well done," he said, giving her a congratulatory nod. "Not everyone can handle the competition like that." He gave her a playful wink before walking away.

Elara, ever elegant, stepped up next, her eyes twinkling with amusement. "Congratulations, darling," she said with a teasing smile, tipping her hat slightly. "Just remember, the slimes won't be as charming as I am." She winked, her tone light and flirtatious.

Milani approached last, her smile carrying a hint of superiority. "Congrats, Deirdre," she said, her voice dripping with faux sympathy. "I'm sure that contract will be... manageable. Who knows, maybe you'll even make something interesting out of it." The backhanded compliment stung, but Deirdre kept her expression calm, refusing to let Milani's words get to her.

Before she could respond, Varric approached, his armored form commanding attention. He handed Deirdre the physical contract, his eyes meeting hers with a steady, almost fatherly gaze. "You've got potential, Deirdre," he said, his voice firm but kind. "You may not have gotten the most glamorous contract today, but remember—sometimes the real opportunities lie where others aren't looking. Think outside the box, and you'll do well." His words were encouraging, and Deirdre felt a renewed determination as she took the contract from him.

The slime dungeon contract was far from ideal, but it was still a chance to build a relationship with a Dungeon Keeper. She reminded herself that any opportunity was a step forward, even if it wasn't the one she had wanted.

But her mind kept drifting back to the abandoned district. The curiosity she felt about the place was undeniable, and Connor's tip had only fueled that curiosity further. She couldn't ignore the potential it held—who knew what treasures or forgotten artifacts lay hidden there, just waiting to be discovered? Varric's advice about looking in unexpected places echoed in her mind, and she felt a renewed determination to explore the district before turning her attention to her newly-won contract.

As Deirdre left the Guild Hall, she made her way through the bustling center of The Exchange. Dungeon Keepers, notable for their powerful presence, were using their portals to enter the marketplace, negotiating deals with Collectors for critical resources. Their presence was always a reminder of the power dynamics at play in The Exchange—they were the ones who controlled the Dungeons, and their favor could mean the difference between success and failure for a Collector.

Deirdre's gaze fell on Milani, who was speaking animatedly with one of the Dungeon Keepers. From the Keeper's description, Deirdre guessed it was the one seeking the rare crystalline materials. Milani was clearly pleased with herself, likely already working on securing a long-term relationship with the Keeper. Deirdre frowned, feeling her competitive spirit flare. She had to find her own way to succeed—her own path to greatness.

Despite her mixed feelings about the contract, Deirdre felt her focus sharpening. Success didn't always have to come from the most obvious routes. There was potential in the forgotten district, and she was determined to uncover it. The abandoned southwest district could hold secrets that would give her an edge, something that others had overlooked or dismissed.

With a plan forming in her mind, Deirdre left the Guild Hall. She knew she would honor her contract with the slime dungeon—it was a responsibility she couldn't ignore—but her first priority would be exploring the abandoned district. Whatever treasures or forgotten artifacts lay there, she would find them, and they could change everything.